1. 各位,准备好了吗? 我们要开始行动了。
  2. 我没有命令攻城军队去强行攻破城门。
  3. 敌人也快意识到那边不是主力军队, 并且发现我们已经进入到要塞了吧。
  4. 我们要打倒反叛者的首领, 如此一来,叛军应该也会随之瓦解。
  5. 一旦在中途发现可疑人物,格杀勿论。 那些人就是策划了这场叛乱的幕后黑手。
  6. 总之我们需要尽快行动。 敌人被冲昏了头脑,很可能会对人质下手。
  7. 总之我们需要尽快行动。 敌人被冲昏了头脑,很可能会对人质下手。
  8. 我可是好久都没这么生气了。
  9. 那个男的…… 究竟要妨碍陛下到什么时候才肯罢休啊。
  10. 呵呵…… 你可别因为一身热血误了事。
  11. 我倒觉得你该让血液好好循环一下, 这样脸色才不至于这么苍白!
  12. 你们都给我安静点。
  13. ……
  14. 菲尔迪南特,你别太勉强自己了。 如果你还有没下定决心……
  15. 菲尔迪南特,你没有在勉强自己吧? 如果你还在犹豫……
  16. 别担心,我没事。 我现在只要去完成我的天命就好。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 6 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 4 6 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 6 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4294967276 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2400 0 3420 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 3421 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2403 0 3422 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 3423 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 3424 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 53 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2402 2 3425 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2402 2 3426 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 0 2 3427 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 2401 2 3428 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 0 1 3429 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2410 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 10 NULL 2 3430 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 3 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2411 3 3431 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 25 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 0 3 3432 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 3 3433 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 3 3434 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 15 2355 2 3435 1 0 0 0 0 0 0 0 0 0
0
InitEvent (29, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 6, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 0, 4, 6, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 2, 5, 6, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(6, 4294967276, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
TopLeftLocationBannerEvent (52, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 梅利赛乌斯要塞 城外
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 102(53, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 10, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 102(6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (2, 0, 2400, 0, 3420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 各位,准备好了吗? 我们要开始行动了。
14
UnkEvent 26(17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (2, 1, 0, 0, 3421, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我没有命令攻城军队去强行攻破城门。
18
TalkEvent (2, 2, 2403, 0, 3422, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 敌人也快意识到那边不是主力军队, 并且发现我们已经进入到要塞了吧。
19
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(600, 4294967286, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(500, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (5, 3, 0, 0, 3423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们要打倒反叛者的首领, 如此一来,叛军应该也会随之瓦解。
24
TalkEvent (5, 4, 0, 0, 3424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 一旦在中途发现可疑人物,格杀勿论。 那些人就是策划了这场叛乱的幕后黑手。
25
UnkEvent 162(10, 110, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
27
TalkEvent (110, 5, 2402, 2, 3425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 总之我们需要尽快行动。 敌人被冲昏了头脑,很可能会对人质下手。
28
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (111, 6, 2402, 2, 3426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 总之我们需要尽快行动。 敌人被冲昏了头脑,很可能会对人质下手。
30
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (53, 7, 0, 2, 3427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我可是好久都没这么生气了。
32
TalkEvent (53, 8, 2401, 2, 3428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那个男的…… 究竟要妨碍陛下到什么时候才肯罢休啊。
33
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(800, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (5, 9, 0, 1, 3429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呵呵…… 你可别因为一身热血误了事。
41
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (53, 10, NULL, 2, 3430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我倒觉得你该让血液好好循环一下, 这样脸色才不至于这么苍白!
45
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(100, 4294967286, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(2, 100, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (2, 11, 2411, 3, 3431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你们都给我安静点。
54
UnkEvent 102(53, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 66(53, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 43(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 54(110, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(2, 400, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 102(110, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (6, 12, 0, 3, 3432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
68
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
71
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (110, 13, 2403, 3, 3433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 菲尔迪南特,你别太勉强自己了。 如果你还有没下定决心……
76
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (111, 14, 2403, 3, 3434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 菲尔迪南特,你没有在勉强自己吧? 如果你还在犹豫……
82
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (6, 15, 2355, 2, 3435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 别担心,我没事。 我现在只要去完成我的天命就好。
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4294967276 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
梅利赛乌斯要塞 城外
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
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各位,准备好了吗? 我们要开始行动了。
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我没有命令攻城军队去强行攻破城门。
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敌人也快意识到那边不是主力军队, 并且发现我们已经进入到要塞了吧。
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我们要打倒反叛者的首领, 如此一来,叛军应该也会随之瓦解。
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一旦在中途发现可疑人物,格杀勿论。 那些人就是策划了这场叛乱的幕后黑手。
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总之我们需要尽快行动。 敌人被冲昏了头脑,很可能会对人质下手。
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总之我们需要尽快行动。 敌人被冲昏了头脑,很可能会对人质下手。
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我可是好久都没这么生气了。
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那个男的…… 究竟要妨碍陛下到什么时候才肯罢休啊。
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呵呵…… 你可别因为一身热血误了事。
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我倒觉得你该让血液好好循环一下, 这样脸色才不至于这么苍白!
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你们都给我安静点。
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……
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菲尔迪南特,你别太勉强自己了。 如果你还有没下定决心……
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菲尔迪南特,你没有在勉强自己吧? 如果你还在犹豫……
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别担心,我没事。 我现在只要去完成我的天命就好。