戦争の最中、[HERO_MF]は不思議な夢を見る。 その夢にはラルヴァによく似た者が現れ……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 ラルヴァ 90 0 0 0 435 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 255 0 0 1 1999 1 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 255 0 0 2 1999 2 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 255 0 0 3 1999 3 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 255 0 0 4 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 255 0 0 5 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 255 0 0 6 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 255 0 0 7 1999 4 13 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 セイロス 255 0 2 0 396 5 12 3 101 3 1 100 55 8 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
9 セテス 4 0 2 1 141 5 1 3 101 3 1 100 90 255 4 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
10 フレン 4 0 2 2 146 5 1 3 101 3 1 100 298 21 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
11 連邦国将 4 0 2 3 620 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 連邦国将 255 0 2 4 600 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 連邦国将 255 0 2 5 700 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 連邦国将 255 0 2 6 695 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 連邦国将 255 0 2 7 655 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 連邦国将 255 0 2 8 690 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 連邦国将 255 0 2 9 695 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
18 連邦国将 4 0 2 10 680 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
19 連邦国将 4 0 2 11 675 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
20 連邦国将 4 0 2 12 685 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
21 連邦国将 4 0 2 13 690 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
22 連邦国将 4 0 2 14 690 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
23 連邦国将 4 0 2 15 610 5 2 5 101 3 1 33 88 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
24 連邦国将 4 0 2 16 600 5 2 5 101 3 1 33 88 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
25 連邦国将 4 0 2 17 615 5 2 5 101 3 1 32 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
26 連邦国将 4 0 2 18 620 5 2 5 101 3 1 32 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
27 連邦国将 4 0 2 19 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
28 連邦国将 4 0 2 20 700 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
29 連邦国将 4 0 2 21 645 5 2 5 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 2 22 615 5 2 5 101 3 0 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 2 23 680 5 2 5 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 2 24 695 5 2 5 101 3 0 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 2 25 600 5 2 5 101 3 0 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 2 26 680 5 2 5 101 3 0 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 セイロス騎士 255 0 2 27 694 5 2 5 101 5 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
36 連邦国将 4 0 2 28 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
37 連邦国将 4 0 2 29 680 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
38 連邦国将 4 0 2 30 620 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
39 連邦国将 4 0 2 31 625 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
40 連邦国将 4 0 2 32 610 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
41 一般兵 4 0 3 0 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 一般兵 255 0 3 1 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 一般兵 255 0 3 2 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 一般兵 255 0 3 3 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 一般兵 255 0 3 4 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 一般兵 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 一般兵 255 0 3 6 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 一般兵 255 0 3 7 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 一般兵 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 一般兵 255 0 3 9 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
51 一般兵 4 0 3 10 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
52 一般兵 4 0 3 11 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
53 一般兵 4 0 3 12 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
54 一般兵 4 0 3 13 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
55 一般兵 4 0 3 14 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
56 一般兵 4 0 3 15 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
57 一般兵 4 0 3 16 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
58 一般兵 4 0 3 17 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
59 一般兵 4 0 3 18 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
60 一般兵 4 0 3 19 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
61 一般兵 4 0 3 20 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
62 一般兵 4 0 3 21 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
63 連邦国将 4 0 4 0 605 7 2 3 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 連邦国将 255 0 4 1 610 7 2 3 101 3 0 38 78 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 連邦国将 255 0 4 2 690 7 2 3 101 3 0 36 89 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 連邦国将 255 0 4 3 605 7 2 3 101 3 0 38 78 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 連邦国将 255 0 4 4 615 7 2 3 101 3 0 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 連邦国将 255 0 4 5 695 7 2 3 101 3 0 36 89 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 連邦国将 255 0 5 0 645 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
70 一般兵 4 0 5 1 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
71 一般兵 4 0 5 2 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
72 連邦国将 4 0 5 3 695 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
73 一般兵 4 0 5 4 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
74 一般兵 4 0 5 5 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
75 連邦国将 4 0 5 6 600 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
76 一般兵 4 0 5 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
77 一般兵 4 0 5 8 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
78 連邦国将 4 0 5 9 645 5 2 5 101 3 1 35 91 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
79 一般兵 4 0 5 10 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
80 一般兵 4 0 5 11 1015 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
81 連邦国将 4 0 5 12 675 5 2 5 101 3 1 39 141 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
82 一般兵 4 0 5 13 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
83 一般兵 4 0 5 14 1025 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
84 連邦国将 4 0 5 15 600 5 2 5 101 3 1 34 90 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
85 一般兵 4 0 5 16 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
86 一般兵 4 0 5 17 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
87 一般兵 4 0 3 22 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
88 一般兵 4 0 3 23 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
89 一般兵 4 0 3 24 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1526 19 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 21 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1522 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1523 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 3 1000 1523 21 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (69, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 13)
SubGroup(0)
Unknown10(0,21,8,90,90,3,14,3,0,0,0,0,0,0,0)
Unknown10(1,0,0,90,90,0,0,0,1,4,5,0,0,0,0)
SubGroup(3)
SetName(9,213,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to キッホル
SetName(10,214,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to セスリーン
SetName(50,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to 教団兵
SubGroup(6)
Unknown76(63,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(64,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(65,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(66,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(67,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(68,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 14)
SubGroup(0)
SubGroup(0)
SubGroup(4)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetDeathText(140,96,4637,3,0,0,0,0,0,0,0,0,0,0,0) # これは、予想外だ…… 今回は素直に……負けを、認め……
Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 7)
SubGroup(0)
TalkCharacter(4606,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # とはいえ、目の前の敵は帝国軍だ。 砦を落とし、進攻を防ごう。
SubGroup(4)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10000,4,0,1,15,4,90,8,8,0,0,0,0,0,0) #
ShowTutorial(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ラルヴァが戦闘に出撃している場合も、 行動指示画面で[$PAD_RU]を押すと、 [g]無間の瞬動[/]を発動できます。 主人公とラルヴァが同時に戦場にいる場合、 無間の瞬動の使用可能回数は共通になります。
# Group 5 (0, 2, 0, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4607,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # タレスのやり方は…… どうも僕には合わないな。
# Group 6 (0, 2, 0, 11, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4608,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # この身が滅びようと、僕は亡びない。 そのために、僕は……。
# Group 7 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,25,90,90,8,0,0,0,0,0,0,0) # [r]砦[/]の制圧に成功!
TalkCharacter(4609,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の勢いは止められたな。
# Group 8 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 1, 28)
SubGroup(0)
SubGroup(2)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,3,22,2,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、出現!
TalkCharacter(4610,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # さあ、彼らを討ちに行こう。 獣魔の尖兵たちに、皆を殺させはしない。
SubGroup(7)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10007,4,1,1,11,90,90,3,3,0,0,300,0,0,0) #
SubGroup(3)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(577,0,90,90,90,22,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、迎撃のため開門!
# Group 10 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,90,90,90,3,22,2,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、さらに出現!
# Group 11 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4611,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # このような尖兵に意思などないか……。
# Group 19 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4612,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 数を頼んで戦う……。 過去の自分たちを見ているようだ。
# Group 20 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10008,0,1,2,11,90,90,0,0,0,0,0,0,0,0) #
TalkCharacter(4613,140,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……! 新手のようだ。
# Group 21 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 2, 71)
SubGroup(1)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
TalkDeploySlot(4614,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我らには主の加護がある……! すべての敵を討ち払うのです!
SubGroup(2)
Unknown96(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10001,3,90,90,90,1,22,0,0,0,0,0,0,0,0) #
TalkCharacter(4615,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 獣魔に力を与えられた者たち…… 厄介だな。先に周囲の兵を片づけよう。
SubGroup(3)
GroupCheck3(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 1
PauseMaybe(1,2,500,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,2,1,14,11,90,1,1,0,0,500,0,0,0) # [r]敵[/]を[g][0:NUMBER][/]人撃破せよ!
SubGroup(2)
Unknown10(0,1,8,11,90,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,100,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4616,50,0,0,1,0,0,0,0,0,0,0,0,0,0) # すべては主のため! セイロス様のため! この命など惜しくはない!
TalkCharacter(4617,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # あれを神などと崇め奉るとは……。
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4618,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 優れた魔道士が敵にいるようですね。 なぜネメシスなどに従っているのか……。
TalkCharacter(4619,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # セイロス……僕らの仇敵を、 生かしてはおけないな。
# Group 25 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,500,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,4,2,2,14,11,90,1,1,0,0,500,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
# Group 26 (10, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 5, 25)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,200,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]の増援、出現!
TalkFromOwnStrings2(69,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 5, 25)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,400,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(85,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(86,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]の増援、出現!
TalkFromOwnStrings2(81,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(78,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown17(69,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(72,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(75,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]の増援、出現!
TalkFromOwnStrings2(69,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown17(78,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(84,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]の増援、出現!
TalkFromOwnStrings2(81,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (5, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown29(1,250,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 4, 38)
SubGroup(3)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
TalkDeploySlot(4631,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 聖騎士団よ、砦を落としなさい!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,90,13,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,1,90,13,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,90,15,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,90,15,0,0,1,1,0,0,0)
Alert(10003,2,17,90,90,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(4632,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の目標は……あの砦か?
SubGroup(7)
Unknown44(13,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10002,0,16,1,17,90,90,0,0,0,0,0,0,0,0) #
# Group 44 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10352,0,16,2,90,90,90,0,0,11,13,0,0,0,0) #
TalkCharacter(4633,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 彼らもまた、何も知らぬまま 戦わされているのだろう……哀れだな。
# Group 45 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,19,90,13,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,17,90,15,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 5, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 1 0
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,0,16,3,90,90,90,0,0,11,13,0,0,0,0) #
SubGroup(4)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4634,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 奪われたか……警戒しないと。
# Group 48 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(2)
SetDeathText(27,73,4620,2,0,0,0,0,0,0,0,0,0,0,0) # セイロス様をお守りしなくては……! 皆さん、行きましょう!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,90,90,1,22,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(3)
Unknown125(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(10,3,0,0,0,3,7,60,0,1,0,0,0,0,0)
Unknown70(10,1,0,0,0,1,7,80,5,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(529,2,10,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[r]共鳴魔法:雷[/]による攻撃を開始!
TalkCharacter(4621,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 四聖人……彼らもまた、獣魔によって 作り出された存在に過ぎないか……。
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,11,90,21,1,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 50 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,4624,2,0,0,0,0,0,0,0,0,0,0,0) # セイロスの元には行かせんぞ!
CloseUp(9,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,90,90,1,22,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
TalkCharacter(4625,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # またか……本当に厄介な相手だよ。
SubGroup(3)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,0,3,4,9,10,90,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4622,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 強敵ですわね……。 なぜわたくしたちの邪魔をするのです。
# Group 52 (0, 5, 0, 5, 10)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4623,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # セイロス様……わたくしは退きます。 どうかご武運を!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,10,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、戦場を離脱!
Alert(530,1,10,90,90,0,0,0,0,0,0,0,0,0,0) # [r]共鳴魔法:雷[/]、[0:CHARA_G]の撃破により停止!
# Group 53 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4626,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 許すことはできん……絶対にだ!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,90,90,1,22,0,0,0,0,0,0,0,0) # [0:CHARA_G]、奮起!
# Group 55 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4627,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # くっ……これ以上は厳しいか。 セイロス、後は頼んだぞ!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、戦場を離脱!
# Group 56 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,9,10,90,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,9,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破により開門!
# Group 57 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(4628,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 偽りの預言者セイロス…… その道を断ってみせる!
Unknown77(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,90,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(58,73,4629,2,0,0,0,0,0,0,0,0,0,0,0) # 邪悪な者……主の御名において 滅ぼしてみせます!
CloseUp(8,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,8,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、奮起!
SubGroup(2)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,8,11,90,21,1,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4635,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # これ以上の追撃はできませんか……。 皆、撤退なさい!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,8,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、戦場を離脱!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,8,10,90,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkCharacter(4636,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 今日の戦いは痛み分け、か。 戦力が足りないな……。
# Group 60 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4630,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # この大地は、必ず取り戻してみせる……。
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10006,2,8,90,90,1,0,0,0,0,0,0,0,0,0) #
# Group 61 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,35,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 63 (0, 2, 8, 2, 9)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,36,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
SubGroup(4)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 1
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 1
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 4)
SubGroup(1)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 69 (0, 8, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,90,90,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
Alert(338,3,4,90,90,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
SetDeathText(140,96,4637,3,0,0,0,0,0,0,0,0,0,0,0)
ラルヴァ volume_up
これは、予想外だ…… 今回は素直に……負けを、認め……
TalkCharacter(4606,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
とはいえ、目の前の敵は帝国軍だ。 砦を落とし、進攻を防ごう。
MainMissionStart(10000,4,0,1,15,4,90,8,8,0,0,0,0,0,0) MAIN MISSION START:
ShowTutorial(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ラルヴァが戦闘に出撃している場合も、 行動指示画面で[$PAD_RU]を押すと、 無間の瞬動を発動できます。主人公とラルヴァが同時に戦場にいる場合、 無間の瞬動の使用可能回数は共通になります。
TalkCharacter(4607,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
タレスのやり方は…… どうも僕には合わないな。
TalkCharacter(4608,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
この身が滅びようと、僕は亡びない。 そのために、僕は……。
MainMissionStart(468,1,0,2,25,90,90,8,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]の制圧に成功!
TalkCharacter(4609,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
敵の勢いは止められたな。
Alert(220,2,90,90,90,3,22,2,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、出現!
TalkCharacter(4610,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
さあ、彼らを討ちに行こう。 獣魔の尖兵たちに、皆を殺させはしない。
MainMissionStart(10007,4,1,1,11,90,90,3,3,0,0,300,0,0,0) MAIN MISSION START:
Alert(577,0,90,90,90,22,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、迎撃のため開門!
Alert(224,2,90,90,90,3,22,2,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、さらに出現!
TalkCharacter(4611,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
このような尖兵に意思などないか……。
TalkCharacter(4612,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
数を頼んで戦う……。 過去の自分たちを見ているようだ。
MainMissionStart(10008,0,1,2,11,90,90,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4613,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
……! 新手のようだ。
TalkDeploySlot(4614,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我らには主の加護がある……! すべての敵を討ち払うのです!
Alert(10001,3,90,90,90,1,22,0,0,0,0,0,0,0,0)
TalkCharacter(4615,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
獣魔に力を与えられた者たち…… 厄介だな。先に周囲の兵を片づけよう。
MainMissionStart(70,4,2,1,14,11,90,1,1,0,0,500,0,0,0) MAIN MISSION START: [r]敵[/]を[0:NUMBER]人撃破せよ!
TalkDeploySlot(4616,50,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
すべては主のため! セイロス様のため! この命など惜しくはない!
TalkCharacter(4617,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
あれを神などと崇め奉るとは……。
TalkDeploySlot(4618,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
優れた魔道士が敵にいるようですね。 なぜネメシスなどに従っているのか……。
TalkCharacter(4619,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
セイロス……僕らの仇敵を、 生かしてはおけないな。
MainMissionStart(466,4,2,2,14,11,90,1,1,0,0,500,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]の増援、出現!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]の増援、出現!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]の増援、出現!
Alert(220,2,90,90,90,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]の増援、出現!
TalkDeploySlot(4631,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
聖騎士団よ、砦を落としなさい!
Alert(10003,2,17,90,90,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4632,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
敵の目標は……あの砦か?
MainMissionStart(10002,0,16,1,17,90,90,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10352,0,16,2,90,90,90,0,0,11,13,0,0,0,0) MAIN MISSION START:
TalkCharacter(4633,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
彼らもまた、何も知らぬまま 戦わされているのだろう……哀れだな。
MainMissionStart(10353,0,16,3,90,90,90,0,0,11,13,0,0,0,0) MAIN MISSION START:
TalkCharacter(4634,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
奪われたか……警戒しないと。
SetDeathText(27,73,4620,2,0,0,0,0,0,0,0,0,0,0,0)
フレン volume_up
セイロス様をお守りしなくては……! 皆さん、行きましょう!
Alert(203,2,10,90,90,1,22,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
Alert(529,2,10,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[r]共鳴魔法:雷[/]による攻撃を開始!
TalkCharacter(4621,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
四聖人……彼らもまた、獣魔によって 作り出された存在に過ぎないか……。
MainMissionStart(2,4,3,1,10,11,90,21,1,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
SetDeathText(26,73,4624,2,0,0,0,0,0,0,0,0,0,0,0)
セテス volume_up
セイロスの元には行かせんぞ!
Alert(200,2,9,90,90,1,22,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkCharacter(4625,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
またか……本当に厄介な相手だよ。
TalkDeploySlot(4622,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
ヴァルデマー volume_up
強敵ですわね……。 なぜわたくしたちの邪魔をするのです。
TalkDeploySlot(4623,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
ヴァルデマー volume_up
セイロス様……わたくしは退きます。 どうかご武運を!
Alert(249,0,10,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、戦場を離脱!
Alert(530,1,10,90,90,0,0,0,0,0,0,0,0,0,0) [r]共鳴魔法:雷[/]、[0:CHARA_G]の撃破により停止!
TalkDeploySlot(4626,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオポルト volume_up
許すことはできん……絶対にだ!
Alert(508,2,9,90,90,1,22,0,0,0,0,0,0,0,0) [0:CHARA_G]、奮起!
TalkDeploySlot(4627,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオポルト volume_up
くっ……これ以上は厳しいか。 セイロス、後は頼んだぞ!
Alert(249,0,9,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、戦場を離脱!
MainMissionStart(440,0,4,2,9,10,90,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
Alert(589,0,9,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らの撃破により開門!
TalkCharacter(4628,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
偽りの預言者セイロス…… その道を断ってみせる!
SetDeathText(58,73,4629,2,0,0,0,0,0,0,0,0,0,0,0)
レア volume_up
邪悪な者……主の御名において 滅ぼしてみせます!
Alert(508,2,8,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、奮起!
MainMissionStart(2,4,5,1,8,11,90,21,1,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(4635,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
これ以上の追撃はできませんか……。 皆、撤退なさい!
Alert(249,0,8,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、戦場を離脱!
MainMissionStart(438,0,5,2,8,10,90,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(4636,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
今日の戦いは痛み分け、か。 戦力が足りないな……。
TalkDeploySlot(4630,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
この大地は、必ず取り戻してみせる……。
Alert(10006,2,8,90,90,1,0,0,0,0,0,0,0,0,0)
Alert(553,0,35,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(553,0,36,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(319,3,0,90,90,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(338,3,4,90,90,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!