1. 뭣이……? 솔론이?
  2. 예…… 정체가 탄로 나 대수도원에서 쫓겨났다고 합니다.
  3. 크로니예의 실패에 이어서…… 무슨 일이 일어나고 있는 거지?
  4. 모르겠습니다. 허나……
  5. 이렇게 초조해하고 있을 때가 아니다. 왕도의 클레오불로스에게 전해라.
  6. 경거망동을 삼가고, 모습을 감춰도 좋다고.
  7. 예.
  8. ……무슨 일인가?
  9. 섭정 각하! 급히 드릴 말씀이……!
  10. 상관없으니 들어와라.
  11. 실례하겠습니다! 가르그 마크에서 세이로스 기사단이 앙바르를 방문한다고 합니다!
  12. 목적은 불분명합니다만, 아침 도착 예정이라 현재 그 대응으로 큰 소동이 일고 있습니다!
  13. 세이로스 기사단이라고…… 설마……!
  14. 이건 그 녀석이 벌인 짓일 거다. 설마 우리를 거역할 줄이야……
  15. ! 이미 성안에 숨어들었을 수도 있다.
  16. 병력을 총동원하여 침입자가 없는지 살펴라! 수상한 자는 그 자리에서 처단하도록!
  17. 알겠습니다!
  18. 신호가 떨어졌다, 발데마르.
  19. 전하로부터? 아직 교섭 중인 줄 알았는데…… 꽤 마음이 조급해지신 모양이군.
  20. 상황이 바뀌었을 테지. 우리 아이들도 가르그 마크에 그대로 있고.
  21. 전하도 참 강해지셨어. 마음 같아서는 그 기량을 조금 더 지켜보고 싶었네만.
  22. 우리가 봐도 빠르다는 건, 그들에게도 예상 밖일 테지.
  23. 통쾌하지 않나? 녀석들이 허둥대는 낯짝을 보는 것이.
  24. 훗…… 일이 시작되면 자넨 또 가만있지 못하고 참여할 작정이로군?
  25. 나도 태도를 확실히 해야겠구만. 내무와 군무…… 문무백관의 충돌을 막으려면.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
280 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 141 146 603 604 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 7 3 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 54 603 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 0 NULL 0 884 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 603 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
603 1 NULL 0 885 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 2 2405 2 886 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
603 3 2401 0 887 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 4 2407 0 888 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 5 2400 0 889 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 54 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
603 6 2404 0 890 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1118 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 2 40 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
603 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 7 NULL 0 891 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 8 NULL 0 892 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 9 2400 0 893 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1119 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 604 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 4294967276 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 604 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 1 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 10 2404 0 894 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 11 NULL 0 895 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 603 604 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
603 12 2412 0 896 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 13 NULL 2 897 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 14 NULL 4 898 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 604 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 15 2403 2 899 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 16 2404 0 900 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 54 604 603 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (16) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (159) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 41 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 141 146 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (7) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 17 2400 0 901 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 18 2405 0 902 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2407 0 1 10 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 141 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 19 2403 0 903 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 146 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 18 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 20 2400 0 904 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 21 NULL 0 905 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 22 2409 1 906 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 146 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 23 2403 1 907 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 24 2400 0 908 1 0 0 0 0 0 0 0 0 0
0
InitEvent (280, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (54, 141, 146, 603, 604, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 2, 7, 3, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 54, 603, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
TopLeftLocationBannerEvent (7, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제도 앙바르 궁성・집무실
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(2, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (54, 0, NULL, 0, 884, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭣이……? 솔론이?
9
UnkEvent 26(10, 603, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (603, 1, NULL, 0, 885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예…… 정체가 탄로 나 대수도원에서 쫓겨났다고 합니다.
13
UnkEvent 26(2, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (54, 2, 2405, 2, 886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 크로니예의 실패에 이어서…… 무슨 일이 일어나고 있는 거지?
16
TalkEvent (603, 3, 2401, 0, 887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 모르겠습니다. 허나……
17
UnkEvent 26(9, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (54, 4, 2407, 0, 888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이렇게 초조해하고 있을 때가 아니다. 왕도의 클레오불로스에게 전해라.
21
TalkEvent (54, 5, 2400, 0, 889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 경거망동을 삼가고, 모습을 감춰도 좋다고.
22
UnkEvent 26(2, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (603, 6, 2404, 0, 890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예.
24
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
PlaySoundEffectEvent (1118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (54, 7, NULL, 0, 891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……무슨 일인가?
32
TalkEvent (604, 8, NULL, 0, 892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 섭정 각하! 급히 드릴 말씀이……!
33
TalkEvent (54, 9, 2400, 0, 893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 상관없으니 들어와라.
34
PlaySoundEffectEvent (1119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
EnterSceneEvent (3, 604, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
37
UnkEvent 64(604, 4294967276, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 43(604, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 26(2, 604, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 43(604, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (604, 10, 2404, 0, 894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 실례하겠습니다! 가르그 마크에서 세이로스 기사단이 앙바르를 방문한다고 합니다!
44
TalkEvent (604, 11, NULL, 0, 895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 목적은 불분명합니다만, 아침 도착 예정이라 현재 그 대응으로 큰 소동이 일고 있습니다!
45
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 162(10, 603, 604, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (603, 12, 2412, 0, 896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 세이로스 기사단이라고…… 설마……!
50
UnkEvent 26(9, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (54, 13, NULL, 2, 897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이건 그 녀석이 벌인 짓일 거다. 설마 우리를 거역할 줄이야……
55
UnkEvent 26(5, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(400, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(100, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (54, 14, NULL, 4, 898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ! 이미 성안에 숨어들었을 수도 있다.
59
UnkEvent 26(2, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (54, 15, 2403, 2, 899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 병력을 총동원하여 침입자가 없는지 살펴라! 수상한 자는 그 자리에서 처단하도록!
63
TalkEvent (604, 16, 2404, 0, 900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 알겠습니다!
64
UnkEvent 6(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
LeaveSceneEvent (0, 54, 604, 603, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
66
UnkEvent 16(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 159(82, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
EnterSceneEvent (0, 141, 146, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
69
UnkEvent 7(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TopLeftLocationBannerEvent (8, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제도 앙바르 궁성 모처
71
UnkEvent 15(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(17, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(3, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (141, 17, 2400, 0, 901, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 신호가 떨어졌다, 발데마르.
77
TalkEvent (146, 18, 2405, 0, 902, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 전하로부터? 아직 교섭 중인 줄 알았는데…… 꽤 마음이 조급해지신 모양이군.
80
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (141, 19, 2403, 0, 903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 상황이 바뀌었을 테지. 우리 아이들도 가르그 마크에 그대로 있고.
84
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(600, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (146, 20, 2400, 0, 904, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 전하도 참 강해지셨어. 마음 같아서는 그 기량을 조금 더 지켜보고 싶었네만.
87
UnkEvent 26(17, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(3, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (141, 21, NULL, 0, 905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우리가 봐도 빠르다는 건, 그들에게도 예상 밖일 테지.
92
TalkEvent (141, 22, 2409, 1, 906, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 통쾌하지 않나? 녀석들이 허둥대는 낯짝을 보는 것이.
93
UnkEvent 26(18, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (146, 23, 2403, 1, 907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 훗…… 일이 시작되면 자넨 또 가만있지 못하고 참여할 작정이로군?
97
TalkEvent (146, 24, 2400, 0, 908, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나도 태도를 확실히 해야겠구만. 내무와 군무…… 문무백관의 충돌을 막으려면.
제도 앙바르 궁성・집무실
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 0 NULL 0 884 1 0 0 0 0 0 0 0 0 0
link 폴크하르트 volume_up
뭣이……? 솔론이?
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 603 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
603 1 NULL 0 885 1 0 0 0 0 0 0 0 0 0
link 권투사 volume_up
예…… 정체가 탄로 나 대수도원에서 쫓겨났다고 합니다.
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 2 2405 2 886 1 0 0 0 0 0 0 0 0 0
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크로니예의 실패에 이어서…… 무슨 일이 일어나고 있는 거지?
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
603 3 2401 0 887 1 0 0 0 0 0 0 0 0 0
link 권투사 volume_up
모르겠습니다. 허나……
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 4 2407 0 888 1 0 0 0 0 0 0 0 0 0
link 폴크하르트 volume_up
이렇게 초조해하고 있을 때가 아니다. 왕도의 클레오불로스에게 전해라.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 5 2400 0 889 1 0 0 0 0 0 0 0 0 0
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경거망동을 삼가고, 모습을 감춰도 좋다고.
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 54 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
603 6 2404 0 890 1 0 0 0 0 0 0 0 0 0
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예.
UnkEvent (164) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1118 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 2 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
603 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 7 NULL 0 891 1 0 0 0 0 0 0 0 0 0
link 폴크하르트 volume_up
……무슨 일인가?
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 8 NULL 0 892 1 0 0 0 0 0 0 0 0 0
link 도적 volume_up
섭정 각하! 급히 드릴 말씀이……!
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 9 2400 0 893 1 0 0 0 0 0 0 0 0 0
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상관없으니 들어와라.
PlaySoundEffectEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1119 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 4294967276 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 604 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 10 2404 0 894 1 0 0 0 0 0 0 0 0 0
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실례하겠습니다! 가르그 마크에서 세이로스 기사단이 앙바르를 방문한다고 합니다!
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 11 NULL 0 895 1 0 0 0 0 0 0 0 0 0
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목적은 불분명합니다만, 아침 도착 예정이라 현재 그 대응으로 큰 소동이 일고 있습니다!
UnkEvent (164) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 603 604 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
603 12 2412 0 896 1 0 0 0 0 0 0 0 0 0
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세이로스 기사단이라고…… 설마……!
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 13 NULL 2 897 1 0 0 0 0 0 0 0 0 0
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이건 그 녀석이 벌인 짓일 거다. 설마 우리를 거역할 줄이야……
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 14 NULL 4 898 1 0 0 0 0 0 0 0 0 0
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! 이미 성안에 숨어들었을 수도 있다.
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 54 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 604 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 15 2403 2 899 1 0 0 0 0 0 0 0 0 0
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병력을 총동원하여 침입자가 없는지 살펴라! 수상한 자는 그 자리에서 처단하도록!
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
604 16 2404 0 900 1 0 0 0 0 0 0 0 0 0
link 도적 volume_up
알겠습니다!
UnkEvent (6) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (159) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 41 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
제도 앙바르 궁성 모처
UnkEvent (15) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 17 2400 0 901 1 0 0 0 0 0 0 0 0 0
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신호가 떨어졌다, 발데마르.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 18 2405 0 902 1 0 0 0 0 0 0 0 0 0
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전하로부터? 아직 교섭 중인 줄 알았는데…… 꽤 마음이 조급해지신 모양이군.
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 141 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 19 2403 0 903 1 0 0 0 0 0 0 0 0 0
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상황이 바뀌었을 테지. 우리 아이들도 가르그 마크에 그대로 있고.
PanCameraEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 146 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 18 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 20 2400 0 904 1 0 0 0 0 0 0 0 0 0
link 발데마르 volume_up
전하도 참 강해지셨어. 마음 같아서는 그 기량을 조금 더 지켜보고 싶었네만.
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 21 NULL 0 905 1 0 0 0 0 0 0 0 0 0
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우리가 봐도 빠르다는 건, 그들에게도 예상 밖일 테지.
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 22 2409 1 906 1 0 0 0 0 0 0 0 0 0
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통쾌하지 않나? 녀석들이 허둥대는 낯짝을 보는 것이.
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 146 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 23 2403 1 907 1 0 0 0 0 0 0 0 0 0
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훗…… 일이 시작되면 자넨 또 가만있지 못하고 참여할 작정이로군?
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 24 2400 0 908 1 0 0 0 0 0 0 0 0 0
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나도 태도를 확실히 해야겠구만. 내무와 군무…… 문무백관의 충돌을 막으려면.