蕾雅遙想起過去封印神聖武具的地點。 聽聞此情報的一行人決定……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 55 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 西提司 255 0 0 1 140 7 0 0 100 8 1 100 300 255 65535 1999 22 20 43 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 芙蓮 255 0 0 2 145 2 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 聯邦國將領 255 0 2 0 660 5 12 3 101 5 1 36 300 255 10 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 聯邦國將領 255 0 2 1 660 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 聯邦國將領 255 0 2 2 685 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 聯邦國將領 255 0 2 3 650 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 聯邦國將領 255 0 2 4 635 5 2 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 聯邦國將領 255 0 2 5 685 5 2 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 255 0 2 6 650 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 255 0 2 7 670 5 2 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 聯邦國將領 255 0 2 8 635 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 聯邦國將領 255 0 2 9 640 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 聯邦國將領 255 0 2 10 650 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 255 0 2 12 635 5 2 3 101 5 0 25 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 2 13 670 5 2 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 255 0 2 14 650 5 2 3 101 5 0 22 300 255 13 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 2 15 635 5 2 3 101 5 0 22 300 255 14 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 聯邦國將領 255 0 2 16 635 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 聯邦國將領 255 0 2 17 670 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 255 0 2 18 685 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 255 0 2 18 685 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 聯邦國將領 255 0 2 19 650 5 2 3 101 4 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 255 0 2 20 665 5 2 3 101 4 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 聯邦國將領 255 0 2 21 700 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 聯邦國將領 255 0 2 22 670 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 聯邦國將領 255 0 2 23 650 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 聯邦國將領 255 0 2 24 640 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 聯邦國將領 255 0 2 25 685 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 聯邦國將領 255 0 2 26 650 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 聯邦國將領 255 0 2 27 685 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 聯邦國將領 255 0 2 28 635 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 聯邦國將領 255 0 2 29 685 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 聯邦國將領 255 0 2 30 650 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 聯邦國將領 255 0 2 31 655 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 聯邦國將領 255 0 2 32 685 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 0 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 1 1017 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 2 1017 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 3 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 4 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 5 1007 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 7 1017 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 8 1010 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 9 1010 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 10 1010 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 11 1017 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 蕾雅 255 0 0 8 170 7 1 0 100 0 0 100 55 8 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 錐里爾 255 0 0 9 315 7 1 0 100 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 16 1526 8 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 9 1523 26 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 9 1523 26 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1523 16 1523 8 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 16 1526 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 9 1526 26 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 9 1526 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 16 1523 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 16 1526 8 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 9 1523 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 9 1526 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 16 1523 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 9 1526 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 9 1523 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 16 1526 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (43, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 17)
SubGroup(0)
Unknown10(0,16,1,55,55,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,55,55,55,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(8,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 盜賊頭目
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 盜賊
SetName(21,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 盜賊
SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 盜賊
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(4)
Unknown6(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5037,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # 噢! 兄長大人被囚禁了!? 怎麼會發生這種事……
GenderedMcTalk(0,5038,5039,1,3,1,0,0,0,0,0,0,0,0,0) # 抱歉,明明有我陪在他身邊…… 先把西提司先生救出來吧。
SubGroup(2)
Unknown56(13164,1,6664,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(10511,4,0,1,1,1,55,21,0,0,0,0,0,0,0) #
SubGroup(3)
Unknown24(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5045,34,1,1,1,3,0,0,0,0,0,0,0,0,0) # 那個……謝謝你跟我一起來。 但你為什麼願意幫助我?
GenderedMcTalk(0,5046,5047,1,1,1,0,0,0,0,0,0,0,0,0) # 因為我不太熟悉教團的人, 我想這會是縮短距離的好機會啊。
# Group 6 (0, 2, 0, 5, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5048,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 這塊土地遭到人們遺忘, 真是悲傷……
# Group 7 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 4, 39)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(13164,1,6664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(1,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown76(1,65496,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(9,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10503,1,1,55,55,0,0,0,0,0,0,0,0,0,0) #
SubGroup(3)
TalkCharacter(5051,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # 兄長大人! 終於找到你了!
TalkCharacter(5052,26,1,3,1,3,0,0,0,0,0,0,0,0,0) # 抱歉……我本來是想儘量掌握敵軍陣容, 讓你能在安全的路上前進的。
TalkCharacter(5053,36,1,2,1,3,0,0,0,0,0,0,0,0,0) # 兩位現在開心還太早了。 必須掃蕩四周的匪徒才行。
SubGroup(6)
Unknown43(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,5,9,1,55,21,0,9,0,0,0,0,0)
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 7, 1)
SubGroup(2)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5054,34,1,4,1,3,0,0,0,0,0,0,0,0,0) # 原來蕾雅大人那麼強啊…… 我有派上用場嗎?
# Group 10 (0, 5, 0, 6, 11)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,5,2,1,55,55,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
SubGroup(1)
TalkCharacter(5055,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # 噢! 兄長大人,你受傷了嗎? 讓我來為你治療吧。
SubGroup(1)
Unknown76(1,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,1,2,1,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已回復[1:CHARA_G]!
# Group 11 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5040,27,1,0,1,0,0,0,0,0,0,0,0,0,0) # 賊人們似乎把道路都堵住了。 兄長大人在哪條路上呢?
GenderedMcTalk(0,5041,5042,1,0,0,0,0,0,0,0,0,0,0,0) # 嗯……把敵人通通打倒的話, 總會到達西提司先生的所在地吧。
SubGroup(4)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10501,4,1,1,1,55,55,0,0,0,0,300,0,0,0) #
TalkCharacter(5043,36,1,2,1,3,0,0,0,0,0,0,0,0,0) # 西提司也真叫人困擾。只要遇上 跟芙蓮有關的事,他就會欠缺冷靜。
TalkCharacter(5044,27,1,3,1,0,0,0,0,0,0,0,0,0,0) # 真令人為他感到羞愧難當。
# Group 13 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,0,1,2,55,55,55,0,0,0,0,0,0,0,0) # 成功占領[r]堡壘[/]!
SubGroup(3)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10502,0,55,55,55,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5049,27,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣就能前進了呢! 兄長大人,我馬上就來救你了!
TalkCharacter(5050,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 芙蓮,謹慎點。要是你有個萬一, 西提司可不知道會變成怎麼樣。
# Group 14 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 1, 30)
SubGroup(0)
TalkCharacter(5058,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 接下來就一邊討伐盤據於此的匪徒黨羽, 一邊尋找聖遺物吧。
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10508,4,2,1,13,55,55,21,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown10(0,86,55,55,55,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10502,0,55,55,55,9,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
TalkCharacter(5059,26,1,0,1,3,0,0,0,0,0,0,0,0,0) # 明白。 若是能從匪徒口中問出什麼情報就好了……
SubGroup(4)
Unknown23(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,55,55,5,0,0,6,0,0,0,0,0,0) # 可以操控[0:CHARA_G]!
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5056,26,1,1,1,3,0,0,0,0,0,0,0,0,0) # 芙蓮,抱歉讓你擔心。 但我已經沒事了。
TalkCharacter(5057,26,1,0,1,3,0,0,0,0,0,0,0,0,0) # 現在開始就交給我吧。 我發誓一定會好好守護你!
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5060,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這塊土地藏有神聖武具。 你知道些什麼嗎?
TalkDeploySlot(5061,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啊? 那是啥啊,我哪知道!
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(941,0,19,55,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]逃離戰場!
# Group 22 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4740,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 可惡! 這些傢伙還真強!
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(941,0,21,55,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]逃離戰場!
TalkCharacter(5062,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 這些匪徒應該完全不了解神聖武具的價值。 別放棄,繼續找吧。
# Group 23 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5063,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你在這附近, 是否曾經看過類似古老武具的東西?
TalkDeploySlot(5064,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 古老的武具? 我是聽說再往裡面走, 有個像盾一樣的東西……
SubGroup(4)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10509,4,2,2,13,55,55,21,0,0,0,0,0,0,0) #
TalkCharacter(5065,36,1,1,1,3,0,0,0,0,0,0,0,0,0) # 那正是聖賽羅司與威廉大帝 藏在這塊土地上的聖遺物。我們走吧。
# Group 24 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 1, 18)
SubGroup(0)
TalkCharacter(5066,27,1,1,1,0,0,0,0,0,0,0,0,0,0) # 大致鎖定地點了呢! 去調查看看有沒有類似的東西吧!
TalkCharacter(5067,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 嗯,麻煩了。 我和西提司應該能分辨是否為聖遺物。
SubGroup(7)
Unknown56(55000,0,11064,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,20764,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(54200,0,22664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10506,4,3,1,13,55,55,0,0,5,0,0,0,0,0) #
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10510,0,13,55,55,0,0,0,0,0,0,0,0,0,0) # SUB_00_193
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,55000,0,18464,1,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown12(0,59000,0,19464,1,0,2000,1,1,0,0,0,0,0,0)
TalkCharacter(5068,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 這座山村曾是印迪哈設置工坊的地點…… 如今卻面目全非了呢。
TalkCharacter(5069,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 畢竟經歷了足以使萬物風化於無形的 漫長歲月。但願那面盾仍完好無恙。
# Group 27 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,46200,0,20764,1,0,2000,1,0,0,0,0,0,0,0)
Unknown51(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5070,27,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我找到了! 外觀如此破舊, 怎麼看都是古老的盾呢!
TalkCharacter(5071,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不……那只是賊人丟掉的廢棄品吧。 再找找有沒有其他相像的東西。
# Group 28 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,54200,0,22664,1,0,2000,1,0,0,0,0,0,0,0)
Unknown51(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5072,34,1,0,1,3,0,0,0,0,0,0,0,0,0) # 蕾雅大人,我找到像盾的東西了。 該不會……就是這個吧?
TalkCharacter(5073,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 不……似乎不是呢。 但應該就在這附近沒錯。
# Group 29 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,55000,0,11064,1,0,2000,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5074,26,1,4,1,0,0,0,0,0,0,0,0,0,0) # 有了……! 這樣啊,原來是這面盾啊……
SubGroup(2)
Unknown51(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10507,4,3,2,13,55,55,0,0,5,0,0,0,0,0) #
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5075,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 是的,這就是印迪哈為奇霍爾所做, 之後交給威廉皇帝的物品。
TalkCharacter(5076,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # 噢! 是為了父……聖奇霍爾所做? 原來是這樣啊。
# Group 30 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 1 0
# Group 31 (0, 5, 0, 1, 13)
SubGroup(0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,55,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
If254(1,34,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 還有同夥躲藏著啊…… 但都不是我們的對手!
SubGroup(3)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,16,1,13,55,55,14,0,0,0,0,0,0,0) # 擊敗[r][0:PARTY][/]!
# Group 32 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,4,16,2,13,55,55,14,0,0,0,0,0,0,0) # 成功擊敗[r][0:PARTY][/]!
# Group 33 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 1 0
# Group 34 (0, 5, 0, 1, 13)
SubGroup(0)
SubGroup(2)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,25,55,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 還有同夥躲藏著啊…… 但都不是我們的對手!
SubGroup(3)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,17,1,13,55,55,14,0,0,0,0,0,0,0) # 擊敗[r][0:PARTY][/]!
# Group 35 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,4,17,2,13,55,55,14,0,0,0,0,0,0,0) # 成功擊敗[r][0:PARTY][/]!
# Group 36 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 1, 16)
SubGroup(0)
TalkDeploySlot(5077,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 站住! 那塊盾牌可是我們的東西。 誰准你們隨便拿走!
SubGroup(3)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,8,55,55,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]與援軍一同現身!
Unknown80(44,0,0,0,0,0,55,0,0,0,0,0,0,0,0)
TalkCharacter(5078,26,1,2,1,0,0,0,0,0,0,0,0,0,0) # 明明對這面盾一無所知、棄之不理…… 我要連你那貪婪的心一併斬斷!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,8,1,55,21,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,8,55,55,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5079,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 那面盾牌原本是屬於奇霍爾的, 賽羅司卻自作主張拿走……
TalkCharacter(5080,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 都是千年前的事了。 威廉大帝也不過是歷史上的人物罷了。
# Group 39 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5081,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 可惡,你們到底是什麼人……!?
# Group 40 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5083,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 唔啊……可惡……
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,8,1,55,21,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
TalkCharacter(5084,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 願你的靈魂能安然無恙地回到主的身邊……
TalkCharacter(5085,26,1,1,1,0,0,0,0,0,0,0,0,0,0) # 大家辛苦了。 好了,我們回去吧。
# Group 41 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,53,55,55,3,0,0,13,13,0,0,0,0,0) # [0:CHARA_G]戰死!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 43 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,54,55,55,3,0,0,13,13,0,0,0,0,0) # [0:CHARA_G]戰死!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
TalkCharacter(5037,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
噢! 兄長大人被囚禁了!? 怎麼會發生這種事……
GenderedMcTalk(0,5038,5039,1,3,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
抱歉,明明有我陪在他身邊…… 先把西提司先生救出來吧。
謝茲 volume_up
對不起,明明我也陪在他身邊…… 先去救出西提司先生吧。
MainMissionStart(10511,4,0,1,1,1,55,21,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5045,34,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 錐里爾 volume_up
那個……謝謝你跟我一起來。 但你為什麼願意幫助我?
GenderedMcTalk(0,5046,5047,1,1,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
因為我不太熟悉教團的人, 我想這會是縮短距離的好機會啊。
謝茲 volume_up
因為我不是很熟悉教團的人, 我想這是拉近彼此距離的好機會呢。
TalkCharacter(5048,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
這塊土地遭到人們遺忘, 真是悲傷……
Alert(10503,1,1,55,55,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5051,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
兄長大人! 終於找到你了!
TalkCharacter(5052,26,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
抱歉……我本來是想儘量掌握敵軍陣容, 讓你能在安全的路上前進的。
TalkCharacter(5053,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
兩位現在開心還太早了。 必須掃蕩四周的匪徒才行。
TalkCharacter(5054,34,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 錐里爾 volume_up
原來蕾雅大人那麼強啊…… 我有派上用場嗎?
MainMissionStart(444,1,5,2,1,55,55,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkCharacter(5055,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
噢! 兄長大人,你受傷了嗎? 讓我來為你治療吧。
Alert(542,1,2,1,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已回復[1:CHARA_G]!
TalkCharacter(5040,27,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
賊人們似乎把道路都堵住了。 兄長大人在哪條路上呢?
GenderedMcTalk(0,5041,5042,1,0,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
嗯……把敵人通通打倒的話, 總會到達西提司先生的所在地吧。
謝茲 volume_up
嗯……把敵人沿路打倒的話, 總會抵達西提司先生的所在之處吧。
MainMissionStart(10501,4,1,1,1,55,55,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(5043,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
西提司也真叫人困擾。只要遇上 跟芙蓮有關的事,他就會欠缺冷靜。
TalkCharacter(5044,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
真令人為他感到羞愧難當。
MainMissionStart(468,0,1,2,55,55,55,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占領[r]堡壘[/]!
Alert(10502,0,55,55,55,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5049,27,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
這樣就能前進了呢! 兄長大人,我馬上就來救你了!
TalkCharacter(5050,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
芙蓮,謹慎點。要是你有個萬一, 西提司可不知道會變成怎麼樣。
TalkCharacter(5058,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
接下來就一邊討伐盤據於此的匪徒黨羽, 一邊尋找聖遺物吧。
MainMissionStart(10508,4,2,1,13,55,55,21,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(10502,0,55,55,55,9,0,0,0,0,0,0,0,0,0)
TalkCharacter(5059,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
明白。 若是能從匪徒口中問出什麼情報就好了……
Alert(940,1,1,55,55,5,0,0,6,0,0,0,0,0,0) 可以操控[0:CHARA_G]!
TalkCharacter(5056,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
芙蓮,抱歉讓你擔心。 但我已經沒事了。
TalkCharacter(5057,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
現在開始就交給我吧。 我發誓一定會好好守護你!
TalkCharacter(5060,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
這塊土地藏有神聖武具。 你知道些什麼嗎?
TalkDeploySlot(5061,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
啊? 那是啥啊,我哪知道!
Alert(941,0,19,55,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]逃離戰場!
TalkDeploySlot(4740,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
可惡! 這些傢伙還真強!
Alert(941,0,21,55,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]逃離戰場!
TalkCharacter(5062,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
這些匪徒應該完全不了解神聖武具的價值。 別放棄,繼續找吧。
TalkCharacter(5063,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
你在這附近, 是否曾經看過類似古老武具的東西?
TalkDeploySlot(5064,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
古老的武具? 我是聽說再往裡面走, 有個像盾一樣的東西……
MainMissionStart(10509,4,2,2,13,55,55,21,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5065,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
那正是聖賽羅司與威廉大帝 藏在這塊土地上的聖遺物。我們走吧。
TalkCharacter(5066,27,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
大致鎖定地點了呢! 去調查看看有沒有類似的東西吧!
TalkCharacter(5067,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
嗯,麻煩了。 我和西提司應該能分辨是否為聖遺物。
MainMissionStart(10506,4,3,1,13,55,55,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(10510,0,13,55,55,0,0,0,0,0,0,0,0,0,0) SUB_00_193
TalkCharacter(5068,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
這座山村曾是印迪哈設置工坊的地點…… 如今卻面目全非了呢。
TalkCharacter(5069,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
畢竟經歷了足以使萬物風化於無形的 漫長歲月。但願那面盾仍完好無恙。
TalkCharacter(5070,27,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
我找到了! 外觀如此破舊, 怎麼看都是古老的盾呢!
TalkCharacter(5071,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
不……那只是賊人丟掉的廢棄品吧。 再找找有沒有其他相像的東西。
TalkCharacter(5072,34,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 錐里爾 volume_up
蕾雅大人,我找到像盾的東西了。 該不會……就是這個吧?
TalkCharacter(5073,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
不……似乎不是呢。 但應該就在這附近沒錯。
TalkCharacter(5074,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
有了……! 這樣啊,原來是這面盾啊……
MainMissionStart(10507,4,3,2,13,55,55,0,0,5,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5075,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
是的,這就是印迪哈為奇霍爾所做, 之後交給威廉皇帝的物品。
TalkCharacter(5076,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
噢! 是為了父……聖奇霍爾所做? 原來是這樣啊。
Alert(200,2,23,55,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
還有同夥躲藏著啊…… 但都不是我們的對手!
MainMissionStart(6,4,16,1,13,55,55,14,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r][0:PARTY][/]!
MainMissionStart(464,4,16,2,13,55,55,14,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[r][0:PARTY][/]!
Alert(200,2,25,55,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
還有同夥躲藏著啊…… 但都不是我們的對手!
MainMissionStart(6,4,17,1,13,55,55,14,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r][0:PARTY][/]!
MainMissionStart(464,4,17,2,13,55,55,14,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[r][0:PARTY][/]!
TalkDeploySlot(5077,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
站住! 那塊盾牌可是我們的東西。 誰准你們隨便拿走!
Alert(230,2,8,55,55,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]與援軍一同現身!
TalkCharacter(5078,26,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
明明對這面盾一無所知、棄之不理…… 我要連你那貪婪的心一併斬斷!
MainMissionStart(2,4,4,1,8,1,55,21,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(5079,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
那面盾牌原本是屬於奇霍爾的, 賽羅司卻自作主張拿走……
TalkCharacter(5080,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
都是千年前的事了。 威廉大帝也不過是歷史上的人物罷了。
TalkDeploySlot(5081,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
可惡,你們到底是什麼人……!?
TalkDeploySlot(5083,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
唔啊……可惡……
MainMissionStart(438,4,4,2,8,1,55,21,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(5084,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
願你的靈魂能安然無恙地回到主的身邊……
TalkCharacter(5085,26,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
大家辛苦了。 好了,我們回去吧。
Alert(319,3,53,55,55,3,0,0,13,13,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,54,55,55,3,0,0,13,13,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!