1. 오라버니……! 어째서 이런 모습으로…… 아아……!
  2. ……플레체님! 정신 차리십시오!
  3. 무슨 일이 있었던 거죠? 오라버니가 왜……
  4. 란돌프님은, "뇌정의 카트린"을 상대하시다 장렬히 전사하셨습니다.
  5. 그 틈을 노려 연방국군이 교단병을 기습해 전투 자체는 완승했습니다만……
  6. 네? 당신도 그 자리에 있었나요……? 연방국 말로는 제국군은 전멸했다고……
  7. 위기를 감지하신 란돌프님께서 어떻게든 제가 빠져나갈 수 있도록 해 주셨습니다.
  8. 플레체님, 당신께 자신이 어떻게 죽었는지를 알리길 바란다며……!
  9. 그럴 수가, 오라버니……
  10. 레스터의 왕은 우리를 미끼로 이용하고, 죽게 내버려 둠으로써 승리를 거두었습니다.
  11. 뜻을 이루지 못하고 쓰러지신 란돌프님의 원통함을 생각하면, 저도……!
  12. 죽게 내버려 뒀다고요……!? 용서 못 해…… 용서 못 해, 용서 못 해, 용서 못 해!!
  13. ……부탁입니다. 최대한 병력을 모아 주세요. 실력 있는 용병단이든 뭐든.
  14. 보수는 비축분을 털어서라도, 본가에 빚을 져서라도 마련하겠어요.
  15. 플레체님, 무슨 생각을……?
  16. 복수입니다…… 레스터 연방국의 왕을, 전 절대 용서하지 않을 거예요…… 절대로……!
  17. 알겠습니다. 바로 준비를……
  18. ……후훗, 시시하군.
  19. ……어이, [BYLETH_MF]. 그 뒤로 상태는 좀 어때?
  20. 역시 그 모습에는 익숙해지질 않는군.
  21. 그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
  22. 그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
  23. 그렇다면 다행이지만…… 실은 다음 일이 정해졌거든.
  24. 또 동맹군…… 아니, 지금은 연방국군인가. 녀석들을 상대하게 될 거야.
  25. 과할 정도로 높은 보수 때문인가, 묘하게 좀 불안해서 말이지…… 조심해라.
  26. 알았어. 아버지야말로 조심해.
  27. 알았어. 아버지야말로 조심해.
  28. ……아, 맞다. 네게 줄 게 있었지.
  29. 이건 내가 예전에 쓰던 검이다. 엄청 잘 들지. 줄 테니까 마음대로 써.
  30. 세이로스 기사단 단장에게 주어지는 검이다만…… 용병단 짐 속에 잠들어 있더군.
  31. ……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
  32. ……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
  33. 뭐, 한참 옛날얘기지만. 난 이제 그 검은 쓸 생각이 없어.
  34. 그래도 괜찮겠어? 추억이 담긴 검이잖아.
  35. 그래도 괜찮겠어? 추억이 담긴 검이잖아.
  36. 먼지 쌓인 상태로 있는 것보다는 네가 써 주는 편이 검도 행복할 거다.
  37. 고마워, 아버지. 소중히 다룰게.
  38. 고마워, 아버지. 소중히 다룰게.
  39. 그래. 내 몫까지 써 줘라.
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 32 0 0 2799 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 33 2403 0 2800 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 34 0 0 2801 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 35 0 0 2802 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 36 0 0 2803 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 37 0 0 2804 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 38 0 0 2805 1 0 0 0 0 0 0 0 0 0
0
InitEvent (88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (74, 652, 35, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 74, 652, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 78(NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(6, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(600, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 102(74, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TopLeftLocationBannerEvent (84, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제국령 모처
12
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
ShowFloatingImageEvent (13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (74, 0, NULL, 3, 6963, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 오라버니……! 어째서 이런 모습으로…… 아아……!
16
UnkEvent 26(10, 652, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (652, 1, 2412, 4, 6964, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……플레체님! 정신 차리십시오!
21
UnkEvent 26(15, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (74, 2, 2401, 3, 6965, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 무슨 일이 있었던 거죠? 오라버니가 왜……
23
UnkEvent 26(10, 652, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (652, 3, 2400, 3, 6966, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 란돌프님은, "뇌정의 카트린"을 상대하시다 장렬히 전사하셨습니다.
26
TalkEvent (652, 4, NULL, 3, 6967, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 틈을 노려 연방국군이 교단병을 기습해 전투 자체는 완승했습니다만……
27
UnkEvent 26(15, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (74, 5, 0, 3, 6968, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네? 당신도 그 자리에 있었나요……? 연방국 말로는 제국군은 전멸했다고……
30
UnkEvent 26(16, 652, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (652, 6, 0, 3, 6969, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 위기를 감지하신 란돌프님께서 어떻게든 제가 빠져나갈 수 있도록 해 주셨습니다.
32
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (652, 7, 0, 3, 6970, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 플레체님, 당신께 자신이 어떻게 죽었는지를 알리길 바란다며……!
36
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (74, 8, 2401, 3, 6971, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럴 수가, 오라버니……
40
UnkEvent 26(16, 652, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (652, 9, NULL, 2, 6972, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 레스터의 왕은 우리를 미끼로 이용하고, 죽게 내버려 둠으로써 승리를 거두었습니다.
43
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (652, 10, NULL, 2, 6973, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뜻을 이루지 못하고 쓰러지신 란돌프님의 원통함을 생각하면, 저도……!
46
UnkEvent 26(15, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (74, 11, 2412, 2, 6974, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 죽게 내버려 뒀다고요……!? 용서 못 해…… 용서 못 해, 용서 못 해, 용서 못 해!!
51
UnkEvent 54(652, 74, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (74, 12, NULL, 2, 6975, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……부탁입니다. 최대한 병력을 모아 주세요. 실력 있는 용병단이든 뭐든.
57
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (74, 13, 2306, 2, 6976, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 보수는 비축분을 털어서라도, 본가에 빚을 져서라도 마련하겠어요.
60
UnkEvent 26(16, 652, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (652, 14, 2412, 4, 6977, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 플레체님, 무슨 생각을……?
63
UnkEvent 26(5, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (74, 15, NULL, 2, 6978, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 복수입니다…… 레스터 연방국의 왕을, 전 절대 용서하지 않을 거예요…… 절대로……!
67
UnkEvent 26(10, 652, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (652, 16, 2352, 0, 6979, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 알겠습니다. 바로 준비를……
70
UnkEvent 26(9, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(600, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
LeaveSceneEvent (2, 74, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
76
UnkEvent 26(7, 652, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (652, 17, 2400, 1, 6980, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……후훗, 시시하군.
78
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
LeaveSceneEvent (0, 652, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
80
UnkEvent 159(85, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
EnterSceneEvent (0, 35, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
82
UnkEvent 26(2, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 15(71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (35, 18, 0, 0, 2785, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……어이, [BYLETH_MF]. 그 뒤로 상태는 좀 어때?
86
UnkEvent 54(148, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (35, 19, 2455, 0, 2786, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 역시 그 모습에는 익숙해지질 않는군.
92
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
96
TalkEvent (148, 20, 2400, 0, 2787, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (149, 21, 2400, 0, 2788, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
99
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 26(15, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (35, 22, 2411, 3, 6981, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇다면 다행이지만…… 실은 다음 일이 정해졌거든.
102
TalkEvent (35, 23, NULL, 0, 6982, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 또 동맹군…… 아니, 지금은 연방국군인가. 녀석들을 상대하게 될 거야.
104
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (35, 24, NULL, 0, 6983, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 과할 정도로 높은 보수 때문인가, 묘하게 좀 불안해서 말이지…… 조심해라.
107
UnkEvent 26(3, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
111
TalkEvent (148, 25, 2400, 0, 2792, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어. 아버지야말로 조심해.
112
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (149, 26, 2400, 0, 2793, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어. 아버지야말로 조심해.
114
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 26(15, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (35, 27, 0, 0, 2794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……아, 맞다. 네게 줄 게 있었지.
119
UnkEvent 26(9, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
ShowFloatingImageEvent (12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (35, 28, 2403, 0, 2795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이건 내가 예전에 쓰던 검이다. 엄청 잘 들지. 줄 테니까 마음대로 써.
122
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (35, 29, NULL, 0, 2796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 세이로스 기사단 단장에게 주어지는 검이다만…… 용병단 짐 속에 잠들어 있더군.
124
UnkEvent 54(35, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 66(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
130
TalkEvent (148, 30, 2405, 0, 2797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
132
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (149, 31, 2405, 0, 2798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
135
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 26(9, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (35, 32, 0, 0, 2799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐, 한참 옛날얘기지만. 난 이제 그 검은 쓸 생각이 없어.
138
UnkEvent 26(3, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 31(1, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 66(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
144
TalkEvent (148, 33, 2403, 0, 2800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래도 괜찮겠어? 추억이 담긴 검이잖아.
145
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (149, 34, 0, 0, 2801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래도 괜찮겠어? 추억이 담긴 검이잖아.
147
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (35, 35, 0, 0, 2802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 먼지 쌓인 상태로 있는 것보다는 네가 써 주는 편이 검도 행복할 거다.
149
UnkEvent 26(16, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
152
TalkEvent (148, 36, 0, 0, 2803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 고마워, 아버지. 소중히 다룰게.
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (149, 37, 0, 0, 2804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 고마워, 아버지. 소중히 다룰게.
155
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 66(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 54(148, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 59(600, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
TalkEvent (35, 38, 0, 0, 2805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래. 내 몫까지 써 줘라.
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 74 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 3 0 0 0 0 0 0 0 0 0 0 0 0 0
제국령 모처
UnkEvent (15) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 NULL 3 6963 1 0 0 0 0 0 0 0 0 0
link 플레체 volume_up
오라버니……! 어째서 이런 모습으로…… 아아……!
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 652 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 1 2412 4 6964 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
……플레체님! 정신 차리십시오!
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 74 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 2 2401 3 6965 1 0 0 0 0 0 0 0 0 0
link 플레체 volume_up
무슨 일이 있었던 거죠? 오라버니가 왜……
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 652 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 3 2400 3 6966 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
란돌프님은, "뇌정의 카트린"을 상대하시다 장렬히 전사하셨습니다.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 4 NULL 3 6967 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
그 틈을 노려 연방국군이 교단병을 기습해 전투 자체는 완승했습니다만……
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 74 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 5 0 3 6968 1 0 0 0 0 0 0 0 0 0
link 플레체 volume_up
네? 당신도 그 자리에 있었나요……? 연방국 말로는 제국군은 전멸했다고……
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 652 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 6 0 3 6969 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
위기를 감지하신 란돌프님께서 어떻게든 제가 빠져나갈 수 있도록 해 주셨습니다.
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 7 0 3 6970 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
플레체님, 당신께 자신이 어떻게 죽었는지를 알리길 바란다며……!
PanCameraEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 74 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 8 2401 3 6971 1 0 0 0 0 0 0 0 0 0
link 플레체 volume_up
그럴 수가, 오라버니……
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 652 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 9 NULL 2 6972 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
레스터의 왕은 우리를 미끼로 이용하고, 죽게 내버려 둠으로써 승리를 거두었습니다.
UnkEvent (135) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 10 NULL 2 6973 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
뜻을 이루지 못하고 쓰러지신 란돌프님의 원통함을 생각하면, 저도……!
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 74 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 11 2412 2 6974 1 0 0 0 0 0 0 0 0 0
link 플레체 volume_up
죽게 내버려 뒀다고요……!? 용서 못 해…… 용서 못 해, 용서 못 해, 용서 못 해!!
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 74 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 12 NULL 2 6975 1 0 0 0 0 0 0 0 0 0
link 플레체 volume_up
……부탁입니다. 최대한 병력을 모아 주세요. 실력 있는 용병단이든 뭐든.
UnkEvent (135) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 13 2306 2 6976 1 0 0 0 0 0 0 0 0 0
link 플레체 volume_up
보수는 비축분을 털어서라도, 본가에 빚을 져서라도 마련하겠어요.
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 652 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 14 2412 4 6977 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
플레체님, 무슨 생각을……?
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 74 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 15 NULL 2 6978 1 0 0 0 0 0 0 0 0 0
link 플레체 volume_up
복수입니다…… 레스터 연방국의 왕을, 전 절대 용서하지 않을 거예요…… 절대로……!
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 652 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 16 2352 0 6979 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
알겠습니다. 바로 준비를……
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 74 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 652 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
652 17 2400 1 6980 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
……후훗, 시시하군.
UnkEvent (6) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (159) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
85 43 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 18 0 0 2785 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
……어이, 벨레트. 그 뒤로 상태는 좀 어때?
UnkEvent (54) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 19 2455 0 2786 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
역시 그 모습에는 익숙해지질 않는군.
PanCameraEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 20 2400 0 2787 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 21 2400 0 2788 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
EndIfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 22 2411 3 6981 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
그렇다면 다행이지만…… 실은 다음 일이 정해졌거든.
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 23 NULL 0 6982 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
또 동맹군…… 아니, 지금은 연방국군인가. 녀석들을 상대하게 될 거야.
PanCameraEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 24 NULL 0 6983 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
과할 정도로 높은 보수 때문인가, 묘하게 좀 불안해서 말이지…… 조심해라.
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 25 2400 0 2792 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
알았어. 아버지야말로 조심해.
ElseEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 26 2400 0 2793 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
알았어. 아버지야말로 조심해.
EndIfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 27 0 0 2794 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
……아, 맞다. 네게 줄 게 있었지.
UnkEvent (26) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 35 0 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 28 2403 0 2795 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
이건 내가 예전에 쓰던 검이다. 엄청 잘 들지. 줄 테니까 마음대로 써.
HideFloatingImageEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 29 NULL 0 2796 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
세이로스 기사단 단장에게 주어지는 검이다만…… 용병단 짐 속에 잠들어 있더군.
UnkEvent (54) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 2405 0 2797 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
ElseEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 31 2405 0 2798 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
EndIfEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 32 0 0 2799 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
뭐, 한참 옛날얘기지만. 난 이제 그 검은 쓸 생각이 없어.
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 33 2403 0 2800 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
그래도 괜찮겠어? 추억이 담긴 검이잖아.
ElseEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 34 0 0 2801 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
그래도 괜찮겠어? 추억이 담긴 검이잖아.
EndIfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 35 0 0 2802 1 0 0 0 0 0 0 0 0 0
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먼지 쌓인 상태로 있는 것보다는 네가 써 주는 편이 검도 행복할 거다.
UnkEvent (26) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 36 0 0 2803 1 0 0 0 0 0 0 0 0 0
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고마워, 아버지. 소중히 다룰게.
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 37 0 0 2804 1 0 0 0 0 0 0 0 0 0
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고마워, 아버지. 소중히 다룰게.
EndIfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 38 0 0 2805 1 0 0 0 0 0 0 0 0 0
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그래. 내 몫까지 써 줘라.