1. [HERO_MF]隊長,你聽說了嗎? 似乎終於要跟帝國開戰了。
  2. 嗯,我聽說了。
  3. 嗯,我聽說了喔。
  4. 雖然自從陛下即位以來, 每天都在法嘉斯各地征戰……
  5. 但沒想到下一個對手竟然是帝國。 該說是不安呢? 還是沒有真實感?
  6. 給予鼓勵。
  7. 表達同感。
  8. 別擔心,只要上戰場揮動武器, 很快就會感受到開戰的事實了。
  9. 不用擔心,只要上戰場揮動武器, 很快就會體認到開戰的事實了。
  10. 哈哈,你還是一樣率性呢。 但事到如今,我也不打算多說些什麼。
  11. 對啊……老實說我也有同感。 但我也沒什麼好抱怨的。
  12. 是啊……其實我也有同感。 不過我並不打算抱怨就是了。
  13. 哈哈,你的字典裡有不安這個詞, 才讓我嚇一大跳呢。
  14. 該怎麼說呢…… 法嘉斯今後到底會何去何從?
  15. 雖然感覺國家逐漸有了起色, 但似乎也有人將陛下視為眼中釘……
  16. 的確有時候會聽到反對聲浪。 但一國的君主不就是這樣嗎?
  17. 的確有時候會聽到反彈的言論呢。 但一國的君主不就是這樣嗎?
  18. 要不是靠那傢伙努力, 我們現在也不可能像這樣受到重用。
  19. 若不是有他的努力, 我們現在也不可能出人頭地。
  20. 即便我的力量來路不明…… 他卻還是相信並且重用我。
  21. 即便我的力量來歷不明…… 他卻還是相信並且重用我。
  22. 因此,我也必須相信他, 誠信以對……啊。
  23. 因此,我也必須相信他, 以誠相報……啊。
  24. 我……晚點再來好了?
  25. 啊……! 不、不用! 不要緊! 陛下、隊長,我先告辭了!
  26. 啊、呃……你都聽到了吧?
  27. 啊、呃……你都聽見了,對吧?
  28. 算是吧……抱歉,打斷你們的話。 有件急事。
  29. 急事?
  30. 急事?
  31. 嗯。如我之前所說, 我們會迎接中央教會入國。
  32. 因此,首先要將蕾雅大人接到王都。
  33. 也必須預做準備來迎戰帝國的追擊。 我想召集值得信賴的人來編制軍隊。
  34. 我也打算率領手上的兵親自迎敵…… 你能夠一起來嗎?
  35. 當然好,包在我身上。 話說,加爾古‧瑪庫的戰況如何啊?
  36. 沒問題,這種事就交給我吧。 對了,加爾古‧瑪庫的戰況怎麼樣了?
  37. 即使教團以固若金湯的加爾古‧瑪庫為據點, 面對帝國的兵力似乎仍寡不敵眾。
  38. 恐怕不能再拖延下去了。 希望能儘快做好出發的準備。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
83 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 625 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 185 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
63 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 625 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 625 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 0 2402 0 3912 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2400 0 3913 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 2400 0 3914 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 625 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 3 2405 0 3915 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 4 2406 0 3916 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 6 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2403 0 3917 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2403 0 3918 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 9 0 1 3919 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 0 3920 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2400 0 3921 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 12 0 1 3922 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 625 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 13 2407 0 3923 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 14 NULL 0 3924 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 0 0 3925 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 0 0 3926 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 0 3927 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 0 0 3928 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967291 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 0 0 3929 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 0 0 3930 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 6 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
390 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1119 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 0 0 3931 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
390 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1119 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 0 0 3932 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (43) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4294967146 0 530 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1124 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
57 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 NULL 0 3933 1 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
58 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
MovePersonToPlaceEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 24 2401 NULL 3934 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 0 20 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 7 20 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 625 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 60 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 3 20 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2456 3 3935 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2456 3 3936 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 2400 0 3937 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 0 3938 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 0 0 3939 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 2400 0 3940 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 2458 0 3941 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 2459 0 3942 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 33 2460 0 3943 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 0 0 3944 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 0 0 3945 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 3 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 0 0 3946 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 2403 0 3947 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 625, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 5, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
TopLeftLocationBannerEvent (63, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 王都菲爾帝亞 王城內
5
EnterSceneEvent (0, 110, 625, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(110, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(2, 625, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(1, 900, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (625, 0, 2402, 0, 3912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF]隊長,你聽說了嗎? 似乎終於要跟帝國開戰了。
11
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
12
TalkEvent (110, 1, 2400, 0, 3913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,我聽說了。
13
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (111, 2, 2400, 0, 3914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,我聽說了喔。
15
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 26(6, 625, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (625, 3, 2405, 0, 3915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 雖然自從陛下即位以來, 每天都在法嘉斯各地征戰……
20
TalkEvent (625, 4, 2406, 0, 3916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但沒想到下一個對手竟然是帝國。 該說是不安呢? 還是沒有真實感?
21
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
DialogChoiceEvent (0, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
25
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
26
TalkEvent (110, 7, 2403, 0, 3917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 別擔心,只要上戰場揮動武器, 很快就會感受到開戰的事實了。
27
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (111, 8, 2403, 0, 3918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不用擔心,只要上戰場揮動武器, 很快就會體認到開戰的事實了。
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(350, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (140, 9, 0, 1, 3919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哈哈,你還是一樣率性呢。 但事到如今,我也不打算多說些什麼。
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
35
TalkEvent (110, 10, 2400, 0, 3920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 對啊……老實說我也有同感。 但我也沒什麼好抱怨的。
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (111, 11, 2400, 0, 3921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊……其實我也有同感。 不過我並不打算抱怨就是了。
38
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(350, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (140, 12, 0, 1, 3922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哈哈,你的字典裡有不安這個詞, 才讓我嚇一大跳呢。
42
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 26(9, 625, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (625, 13, 2407, 0, 3923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 該怎麼說呢…… 法嘉斯今後到底會何去何從?
47
TalkEvent (625, 14, NULL, 0, 3924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 雖然感覺國家逐漸有了起色, 但似乎也有人將陛下視為眼中釘……
48
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
52
TalkEvent (110, 15, 0, 0, 3925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 的確有時候會聽到反對聲浪。 但一國的君主不就是這樣嗎?
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 16, 0, 0, 3926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 的確有時候會聽到反彈的言論呢。 但一國的君主不就是這樣嗎?
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
57
TalkEvent (110, 17, 0, 0, 3927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 要不是靠那傢伙努力, 我們現在也不可能像這樣受到重用。
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 18, 0, 0, 3928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 若不是有他的努力, 我們現在也不可能出人頭地。
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(500, 4294967291, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 27(2, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
65
TalkEvent (110, 19, 0, 0, 3929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 即便我的力量來路不明…… 他卻還是相信並且重用我。
66
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (111, 20, 0, 0, 3930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 即便我的力量來歷不明…… 他卻還是相信並且重用我。
68
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
71
UnkEvent 135(390, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
PlaySoundEffectEvent (1119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 102(110, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 66(110, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (110, 21, 0, 0, 3931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 因此,我也必須相信他, 誠信以對……啊。
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 135(390, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
PlaySoundEffectEvent (1119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 102(110, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 66(110, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (111, 22, 0, 0, 3932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 因此,我也必須相信他, 以誠相報……啊。
84
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
EnterSceneEvent (0, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
86
UnkEvent 43(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 64(3, 4294967146, 0, 530, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 65(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 102(110, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
PlaySoundEffectEvent (1124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 43(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (3, 23, NULL, 0, 3933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我……晚點再來好了?
96
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
LeaveSceneEvent (0, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
98
MovePersonToPlaceEvent (3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
EnterSceneEvent (1, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
100
UnkEvent 64(3, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (625, 24, 2401, NULL, 3934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊……! 不、不用! 不要緊! 陛下、隊長,我先告辭了!
110
LeaveSceneEvent (8, 625, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
113
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 43(625, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(500, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(500, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
122
TalkEvent (110, 25, 2456, 3, 3935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 啊、呃……你都聽到了吧?
123
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (111, 26, 2456, 3, 3936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 啊、呃……你都聽見了,對吧?
125
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(500, 10, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (3, 27, 2400, 0, 3937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 算是吧……抱歉,打斷你們的話。 有件急事。
132
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
136
TalkEvent (110, 28, 0, 0, 3938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 急事?
137
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (111, 29, 0, 0, 3939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 急事?
139
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 54(110, 3, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (3, 30, 2400, 0, 3940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯。如我之前所說, 我們會迎接中央教會入國。
144
TalkEvent (3, 31, 2458, 0, 3941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因此,首先要將蕾雅大人接到王都。
145
TalkEvent (3, 32, 2459, 0, 3942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 也必須預做準備來迎戰帝國的追擊。 我想召集值得信賴的人來編制軍隊。
146
TalkEvent (3, 33, 2460, 0, 3943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我也打算率領手上的兵親自迎敵…… 你能夠一起來嗎?
147
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(500, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 59(500, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
151
TalkEvent (110, 34, 0, 0, 3944, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 當然好,包在我身上。 話說,加爾古‧瑪庫的戰況如何啊?
152
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
TalkEvent (111, 35, 0, 0, 3945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒問題,這種事就交給我吧。 對了,加爾古‧瑪庫的戰況怎麼樣了?
154
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 54(110, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 27(1, 500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
TalkEvent (3, 36, 0, 0, 3946, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 即使教團以固若金湯的加爾古‧瑪庫為據點, 面對帝國的兵力似乎仍寡不敵眾。
158
TalkEvent (3, 37, 2403, 0, 3947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 恐怕不能再拖延下去了。 希望能儘快做好出發的準備。
王都菲爾帝亞 王城內
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 625 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 0 2402 0 3912 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
[HERO_MF]隊長,你聽說了嗎? 似乎終於要跟帝國開戰了。
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2400 0 3913 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
嗯,我聽說了。
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 2400 0 3914 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
嗯,我聽說了喔。
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 625 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 3 2405 0 3915 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
雖然自從陛下即位以來, 每天都在法嘉斯各地征戰……
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 4 2406 0 3916 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
但沒想到下一個對手竟然是帝國。 該說是不安呢? 還是沒有真實感?
UnkEvent (123) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 6 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2403 0 3917 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
別擔心,只要上戰場揮動武器, 很快就會感受到開戰的事實了。
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2403 0 3918 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
不用擔心,只要上戰場揮動武器, 很快就會體認到開戰的事實了。
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 9 0 1 3919 1 0 0 0 0 0 0 0 0 0
link 拉魯瓦 volume_up
哈哈,你還是一樣率性呢。 但事到如今,我也不打算多說些什麼。
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 0 3920 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
對啊……老實說我也有同感。 但我也沒什麼好抱怨的。
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2400 0 3921 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
是啊……其實我也有同感。 不過我並不打算抱怨就是了。
EndIfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 12 0 1 3922 1 0 0 0 0 0 0 0 0 0
link 拉魯瓦 volume_up
哈哈,你的字典裡有不安這個詞, 才讓我嚇一大跳呢。
EndIfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 625 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 13 2407 0 3923 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
該怎麼說呢…… 法嘉斯今後到底會何去何從?
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 14 NULL 0 3924 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
雖然感覺國家逐漸有了起色, 但似乎也有人將陛下視為眼中釘……
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 0 0 3925 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
的確有時候會聽到反對聲浪。 但一國的君主不就是這樣嗎?
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 0 0 3926 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
的確有時候會聽到反彈的言論呢。 但一國的君主不就是這樣嗎?
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 0 3927 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
要不是靠那傢伙努力, 我們現在也不可能像這樣受到重用。
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 0 0 3928 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
若不是有他的努力, 我們現在也不可能出人頭地。
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967291 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 0 0 3929 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
即便我的力量來路不明…… 他卻還是相信並且重用我。
ElseEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 0 0 3930 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
即便我的力量來歷不明…… 他卻還是相信並且重用我。
EndIfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 6 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
390 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1119 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 0 0 3931 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
因此,我也必須相信他, 誠信以對……啊。
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
390 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1119 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 0 0 3932 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
因此,我也必須相信他, 以誠相報……啊。
EndIfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4294967146 0 530 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1124 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 NULL 0 3933 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
我……晚點再來好了?
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 24 2401 NULL 3934 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
啊……! 不、不用! 不要緊! 陛下、隊長,我先告辭了!
LookEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 0 20 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 7 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 3 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2456 3 3935 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
啊、呃……你都聽到了吧?
ElseEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2456 3 3936 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
啊、呃……你都聽見了,對吧?
EndIfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 2400 0 3937 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
算是吧……抱歉,打斷你們的話。 有件急事。
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 0 3938 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
急事?
ElseEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 0 0 3939 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
急事?
EndIfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 2400 0 3940 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
嗯。如我之前所說, 我們會迎接中央教會入國。
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 2458 0 3941 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
因此,首先要將蕾雅大人接到王都。
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 2459 0 3942 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
也必須預做準備來迎戰帝國的追擊。 我想召集值得信賴的人來編制軍隊。
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 33 2460 0 3943 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
我也打算率領手上的兵親自迎敵…… 你能夠一起來嗎?
UnkEvent (26) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 0 0 3944 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
當然好,包在我身上。 話說,加爾古‧瑪庫的戰況如何啊?
ElseEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 0 0 3945 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
沒問題,這種事就交給我吧。 對了,加爾古‧瑪庫的戰況怎麼樣了?
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 3 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 0 0 3946 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
即使教團以固若金湯的加爾古‧瑪庫為據點, 面對帝國的兵力似乎仍寡不敵眾。
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 2403 0 3947 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
恐怕不能再拖延下去了。 希望能儘快做好出發的準備。