1. 모두, 준비는 됐어? 이제 움직일 거야.
  2. 각 문을 공격하고 있는 부대에는 무리하게 진격하라고 하진 않았어.
  3. 슬슬 적도 저게 본대가 아니라는 걸 깨닫고 우리가 요새에 들어선 걸 알아챘을 거야.
  4. 반역자의 우두머리를 찾아내 쳐야 합니다. 그러면 반란군 조직이 무너질 겁니다.
  5. 수상한 자가 있다면 남김없이 섬멸하십시오. 뒤에서 반란을 조종하는 자들입니다.
  6. 서두르자. 녀석들이 이성을 잃고 인질에게 손을 댈지도 모르니.
  7. 서두르자. 녀석들이 이성을 잃고 인질에게 손을 댈지도 모르니.
  8. 저, 이렇게 화난 거 오랜만이에요.
  9. ……폐하를 얼마나 방해해야 직성이 풀릴까요, 그 남자는.
  10. 큭큭큭…… 피가 거꾸로 솟는 바람에 시답잖은 실패를 하진 않길 바랍니다.
  11. 당신은 좀 피가 거꾸로 솟아올라서 혈색이라도 나아지면 좋겠네요!
  12. 둘 다, 조용히.
  13. ………………
  14. 무리하지 마, 페르디난트. 혹시 망설여진다면……
  15. 페르디난트, 무리하는 거 아니야? 혹시 망설여진다면……
  16. 아니, 괜찮아. 이제 난, 그저 천명을 따를 거야.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 6 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 4 6 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 6 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4294967276 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2400 0 3420 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 3421 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2403 0 3422 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 3423 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 3424 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 53 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2402 2 3425 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2402 2 3426 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 0 2 3427 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 2401 2 3428 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 0 1 3429 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2410 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 10 NULL 2 3430 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 3 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2411 3 3431 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 25 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 0 3 3432 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 3 3433 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 3 3434 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 15 2355 2 3435 1 0 0 0 0 0 0 0 0 0
0
InitEvent (29, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 6, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 0, 4, 6, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 2, 5, 6, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(6, 4294967276, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
TopLeftLocationBannerEvent (52, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 메리세우스 요새 성 밖
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 102(53, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 10, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 102(6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (2, 0, 2400, 0, 3420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 모두, 준비는 됐어? 이제 움직일 거야.
14
UnkEvent 26(17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (2, 1, 0, 0, 3421, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 각 문을 공격하고 있는 부대에는 무리하게 진격하라고 하진 않았어.
18
TalkEvent (2, 2, 2403, 0, 3422, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 슬슬 적도 저게 본대가 아니라는 걸 깨닫고 우리가 요새에 들어선 걸 알아챘을 거야.
19
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(600, 4294967286, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(500, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (5, 3, 0, 0, 3423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 반역자의 우두머리를 찾아내 쳐야 합니다. 그러면 반란군 조직이 무너질 겁니다.
24
TalkEvent (5, 4, 0, 0, 3424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 수상한 자가 있다면 남김없이 섬멸하십시오. 뒤에서 반란을 조종하는 자들입니다.
25
UnkEvent 162(10, 110, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
27
TalkEvent (110, 5, 2402, 2, 3425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 서두르자. 녀석들이 이성을 잃고 인질에게 손을 댈지도 모르니.
28
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (111, 6, 2402, 2, 3426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 서두르자. 녀석들이 이성을 잃고 인질에게 손을 댈지도 모르니.
30
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (53, 7, 0, 2, 3427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저, 이렇게 화난 거 오랜만이에요.
32
TalkEvent (53, 8, 2401, 2, 3428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……폐하를 얼마나 방해해야 직성이 풀릴까요, 그 남자는.
33
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(800, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (5, 9, 0, 1, 3429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 큭큭큭…… 피가 거꾸로 솟는 바람에 시답잖은 실패를 하진 않길 바랍니다.
41
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (53, 10, NULL, 2, 3430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 당신은 좀 피가 거꾸로 솟아올라서 혈색이라도 나아지면 좋겠네요!
45
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(100, 4294967286, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(2, 100, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (2, 11, 2411, 3, 3431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 둘 다, 조용히.
54
UnkEvent 102(53, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 66(53, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 43(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 54(110, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(2, 400, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 102(110, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (6, 12, 0, 3, 3432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
68
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
71
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (110, 13, 2403, 3, 3433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무리하지 마, 페르디난트. 혹시 망설여진다면……
76
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (111, 14, 2403, 3, 3434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 페르디난트, 무리하는 거 아니야? 혹시 망설여진다면……
82
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (6, 15, 2355, 2, 3435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니, 괜찮아. 이제 난, 그저 천명을 따를 거야.
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4294967276 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
메리세우스 요새 성 밖
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2400 0 3420 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
모두, 준비는 됐어? 이제 움직일 거야.
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 3421 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
각 문을 공격하고 있는 부대에는 무리하게 진격하라고 하진 않았어.
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2403 0 3422 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
슬슬 적도 저게 본대가 아니라는 걸 깨닫고 우리가 요새에 들어선 걸 알아챘을 거야.
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 3423 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
반역자의 우두머리를 찾아내 쳐야 합니다. 그러면 반란군 조직이 무너질 겁니다.
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 3424 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
수상한 자가 있다면 남김없이 섬멸하십시오. 뒤에서 반란을 조종하는 자들입니다.
UnkEvent (162) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 53 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2402 2 3425 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
서두르자. 녀석들이 이성을 잃고 인질에게 손을 댈지도 모르니.
ElseEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2402 2 3426 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
서두르자. 녀석들이 이성을 잃고 인질에게 손을 댈지도 모르니.
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 0 2 3427 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
저, 이렇게 화난 거 오랜만이에요.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 2401 2 3428 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
……폐하를 얼마나 방해해야 직성이 풀릴까요, 그 남자는.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 0 1 3429 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
큭큭큭…… 피가 거꾸로 솟는 바람에 시답잖은 실패를 하진 않길 바랍니다.
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 10 NULL 2 3430 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
당신은 좀 피가 거꾸로 솟아올라서 혈색이라도 나아지면 좋겠네요!
UnkEvent (54) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 3 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2411 3 3431 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
둘 다, 조용히.
UnkEvent (102) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 25 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 0 3 3432 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
………………
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 3 3433 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
무리하지 마, 페르디난트. 혹시 망설여진다면……
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 3 3434 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
페르디난트, 무리하는 거 아니야? 혹시 망설여진다면……
EndIfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 15 2355 2 3435 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
아니, 괜찮아. 이제 난, 그저 천명을 따를 거야.