1. 贏了…… 但連喘口氣的空閒都沒有啊。
  2. 贏了…… 但連喘口氣的空閒都沒有呢。
  3. 是啊。不過我們要留下鎮守部隊與傷兵, 立刻重新編整軍隊儘速北上。
  4. 很遺憾,在成功救援貝爾谷里斯伯爵前, 還不能慶祝勝利。
  5. 根據計算, 他們的糧食也差不多要見底了。
  6. 我們進入古羅斯塔爾領的消息, 肯定是已經傳過去了……
  7. 但就算他們知道救援會來, 要是糧食耗盡,也很難再撐下去……
  8. 若能讓古羅斯塔爾家的軍隊撤回, 應該可以將包圍網撬開一個缺口。
  9. 接著再迅速粉碎那男人的計策吧。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 4 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2356 0 1933 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2356 0 1934 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2400 0 1935 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 1936 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 2403 0 1937 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 2400 0 1938 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 NULL 3 1939 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL 0 1940 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2400 1 1941 1 0 0 0 0 0 0 0 0 0
0
InitEvent (16, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 4, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 2, 5, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 166(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 43(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
14
TalkEvent (110, 0, 2356, 0, 1933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 贏了…… 但連喘口氣的空閒都沒有啊。
15
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (111, 1, 2356, 0, 1934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 贏了…… 但連喘口氣的空閒都沒有呢。
17
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 43(53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (5, 2, 2400, 0, 1935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊。不過我們要留下鎮守部隊與傷兵, 立刻重新編整軍隊儘速北上。
23
TalkEvent (5, 3, NULL, 0, 1936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 很遺憾,在成功救援貝爾谷里斯伯爵前, 還不能慶祝勝利。
24
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (53, 4, 2403, 0, 1937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 根據計算, 他們的糧食也差不多要見底了。
29
TalkEvent (53, 5, 2400, 0, 1938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我們進入古羅斯塔爾領的消息, 肯定是已經傳過去了……
30
TalkEvent (53, 6, NULL, 3, 1939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但就算他們知道救援會來, 要是糧食耗盡,也很難再撐下去……
31
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (2, 7, NULL, 0, 1940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 若能讓古羅斯塔爾家的軍隊撤回, 應該可以將包圍網撬開一個缺口。
37
UnkEvent 102(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(100, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 27(1, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (2, 8, 2400, 1, 1941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 接著再迅速粉碎那男人的計策吧。
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2356 0 1933 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
贏了…… 但連喘口氣的空閒都沒有啊。
ElseEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2356 0 1934 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
贏了…… 但連喘口氣的空閒都沒有呢。
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2400 0 1935 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
是啊。不過我們要留下鎮守部隊與傷兵, 立刻重新編整軍隊儘速北上。
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 1936 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
很遺憾,在成功救援貝爾谷里斯伯爵前, 還不能慶祝勝利。
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 2403 0 1937 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
根據計算, 他們的糧食也差不多要見底了。
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 2400 0 1938 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
我們進入古羅斯塔爾領的消息, 肯定是已經傳過去了……
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 NULL 3 1939 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
但就算他們知道救援會來, 要是糧食耗盡,也很難再撐下去……
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL 0 1940 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
若能讓古羅斯塔爾家的軍隊撤回, 應該可以將包圍網撬開一個缺口。
UnkEvent (102) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2400 1 1941 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
接著再迅速粉碎那男人的計策吧。