전쟁이 한창인 와중, [HERO_MF][kp1] 이상한 꿈을 꾼다. 그 꿈에서는 아르발을 빼닮은 자가 나타나……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 아르발 90 0 0 0 435 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 255 0 0 1 1999 1 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 255 0 0 2 1999 2 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 255 0 0 3 1999 3 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 255 0 0 4 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 255 0 0 5 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 255 0 0 6 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 255 0 0 7 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 세이로스 255 0 2 0 396 5 12 3 101 3 1 100 55 8 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
9 세테스 4 0 2 1 141 5 1 3 101 3 1 100 90 255 4 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
10 흐렌 4 0 2 2 146 5 1 3 101 3 1 100 298 21 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
11 연방국 장군 4 0 2 3 620 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 연방국 장군 255 0 2 4 600 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 연방국 장군 255 0 2 5 700 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 연방국 장군 255 0 2 6 695 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 연방국 장군 255 0 2 7 655 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 연방국 장군 255 0 2 8 690 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 연방국 장군 255 0 2 9 695 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
18 연방국 장군 4 0 2 10 680 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
19 연방국 장군 4 0 2 11 675 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
20 연방국 장군 4 0 2 12 685 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
21 연방국 장군 4 0 2 13 690 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
22 연방국 장군 4 0 2 14 690 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
23 연방국 장군 4 0 2 15 610 5 2 5 101 3 1 33 88 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
24 연방국 장군 4 0 2 16 600 5 2 5 101 3 1 33 88 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
25 연방국 장군 4 0 2 17 615 5 2 5 101 3 1 32 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
26 연방국 장군 4 0 2 18 620 5 2 5 101 3 1 32 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
27 연방국 장군 4 0 2 19 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
28 연방국 장군 4 0 2 20 700 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
29 연방국 장군 4 0 2 21 645 5 2 5 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 2 22 615 5 2 5 101 3 0 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 2 23 680 5 2 5 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 2 24 695 5 2 5 101 3 0 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 2 25 600 5 2 5 101 3 0 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 2 26 680 5 2 5 101 3 0 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 세이로스 기사 255 0 2 27 694 5 2 5 101 5 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
36 연방국 장군 4 0 2 28 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
37 연방국 장군 4 0 2 29 680 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
38 연방국 장군 4 0 2 30 620 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
39 연방국 장군 4 0 2 31 625 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
40 연방국 장군 4 0 2 32 610 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
41 일반병 4 0 3 0 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 일반병 255 0 3 1 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 일반병 255 0 3 2 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 일반병 255 0 3 3 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 일반병 255 0 3 4 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 일반병 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 일반병 255 0 3 6 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 일반병 255 0 3 7 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 일반병 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 일반병 255 0 3 9 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
51 일반병 4 0 3 10 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
52 일반병 4 0 3 11 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
53 일반병 4 0 3 12 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
54 일반병 4 0 3 13 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
55 일반병 4 0 3 14 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
56 일반병 4 0 3 15 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
57 일반병 4 0 3 16 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
58 일반병 4 0 3 17 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
59 일반병 4 0 3 18 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
60 일반병 4 0 3 19 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
61 일반병 4 0 3 20 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
62 일반병 4 0 3 21 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
63 연방국 장군 4 0 4 0 605 7 2 3 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 연방국 장군 255 0 4 1 610 7 2 3 101 3 0 38 78 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 연방국 장군 255 0 4 2 690 7 2 3 101 3 0 36 89 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 연방국 장군 255 0 4 3 605 7 2 3 101 3 0 38 78 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 연방국 장군 255 0 4 4 615 7 2 3 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 연방국 장군 255 0 4 5 695 7 2 3 101 3 0 36 89 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 연방국 장군 255 0 5 0 645 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
70 일반병 4 0 5 1 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
71 일반병 4 0 5 2 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
72 연방국 장군 4 0 5 3 695 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
73 일반병 4 0 5 4 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
74 일반병 4 0 5 5 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
75 연방국 장군 4 0 5 6 600 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
76 일반병 4 0 5 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
77 일반병 4 0 5 8 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
78 연방국 장군 4 0 5 9 645 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
79 일반병 4 0 5 10 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
80 일반병 4 0 5 11 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
81 연방국 장군 4 0 5 12 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
82 일반병 4 0 5 13 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
83 일반병 4 0 5 14 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
84 연방국 장군 4 0 5 15 600 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
85 일반병 4 0 5 16 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
86 일반병 4 0 5 17 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
87 일반병 4 0 3 22 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
88 일반병 4 0 3 23 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
89 일반병 4 0 3 24 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1526 19 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 21 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1522 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1523 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 3 1000 1523 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (69, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 13)
SubGroup(0)
Unknown10(0,21,8,90,90,3,14,3,0,0,0,0,0,0,0)
Unknown10(1,0,0,90,90,0,0,0,1,4,5,0,0,0,0)
SubGroup(3)
SetName(9,213,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 키홀
SetName(10,214,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 세스린
SetName(50,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to 교단병
SubGroup(6)
Unknown76(63,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(64,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(65,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(66,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(67,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(68,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 14)
SubGroup(0)
SubGroup(0)
SubGroup(4)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetDeathText(140,96,4637,3,0,0,0,0,0,0,0,0,0,0,0) # 이건, 예상 밖인데…… 이번에는 순순히…… 패배를, 인정……
Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 7)
SubGroup(0)
TalkCharacter(4606,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇지만, 당장의 적은 제국군이야. 요새를 함락시켜서 진격을 막자.
SubGroup(4)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10000,4,0,1,15,4,90,8,8,0,0,0,0,0,0) #
ShowTutorial(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 아르발 또한 전투에 출격 중일 때 행동 지시 화면에서 [$PAD_RU] 버튼을 눌러 [g]무간의 순동[/]을 발동할 수 있습니다. 주인공과 아르발이 함께 전장에 있는 경우, 무간의 순동의 사용 가능 횟수가 공유됩니다.
# Group 5 (0, 2, 0, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4607,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 탈레스의 방식은…… 도무지 나하고는 맞지가 않아.
# Group 6 (0, 2, 0, 11, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4608,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 육체가 스러져도, 나는 사라지지 않을 거야. 그러기 위해, 나는……
# Group 7 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,25,90,90,8,0,0,0,0,0,0,0) # [r]요새[/] 제압 성공!
TalkCharacter(4609,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 세력을 저지할 수 있었군.
# Group 8 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 1, 28)
SubGroup(0)
SubGroup(2)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,3,22,2,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
TalkCharacter(4610,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 자, 저들을 처치하러 가 볼까. 짐승의 첨병들이 모두를 죽이게 두지 않겠어.
SubGroup(7)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10007,4,1,1,11,90,90,3,3,0,0,300,0,0,0) #
SubGroup(3)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(577,0,90,90,90,22,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 요격을 위해 개문!
# Group 10 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,90,90,90,3,22,2,0,0,0,0,0,0,0) # [r][0:PARTY][/] 추가 증원 출현!
# Group 11 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4611,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이런 첨병에게 의지 따위는 없겠지……
# Group 19 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4612,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 머릿수만 믿고 싸우는구나…… 마치 과거의 우리를 보는 것 같아.
# Group 20 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10008,0,1,2,11,90,90,0,0,0,0,0,0,0,0) #
TalkCharacter(4613,140,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……! 새로운 적인가 보군.
# Group 21 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 2, 71)
SubGroup(1)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
TalkDeploySlot(4614,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 우리에게는 주의 가호가 함께합니다……! 적을 모조리 물리치세요!
SubGroup(2)
Unknown96(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10001,3,90,90,90,1,22,0,0,0,0,0,0,0,0) #
TalkCharacter(4615,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 짐승에게 힘을 받은 자들…… 성가신걸. 우선 주변의 병사를 처리해야겠어.
SubGroup(3)
GroupCheck3(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 1
PauseMaybe(1,2,500,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,2,1,14,11,90,1,1,0,0,500,0,0,0) # [r]적[/]을 [g][0:NUMBER][/]명 격파하라!
SubGroup(2)
Unknown10(0,1,8,11,90,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,100,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4616,50,0,0,1,0,0,0,0,0,0,0,0,0,0) # 모든 것은 주를 위해! 세이로스님을 위해! 내 목숨 따윈 아깝지 않다!
TalkCharacter(4617,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저걸 신이라고 받들어 모시다니……
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4618,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 뛰어난 마도사가 적진에 있는 모양이군요. 어째서 네메시스 같은 자를 따르는 건지……
TalkCharacter(4619,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 세이로스…… 우리의 원수를, 살려 둘 순 없어.
# Group 25 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,500,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,4,2,2,14,11,90,1,1,0,0,500,0,0,0) # [g][0:NUMBER][/]명 격파 성공!
# Group 26 (10, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 5, 25)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,200,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/] 증원 출현!
TalkFromOwnStrings2(69,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 5, 25)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,400,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(85,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(86,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/] 증원 출현!
TalkFromOwnStrings2(81,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(78,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown17(69,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(72,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(75,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/] 증원 출현!
TalkFromOwnStrings2(69,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown17(78,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(84,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/] 증원 출현!
TalkFromOwnStrings2(81,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (5, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown29(1,250,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 4, 38)
SubGroup(3)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
TalkDeploySlot(4631,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 성기사단이여, 요새를 함락하세요!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,90,13,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,1,90,13,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,90,15,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,90,15,0,0,1,1,0,0,0)
Alert(10003,2,17,90,90,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(4632,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 목적은…… 저 요새인가?
SubGroup(7)
Unknown44(13,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10002,0,16,1,17,90,90,0,0,0,0,0,0,0,0) #
# Group 44 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10352,0,16,2,90,90,90,0,0,11,13,0,0,0,0) #
TalkCharacter(4633,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저들 또한, 아무것도 모르는 채 싸우고 있는 거겠지…… 불쌍하군.
# Group 45 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,19,90,13,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,17,90,15,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 5, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 1 0
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,0,16,3,90,90,90,0,0,11,13,0,0,0,0) #
SubGroup(4)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4634,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 빼앗겼네…… 경계해야겠어.
# Group 48 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(2)
SetDeathText(27,73,4620,2,0,0,0,0,0,0,0,0,0,0,0) # 세이로스님을 지켜야 해요……! 여러분, 갑시다!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,90,90,1,22,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(3)
Unknown125(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(10,3,0,0,0,3,7,60,0,1,0,0,0,0,0)
Unknown70(10,1,0,0,0,1,7,80,5,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(529,2,10,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r]공명 마법: 뇌[/]로 공격 개시!
TalkCharacter(4621,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 4성인…… 그들 또한, 짐승이 만들어 낸 존재에 지나지 않지……
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,11,90,21,1,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 50 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,4624,2,0,0,0,0,0,0,0,0,0,0,0) # 세이로스에게 보내 줄 수는 없다!
CloseUp(9,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,90,90,1,22,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
TalkCharacter(4625,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 또야…… 정말 골치 아픈 상대네.
SubGroup(3)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,0,3,4,9,10,90,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4622,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 강적이군요…… 어째서 우리를 방해하는 건가요.
# Group 52 (0, 5, 0, 5, 10)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4623,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 세이로스님…… 저는 물러나겠어요. 아무쪼록 무운을 빌어요!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,10,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전장을 이탈!
Alert(530,1,10,90,90,0,0,0,0,0,0,0,0,0,0) # [r]공명 마법: 뇌[/], [0:CHARA_G] 격파에 의해 정지!
# Group 53 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4626,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 용서할 수 없다…… 절대로!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,90,90,1,22,0,0,0,0,0,0,0,0) # [0:CHARA_G], 분전 중!
# Group 55 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4627,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 이 이상은 힘들겠군. 세이로스, 뒷일은 부탁하지!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전장을 이탈!
# Group 56 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,9,10,90,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,9,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 격파에 의해 개문!
# Group 57 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(4628,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 거짓된 예언자 세이로스…… 그 길을 내가 끊어 주겠어!
Unknown77(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,90,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(58,73,4629,2,0,0,0,0,0,0,0,0,0,0,0) # 사악한 자…… 주의 이름으로 멸하겠습니다!
CloseUp(8,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,8,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 분전 중!
SubGroup(2)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,8,11,90,21,1,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4635,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이 이상의 추격은 어렵겠군요…… 다들, 퇴각하세요!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,8,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전장을 이탈!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,8,10,90,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkCharacter(4636,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 오늘 전투는 무승부인가. 전력이 부족해……
# Group 60 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4630,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 대지는, 반드시 되찾고 말겠어요……
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10006,2,8,90,90,1,0,0,0,0,0,0,0,0,0) #
# Group 61 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,35,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 63 (0, 2, 8, 2, 9)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,36,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(4)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 1
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 1
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 4)
SubGroup(1)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 69 (0, 8, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
Alert(338,3,4,90,90,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
SetDeathText(140,96,4637,3,0,0,0,0,0,0,0,0,0,0,0)
아르발 volume_up
이건, 예상 밖인데…… 이번에는 순순히…… 패배를, 인정……
TalkCharacter(4606,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
그렇지만, 당장의 적은 제국군이야. 요새를 함락시켜서 진격을 막자.
MainMissionStart(10000,4,0,1,15,4,90,8,8,0,0,0,0,0,0) MAIN MISSION START:
ShowTutorial(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 아르발 또한 전투에 출격 중일 때 행동 지시 화면에서 [$PAD_RU] 버튼을 눌러 무간의 순동을 발동할 수 있습니다.주인공과 아르발이 함께 전장에 있는 경우, 무간의 순동의 사용 가능 횟수가 공유됩니다.
TalkCharacter(4607,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
탈레스의 방식은…… 도무지 나하고는 맞지가 않아.
TalkCharacter(4608,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
이 육체가 스러져도, 나는 사라지지 않을 거야. 그러기 위해, 나는……
MainMissionStart(468,1,0,2,25,90,90,8,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/] 제압 성공!
TalkCharacter(4609,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
적의 세력을 저지할 수 있었군.
Alert(220,2,90,90,90,3,22,2,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
TalkCharacter(4610,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
자, 저들을 처치하러 가 볼까. 짐승의 첨병들이 모두를 죽이게 두지 않겠어.
MainMissionStart(10007,4,1,1,11,90,90,3,3,0,0,300,0,0,0) MAIN MISSION START:
Alert(577,0,90,90,90,22,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 요격을 위해 개문!
Alert(224,2,90,90,90,3,22,2,0,0,0,0,0,0,0) [r][0:PARTY][/] 추가 증원 출현!
TalkCharacter(4611,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
이런 첨병에게 의지 따위는 없겠지……
TalkCharacter(4612,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
머릿수만 믿고 싸우는구나…… 마치 과거의 우리를 보는 것 같아.
MainMissionStart(10008,0,1,2,11,90,90,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4613,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
……! 새로운 적인가 보군.
TalkDeploySlot(4614,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
우리에게는 주의 가호가 함께합니다……! 적을 모조리 물리치세요!
Alert(10001,3,90,90,90,1,22,0,0,0,0,0,0,0,0)
TalkCharacter(4615,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
짐승에게 힘을 받은 자들…… 성가신걸. 우선 주변의 병사를 처리해야겠어.
MainMissionStart(70,4,2,1,14,11,90,1,1,0,0,500,0,0,0) MAIN MISSION START: [r]적[/]을 [0:NUMBER]명 격파하라!
TalkDeploySlot(4616,50,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
모든 것은 주를 위해! 세이로스님을 위해! 내 목숨 따윈 아깝지 않다!
TalkCharacter(4617,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
저걸 신이라고 받들어 모시다니……
TalkDeploySlot(4618,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
뛰어난 마도사가 적진에 있는 모양이군요. 어째서 네메시스 같은 자를 따르는 건지……
TalkCharacter(4619,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
세이로스…… 우리의 원수를, 살려 둘 순 없어.
MainMissionStart(466,4,2,2,14,11,90,1,1,0,0,500,0,0,0) MAIN MISSION START: [0:NUMBER]명 격파 성공!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/] 증원 출현!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/] 증원 출현!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/] 증원 출현!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/] 증원 출현!
TalkDeploySlot(4631,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
성기사단이여, 요새를 함락하세요!
Alert(10003,2,17,90,90,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4632,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
적의 목적은…… 저 요새인가?
MainMissionStart(10002,0,16,1,17,90,90,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10352,0,16,2,90,90,90,0,0,11,13,0,0,0,0) MAIN MISSION START:
TalkCharacter(4633,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
저들 또한, 아무것도 모르는 채 싸우고 있는 거겠지…… 불쌍하군.
MainMissionStart(10353,0,16,3,90,90,90,0,0,11,13,0,0,0,0) MAIN MISSION START:
TalkCharacter(4634,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
빼앗겼네…… 경계해야겠어.
SetDeathText(27,73,4620,2,0,0,0,0,0,0,0,0,0,0,0)
흐렌 volume_up
세이로스님을 지켜야 해요……! 여러분, 갑시다!
Alert(203,2,10,90,90,1,22,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
Alert(529,2,10,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r]공명 마법: 뇌[/]로 공격 개시!
TalkCharacter(4621,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
4성인…… 그들 또한, 짐승이 만들어 낸 존재에 지나지 않지……
MainMissionStart(2,4,3,1,10,11,90,21,1,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
SetDeathText(26,73,4624,2,0,0,0,0,0,0,0,0,0,0,0)
세테스 volume_up
세이로스에게 보내 줄 수는 없다!
Alert(200,2,9,90,90,1,22,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(4625,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
또야…… 정말 골치 아픈 상대네.
TalkDeploySlot(4622,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
발데마르 volume_up
강적이군요…… 어째서 우리를 방해하는 건가요.
TalkDeploySlot(4623,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
발데마르 volume_up
세이로스님…… 저는 물러나겠어요. 아무쪼록 무운을 빌어요!
Alert(249,0,10,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전장을 이탈!
Alert(530,1,10,90,90,0,0,0,0,0,0,0,0,0,0) [r]공명 마법: 뇌[/], [0:CHARA_G] 격파에 의해 정지!
TalkDeploySlot(4626,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오폴트 volume_up
용서할 수 없다…… 절대로!
Alert(508,2,9,90,90,1,22,0,0,0,0,0,0,0,0) [0:CHARA_G], 분전 중!
TalkDeploySlot(4627,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
레오폴트 volume_up
크윽…… 이 이상은 힘들겠군. 세이로스, 뒷일은 부탁하지!
Alert(249,0,9,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전장을 이탈!
MainMissionStart(440,0,4,2,9,10,90,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
Alert(589,0,9,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 격파에 의해 개문!
TalkCharacter(4628,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
거짓된 예언자 세이로스…… 그 길을 내가 끊어 주겠어!
SetDeathText(58,73,4629,2,0,0,0,0,0,0,0,0,0,0,0)
레아 volume_up
사악한 자…… 주의 이름으로 멸하겠습니다!
Alert(508,2,8,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 분전 중!
MainMissionStart(2,4,5,1,8,11,90,21,1,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(4635,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이 이상의 추격은 어렵겠군요…… 다들, 퇴각하세요!
Alert(249,0,8,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전장을 이탈!
MainMissionStart(438,0,5,2,8,10,90,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(4636,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
오늘 전투는 무승부인가. 전력이 부족해……
TalkDeploySlot(4630,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이 대지는, 반드시 되찾고 말겠어요……
Alert(10006,2,8,90,90,1,0,0,0,0,0,0,0,0,0)
Alert(553,0,35,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
Alert(553,0,36,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
Alert(319,3,0,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,4,90,90,3,0,0,0,0,0,0,0,0,0) 전투 패배!