灰狼學級四人再次集結, 準備幫助求救的加爾古‧瑪庫地下居民……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 67 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 尤里斯 255 0 0 1 190 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 巴魯塔札爾 255 0 0 2 195 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 哈琵 255 0 0 3 205 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 康絲坦潔 255 0 0 4 200 4 1 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 1 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 1 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 1 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 聯邦國將領 255 0 0 8 660 7 13 0 100 5 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 聯邦國將領 10 0 0 9 630 7 13 0 100 5 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 聯邦國將領 10 0 0 10 685 7 13 0 100 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 巴迦爾德 10 0 0 11 430 5 12 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 梅特傑 255 0 0 12 410 5 12 3 101 3 1 100 300 255 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 聯邦國將領 255 0 0 13 600 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 255 0 0 14 600 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 255 0 0 15 600 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 0 16 840 6 13 0 101 11 1 88 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 11 65535 65535 65535
17 聯邦國將領 255 0 0 17 600 5 2 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
18 聯邦國將領 5 0 0 18 600 5 2 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
19 聯邦國將領 5 0 0 19 600 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 0 20 600 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 255 0 0 21 680 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 0 22 680 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 聯邦國將領 255 0 0 23 600 5 2 3 101 1 1 50 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 聯邦國將領 255 0 0 24 600 5 2 3 101 1 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 255 0 0 25 600 5 2 3 101 1 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 255 0 0 26 600 5 2 3 101 1 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 聯邦國將領 255 0 0 27 675 6 2 0 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 255 0 0 27 675 6 2 0 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 聯邦國將領 255 0 2 0 610 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 聯邦國將領 255 0 2 1 690 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 聯邦國將領 255 0 2 2 610 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 聯邦國將領 255 0 2 3 680 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 聯邦國將領 255 0 2 4 600 5 2 5 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 聯邦國將領 255 0 2 5 680 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 聯邦國將領 255 0 2 6 615 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 聯邦國將領 255 0 2 7 600 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 聯邦國將領 255 0 2 8 610 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 聯邦國將領 255 0 2 9 630 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 聯邦國將領 255 0 2 10 600 5 2 5 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 聯邦國將領 255 0 2 11 600 5 2 5 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 聯邦國將領 255 0 2 12 610 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 聯邦國將領 255 0 2 13 630 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 15 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 16 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 17 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 18 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 19 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 20 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 21 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 22 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 23 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 3 24 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 普通兵 255 0 3 25 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 255 0 3 26 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 3 27 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 普通兵 255 0 3 28 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 普通兵 255 0 3 29 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 普通兵 255 0 3 30 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 普通兵 255 0 3 31 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 普通兵 255 0 3 32 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 普通兵 255 0 3 33 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 聯邦國將領 255 0 3 34 630 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 聯邦國將領 255 0 3 35 680 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 聯邦國將領 255 0 3 36 640 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 聯邦國將領 255 0 3 37 690 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 8 1526 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 14 1523 26 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 8 1523 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1999 14 1999 28 1999 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 8 1526 28 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 14 1523 26 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 8 1523 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 14 1526 28 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1999 8 1999 25 1999 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 14 1523 25 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 8 1523 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 8 1526 28 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1999 14 1999 12 1999 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 8 1523 25 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 14 1526 25 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (59, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 22)
SubGroup(0)
SubGroup(13)
Unknown10(0,19,8,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,96,8,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(8,212,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 無賴
SetName(9,212,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 無賴
SetName(10,618,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 無賴
SetName(17,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 神秘魔道士
SetName(18,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 神秘魔道士
SetName(19,513,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 惡徒
SetName(23,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 盜賊頭目
# Group 3 (0, 2, 2, 1, 9)
SubGroup(0)
SubGroup(2)
Unknown66(918,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1017,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,10,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 9, 0)
SubGroup(2)
Unknown47(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 0, 1, 1)
SubGroup(0)
TalkCharacter(5557,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那些傢伙似乎逃進山裡了。 要去山裡的話,得先將堡壘攻占下來才行啊。
# Group 8 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,13,8,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(5558,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哇啊啊! 是敵人! 快逃啊!
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,13,8,67,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
SubGroup(1)
TalkCharacter(5559,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # 既然我們來了, 就不會讓任何人喪命!
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,8,67,67,0,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]一行人敗退!
# Group 10 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(68,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5560,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 救救我! 他們認為我們夥伴中有人 遭到懸賞,才會襲擊過來的!
TalkCharacter(5561,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 喂喂,應該不是在指我吧? 如果是的話,那還真抱歉啊。
TalkCharacter(5562,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然地底多得是被懸賞的傢伙, 但確實沒人能跟你的懸賞金額相提並論呢。
# Group 11 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 5, 13)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,67,67,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(5563,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 得救了! 你們能不能也救救山裡那些傢伙?
TalkCharacter(5564,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 一切都交給我格鬥王巴魯塔札爾吧!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,8,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 13 (5, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
# Group 14 (0, 5, 0, 1, 15)
SubGroup(0)
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(5565,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 能召喚魔物的人就是你吧。 哈琵,快點把這裡打開!
TalkDeploySlot(5566,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你認錯人了! 我才沒辦法召喚魔物! 相信我啦!
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,9,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
SubGroup(3)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,17,9,67,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
# Group 15 (0, 5, 0, 5, 47)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(68,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(68,62500,0,8464,1,3964,1,13464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5567,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 什麼? 有人被誤認為是哈琵,遭到攻擊了嗎?
TalkCharacter(5568,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不想讓他被當成哈琵殺掉啊。 沒辦法了,唉……
SubGroup(1)
Unknown14(16,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(16,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6555,316,7869,6557,321,7842,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6725,317,7819,6706,322,7801,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown88(2200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11007,2,16,3,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5569,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哦,這傢伙動作真快……
TalkDeploySlot(5570,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔? 魔物出現在那邊? 該不會真的認錯人了吧……我們過去吧!
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64500,0,5664,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,64500,0,5664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11005,0,17,16,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkCharacter(5571,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣那些人就會往魔物這裡靠過來了吧?
SubGroup(4)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(11000,4,1,5,16,17,67,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5572,105,1,0,1,0,0,0,0,0,0,0,0,0,0) # 居然被誤會成年輕男子, 看來哈琵大人的魅力並非眾所皆知呢。
TalkCharacter(5573,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 那種事情大家不知道也沒關係啦。 話說,那是大嬸的手下嗎?
# Group 17 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(11001,1,5,2,16,17,67,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(2)
TalkCharacter(5574,103,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好了~已經沒事了。
TalkDeploySlot(5575,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 是哈琵啊! 我很努力喔! 雖然很害怕,但我沒有出賣你!
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,9,67,67,0,0,0,7,0,0,0,0,0,0) # [0:CHARA_G]開啟[0:AREA]的大門!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,8,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 19 (8, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
SetDeathText(84,73,5576,0,0,0,0,0,0,0,0,0,0,0,0) # 好了好了,大家開始工作吧! 因為之後也會很忙的。
CloseUp(11,14,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown128(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,11,67,67,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0) # 匪徒的指揮官似乎現身了呢。
# Group 21 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
SubGroup(2)
Unknown128(19,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,19,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(1)
TalkDeploySlot(5577,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在吵什麼啊! 是敵人嗎? 快點收拾他們!
SubGroup(2)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,19,67,67,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0) # 匪徒的指揮官似乎現身了呢。
# Group 22 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,84,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(5028,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哦……? 你是那個出名的傢伙吧。 把你抓起來,應該能賣個好價錢呢。
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不過是個小商人……這是在挑釁誰啊? 想抓本大爺,你還早個一千年呢。
# Group 23 (0, 2, 0, 5, 2)
SubGroup(4)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(67,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 0 1 0
SubGroup(1)
TalkDeploySlot(5579,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我突然想換個生意做呢…… 不如就先把你抓起來好了。
# Group 24 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(67,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(5580,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 可惡……居然敢阻礙我! 你跟那些傢伙是什麼關係!
TalkCharacter(5581,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 問我什麼關係? 夥伴、自己人…… 不對……算了,怎樣都好吧?
# Group 25 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5582,11,1,3,0,0,0,0,0,0,0,0,0,0,0) # 真沒想到…… 會有人來幫這些傢伙……
# Group 26 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,11,67,67,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(5583,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 雖然沒料到會這樣…… 但計畫失敗……還真讓人傷心啊……
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣就結束了?
# Group 27 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,19,67,67,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣就結束了?
# Group 28 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown28(0,600,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,90,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 49)
SubGroup(0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,20,10,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(5585,10,1,4,0,0,0,0,0,0,0,0,0,0,0) # 救命啊——!
SubGroup(5)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,3,1,20,10,67,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(5586,105,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵人似乎距離很遠呢。 必須想辦法用我軟弱的魔法來發動攻擊……
SubGroup(5)
Unknown70(27,3,0,0,67,3,6,40,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,0,0,6,50,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,1,0,6,50,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,2,0,6,50,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,3,0,6,50,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11002,0,67,67,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkDeploySlot(5587,10,1,4,0,0,0,0,0,0,0,0,0,0,0) # 啊呀!? 什、什麼!? 敵軍的魔法……?
SubGroup(2)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11006,0,67,67,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkCharacter(5588,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 好痛啊……! 那個笨蛋, 連我們都攻擊是要幹什麼啦!
SubGroup(1)
Unknown71(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,90,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(3)
TalkCharacter(5589,105,1,0,1,0,0,0,0,0,0,0,0,0,0) # 似乎是「我」進行了奇怪的實驗, 害得魔法威力變強許多……
TalkCharacter(5590,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你都知道原因了,就沒辦法控制嗎? 這樣連我們都會被烤焦啊。
TalkCharacter(5591,105,1,3,1,0,0,0,0,0,0,0,0,0,0) # 真的非常抱歉…… 以我淺薄的知識無法處理。
# Group 32 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(5592,10,1,4,0,0,0,0,0,0,0,0,0,0,0) # 這是你們的魔法吧! 在地底也引起一大堆問題……!
TalkCharacter(5593,105,1,3,1,0,0,0,0,0,0,0,0,0,0) # 是的,對各位真的非常過意不去。 既然如此,我只能以死謝罪……
TalkCharacter(5594,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那就免了, 倒是你快點想想辦法啊……
TalkCharacter(5595,105,1,1,1,0,0,0,0,0,0,0,0,0,0) # 「我」的魔道是種創新…… 創新總是伴隨著失敗呀。
# Group 33 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 5, 23)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,10,67,67,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
SubGroup(1)
TalkCharacter(5596,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,沒想到比起敵人的武器, 夥伴的魔法居然更可怕。哈哈哈!
SubGroup(2)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11003,1,67,67,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5597,105,1,1,1,0,0,0,0,0,0,0,0,0,0) # 總算是停下來了。 看來主並沒有捨棄你們呢。
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,8,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(6)
Unknown10(1,29,0,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (6, 2, 4, 4, 0)
SubGroup(3)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 2, 27)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
Unknown80(44,0,0,0,0,0,67,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(80,73,5598,1,0,0,0,0,0,0,0,0,0,0,0) # 剛剛的雷是……怎麼回事? 算了,別管那些,上吧!
CloseUp(12,14,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]與援軍一同現身!
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,12,67,67,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,12,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 終於現身了啊…… 趕緊收拾他們吧。
# Group 37 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(2)
Unknown80(44,0,0,0,0,0,67,0,0,0,0,0,0,0,0)
TalkDeploySlot(5599,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 有莫名其妙的人跑來妨礙了嗎…… 重振士氣,再拚一把吧!
SubGroup(10)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,23,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身!
SubGroup(5)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,4,1,23,67,67,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
SubGroup(5)
Unknown10(0,22,23,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 終於現身了啊…… 趕緊收拾他們吧。
# Group 38 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5601,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 把我當成普通的盜賊可就大錯特錯了啊! 你們死了再去後悔吧!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,12,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]鬥志高昂!
# Group 39 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5602,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 滾開! 要是這時候逃走, 明天可就沒飯吃了啊!
# Group 40 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(4)
TalkCharacter(5603,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # 本大爺也非常了解, 你們非得這麼做才能生存……
TalkCharacter(5604,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 但你們可別以為 對別人的東西出手能平安無事啊!
TalkCharacter(5605,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就是說啊~ 對別人的東西出手可不好呢。
TalkCharacter(5606,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 沒錯……不、不對吧! 那些傢伙什麼時候變成你的東西了?
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5608,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這些傢伙……居然讓我陷入苦戰……!
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,8,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 糟糕,萬萬不能讓人死啊!
SubGroup(1)
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 5, 7)
SubGroup(2)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,9,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 糟糕,萬萬不能讓人死啊!
SubGroup(1)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,10,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 糟糕,萬萬不能讓人死啊!
SubGroup(1)
Unknown61(10,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
# Group 47 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(3)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,67,67,67,0,0,0,4,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 50 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
SubGroup(2)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,67,67,67,0,0,0,5,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 52 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
SubGroup(4)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,67,67,67,0,0,0,2,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 54 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 7, 0, 4, 12)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,12,67,67,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(5610,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 每次每次,都硬要…… 過來攪局……!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # 結束了啊……好了,你們先回去吧。 我還有些話要跟那些無賴說。
# Group 56 (0, 7, 0, 7, 13)
SubGroup(6)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,23,67,67,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
SubGroup(1)
TalkDeploySlot(5611,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不行,敵不過他們……! 逃走吧……!
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,23,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人撤退!
SubGroup(1)
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # 結束了啊……好了,你們先回去吧。 我還有些話要跟那些無賴說。
# Group 57 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5613,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 難得救兵……都來了…… 我的……
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
TalkCharacter(5614,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # 可惡……! 明明只差一點就能救到人了……
SubGroup(1)
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 58 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5615,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 為什麼我非得……受死呢……
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
TalkCharacter(5616,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 抱歉……救不了你。
SubGroup(1)
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 59 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5617,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 如果沒有從地底……出來的話…… 就好了啊……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
TalkCharacter(5618,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # 啊……要是我能以身相替…… 真的很對不起各位……
SubGroup(1)
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
TalkCharacter(5557,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
那些傢伙似乎逃進山裡了。 要去山裡的話,得先將堡壘攻占下來才行啊。
Alert(288,2,13,8,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
TalkDeploySlot(5558,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哇啊啊! 是敵人! 快逃啊!
MainMissionStart(26,4,0,1,13,8,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
TalkCharacter(5559,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
既然我們來了, 就不會讓任何人喪命!
Alert(324,4,8,67,67,0,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]一行人敗退!
TalkDeploySlot(5560,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
救救我! 他們認為我們夥伴中有人 遭到懸賞,才會襲擊過來的!
TalkCharacter(5561,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
喂喂,應該不是在指我吧? 如果是的話,那還真抱歉啊。
TalkCharacter(5562,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
雖然地底多得是被懸賞的傢伙, 但確實沒人能跟你的懸賞金額相提並論呢。
MainMissionStart(444,1,0,2,8,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkDeploySlot(5563,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
得救了! 你們能不能也救救山裡那些傢伙?
TalkCharacter(5564,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
一切都交給我格鬥王巴魯塔札爾吧!
Alert(237,0,8,8,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(5565,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
能召喚魔物的人就是你吧。 哈琵,快點把這裡打開!
TalkDeploySlot(5566,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你認錯人了! 我才沒辦法召喚魔物! 相信我啦!
Alert(288,2,17,9,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
MainMissionStart(26,4,1,1,17,9,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
TalkCharacter(5567,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
什麼? 有人被誤認為是哈琵,遭到攻擊了嗎?
TalkCharacter(5568,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
不想讓他被當成哈琵殺掉啊。 沒辦法了,唉……
Alert(11007,2,16,3,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5569,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
哦,這傢伙動作真快……
TalkDeploySlot(5570,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
唔? 魔物出現在那邊? 該不會真的認錯人了吧……我們過去吧!
Alert(11005,0,17,16,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5571,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
這樣那些人就會往魔物這裡靠過來了吧?
TalkCharacter(5572,105,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
居然被誤會成年輕男子, 看來哈琵大人的魅力並非眾所皆知呢。
TalkCharacter(5573,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
那種事情大家不知道也沒關係啦。 話說,那是大嬸的手下嗎?
MainMissionStart(11001,1,5,2,16,17,67,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5574,103,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
好了~已經沒事了。
TalkDeploySlot(5575,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
是哈琵啊! 我很努力喔! 雖然很害怕,但我沒有出賣你!
Alert(554,0,9,67,67,0,0,0,7,0,0,0,0,0,0) [0:CHARA_G]開啟[0:AREA]的大門!
Alert(237,0,9,8,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
SetDeathText(84,73,5576,0,0,0,0,0,0,0,0,0,0,0,0)
巴迦爾德 volume_up
好了好了,大家開始工作吧! 因為之後也會很忙的。
Alert(200,2,11,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
MainMissionStart(2,4,2,1,11,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
匪徒的指揮官似乎現身了呢。
Alert(200,2,19,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkDeploySlot(5577,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
在吵什麼啊! 是敵人嗎? 快點收拾他們!
MainMissionStart(2,4,2,1,19,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
匪徒的指揮官似乎現身了呢。
TalkDeploySlot(5028,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哦……? 你是那個出名的傢伙吧。 把你抓起來,應該能賣個好價錢呢。
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
不過是個小商人……這是在挑釁誰啊? 想抓本大爺,你還早個一千年呢。
TalkDeploySlot(5579,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我突然想換個生意做呢…… 不如就先把你抓起來好了。
TalkDeploySlot(5580,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
可惡……居然敢阻礙我! 你跟那些傢伙是什麼關係!
TalkCharacter(5581,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
問我什麼關係? 夥伴、自己人…… 不對……算了,怎樣都好吧?
TalkDeploySlot(5582,11,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
真沒想到…… 會有人來幫這些傢伙……
MainMissionStart(438,1,2,2,11,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(5583,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
雖然沒料到會這樣…… 但計畫失敗……還真讓人傷心啊……
Alert(237,0,11,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
這樣就結束了?
MainMissionStart(438,1,2,2,19,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
這樣就結束了?
Alert(288,2,20,10,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
TalkDeploySlot(5585,10,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
救命啊——!
MainMissionStart(26,4,3,1,20,10,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
TalkCharacter(5586,105,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
敵人似乎距離很遠呢。 必須想辦法用我軟弱的魔法來發動攻擊……
Alert(11002,0,67,67,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkDeploySlot(5587,10,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
啊呀!? 什、什麼!? 敵軍的魔法……?
Alert(11006,0,67,67,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5588,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
好痛啊……! 那個笨蛋, 連我們都攻擊是要幹什麼啦!
TalkCharacter(5589,105,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
似乎是「我」進行了奇怪的實驗, 害得魔法威力變強許多……
TalkCharacter(5590,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
你都知道原因了,就沒辦法控制嗎? 這樣連我們都會被烤焦啊。
TalkCharacter(5591,105,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
真的非常抱歉…… 以我淺薄的知識無法處理。
TalkDeploySlot(5592,10,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
這是你們的魔法吧! 在地底也引起一大堆問題……!
TalkCharacter(5593,105,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
是的,對各位真的非常過意不去。 既然如此,我只能以死謝罪……
TalkCharacter(5594,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
那就免了, 倒是你快點想想辦法啊……
TalkCharacter(5595,105,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
「我」的魔道是種創新…… 創新總是伴隨著失敗呀。
MainMissionStart(444,1,3,2,10,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkCharacter(5596,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
哎呀,沒想到比起敵人的武器, 夥伴的魔法居然更可怕。哈哈哈!
Alert(11003,1,67,67,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5597,105,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
總算是停下來了。 看來主並沒有捨棄你們呢。
Alert(237,0,10,8,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
SetDeathText(80,73,5598,1,0,0,0,0,0,0,0,0,0,0,0)
梅特傑 volume_up
剛剛的雷是……怎麼回事? 算了,別管那些,上吧!
Alert(230,2,12,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]與援軍一同現身!
MainMissionStart(2,4,4,1,12,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
終於現身了啊…… 趕緊收拾他們吧。
TalkDeploySlot(5599,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
有莫名其妙的人跑來妨礙了嗎…… 重振士氣,再拚一把吧!
Alert(203,2,23,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身!
MainMissionStart(4,4,4,1,23,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
終於現身了啊…… 趕緊收拾他們吧。
TalkDeploySlot(5601,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
把我當成普通的盜賊可就大錯特錯了啊! 你們死了再去後悔吧!
Alert(508,2,12,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]鬥志高昂!
TalkDeploySlot(5602,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
滾開! 要是這時候逃走, 明天可就沒飯吃了啊!
TalkCharacter(5603,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
本大爺也非常了解, 你們非得這麼做才能生存……
TalkCharacter(5604,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
但你們可別以為 對別人的東西出手能平安無事啊!
TalkCharacter(5605,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
就是說啊~ 對別人的東西出手可不好呢。
TalkCharacter(5606,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
沒錯……不、不對吧! 那些傢伙什麼時候變成你的東西了?
TalkDeploySlot(5608,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
這些傢伙……居然讓我陷入苦戰……!
Alert(333,3,8,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
糟糕,萬萬不能讓人死啊!
Alert(333,3,9,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
糟糕,萬萬不能讓人死啊!
Alert(333,3,10,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
糟糕,萬萬不能讓人死啊!
Alert(552,0,67,67,67,0,0,0,4,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,0,67,67,67,0,0,0,5,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,0,67,67,67,0,0,0,2,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
MainMissionStart(438,1,4,2,12,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(5610,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
每次每次,都硬要…… 過來攪局……!
Alert(237,0,12,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
結束了啊……好了,你們先回去吧。 我還有些話要跟那些無賴說。
MainMissionStart(442,1,4,2,23,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkDeploySlot(5611,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
不行,敵不過他們……! 逃走吧……!
Alert(240,0,23,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人撤退!
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
結束了啊……好了,你們先回去吧。 我還有些話要跟那些無賴說。
TalkDeploySlot(5613,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
難得救兵……都來了…… 我的……
Alert(319,3,8,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
TalkCharacter(5614,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
可惡……! 明明只差一點就能救到人了……
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
TalkDeploySlot(5615,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
為什麼我非得……受死呢……
Alert(319,3,9,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
TalkCharacter(5616,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
抱歉……救不了你。
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
TalkDeploySlot(5617,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
如果沒有從地底……出來的話…… 就好了啊……
Alert(319,3,10,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
TalkCharacter(5618,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
啊……要是我能以身相替…… 真的很對不起各位……
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!