Una notte, mentre infuria la guerra, fai un sogno decisamente bizzarro. Nel torpore, scorgi una figura stranamente simile ad Arval...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_25_26_34_42_58_66_Arval 90 0 0 0 435 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 255 0 0 1 1999 1 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 255 0 0 2 1999 2 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 255 0 0 3 1999 3 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 255 0 0 4 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 255 0 0 5 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 255 0 0 6 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 255 0 0 7 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_9_17_26_34_42_58_67_Seiros 255 0 2 0 396 5 12 3 101 3 1 100 55 8 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
9 [es]1_9_17_26_34_42_58_66_Seteth 4 0 2 1 141 5 1 3 101 3 1 100 90 255 4 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
10 [es]1_9_17_26_34_42_58_67_Flayn 4 0 2 2 146 5 1 3 101 3 1 100 298 21 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
11 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 2 3 620 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 4 600 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 5 700 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 6 695 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 7 655 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 8 690 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 9 695 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
18 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 2 10 680 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
19 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 2 11 675 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
20 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 2 12 685 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
21 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 2 13 690 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
22 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 2 14 690 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 2 15 610 5 2 5 101 3 1 33 88 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 2 16 600 5 2 5 101 3 1 33 88 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 2 17 615 5 2 5 101 3 1 32 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 2 18 620 5 2 5 101 3 1 32 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
27 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 2 19 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
28 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 2 20 700 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 2 21 645 5 2 5 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 22 615 5 2 5 101 3 0 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 23 680 5 2 5 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 24 695 5 2 5 101 3 0 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 25 600 5 2 5 101 3 0 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 26 680 5 2 5 101 3 0 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]5_13_21_30_38_46_62_67_Cavaliera di Seiros[cm][es]8_16_24_33_41_49_65_69_Cavaliere di Seiros[ce] 255 0 2 27 694 5 2 5 101 5 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
36 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 2 28 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
37 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 2 29 680 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 2 30 620 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 2 31 625 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 2 32 610 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 0 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 1 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 2 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 3 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 4 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 6 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 7 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 9 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 10 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 11 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 12 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 13 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 14 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 15 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 16 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 17 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 18 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 19 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 20 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
62 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 21 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 4 0 605 7 2 3 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 4 1 610 7 2 3 101 3 0 38 78 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 2 690 7 2 3 101 3 0 36 89 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 4 3 605 7 2 3 101 3 0 38 78 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 4 4 615 7 2 3 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 5 695 7 2 3 101 3 0 36 89 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 5 0 645 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
70 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 1 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
71 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 2 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
72 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 5 3 695 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
73 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 4 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
74 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 5 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
75 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 5 6 600 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
76 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
77 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 8 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
78 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 5 9 645 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
79 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 10 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
80 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 11 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
81 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 5 12 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
82 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 13 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
83 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 14 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
84 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 5 15 600 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
85 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 16 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
86 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 5 17 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
87 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 22 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
88 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 23 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
89 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 4 0 3 24 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1526 19 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 21 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1522 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1523 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 3 1000 1523 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (69, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 13)
SubGroup(0)
Unknown10(0,21,8,90,90,3,14,3,0,0,0,0,0,0,0)
Unknown10(1,0,0,90,90,0,0,0,1,4,5,0,0,0,0)
SubGroup(3)
SetName(9,213,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [es]1_9_17_26_34_42_58_66_Cichol
SetName(10,214,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [es]1_9_17_26_34_42_58_67_Cethleann
SetName(50,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SubGroup(6)
Unknown76(63,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(64,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(65,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(66,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(67,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(68,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 14)
SubGroup(0)
SubGroup(0)
SubGroup(4)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetDeathText(140,96,4637,3,0,0,0,0,0,0,0,0,0,0,0) # Non me lo aspettavo... Il nemico è riuscito [cdb]a sconfiggermi...
Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 7)
SubGroup(0)
TalkCharacter(4606,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # La minaccia più pressante ora è quella [cdb]dell'Impero. Conquisterò questo forte [cdb]per impedire la loro avanzata.
SubGroup(4)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10000,4,0,1,15,4,90,8,8,0,0,0,0,0,0) #
ShowTutorial(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Quando Arval è presente in battaglia, puoi usare [g]Distorsione delle ombre[/] premendo [$PAD_RU] nello [cdb]schermo degli ordini. Se il personaggio principale e Arval si trovano [cdb]in battaglia contemporaneamente, condividono [cdb]la stessa quantità di utilizzi disponibili per Distorsione delle ombre.
# Group 5 (0, 2, 0, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4607,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # Thales ha i suoi metodi, io preferisco i miei.
# Group 6 (0, 2, 0, 11, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4608,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il mio corpo può soccombere, ma io non [cdb]mi arrenderò. Che si facciano avanti!
# Group 7 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,25,90,90,8,0,0,0,0,0,0,0) # Hai conquistato i [r]forti[/]!
TalkCharacter(4609,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Questo dovrebbe rallentare il nemico.
# Group 8 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 1, 28)
SubGroup(0)
SubGroup(2)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,3,22,2,0,0,0,0,0,0,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkCharacter(4610,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non permetterò all'avanguardia [cdb]di quell'abominio di sterminare [cdb]i miei alleati!
SubGroup(7)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10007,4,1,1,11,90,90,3,3,0,0,300,0,0,0) #
SubGroup(3)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(577,0,90,90,90,22,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno aperto le porte per intervenire!
# Group 10 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,90,90,90,3,22,2,0,0,0,0,0,0,0) # Sono apparsi altri rinforzi [eg4][r][0:PARTY][/]!
# Group 11 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4611,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Combattono come se fossero privi [cdb]di intelletto.
# Group 19 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4612,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il loro obiettivo è evidente, vogliono imporsi [cdb]con la forza dei numeri. Ah, un tempo anche [cdb]noi la pensavamo allo stesso modo...
# Group 20 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10008,0,1,2,11,90,90,0,0,0,0,0,0,0,0) #
TalkCharacter(4613,140,1,4,1,0,0,0,0,0,0,0,0,0,0) # Tsk! Rinforzi...
# Group 21 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 2, 71)
SubGroup(1)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
TalkDeploySlot(4614,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # La Dea è sempre al nostro fianco! Non avremo pietà dei suoi nemici!
SubGroup(2)
Unknown96(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10001,3,90,90,90,1,22,0,0,0,0,0,0,0,0) #
TalkCharacter(4615,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Questi sono quegli idioti che devono la loro [cdb]forza all'abominio... Penso che prima mi [cdb]occuperò degli altri soldati.
SubGroup(3)
GroupCheck3(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 1
PauseMaybe(1,2,500,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,2,1,14,11,90,1,1,0,0,500,0,0,0) # Sconfiggi [g][0:NUMBER][/] [r]nemici[/]!
SubGroup(2)
Unknown10(0,1,8,11,90,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,100,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4616,50,0,0,1,0,0,0,0,0,0,0,0,0,0) # La mia vita per la Dea! La mia vita per lady Seiros!
TalkCharacter(4617,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pensano sul serio di essere al servizio [cdb]di una divinità.
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4618,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Il nemico conta tra le sue fila un mago dagli [cdb]straordinari poteri. Perché una persona del [cdb]genere dovrebbe aiutare Nemesis?
TalkCharacter(4619,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Seiros è nostra acerrima nemica e non posso [cdb]tollerare la sua esistenza!
# Group 25 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,500,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,4,2,2,14,11,90,1,1,0,0,500,0,0,0) # Hai sconfitto [g][0:NUMBER][/] nemici!
# Group 26 (10, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 5, 25)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,200,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkFromOwnStrings2(69,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 5, 25)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,400,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(85,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(86,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkFromOwnStrings2(81,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(78,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown17(69,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(72,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(75,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkFromOwnStrings2(69,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown17(78,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(84,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkFromOwnStrings2(81,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (5, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown29(1,250,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 4, 38)
SubGroup(3)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
TalkDeploySlot(4631,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Conquistate il forte, miei sacri cavalieri!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,90,13,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,1,90,13,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,90,15,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,90,15,0,0,1,1,0,0,0)
Alert(10003,2,17,90,90,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(4632,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dunque, è quello il loro obiettivo...?
SubGroup(7)
Unknown44(13,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10002,0,16,1,17,90,90,0,0,0,0,0,0,0,0) #
# Group 44 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10352,0,16,2,90,90,90,0,0,11,13,0,0,0,0) #
TalkCharacter(4633,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ignorano la verità e non sanno per cosa [cdb]combattono davvero. Oh, quanta pena [cdb]provo per loro...
# Group 45 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,19,90,13,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,17,90,15,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 5, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 1 0
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,0,16,3,90,90,90,0,0,11,13,0,0,0,0) #
SubGroup(4)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4634,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hanno conquistato l'obiettivo. Devo muovermi con cautela.
# Group 48 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(2)
SetDeathText(27,73,4620,2,0,0,0,0,0,0,0,0,0,0,0) # Dobbiamo proteggere lady Seiros! Muoversi!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,90,90,1,22,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
SubGroup(3)
Unknown125(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(10,3,0,0,0,3,7,60,0,1,0,0,0,0,0)
Unknown70(10,1,0,0,0,1,7,80,5,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(529,2,10,90,90,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] attacca con [r]Fulmini riflessi[/]!
TalkCharacter(4621,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # I Quattro Santi non sono altro che la progenie [cdb]dell'abominio.
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,11,90,21,1,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 50 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,4624,2,0,0,0,0,0,0,0,0,0,0,0) # Non permetterò a nessuno di insidiare [cdb]lady Seiros!
CloseUp(9,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,90,90,1,22,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
TalkCharacter(4625,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Continuano a illudersi di potermi fermare.
SubGroup(3)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,0,3,4,9,10,90,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4622,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Il nemico è formidabile. Perché ci combatte [cdb]così strenuamente?
# Group 52 (0, 5, 0, 5, 10)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4623,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Devo ripiegare, lady Seiros! Che la fortuna [cdb]vi assista in battaglia!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,10,90,90,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] abbandona la battaglia!
Alert(530,1,10,90,90,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Magia [r]Fulmini riflessi[/] interrotta!
# Group 53 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4626,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non permetterò a nessuno di avvicinarsi [cdb]a lei! A nessuno!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,90,90,1,22,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è una furia!
# Group 55 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4627,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non posso proseguire... Affido gli altri a voi, [cdb]lady Seiros!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,90,90,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] abbandona la battaglia!
# Group 56 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,9,10,90,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,9,90,90,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha perso! Le porte sono aperte!
# Group 57 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(4628,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sei solo una falsa profeta, Seiros. La tua fine è giunta!
Unknown77(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,90,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(58,73,4629,2,0,0,0,0,0,0,0,0,0,0,0) # Vile creatura stregonesca! In nome della Dea, [cdb]io ti uccido!
CloseUp(8,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,8,90,90,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è una furia!
SubGroup(2)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,8,11,90,21,1,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(2)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4635,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Il nostro inseguimento si conclude qui... A tutte le truppe, ritiriamoci!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,8,90,90,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] abbandona la battaglia!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,8,10,90,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(4636,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lo scontro si chiude in parità... Un'occasione [cdb]per tutti di ritirarsi e leccarsi le ferite. Dobbiamo ampliare il nostro esercito.
# Group 60 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4630,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Libererò per sempre questo continente.
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10006,2,8,90,90,1,0,0,0,0,0,0,0,0,0) #
# Group 61 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,35,90,90,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 63 (0, 2, 8, 2, 9)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,36,90,90,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
SubGroup(4)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 1
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 1
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 4)
SubGroup(1)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 69 (0, 8, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,90,90,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,4,90,90,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
SetDeathText(140,96,4637,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Arval volume_up
Non me lo aspettavo... Il nemico è riuscito a sconfiggermi...
TalkCharacter(4606,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
La minaccia più pressante ora è quella dell'Impero. Conquisterò questo forte per impedire la loro avanzata.
MainMissionStart(10000,4,0,1,15,4,90,8,8,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
ShowTutorial(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Quando Arval è presente in battaglia, puoi usare Distorsione delle ombre premendo [$PAD_RU] nello schermo degli ordini.Se il personaggio principale e Arval si trovano in battaglia contemporaneamente, condividono la stessa quantità di utilizzi disponibili per Distorsione delle ombre.
TalkCharacter(4607,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Thales ha i suoi metodi, io preferisco i miei.
TalkCharacter(4608,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Il mio corpo può soccombere, ma io non mi arrenderò. Che si facciano avanti!
MainMissionStart(468,1,0,2,25,90,90,8,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/]!
TalkCharacter(4609,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Questo dovrebbe rallentare il nemico.
Alert(220,2,90,90,90,3,22,2,0,0,0,0,0,0,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkCharacter(4610,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Non permetterò all'avanguardia di quell'abominio di sterminare i miei alleati!
MainMissionStart(10007,4,1,1,11,90,90,3,3,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
Alert(577,0,90,90,90,22,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno aperto le porte per intervenire!
Alert(224,2,90,90,90,3,22,2,0,0,0,0,0,0,0) Sono apparsi altri rinforzi [eg4][r][0:PARTY][/]!
TalkCharacter(4611,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Combattono come se fossero privi di intelletto.
TalkCharacter(4612,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Il loro obiettivo è evidente, vogliono imporsi con la forza dei numeri. Ah, un tempo anche noi la pensavamo allo stesso modo...
MainMissionStart(10008,0,1,2,11,90,90,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(4613,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Tsk! Rinforzi...
TalkDeploySlot(4614,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
La Dea è sempre al nostro fianco! Non avremo pietà dei suoi nemici!
Alert(10001,3,90,90,90,1,22,0,0,0,0,0,0,0,0)
TalkCharacter(4615,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Questi sono quegli idioti che devono la loro forza all'abominio... Penso che prima mi occuperò degli altri soldati.
MainMissionStart(70,4,2,1,14,11,90,1,1,0,0,500,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [0:NUMBER] [r]nemici[/]!
TalkDeploySlot(4616,50,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
La mia vita per la Dea! La mia vita per lady Seiros!
TalkCharacter(4617,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Pensano sul serio di essere al servizio di una divinità.
TalkDeploySlot(4618,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Il nemico conta tra le sue fila un mago dagli straordinari poteri. Perché una persona del genere dovrebbe aiutare Nemesis?
TalkCharacter(4619,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Seiros è nostra acerrima nemica e non posso tollerare la sua esistenza!
MainMissionStart(466,4,2,2,14,11,90,1,1,0,0,500,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [0:NUMBER] nemici!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkDeploySlot(4631,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Conquistate il forte, miei sacri cavalieri!
Alert(10003,2,17,90,90,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4632,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Dunque, è quello il loro obiettivo...?
MainMissionStart(10002,0,16,1,17,90,90,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
MainMissionStart(10352,0,16,2,90,90,90,0,0,11,13,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(4633,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Ignorano la verità e non sanno per cosa combattono davvero. Oh, quanta pena provo per loro...
MainMissionStart(10353,0,16,3,90,90,90,0,0,11,13,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(4634,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Hanno conquistato l'obiettivo. Devo muovermi con cautela.
SetDeathText(27,73,4620,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Flayn volume_up
Dobbiamo proteggere lady Seiros! Muoversi!
Alert(203,2,10,90,90,1,22,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
Alert(529,2,10,90,90,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] attacca con [r]Fulmini riflessi[/]!
TalkCharacter(4621,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
I Quattro Santi non sono altro che la progenie dell'abominio.
MainMissionStart(2,4,3,1,10,11,90,21,1,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
SetDeathText(26,73,4624,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Seteth volume_up
Non permetterò a nessuno di insidiare lady Seiros!
Alert(200,2,9,90,90,1,22,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(4625,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Continuano a illudersi di potermi fermare.
TalkDeploySlot(4622,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Waldemar volume_up
Il nemico è formidabile. Perché ci combatte così strenuamente?
TalkDeploySlot(4623,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Waldemar volume_up
Devo ripiegare, lady Seiros! Che la fortuna vi assista in battaglia!
Alert(249,0,10,90,90,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] abbandona la battaglia!
Alert(530,1,10,90,90,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Magia [r]Fulmini riflessi[/] interrotta!
TalkDeploySlot(4626,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Leopold volume_up
Non permetterò a nessuno di avvicinarsi a lei! A nessuno!
Alert(508,2,9,90,90,1,22,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è una furia!
TalkDeploySlot(4627,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Leopold volume_up
Non posso proseguire... Affido gli altri a voi, lady Seiros!
Alert(249,0,9,90,90,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] abbandona la battaglia!
MainMissionStart(440,0,4,2,9,10,90,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(589,0,9,90,90,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha perso! Le porte sono aperte!
TalkCharacter(4628,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Sei solo una falsa profeta, Seiros. La tua fine è giunta!
SetDeathText(58,73,4629,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea volume_up
Vile creatura stregonesca! In nome della Dea, io ti uccido!
Alert(508,2,8,90,90,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è una furia!
MainMissionStart(2,4,5,1,8,11,90,21,1,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(4635,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Il nostro inseguimento si conclude qui... A tutte le truppe, ritiriamoci!
Alert(249,0,8,90,90,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] abbandona la battaglia!
MainMissionStart(438,0,5,2,8,10,90,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(4636,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Lo scontro si chiude in parità... Un'occasione per tutti di ritirarsi e leccarsi le ferite. Dobbiamo ampliare il nostro esercito.
TalkDeploySlot(4630,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Libererò per sempre questo continente.
Alert(10006,2,8,90,90,1,0,0,0,0,0,0,0,0,0)
Alert(553,0,35,90,90,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,0,36,90,90,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(319,3,0,90,90,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,4,90,90,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!