蕾雅回想起了很久以前封印神圣武具的地点。 一行人听闻此事后决定……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 55 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 西提司 255 0 0 1 140 7 0 0 100 8 1 100 300 255 65535 1999 22 20 43 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 芙莲 255 0 0 2 145 2 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 联邦国将领 255 0 2 0 660 5 12 3 101 5 1 36 300 255 10 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 联邦国将领 255 0 2 1 660 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 联邦国将领 255 0 2 2 685 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 联邦国将领 255 0 2 3 650 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 联邦国将领 255 0 2 4 635 5 2 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 联邦国将领 255 0 2 5 685 5 2 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 联邦国将领 255 0 2 6 650 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 联邦国将领 255 0 2 7 670 5 2 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 联邦国将领 255 0 2 8 635 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 联邦国将领 255 0 2 9 640 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 联邦国将领 255 0 2 10 650 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 联邦国将领 255 0 2 12 635 5 2 3 101 5 0 25 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 联邦国将领 255 0 2 13 670 5 2 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 联邦国将领 255 0 2 14 650 5 2 3 101 5 0 22 300 255 13 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 联邦国将领 255 0 2 15 635 5 2 3 101 5 0 22 300 255 14 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 联邦国将领 255 0 2 16 635 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 联邦国将领 255 0 2 17 670 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 联邦国将领 255 0 2 18 685 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 联邦国将领 255 0 2 18 685 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 联邦国将领 255 0 2 19 650 5 2 3 101 4 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 联邦国将领 255 0 2 20 665 5 2 3 101 4 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 联邦国将领 255 0 2 21 700 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 联邦国将领 255 0 2 22 670 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 联邦国将领 255 0 2 23 650 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 联邦国将领 255 0 2 24 640 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 联邦国将领 255 0 2 25 685 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 联邦国将领 255 0 2 26 650 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 联邦国将领 255 0 2 27 685 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 联邦国将领 255 0 2 28 635 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 联邦国将领 255 0 2 29 685 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 联邦国将领 255 0 2 30 650 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 联邦国将领 255 0 2 31 655 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 联邦国将领 255 0 2 32 685 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 0 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 1 1017 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 2 1017 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 3 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 4 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 5 1007 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 7 1017 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 8 1010 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 9 1010 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 10 1010 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 11 1017 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 蕾雅 255 0 0 8 170 7 1 0 100 0 0 100 55 8 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 锥里尔 255 0 0 9 315 7 1 0 100 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 16 1526 8 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 9 1523 26 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 9 1523 26 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1523 16 1523 8 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 16 1526 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 9 1526 26 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 9 1526 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 16 1523 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 16 1526 8 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 9 1523 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 9 1526 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 16 1523 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 9 1526 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 9 1523 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 16 1526 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (43, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 17)
SubGroup(0)
Unknown10(0,16,1,55,55,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,55,55,55,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(8,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 盗贼头目
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 盗贼
SetName(21,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 盗贼
SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 盗贼
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(4)
Unknown6(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5037,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什么!兄长大人被抓了!? 怎么会有这种事……
GenderedMcTalk(0,5038,5039,1,3,1,0,0,0,0,0,0,0,0,0) # 抱歉,我当时在他身边却没能帮上忙…… 我们先去救西提司先生吧。
SubGroup(2)
Unknown56(13164,1,6664,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(10511,4,0,1,1,1,55,21,0,0,0,0,0,0,0) #
SubGroup(3)
Unknown24(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5045,34,1,1,1,3,0,0,0,0,0,0,0,0,0) # 谢谢你愿意陪我们一起来…… 但你为什么要帮助我?
GenderedMcTalk(0,5046,5047,1,1,1,0,0,0,0,0,0,0,0,0) # 因为我跟教团的人不太熟, 所以想趁这个机会跟你们处好关系。
# Group 6 (0, 2, 0, 5, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5048,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 人们竟然遗忘了这片土地, 实在是悲哀……
# Group 7 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 4, 39)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(13164,1,6664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(1,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown76(1,65496,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(9,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10503,1,1,55,55,0,0,0,0,0,0,0,0,0,0) #
SubGroup(3)
TalkCharacter(5051,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # 兄长大人!终于找到你了!
TalkCharacter(5052,26,1,3,1,3,0,0,0,0,0,0,0,0,0) # 抱歉……我其实是想尽量收集敌军的情报, 来减少你路上可能遇到的危险。
TalkCharacter(5053,36,1,2,1,3,0,0,0,0,0,0,0,0,0) # 二位,现在还不是高兴的时候。 先铲除周围的匪徒吧。
SubGroup(6)
Unknown43(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,5,9,1,55,21,0,9,0,0,0,0,0)
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 7, 1)
SubGroup(2)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5054,34,1,4,1,3,0,0,0,0,0,0,0,0,0) # 原来蕾雅大人那么厉害啊…… 我有帮上她的忙吗?
# Group 10 (0, 5, 0, 6, 11)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,5,2,1,55,55,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
SubGroup(1)
TalkCharacter(5055,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哎呀!兄长大人,您受伤了吗? 让我来为您治疗吧。
SubGroup(1)
Unknown76(1,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,1,2,1,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]替[1:CHARA_G]回复!
# Group 11 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5040,27,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来贼人堵上了所有的路, 兄长大人会在哪里呢?
GenderedMcTalk(0,5041,5042,1,0,0,0,0,0,0,0,0,0,0,0) # 唔……只要解决掉敌人, 总能找到西提司先生的。
SubGroup(4)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10501,4,1,1,1,55,55,0,0,0,0,300,0,0,0) #
TalkCharacter(5043,36,1,2,1,3,0,0,0,0,0,0,0,0,0) # 西提司也真是的,一旦事情跟芙莲有关, 他就无法冷静判断。
TalkCharacter(5044,27,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我都替他觉得羞愧……
# Group 13 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,0,1,2,55,55,55,0,0,0,0,0,0,0,0) # 成功占领[r]堡垒[/]!
SubGroup(3)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10502,0,55,55,55,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5049,27,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这样就能继续前进了! 兄长大人,我这就来救你了!
TalkCharacter(5050,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 芙莲,你一定要小心。要是你出了什么意外, 西提司肯定会大受打击的。
# Group 14 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 1, 30)
SubGroup(0)
TalkCharacter(5058,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 那我们就一边讨伐盘踞于此的匪徒, 一边搜寻圣遗物吧。
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10508,4,2,1,13,55,55,21,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown10(0,86,55,55,55,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10502,0,55,55,55,9,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
TalkCharacter(5059,26,1,0,1,3,0,0,0,0,0,0,0,0,0) # 遵命。 但愿能从匪徒口中问出些情报来……
SubGroup(4)
Unknown23(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,55,55,5,0,0,6,0,0,0,0,0,0) # 可以操作[0:CHARA_G]!
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5056,26,1,1,1,3,0,0,0,0,0,0,0,0,0) # 芙莲,让你担心了。 我已经没事了。
TalkCharacter(5057,26,1,0,1,3,0,0,0,0,0,0,0,0,0) # 接下来就交给我吧。 我一定会保护好你的!
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5060,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 据说这里埋藏着神圣武具, 你知道些什么吗?
TalkDeploySlot(5061,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啊?这我哪知道!
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(941,0,19,55,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]逃离战场!
# Group 22 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4740,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 该死!这群家伙也太乱来了!
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(941,0,21,55,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]逃离战场!
TalkCharacter(5062,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 这些匪徒肯定连神圣武具的价值都不明白。 别放弃,继续找吧。
# Group 23 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5063,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你有没有在这附近看到过 类似老旧武具的东西?
TalkDeploySlot(5064,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 老旧武具?我听说这里面 放着一面像盾一样的东西……
SubGroup(4)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10509,4,2,2,13,55,55,21,0,0,0,0,0,0,0) #
TalkCharacter(5065,36,1,1,1,3,0,0,0,0,0,0,0,0,0) # 那正是圣赛罗司和威廉大帝 藏在这里的圣遗物。我们走吧。
# Group 24 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 1, 18)
SubGroup(0)
TalkCharacter(5066,27,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这下就能确定大致方向了! 我们去调查看看有没有类似的东西吧!
TalkCharacter(5067,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 那就麻烦你了。我和西提司 应该能分辨出那到底是不是圣遗物。
SubGroup(7)
Unknown56(55000,0,11064,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,20764,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(54200,0,22664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10506,4,3,1,13,55,55,0,0,5,0,0,0,0,0) #
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10510,0,13,55,55,0,0,0,0,0,0,0,0,0,0) # SUB_00_193
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,55000,0,18464,1,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown12(0,59000,0,19464,1,0,2000,1,1,0,0,0,0,0,0)
TalkCharacter(5068,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 这个山村就是当初印迪哈设立工坊的地方…… 如今早已没有工坊的影子了。
TalkCharacter(5069,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 毕竟时隔已久,时间早已抹去了所有印记。 希望那面盾完好无损。
# Group 27 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,46200,0,20764,1,0,2000,1,0,0,0,0,0,0,0)
Unknown51(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5070,27,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我找到了!看这破旧的样子, 它一定就是那面古盾了!
TalkCharacter(5071,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这应该是只是贼人丢掉的废弃品…… 再找找看有没有其他像样的东西吧。
# Group 28 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,54200,0,22664,1,0,2000,1,0,0,0,0,0,0,0)
Unknown51(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5072,34,1,0,1,3,0,0,0,0,0,0,0,0,0) # 蕾雅大人,我找到像盾的东西了。 该不会就是这个吧?
TalkCharacter(5073,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 并不是这个…… 但它应该就在这附近了。
# Group 29 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,55000,0,11064,1,0,2000,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5074,26,1,4,1,0,0,0,0,0,0,0,0,0,0) # 有了! 原来就是这面盾啊……
SubGroup(2)
Unknown51(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10507,4,3,2,13,55,55,0,0,5,0,0,0,0,0) #
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5075,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 没错,这就是印迪哈为奇霍尔锻造的盾, 之后便交给了威廉皇帝。
TalkCharacter(5076,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哎呀!原来这是为了父…… 是为了圣奇霍尔做的呀!
# Group 30 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 1 0
# Group 31 (0, 5, 0, 1, 13)
SubGroup(0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,55,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
If254(1,34,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 原来你们还藏着帮手啊…… 但全都不是我们的对手!
SubGroup(3)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,16,1,13,55,55,14,0,0,0,0,0,0,0) # 击败[r][0:PARTY][/]!
# Group 32 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,4,16,2,13,55,55,14,0,0,0,0,0,0,0) # 成功击败[r][0:PARTY][/]!
# Group 33 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 1 0
# Group 34 (0, 5, 0, 1, 13)
SubGroup(0)
SubGroup(2)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,25,55,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 原来你们还藏着帮手啊…… 但全都不是我们的对手!
SubGroup(3)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,17,1,13,55,55,14,0,0,0,0,0,0,0) # 击败[r][0:PARTY][/]!
# Group 35 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,4,17,2,13,55,55,14,0,0,0,0,0,0,0) # 成功击败[r][0:PARTY][/]!
# Group 36 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 1, 16)
SubGroup(0)
TalkDeploySlot(5077,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 慢着!这面盾牌可是我们的东西, 哪能让你们随便拿走!
SubGroup(3)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,8,55,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与援军一同现身!
Unknown80(44,0,0,0,0,0,55,0,0,0,0,0,0,0,0)
TalkCharacter(5078,26,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你们对它一无所知、弃如敝屣,却仍想将其 据为己有……我要一并铲除你和你的贪欲!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,8,1,55,21,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,8,55,55,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5079,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 那面盾牌原本是属于奇霍尔的, 但赛罗司却擅自拿走了它……
TalkCharacter(5080,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那都是一千年前的事了。现如今, 威廉大帝也不过是历史中的人物罢了。
# Group 39 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5081,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 可恶,你们到底是什么人!?
# Group 40 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5083,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呜……可恶……
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,8,1,55,21,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
TalkCharacter(5084,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 愿你的灵魂能平安回到主的身边……
TalkCharacter(5085,26,1,1,1,0,0,0,0,0,0,0,0,0,0) # 辛苦各位了,我们回去吧。
# Group 41 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,53,55,55,3,0,0,13,13,0,0,0,0,0) # [0:CHARA_G]死亡!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 43 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,54,55,55,3,0,0,13,13,0,0,0,0,0) # [0:CHARA_G]死亡!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
TalkCharacter(5037,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 芙莲 volume_up
什么!兄长大人被抓了!? 怎么会有这种事……
GenderedMcTalk(0,5038,5039,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
抱歉,我当时在他身边却没能帮上忙…… 我们先去救西提司先生吧。
谢兹 volume_up
抱歉,我当时在他身边却没能帮上忙…… 我们先去救西提司先生吧。
MainMissionStart(10511,4,0,1,1,1,55,21,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5045,34,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 锥里尔 volume_up
谢谢你愿意陪我们一起来…… 但你为什么要帮助我?
GenderedMcTalk(0,5046,5047,1,1,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
因为我跟教团的人不太熟, 所以想趁这个机会跟你们处好关系。
谢兹 volume_up
因为我跟教团的人不太熟, 所以想趁这个机会跟你们处好关系。
TalkCharacter(5048,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
人们竟然遗忘了这片土地, 实在是悲哀……
Alert(10503,1,1,55,55,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5051,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 芙莲 volume_up
兄长大人!终于找到你了!
TalkCharacter(5052,26,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
抱歉……我其实是想尽量收集敌军的情报, 来减少你路上可能遇到的危险。
TalkCharacter(5053,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
二位,现在还不是高兴的时候。 先铲除周围的匪徒吧。
TalkCharacter(5054,34,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 锥里尔 volume_up
原来蕾雅大人那么厉害啊…… 我有帮上她的忙吗?
MainMissionStart(444,1,5,2,1,55,55,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkCharacter(5055,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 芙莲 volume_up
哎呀!兄长大人,您受伤了吗? 让我来为您治疗吧。
Alert(542,1,2,1,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]替[1:CHARA_G]回复!
TalkCharacter(5040,27,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 芙莲 volume_up
看来贼人堵上了所有的路, 兄长大人会在哪里呢?
GenderedMcTalk(0,5041,5042,1,0,0,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
唔……只要解决掉敌人, 总能找到西提司先生的。
谢兹 volume_up
唔……只要解决掉敌人, 总能找到西提司先生的。
MainMissionStart(10501,4,1,1,1,55,55,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(5043,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
西提司也真是的,一旦事情跟芙莲有关, 他就无法冷静判断。
TalkCharacter(5044,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 芙莲 volume_up
我都替他觉得羞愧……
MainMissionStart(468,0,1,2,55,55,55,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领[r]堡垒[/]!
Alert(10502,0,55,55,55,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5049,27,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 芙莲 volume_up
这样就能继续前进了! 兄长大人,我这就来救你了!
TalkCharacter(5050,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
芙莲,你一定要小心。要是你出了什么意外, 西提司肯定会大受打击的。
TalkCharacter(5058,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
那我们就一边讨伐盘踞于此的匪徒, 一边搜寻圣遗物吧。
MainMissionStart(10508,4,2,1,13,55,55,21,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(10502,0,55,55,55,9,0,0,0,0,0,0,0,0,0)
TalkCharacter(5059,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
遵命。 但愿能从匪徒口中问出些情报来……
Alert(940,1,1,55,55,5,0,0,6,0,0,0,0,0,0) 可以操作[0:CHARA_G]!
TalkCharacter(5056,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
芙莲,让你担心了。 我已经没事了。
TalkCharacter(5057,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
接下来就交给我吧。 我一定会保护好你的!
TalkCharacter(5060,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
据说这里埋藏着神圣武具, 你知道些什么吗?
TalkDeploySlot(5061,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
啊?这我哪知道!
Alert(941,0,19,55,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]逃离战场!
TalkDeploySlot(4740,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
该死!这群家伙也太乱来了!
Alert(941,0,21,55,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]逃离战场!
TalkCharacter(5062,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
这些匪徒肯定连神圣武具的价值都不明白。 别放弃,继续找吧。
TalkCharacter(5063,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
你有没有在这附近看到过 类似老旧武具的东西?
TalkDeploySlot(5064,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
老旧武具?我听说这里面 放着一面像盾一样的东西……
MainMissionStart(10509,4,2,2,13,55,55,21,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5065,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
那正是圣赛罗司和威廉大帝 藏在这里的圣遗物。我们走吧。
TalkCharacter(5066,27,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 芙莲 volume_up
这下就能确定大致方向了! 我们去调查看看有没有类似的东西吧!
TalkCharacter(5067,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
那就麻烦你了。我和西提司 应该能分辨出那到底是不是圣遗物。
MainMissionStart(10506,4,3,1,13,55,55,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(10510,0,13,55,55,0,0,0,0,0,0,0,0,0,0) SUB_00_193
TalkCharacter(5068,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
这个山村就是当初印迪哈设立工坊的地方…… 如今早已没有工坊的影子了。
TalkCharacter(5069,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
毕竟时隔已久,时间早已抹去了所有印记。 希望那面盾完好无损。
TalkCharacter(5070,27,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 芙莲 volume_up
我找到了!看这破旧的样子, 它一定就是那面古盾了!
TalkCharacter(5071,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
这应该是只是贼人丢掉的废弃品…… 再找找看有没有其他像样的东西吧。
TalkCharacter(5072,34,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 锥里尔 volume_up
蕾雅大人,我找到像盾的东西了。 该不会就是这个吧?
TalkCharacter(5073,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
并不是这个…… 但它应该就在这附近了。
TalkCharacter(5074,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
有了! 原来就是这面盾啊……
MainMissionStart(10507,4,3,2,13,55,55,0,0,5,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5075,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
没错,这就是印迪哈为奇霍尔锻造的盾, 之后便交给了威廉皇帝。
TalkCharacter(5076,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 芙莲 volume_up
哎呀!原来这是为了父…… 是为了圣奇霍尔做的呀!
Alert(200,2,23,55,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
原来你们还藏着帮手啊…… 但全都不是我们的对手!
MainMissionStart(6,4,16,1,13,55,55,14,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r][0:PARTY][/]!
MainMissionStart(464,4,16,2,13,55,55,14,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[r][0:PARTY][/]!
Alert(200,2,25,55,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
原来你们还藏着帮手啊…… 但全都不是我们的对手!
MainMissionStart(6,4,17,1,13,55,55,14,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r][0:PARTY][/]!
MainMissionStart(464,4,17,2,13,55,55,14,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[r][0:PARTY][/]!
TalkDeploySlot(5077,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
慢着!这面盾牌可是我们的东西, 哪能让你们随便拿走!
Alert(230,2,8,55,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与援军一同现身!
TalkCharacter(5078,26,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
你们对它一无所知、弃如敝屣,却仍想将其 据为己有……我要一并铲除你和你的贪欲!
MainMissionStart(2,4,4,1,8,1,55,21,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(5079,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
那面盾牌原本是属于奇霍尔的, 但赛罗司却擅自拿走了它……
TalkCharacter(5080,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
那都是一千年前的事了。现如今, 威廉大帝也不过是历史中的人物罢了。
TalkDeploySlot(5081,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
可恶,你们到底是什么人!?
TalkDeploySlot(5083,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
呜……可恶……
MainMissionStart(438,4,4,2,8,1,55,21,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(5084,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
愿你的灵魂能平安回到主的身边……
TalkCharacter(5085,26,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
辛苦各位了,我们回去吧。
Alert(319,3,53,55,55,3,0,0,13,13,0,0,0,0,0) [0:CHARA_G]死亡!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(319,3,54,55,55,3,0,0,13,13,0,0,0,0,0) [0:CHARA_G]死亡!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) 战斗败北!