1. 狀況如何? 我認為已經可以預見我們的成功了。
  2. 是這樣嗎…… 但失敗帶來的風險是否太大了?
  3. 這一路走來,已經冒過了不少險。 但這次,我們的立場明顯不同。
  4. 如果被他們察覺我們的意圖, 就無可挽回了。
  5. 可是……再這樣下去,我們會失去她的。 能夠拯救她的機會,終於奇蹟似地到來了……
  6. 呵呵……說不可能會有奇蹟的人, 不就是您嗎?
  7. 沒錯。 一直等下去,奇蹟是不會發生的。
  8. 餘黨的動向、她的所在位置、那些人的計畫、 導師的指派、還有本節的課題……
  9. 是我親手讓所有齒輪咬合與轉動, 為了未來而引發的奇蹟。
  10. ………………
  11. 由我來著手準備 把他們逼上絕路的策略吧。
  12. 真是的,看來這條路上燃起的火 會比我預期得更加劇烈呢。
  13. 就交給你了…… 謝謝。
  14. 歡迎你加入黑鷲學級。 很高興你選擇了這裡。
  15. 什麼!? 你成為士官學校的學生了嗎?
  16. 而且還加入我們學級, 太驚人了!
  17. 咦? 怎、怎麼回事? 怎麼多了個不認識的人!
  18. 這麼說來,只有小貝爾沒參加 節初的野外活動呢……
  19. 發生了很多事喔。你有聽說嗎? 被盜賊襲擊之類的。
  20. 你說什麼!? 盜賊!? 還、還好我沒有參加……
  21. 教團還真是做了個大膽的決策啊。 不過我是很歡迎的喔。
  22. 看到你解救艾黛爾賈特的矯健身手, 我就知道你有很多值得學習的地方。
  23. 我、對於、傭兵的作戰、有興趣。 請務必、和我一起、訓練!
  24. 我倒是想一直睡……對了,你有紋章嗎? 讓漢尼曼老師看過了嗎?
  25. 嗯,已經讓他看過了。 我沒有紋章。
  26. 嗯,已經讓他看過了。 我沒有紋章呢。
  27. 這樣啊,我還以為你有呢。 看來是我多心了。
  28. 在營地的時候已經見過面, 我想你應該認識大家了……
  29. 他們就是本學級的成員。 好好相處吧。
  30. 伊艾里扎老師、來了。 大家都、到齊了。
  31. 已經聽說 課題的事了吧……
  32. 是的。要討伐襲擊營地的盜賊團—— 「鐵之王」的餘黨,對吧?
  33. 首領寇斯塔斯已經被打倒, 餘黨也所剩無幾。
  34. 是啊,我想對我們來說 也能夠輕鬆解決。
  35. 沒錯…… 好好準備吧。
  36. 喔,好…… 他走掉了。
  37. 嗯,好的…… 他走掉了。
  38. 是啊。 那麼,各自準備討伐盜賊吧。
  39. 咦? 什麼? 那個…… 貝爾本來要說不想參加的……
  40. 來不及了啊——! 完蛋了——!
  41. 我也是! 本來想說「包在我身上」的……
  42. 不過他那副毫不多嘴的態度 好威風!
  43. 同意。
  44. 抱持疑問。
  45. 沉著的人確實會顯得比較有格調。
  46. 沉著的人確實會顯得比較有格調。
  47. 呵呵,說得沒錯。 要是太多話,魅力是會大打折扣的。
  48. 是嗎? 看上去的確滿厲害的啦, 但好像和話多話少沒有什麼關係……
  49. 是嗎? 看上去的確滿厲害的, 但好像和話多話少沒有什麼關係……
  50. 沒錯,我國可是有像卡斯帕爾的父親—— 貝爾谷里斯伯爵那樣雄偉的人物……
  51. 他發號施令時, 聲音宏亮得能夠引發天搖地動呢。
  52. 不論如何,這次是全員參加。 貝爾娜提塔也要加油喔。
  53. [HERO_MF], 我也很期待你的表現喔。
  54. 用力點頭。
  55. 開她玩笑。
  56. 那有什麼問題,都包在我身上。
  57. 沒問題,交給我吧。
  58. 我要是表現太好的話, 可就沒有艾黛爾賈特出場的餘地囉。
  59. 我要是表現得太出色, 可就沒有艾黛爾賈特出場的餘地囉。
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13 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 29 0 0 403 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 30 0 0 404 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 31 2400 0 405 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 32 NULL 0 406 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 33 2400 0 407 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 34 2400 0 408 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 4 409 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 0 4 410 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 37 NULL 0 411 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 38 2401 0 412 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 25 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2432 4 1 50 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 39 2412 4 413 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 40 2402 0 414 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 41 2400 1 415 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 42 43 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2400 0 416 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2400 0 417 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 2409 1 418 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2403 0 419 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2403 0 420 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 6 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 49 2400 2 421 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 50 2402 2 422 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2401 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 51 NULL 0 423 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 52 2403 1 424 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 53 54 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 2352 1 425 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 2352 1 426 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 57 2458 1 427 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 58 2458 1 428 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 8, 9, 10, 6, 11, 7, 49, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 2, 7, 4, 7, 9, 8, 5, 6, 1, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (2, 0, 2403, 3, 374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 狀況如何? 我認為已經可以預見我們的成功了。
8
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (5, 1, 2405, 3, 375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是這樣嗎…… 但失敗帶來的風險是否太大了?
10
UnkEvent 54(5, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (5, 2, 2407, 0, 376, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這一路走來,已經冒過了不少險。 但這次,我們的立場明顯不同。
17
TalkEvent (5, 3, 2403, 0, 377, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果被他們察覺我們的意圖, 就無可挽回了。
18
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (2, 4, 2401, 3, 378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可是……再這樣下去,我們會失去她的。 能夠拯救她的機會,終於奇蹟似地到來了……
20
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (5, 5, NULL, 1, 379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呵呵……說不可能會有奇蹟的人, 不就是您嗎?
22
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (2, 6, 2400, 0, 380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒錯。 一直等下去,奇蹟是不會發生的。
25
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(500, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (2, 7, 2405, 2, 381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 餘黨的動向、她的所在位置、那些人的計畫、 導師的指派、還有本節的課題……
28
TalkEvent (2, 8, 2407, 2, 382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是我親手讓所有齒輪咬合與轉動, 為了未來而引發的奇蹟。
29
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (5, 9, NULL, 0, 383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
32
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (5, 10, 2403, 0, 384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 由我來著手準備 把他們逼上絕路的策略吧。
35
TalkEvent (5, 11, NULL, 3, 385, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 真是的,看來這條路上燃起的火 會比我預期得更加劇烈呢。
36
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (2, 12, 2400, 0, 386, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就交給你了…… 謝謝。
38
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
LeaveSceneEvent (0, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
41
MovePersonToPlaceEvent (2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
MovePersonToPlaceEvent (5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
EnterSceneEvent (0, 110, 8, 9, 10, 6, 11, 7, 2, 5, NULL, NULL, NULL, NULL, NULL)
44
UnkEvent 64(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(600, 0, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TopLeftLocationBannerEvent (5, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 加爾古‧瑪庫大修道院 士官學校
49
UnkEvent 15(69, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (2, 13, 2403, 1, 387, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 歡迎你加入黑鷲學級。 很高興你選擇了這裡。
52
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 26(8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (8, 14, 2412, 4, 388, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 什麼!? 你成為士官學校的學生了嗎?
61
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (8, 15, 2402, 1, 389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且還加入我們學級, 太驚人了!
64
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (9, 16, 2412, 4, 390, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦? 怎、怎麼回事? 怎麼多了個不認識的人!
67
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (10, 17, 2400, 0, 391, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這麼說來,只有小貝爾沒參加 節初的野外活動呢……
71
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (10, 18, NULL, 0, 392, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 發生了很多事喔。你有聽說嗎? 被盜賊襲擊之類的。
73
UnkEvent 26(5, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (9, 19, 2412, 0, 393, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你說什麼!? 盜賊!? 還、還好我沒有參加……
82
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 43(8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (6, 20, NULL, 0, 394, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 教團還真是做了個大膽的決策啊。 不過我是很歡迎的喔。
93
TalkEvent (6, 21, 2354, 0, 395, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 看到你解救艾黛爾賈特的矯健身手, 我就知道你有很多值得學習的地方。
94
UnkEvent 26(16, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (11, 22, NULL, 0, 396, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我、對於、傭兵的作戰、有興趣。 請務必、和我一起、訓練!
101
UnkEvent 26(9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (7, 23, NULL, 0, 397, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我倒是想一直睡……對了,你有紋章嗎? 讓漢尼曼老師看過了嗎?
113
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
116
TalkEvent (110, 24, NULL, 0, 398, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,已經讓他看過了。 我沒有紋章。
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (111, 25, NULL, 0, 399, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,已經讓他看過了。 我沒有紋章呢。
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 26(15, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (7, 26, 2400, 0, 400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這樣啊,我還以為你有呢。 看來是我多心了。
123
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 59(600, 0, 4294967273, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 91(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (2, 27, NULL, 0, 401, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 在營地的時候已經見過面, 我想你應該認識大家了……
131
TalkEvent (2, 28, 2403, 0, 402, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他們就是本學級的成員。 好好相處吧。
133
EnterSceneEvent (3, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
134
UnkEvent 26(13, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 91(49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (11, 29, 0, 0, 403, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 伊艾里扎老師、來了。 大家都、到齊了。
146
UnkEvent 26(5, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (49, 30, 0, 0, 404, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 已經聽說 課題的事了吧……
150
UnkEvent 162(8, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (5, 31, 2400, 0, 405, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是的。要討伐襲擊營地的盜賊團—— 「鐵之王」的餘黨,對吧?
152
TalkEvent (5, 32, NULL, 0, 406, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 首領寇斯塔斯已經被打倒, 餘黨也所剩無幾。
153
TalkEvent (2, 33, 2400, 0, 407, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊,我想對我們來說 也能夠輕鬆解決。
154
UnkEvent 26(13, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (49, 34, 2400, 0, 408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒錯…… 好好準備吧。
157
LeaveSceneEvent (2, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
167
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
168
TalkEvent (110, 35, 0, 4, 409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 喔,好…… 他走掉了。
169
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (111, 36, 0, 4, 410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,好的…… 他走掉了。
171
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 91(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
TalkEvent (5, 37, NULL, 0, 411, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊。 那麼,各自準備討伐盜賊吧。
180
UnkEvent 26(5, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
TalkEvent (9, 38, 2401, 0, 412, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦? 什麼? 那個…… 貝爾本來要說不想參加的……
190
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
TalkEvent (9, 39, 2412, 4, 413, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 來不及了啊——! 完蛋了——!
194
UnkEvent 162(8, 2, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
UnkEvent 43(8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
TalkEvent (8, 40, 2402, 0, 414, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我也是! 本來想說「包在我身上」的……
200
TalkEvent (8, 41, 2400, 1, 415, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過他那副毫不多嘴的態度 好威風!
201
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
DialogChoiceEvent (0, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
209
SupportPointsEvent (10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
211
TalkEvent (110, 44, 2400, 0, 416, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沉著的人確實會顯得比較有格調。
212
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
TalkEvent (111, 45, 2400, 0, 417, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沉著的人確實會顯得比較有格調。
214
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
TalkEvent (10, 46, 2409, 1, 418, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呵呵,說得沒錯。 要是太多話,魅力是會大打折扣的。
217
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
SupportPointsEvent (6, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
220
TalkEvent (110, 47, 2403, 0, 419, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是嗎? 看上去的確滿厲害的啦, 但好像和話多話少沒有什麼關係……
221
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
TalkEvent (111, 48, 2403, 0, 420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是嗎? 看上去的確滿厲害的, 但好像和話多話少沒有什麼關係……
223
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (6, 49, 2400, 2, 421, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒錯,我國可是有像卡斯帕爾的父親—— 貝爾谷里斯伯爵那樣雄偉的人物……
226
TalkEvent (6, 50, 2402, 2, 422, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 他發號施令時, 聲音宏亮得能夠引發天搖地動呢。
227
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
231
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
234
TalkEvent (2, 51, NULL, 0, 423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不論如何,這次是全員參加。 貝爾娜提塔也要加油喔。
236
TalkEvent (2, 52, 2403, 1, 424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF], 我也很期待你的表現喔。
237
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
DialogChoiceEvent (1, 53, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
241
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
242
TalkEvent (110, 55, 2352, 1, 425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那有什麼問題,都包在我身上。
243
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
244
TalkEvent (111, 56, 2352, 1, 426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒問題,交給我吧。
245
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
SupportPointsEvent (5, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
249
TalkEvent (110, 57, 2458, 1, 427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我要是表現太好的話, 可就沒有艾黛爾賈特出場的餘地囉。
250
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
251
TalkEvent (111, 58, 2458, 1, 428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我要是表現得太出色, 可就沒有艾黛爾賈特出場的餘地囉。
252
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
253
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2403 3 374 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
狀況如何? 我認為已經可以預見我們的成功了。
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2405 3 375 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
是這樣嗎…… 但失敗帶來的風險是否太大了?
UnkEvent (54) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2407 0 376 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
這一路走來,已經冒過了不少險。 但這次,我們的立場明顯不同。
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 2403 0 377 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
如果被他們察覺我們的意圖, 就無可挽回了。
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2401 3 378 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
可是……再這樣下去,我們會失去她的。 能夠拯救她的機會,終於奇蹟似地到來了……
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 NULL 1 379 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
呵呵……說不可能會有奇蹟的人, 不就是您嗎?
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2400 0 380 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
沒錯。 一直等下去,奇蹟是不會發生的。
PanCameraEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2405 2 381 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
餘黨的動向、她的所在位置、那些人的計畫、 導師的指派、還有本節的課題……
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2407 2 382 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
是我親手讓所有齒輪咬合與轉動, 為了未來而引發的奇蹟。
UnkEvent (30) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL 0 383 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
………………
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 2403 0 384 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
由我來著手準備 把他們逼上絕路的策略吧。
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 NULL 3 385 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
真是的,看來這條路上燃起的火 會比我預期得更加劇烈呢。
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link 艾黛爾賈特 volume_up
就交給你了…… 謝謝。
UnkEvent (6) (index: 38)
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加爾古‧瑪庫大修道院 士官學校
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link 艾黛爾賈特 volume_up
歡迎你加入黑鷲學級。 很高興你選擇了這裡。
UnkEvent (164) (index: 52)
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link 卡斯帕爾 volume_up
什麼!? 你成為士官學校的學生了嗎?
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link 卡斯帕爾 volume_up
而且還加入我們學級, 太驚人了!
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link 貝爾娜提塔 volume_up
咦? 怎、怎麼回事? 怎麼多了個不認識的人!
UnkEvent (164) (index: 67)
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link 多洛緹雅 volume_up
這麼說來,只有小貝爾沒參加 節初的野外活動呢……
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link 多洛緹雅 volume_up
發生了很多事喔。你有聽說嗎? 被盜賊襲擊之類的。
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link 貝爾娜提塔 volume_up
你說什麼!? 盜賊!? 還、還好我沒有參加……
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link 菲爾迪南特 volume_up
教團還真是做了個大膽的決策啊。 不過我是很歡迎的喔。
TalkEvent (index: 93)
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link 菲爾迪南特 volume_up
看到你解救艾黛爾賈特的矯健身手, 我就知道你有很多值得學習的地方。
UnkEvent (26) (index: 94)
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link 佩托拉 volume_up
我、對於、傭兵的作戰、有興趣。 請務必、和我一起、訓練!
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link 林哈爾特 volume_up
我倒是想一直睡……對了,你有紋章嗎? 讓漢尼曼老師看過了嗎?
UnkEvent (26) (index: 113)
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link 謝茲 volume_up
嗯,已經讓他看過了。 我沒有紋章。
ElseEvent (index: 117)
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link 謝茲 volume_up
嗯,已經讓他看過了。 我沒有紋章呢。
EndIfEvent (index: 119)
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link 林哈爾特 volume_up
這樣啊,我還以為你有呢。 看來是我多心了。
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link 艾黛爾賈特 volume_up
在營地的時候已經見過面, 我想你應該認識大家了……
TalkEvent (index: 131)
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link 艾黛爾賈特 volume_up
他們就是本學級的成員。 好好相處吧。
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link 佩托拉 volume_up
伊艾里扎老師、來了。 大家都、到齊了。
UnkEvent (26) (index: 146)
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link 伊艾里扎 volume_up
已經聽說 課題的事了吧……
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link 修伯特 volume_up
是的。要討伐襲擊營地的盜賊團—— 「鐵之王」的餘黨,對吧?
TalkEvent (index: 152)
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link 修伯特 volume_up
首領寇斯塔斯已經被打倒, 餘黨也所剩無幾。
TalkEvent (index: 153)
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link 艾黛爾賈特 volume_up
是啊,我想對我們來說 也能夠輕鬆解決。
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link 伊艾里扎 volume_up
沒錯…… 好好準備吧。
LookEvent (index: 159)
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link 謝茲 volume_up
喔,好…… 他走掉了。
ElseEvent (index: 169)
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link 謝茲 volume_up
嗯,好的…… 他走掉了。
EndIfEvent (index: 171)
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link 修伯特 volume_up
是啊。 那麼,各自準備討伐盜賊吧。
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link 貝爾娜提塔 volume_up
咦? 什麼? 那個…… 貝爾本來要說不想參加的……
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link 貝爾娜提塔 volume_up
來不及了啊——! 完蛋了——!
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link 卡斯帕爾 volume_up
我也是! 本來想說「包在我身上」的……
TalkEvent (index: 200)
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link 卡斯帕爾 volume_up
不過他那副毫不多嘴的態度 好威風!
UnkEvent (43) (index: 201)
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UnkEvent (123) (index: 202)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 203)
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11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 204)
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LookEvent (index: 205)
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LookEvent (index: 206)
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LookEvent (index: 207)
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IfEvent (index: 208)
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SupportPointsEvent (index: 209)
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IfEvent (index: 210)
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TalkEvent (index: 211)
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link 謝茲 volume_up
沉著的人確實會顯得比較有格調。
ElseEvent (index: 212)
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TalkEvent (index: 213)
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link 謝茲 volume_up
沉著的人確實會顯得比較有格調。
EndIfEvent (index: 214)
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PanCameraEvent (index: 215)
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TalkEvent (index: 216)
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link 多洛緹雅 volume_up
呵呵,說得沒錯。 要是太多話,魅力是會大打折扣的。
ElseEvent (index: 217)
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SupportPointsEvent (index: 218)
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IfEvent (index: 219)
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TalkEvent (index: 220)
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link 謝茲 volume_up
是嗎? 看上去的確滿厲害的啦, 但好像和話多話少沒有什麼關係……
ElseEvent (index: 221)
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TalkEvent (index: 222)
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link 謝茲 volume_up
是嗎? 看上去的確滿厲害的, 但好像和話多話少沒有什麼關係……
EndIfEvent (index: 223)
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PanCameraEvent (index: 224)
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TalkEvent (index: 225)
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link 菲爾迪南特 volume_up
沒錯,我國可是有像卡斯帕爾的父親—— 貝爾谷里斯伯爵那樣雄偉的人物……
TalkEvent (index: 226)
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link 菲爾迪南特 volume_up
他發號施令時, 聲音宏亮得能夠引發天搖地動呢。
EndIfEvent (index: 227)
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UnkEvent (26) (index: 228)
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UnkEvent (59) (index: 229)
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UnkEvent (59) (index: 230)
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UnkEvent (135) (index: 231)
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200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 232)
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TalkEvent (index: 234)
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link 艾黛爾賈特 volume_up
不論如何,這次是全員參加。 貝爾娜提塔也要加油喔。
LookEvent (index: 235)
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TalkEvent (index: 236)
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link 艾黛爾賈特 volume_up
[HERO_MF], 我也很期待你的表現喔。
UnkEvent (123) (index: 237)
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UnkEvent (26) (index: 238)
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DialogChoiceEvent (index: 239)
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IfEvent (index: 240)
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IfEvent (index: 241)
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TalkEvent (index: 242)
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link 謝茲 volume_up
那有什麼問題,都包在我身上。
ElseEvent (index: 243)
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TalkEvent (index: 244)
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link 謝茲 volume_up
沒問題,交給我吧。
EndIfEvent (index: 245)
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ElseEvent (index: 246)
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SupportPointsEvent (index: 247)
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IfEvent (index: 248)
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TalkEvent (index: 249)
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link 謝茲 volume_up
我要是表現太好的話, 可就沒有艾黛爾賈特出場的餘地囉。
ElseEvent (index: 250)
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TalkEvent (index: 251)
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link 謝茲 volume_up
我要是表現得太出色, 可就沒有艾黛爾賈特出場的餘地囉。
EndIfEvent (index: 252)
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EndIfEvent (index: 253)
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