戰爭中[HERO_MF]做了一場奇妙的夢。 夢境裡出現了酷似拉魯瓦的人……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 拉魯瓦 90 0 0 0 435 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 255 0 0 1 1999 1 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 255 0 0 2 1999 2 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 255 0 0 3 1999 3 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 255 0 0 4 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 255 0 0 5 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 255 0 0 6 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 255 0 0 7 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 賽羅司 255 0 2 0 396 5 12 3 101 3 1 100 55 8 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
9 西提司 4 0 2 1 141 5 1 3 101 3 1 100 90 255 4 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
10 芙蓮 4 0 2 2 146 5 1 3 101 3 1 100 298 21 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
11 聯邦國將領 4 0 2 3 620 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 聯邦國將領 255 0 2 4 600 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 聯邦國將領 255 0 2 5 700 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 聯邦國將領 255 0 2 6 695 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 聯邦國將領 255 0 2 7 655 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 聯邦國將領 255 0 2 8 690 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 聯邦國將領 255 0 2 9 695 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
18 聯邦國將領 4 0 2 10 680 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
19 聯邦國將領 4 0 2 11 675 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
20 聯邦國將領 4 0 2 12 685 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
21 聯邦國將領 4 0 2 13 690 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
22 聯邦國將領 4 0 2 14 690 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
23 聯邦國將領 4 0 2 15 610 5 2 5 101 3 1 33 88 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
24 聯邦國將領 4 0 2 16 600 5 2 5 101 3 1 33 88 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
25 聯邦國將領 4 0 2 17 615 5 2 5 101 3 1 32 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
26 聯邦國將領 4 0 2 18 620 5 2 5 101 3 1 32 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
27 聯邦國將領 4 0 2 19 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
28 聯邦國將領 4 0 2 20 700 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
29 聯邦國將領 4 0 2 21 645 5 2 5 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 聯邦國將領 255 0 2 22 615 5 2 5 101 3 0 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 聯邦國將領 255 0 2 23 680 5 2 5 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 聯邦國將領 255 0 2 24 695 5 2 5 101 3 0 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 聯邦國將領 255 0 2 25 600 5 2 5 101 3 0 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 聯邦國將領 255 0 2 26 680 5 2 5 101 3 0 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 賽羅司騎士 255 0 2 27 694 5 2 5 101 5 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
36 聯邦國將領 4 0 2 28 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
37 聯邦國將領 4 0 2 29 680 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
38 聯邦國將領 4 0 2 30 620 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
39 聯邦國將領 4 0 2 31 625 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
40 聯邦國將領 4 0 2 32 610 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
41 普通兵 4 0 3 0 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 普通兵 255 0 3 1 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 普通兵 255 0 3 2 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 普通兵 255 0 3 3 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 普通兵 255 0 3 4 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 普通兵 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 普通兵 255 0 3 6 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 普通兵 255 0 3 7 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 普通兵 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 普通兵 255 0 3 9 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
51 普通兵 4 0 3 10 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
52 普通兵 4 0 3 11 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
53 普通兵 4 0 3 12 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
54 普通兵 4 0 3 13 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
55 普通兵 4 0 3 14 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
56 普通兵 4 0 3 15 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
57 普通兵 4 0 3 16 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
58 普通兵 4 0 3 17 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
59 普通兵 4 0 3 18 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
60 普通兵 4 0 3 19 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
61 普通兵 4 0 3 20 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
62 普通兵 4 0 3 21 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
63 聯邦國將領 4 0 4 0 605 7 2 3 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 聯邦國將領 255 0 4 1 610 7 2 3 101 3 0 38 78 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 聯邦國將領 255 0 4 2 690 7 2 3 101 3 0 36 89 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 聯邦國將領 255 0 4 3 605 7 2 3 101 3 0 38 78 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 聯邦國將領 255 0 4 4 615 7 2 3 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 聯邦國將領 255 0 4 5 695 7 2 3 101 3 0 36 89 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 聯邦國將領 255 0 5 0 645 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
70 普通兵 4 0 5 1 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
71 普通兵 4 0 5 2 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
72 聯邦國將領 4 0 5 3 695 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
73 普通兵 4 0 5 4 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
74 普通兵 4 0 5 5 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
75 聯邦國將領 4 0 5 6 600 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
76 普通兵 4 0 5 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
77 普通兵 4 0 5 8 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
78 聯邦國將領 4 0 5 9 645 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
79 普通兵 4 0 5 10 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
80 普通兵 4 0 5 11 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
81 聯邦國將領 4 0 5 12 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
82 普通兵 4 0 5 13 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
83 普通兵 4 0 5 14 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
84 聯邦國將領 4 0 5 15 600 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
85 普通兵 4 0 5 16 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
86 普通兵 4 0 5 17 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
87 普通兵 4 0 3 22 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
88 普通兵 4 0 3 23 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
89 普通兵 4 0 3 24 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1526 19 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 21 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1522 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1523 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 3 1000 1523 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (69, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 13)
SubGroup(0)
Unknown10(0,21,8,90,90,3,14,3,0,0,0,0,0,0,0)
Unknown10(1,0,0,90,90,0,0,0,1,4,5,0,0,0,0)
SubGroup(3)
SetName(9,213,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 奇霍爾
SetName(10,214,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 希思琳
SetName(50,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to 教團兵
SubGroup(6)
Unknown76(63,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(64,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(65,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(66,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(67,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(68,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 14)
SubGroup(0)
SubGroup(0)
SubGroup(4)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetDeathText(140,96,4637,3,0,0,0,0,0,0,0,0,0,0,0) # 真是出乎我的預料…… 這次我就老實地……認輸吧……
Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 7)
SubGroup(0)
TalkCharacter(4606,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 話雖如此,眼前的敵人是帝國軍。 攻占堡壘,阻止敵軍進攻吧。
SubGroup(4)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10000,4,0,1,15,4,90,8,8,0,0,0,0,0,0) #
ShowTutorial(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 拉魯瓦出擊戰鬥的情況下, 也可透過在指示行動畫面按下[$PAD_RU] 來發動[g]無間瞬動[/]。 主角與拉魯瓦同時出現在戰場上的情況下, 無間瞬動的可使用次數為兩人共通。
# Group 5 (0, 2, 0, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4607,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 塔烈斯的做法…… 真是不適合我啊。
# Group 6 (0, 2, 0, 11, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4608,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就算這具身體毀滅,我也不會死亡。 因此我……
# Group 7 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,25,90,90,8,0,0,0,0,0,0,0) # 成功占領[r]堡壘[/]!
TalkCharacter(4609,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 成功阻止敵軍的攻勢了啊。
# Group 8 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 1, 28)
SubGroup(0)
SubGroup(2)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,3,22,2,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
TalkCharacter(4610,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 上吧,擊潰他們。 不能讓獸魔的前鋒殺死大家。
SubGroup(7)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10007,4,1,1,11,90,90,3,3,0,0,300,0,0,0) #
SubGroup(3)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(577,0,90,90,90,22,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]為迎擊敵軍而開啟大門!
# Group 10 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,90,90,90,3,22,2,0,0,0,0,0,0,0) # 更多[r][0:PARTY][/]的援軍現身!
# Group 11 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4611,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這些前鋒沒有自我意志嗎……
# Group 19 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4612,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 只是仗著人數在戰鬥…… 簡直就像看見以前的自己一樣。
# Group 20 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10008,0,1,2,11,90,90,0,0,0,0,0,0,0,0) #
TalkCharacter(4613,140,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔……! 出現新的敵人了。
# Group 21 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 2, 71)
SubGroup(1)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
TalkDeploySlot(4614,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我們有主的加護……! 擊殺所有的敵人!
SubGroup(2)
Unknown96(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10001,3,90,90,90,1,22,0,0,0,0,0,0,0,0) #
TalkCharacter(4615,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 是接受獸魔力量的那群人…… 真麻煩啊。先把周遭的士兵收拾掉吧。
SubGroup(3)
GroupCheck3(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 1
PauseMaybe(1,2,500,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,2,1,14,11,90,1,1,0,0,500,0,0,0) # 擊敗[g][0:NUMBER][/]名[r]敵人[/]!
SubGroup(2)
Unknown10(0,1,8,11,90,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,100,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4616,50,0,0,1,0,0,0,0,0,0,0,0,0,0) # 一切都是為了主! 為了賽羅司大人! 失去性命也在所不惜!
TalkCharacter(4617,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 居然把那種東西當成神崇拜……
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4618,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 敵軍中似乎有優秀的魔道士。 為什麼會追隨涅梅希斯呢……
TalkCharacter(4619,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 賽羅司…… 不能再讓我們的仇敵繼續存活了。
# Group 25 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,500,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,4,2,2,14,11,90,1,1,0,0,500,0,0,0) # 成功擊敗[g][0:NUMBER][/]人!
# Group 26 (10, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 5, 25)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,200,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]的援軍現身!
TalkFromOwnStrings2(69,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 5, 25)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,400,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(85,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(86,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]的援軍現身!
TalkFromOwnStrings2(81,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(78,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown17(69,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(72,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(75,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]的援軍現身!
TalkFromOwnStrings2(69,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown17(78,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(84,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]的援軍現身!
TalkFromOwnStrings2(81,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (5, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown29(1,250,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 4, 38)
SubGroup(3)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
TalkDeploySlot(4631,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 聖戰騎士團啊! 攻占堡壘!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,90,13,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,1,90,13,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,90,15,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,90,15,0,0,1,1,0,0,0)
Alert(10003,2,17,90,90,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(4632,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵軍的目標是……那座堡壘嗎?
SubGroup(7)
Unknown44(13,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10002,0,16,1,17,90,90,0,0,0,0,0,0,0,0) #
# Group 44 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10352,0,16,2,90,90,90,0,0,11,13,0,0,0,0) #
TalkCharacter(4633,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他們也是什麼都不知道, 就被派來戰鬥吧……真是可悲啊。
# Group 45 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,19,90,13,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,17,90,15,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 5, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 1 0
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,0,16,3,90,90,90,0,0,11,13,0,0,0,0) #
SubGroup(4)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4634,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 被攻陷了嗎……必須多加警惕才行。
# Group 48 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(2)
SetDeathText(27,73,4620,2,0,0,0,0,0,0,0,0,0,0,0) # 必須守護賽羅司大人……! 大家上吧!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,90,90,1,22,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身!
SubGroup(3)
Unknown125(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(10,3,0,0,0,3,7,60,0,1,0,0,0,0,0)
Unknown70(10,1,0,0,0,1,7,80,5,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(529,2,10,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始利用[r]共鳴魔法:雷[/]發動攻擊!
TalkCharacter(4621,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 四聖人…… 他們也不過是獸魔所創造出來的啊……
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,11,90,21,1,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 50 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,4624,2,0,0,0,0,0,0,0,0,0,0,0) # 我可不會讓你接近賽羅司!
CloseUp(9,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,90,90,1,22,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
TalkCharacter(4625,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 又來了……真是麻煩的對手啊。
SubGroup(3)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,0,3,4,9,10,90,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4622,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 真是棘手的敵人呢…… 為什麼要阻撓我們?
# Group 52 (0, 5, 0, 5, 10)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4623,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 賽羅司大人……我先撤退了。 願您能順利得勝!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,10,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤離戰場!
Alert(530,1,10,90,90,0,0,0,0,0,0,0,0,0,0) # [r]共鳴魔法:雷[/]因[0:CHARA_G]被擊敗而停止!
# Group 53 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4626,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我絕對……不會饒恕你的!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,90,90,1,22,0,0,0,0,0,0,0,0) # [0:CHARA_G]鬥志高昂!
# Group 55 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4627,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唔……沒辦法再撐下去了。 賽羅司,之後就拜託你了!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤離戰場!
# Group 56 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,9,10,90,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,9,90,90,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]等人被擊敗而開啟!
# Group 57 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(4628,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 虛偽的預言者賽羅司…… 我要斬斷你的路!
Unknown77(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,90,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(58,73,4629,2,0,0,0,0,0,0,0,0,0,0,0) # 邪惡之徒…… 我要以主之名消滅你!
CloseUp(8,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,8,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]鬥志高昂!
SubGroup(2)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,8,11,90,21,1,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4635,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不能繼續追擊了嗎…… 大家撤退!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,8,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤離戰場!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,8,10,90,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
TalkCharacter(4636,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這場戰鬥雙雙挫敗嗎…… 戰力不足啊……
# Group 60 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4630,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我一定會奪回這塊大地……
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10006,2,8,90,90,1,0,0,0,0,0,0,0,0,0) #
# Group 61 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,35,90,90,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 63 (0, 2, 8, 2, 9)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,36,90,90,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
SubGroup(4)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 1
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 1
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 4)
SubGroup(1)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 69 (0, 8, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
Alert(338,3,4,90,90,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
SetDeathText(140,96,4637,3,0,0,0,0,0,0,0,0,0,0,0)
拉魯瓦 volume_up
真是出乎我的預料…… 這次我就老實地……認輸吧……
TalkCharacter(4606,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
話雖如此,眼前的敵人是帝國軍。 攻占堡壘,阻止敵軍進攻吧。
MainMissionStart(10000,4,0,1,15,4,90,8,8,0,0,0,0,0,0) MAIN MISSION START:
ShowTutorial(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 拉魯瓦出擊戰鬥的情況下, 也可透過在指示行動畫面按下[$PAD_RU] 來發動無間瞬動。主角與拉魯瓦同時出現在戰場上的情況下, 無間瞬動的可使用次數為兩人共通。
TalkCharacter(4607,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
塔烈斯的做法…… 真是不適合我啊。
TalkCharacter(4608,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
就算這具身體毀滅,我也不會死亡。 因此我……
MainMissionStart(468,1,0,2,25,90,90,8,0,0,0,0,0,0,0) MAIN MISSION START: 成功占領[r]堡壘[/]!
TalkCharacter(4609,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
成功阻止敵軍的攻勢了啊。
Alert(220,2,90,90,90,3,22,2,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
TalkCharacter(4610,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
上吧,擊潰他們。 不能讓獸魔的前鋒殺死大家。
MainMissionStart(10007,4,1,1,11,90,90,3,3,0,0,300,0,0,0) MAIN MISSION START:
Alert(577,0,90,90,90,22,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]為迎擊敵軍而開啟大門!
Alert(224,2,90,90,90,3,22,2,0,0,0,0,0,0,0) 更多[r][0:PARTY][/]的援軍現身!
TalkCharacter(4611,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
這些前鋒沒有自我意志嗎……
TalkCharacter(4612,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
只是仗著人數在戰鬥…… 簡直就像看見以前的自己一樣。
MainMissionStart(10008,0,1,2,11,90,90,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4613,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
唔……! 出現新的敵人了。
TalkDeploySlot(4614,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我們有主的加護……! 擊殺所有的敵人!
Alert(10001,3,90,90,90,1,22,0,0,0,0,0,0,0,0)
TalkCharacter(4615,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
是接受獸魔力量的那群人…… 真麻煩啊。先把周遭的士兵收拾掉吧。
MainMissionStart(70,4,2,1,14,11,90,1,1,0,0,500,0,0,0) MAIN MISSION START: 擊敗[0:NUMBER]名[r]敵人[/]!
TalkDeploySlot(4616,50,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
一切都是為了主! 為了賽羅司大人! 失去性命也在所不惜!
TalkCharacter(4617,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
居然把那種東西當成神崇拜……
TalkDeploySlot(4618,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
敵軍中似乎有優秀的魔道士。 為什麼會追隨涅梅希斯呢……
TalkCharacter(4619,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
賽羅司…… 不能再讓我們的仇敵繼續存活了。
MainMissionStart(466,4,2,2,14,11,90,1,1,0,0,500,0,0,0) MAIN MISSION START: 成功擊敗[0:NUMBER]人!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]的援軍現身!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]的援軍現身!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]的援軍現身!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]的援軍現身!
TalkDeploySlot(4631,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
聖戰騎士團啊! 攻占堡壘!
Alert(10003,2,17,90,90,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4632,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
敵軍的目標是……那座堡壘嗎?
MainMissionStart(10002,0,16,1,17,90,90,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10352,0,16,2,90,90,90,0,0,11,13,0,0,0,0) MAIN MISSION START:
TalkCharacter(4633,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
他們也是什麼都不知道, 就被派來戰鬥吧……真是可悲啊。
MainMissionStart(10353,0,16,3,90,90,90,0,0,11,13,0,0,0,0) MAIN MISSION START:
TalkCharacter(4634,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
被攻陷了嗎……必須多加警惕才行。
SetDeathText(27,73,4620,2,0,0,0,0,0,0,0,0,0,0,0)
芙蓮 volume_up
必須守護賽羅司大人……! 大家上吧!
Alert(203,2,10,90,90,1,22,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身!
Alert(529,2,10,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始利用[r]共鳴魔法:雷[/]發動攻擊!
TalkCharacter(4621,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
四聖人…… 他們也不過是獸魔所創造出來的啊……
MainMissionStart(2,4,3,1,10,11,90,21,1,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
SetDeathText(26,73,4624,2,0,0,0,0,0,0,0,0,0,0,0)
西提司 volume_up
我可不會讓你接近賽羅司!
Alert(200,2,9,90,90,1,22,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(4625,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
又來了……真是麻煩的對手啊。
TalkDeploySlot(4622,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
瓦爾德馬 volume_up
真是棘手的敵人呢…… 為什麼要阻撓我們?
TalkDeploySlot(4623,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
瓦爾德馬 volume_up
賽羅司大人……我先撤退了。 願您能順利得勝!
Alert(249,0,10,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤離戰場!
Alert(530,1,10,90,90,0,0,0,0,0,0,0,0,0,0) [r]共鳴魔法:雷[/]因[0:CHARA_G]被擊敗而停止!
TalkDeploySlot(4626,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
雷奧波特 volume_up
我絕對……不會饒恕你的!
Alert(508,2,9,90,90,1,22,0,0,0,0,0,0,0,0) [0:CHARA_G]鬥志高昂!
TalkDeploySlot(4627,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
雷奧波特 volume_up
唔……沒辦法再撐下去了。 賽羅司,之後就拜託你了!
Alert(249,0,9,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤離戰場!
MainMissionStart(440,0,4,2,9,10,90,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(589,0,9,90,90,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]等人被擊敗而開啟!
TalkCharacter(4628,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
虛偽的預言者賽羅司…… 我要斬斷你的路!
SetDeathText(58,73,4629,2,0,0,0,0,0,0,0,0,0,0,0)
蕾雅 volume_up
邪惡之徒…… 我要以主之名消滅你!
Alert(508,2,8,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]鬥志高昂!
MainMissionStart(2,4,5,1,8,11,90,21,1,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(4635,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
不能繼續追擊了嗎…… 大家撤退!
Alert(249,0,8,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤離戰場!
MainMissionStart(438,0,5,2,8,10,90,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(4636,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
這場戰鬥雙雙挫敗嗎…… 戰力不足啊……
TalkDeploySlot(4630,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我一定會奪回這塊大地……
Alert(10006,2,8,90,90,1,0,0,0,0,0,0,0,0,0)
Alert(553,0,35,90,90,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
Alert(553,0,36,90,90,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
Alert(319,3,0,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,4,90,90,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!