1. ………………
  2. 咦………………!? 怎、怎麼了嗎? 伊艾里扎。
  3. 不在這啊……
  4. 等等,伊艾里扎。 你在找人的話,我也來幫忙吧。
  5. 不關你的事……
  6. 還是一樣令人難以親近呢…… 真不敢相信你是梅爾賽德司的弟弟啊。
  7. 你還真是難以親近呢。 算了,反正我也習慣了……
  8. 你很著急對吧? 我不會多說什麼的,讓我幫忙吧。
  9. 為什麼你…… 會知道我很著急……
  10. 看你跑進禮拜堂時那緊張的模樣, 任誰都猜得出來吧……
  11. ………………
  12. 我在找一個傢伙…… 對方應該受傷了……
  13. 受傷? 有人從醫務室逃出來了嗎…… 難不成是敵人!?
  14. 不……不是。 不過……那傢伙一看到我就逃走了。
  15. 不是敵人的話為何要逃? 該不會是貝爾娜提塔吧。
  16. 不是敵人的話為何要逃? 該不會是做了什麼惹你生氣的事吧。
  17. 不是她…… 不過,那傢伙大概是在怕我……
  18. 不知道…… 或許是在怕我吧……
  19. 渾身散發著殺氣的你, 確實讓人很難接近啊……
  20. 感覺自己稍微一鬆懈, 就會被你一刀砍死呢。
  21. 我可沒那個意思……
  22. 就算你沒那個意思, 膽小的人看到還是會害怕吧。
  23. 在「死神」面前, 就算是野獸也會夾著尾巴逃走喔。
  24. ……………… 那……該怎麼樣才好。
  25. 再這樣拖下去, 那傢伙就要逃走了……
  26. 提供建言。
  27. 出手幫助。
  28. 最大的問題就是出在你的殺氣上。 只要能處理好大概就沒問題了吧?
  29. 總之在與人說話或是被人搭話時, 都要保持微笑,不可以露出殺氣。
  30. 跟人……說話……? 原來如此……
  31. 你就老老實實地請我們幫忙吧。 只要有其他人在,對方就不會逃走了。
  32. 這件事確實有些棘手,不過…… 還不至於需要你的幫忙。
  33. 時間寶貴,我先走了。
  34. 等一下,伊艾里扎! 真的沒問題嗎……?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 9 NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 111 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967246 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1112 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2412 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 NULL 0 20380 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2432 4 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 NULL 4 21185 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 2401 0 20382 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 7 40 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2403 0 21186 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 6 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4 NULL 0 20384 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2401 3 21187 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2401 3 21188 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2403 0 21189 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 8 NULL 0 20388 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2401 0 21190 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 10 NULL 0 20390 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 111 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 11 NULL 0 20391 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2405 4 21191 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 13 2401 0 20393 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2458 0 21192 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2458 0 21193 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 16 2401 0 20396 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 17 2401 0 20397 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2460 0 21194 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 NULL 0 21195 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 20 NULL 0 20400 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2403 0 21196 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2401 0 21197 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 23 NULL 3 20403 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 24 NULL 0 20404 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2403 0 21198 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 2409 1 21199 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 29 2408 0 20407 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2403 0 21200 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 31 2401 0 20409 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 32 NULL 0 20410 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2412 4 21201 1 0 0 0 0 0 0 0 0 0
0
InitEvent (77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(16, 9, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 0, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (1, 0, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
EnterSceneEvent (0, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(600, 4294967246, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
PlaySoundEffectEvent (1112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
EnterSceneEvent (7, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
TalkEvent (49, 0, NULL, 0, 20380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
20
TalkEvent (111, 1, NULL, 4, 21185, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦………………!? 怎、怎麼了嗎? 伊艾里扎。
21
UnkEvent 26(15, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (49, 2, 2401, 0, 20382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不在這啊……
26
UnkEvent 26(3, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (111, 3, 2403, 0, 21186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 等等,伊艾里扎。 你在找人的話,我也來幫忙吧。
30
UnkEvent 66(49, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (49, 4, NULL, 0, 20384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不關你的事……
32
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
34
TalkEvent (111, 5, 2401, 3, 21187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 還是一樣令人難以親近呢…… 真不敢相信你是梅爾賽德司的弟弟啊。
35
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (111, 6, 2401, 3, 21188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你還真是難以親近呢。 算了,反正我也習慣了……
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (111, 7, 2403, 0, 21189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你很著急對吧? 我不會多說什麼的,讓我幫忙吧。
39
UnkEvent 26(3, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (49, 8, NULL, 0, 20388, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 為什麼你…… 會知道我很著急……
41
TalkEvent (111, 9, 2401, 0, 21190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 看你跑進禮拜堂時那緊張的模樣, 任誰都猜得出來吧……
43
UnkEvent 66(49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (49, 10, NULL, 0, 20390, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
47
TalkEvent (49, 11, NULL, 0, 20391, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我在找一個傢伙…… 對方應該受傷了……
48
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 12, 2405, 4, 21191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 受傷? 有人從醫務室逃出來了嗎…… 難不成是敵人!?
51
UnkEvent 26(17, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (49, 13, 2401, 0, 20393, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不……不是。 不過……那傢伙一看到我就逃走了。
55
UnkEvent 26(18, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
60
TalkEvent (111, 14, 2458, 0, 21192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不是敵人的話為何要逃? 該不會是貝爾娜提塔吧。
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (111, 15, 2458, 0, 21193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不是敵人的話為何要逃? 該不會是做了什麼惹你生氣的事吧。
63
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 26(17, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
68
TalkEvent (49, 16, 2401, 0, 20396, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不是她…… 不過,那傢伙大概是在怕我……
69
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (49, 17, 2401, 0, 20397, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不知道…… 或許是在怕我吧……
71
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(18, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (111, 18, 2460, 0, 21194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 渾身散發著殺氣的你, 確實讓人很難接近啊……
77
TalkEvent (111, 19, NULL, 0, 21195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 感覺自己稍微一鬆懈, 就會被你一刀砍死呢。
78
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (49, 20, NULL, 0, 20400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我可沒那個意思……
82
UnkEvent 54(49, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 21, 2403, 0, 21196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算你沒那個意思, 膽小的人看到還是會害怕吧。
87
TalkEvent (111, 22, 2401, 0, 21197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 在「死神」面前, 就算是野獸也會夾著尾巴逃走喔。
88
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (49, 23, NULL, 3, 20403, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……………… 那……該怎麼樣才好。
94
TalkEvent (49, 24, NULL, 0, 20404, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 再這樣拖下去, 那傢伙就要逃走了……
95
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 26(11, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
DialogChoiceEvent (0, 25, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
99
TalkEvent (111, 27, 2403, 0, 21198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 最大的問題就是出在你的殺氣上。 只要能處理好大概就沒問題了吧?
100
TalkEvent (111, 28, 2409, 1, 21199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 總之在與人說話或是被人搭話時, 都要保持微笑,不可以露出殺氣。
101
UnkEvent 26(15, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (49, 29, 2408, 0, 20407, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 跟人……說話……? 原來如此……
103
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (111, 30, 2403, 0, 21200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你就老老實實地請我們幫忙吧。 只要有其他人在,對方就不會逃走了。
105
UnkEvent 26(15, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (49, 31, 2401, 0, 20409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這件事確實有些棘手,不過…… 還不至於需要你的幫忙。
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (49, 32, NULL, 0, 20410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 時間寶貴,我先走了。
109
LeaveSceneEvent (2, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
112
UnkEvent 26(3, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (111, 33, 2412, 4, 21201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 等一下,伊艾里扎! 真的沒問題嗎……?
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 9 NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967246 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1112 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 NULL 0 20380 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
………………
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 NULL 4 21185 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
咦………………!? 怎、怎麼了嗎? 伊艾里扎。
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 2401 0 20382 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
不在這啊……
RotateEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 7 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2403 0 21186 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
等等,伊艾里扎。 你在找人的話,我也來幫忙吧。
LookEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 6 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4 NULL 0 20384 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
不關你的事……
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2401 3 21187 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
還是一樣令人難以親近呢…… 真不敢相信你是梅爾賽德司的弟弟啊。
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2401 3 21188 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
你還真是難以親近呢。 算了,反正我也習慣了……
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2403 0 21189 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
你很著急對吧? 我不會多說什麼的,讓我幫忙吧。
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 8 NULL 0 20388 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
為什麼你…… 會知道我很著急……
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2401 0 21190 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
看你跑進禮拜堂時那緊張的模樣, 任誰都猜得出來吧……
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 10 NULL 0 20390 0 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
………………
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 111 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 11 NULL 0 20391 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
我在找一個傢伙…… 對方應該受傷了……
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2405 4 21191 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
受傷? 有人從醫務室逃出來了嗎…… 難不成是敵人!?
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 13 2401 0 20393 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
不……不是。 不過……那傢伙一看到我就逃走了。
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2458 0 21192 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
不是敵人的話為何要逃? 該不會是貝爾娜提塔吧。
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2458 0 21193 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
不是敵人的話為何要逃? 該不會是做了什麼惹你生氣的事吧。
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 16 2401 0 20396 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
不是她…… 不過,那傢伙大概是在怕我……
ElseEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 17 2401 0 20397 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
不知道…… 或許是在怕我吧……
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2460 0 21194 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
渾身散發著殺氣的你, 確實讓人很難接近啊……
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 NULL 0 21195 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
感覺自己稍微一鬆懈, 就會被你一刀砍死呢。
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 20 NULL 0 20400 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
我可沒那個意思……
UnkEvent (54) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2403 0 21196 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
就算你沒那個意思, 膽小的人看到還是會害怕吧。
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2401 0 21197 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
在「死神」面前, 就算是野獸也會夾著尾巴逃走喔。
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 23 NULL 3 20403 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
……………… 那……該怎麼樣才好。
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 24 NULL 0 20404 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
再這樣拖下去, 那傢伙就要逃走了……
UnkEvent (123) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2403 0 21198 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
最大的問題就是出在你的殺氣上。 只要能處理好大概就沒問題了吧?
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 2409 1 21199 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
總之在與人說話或是被人搭話時, 都要保持微笑,不可以露出殺氣。
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 29 2408 0 20407 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
跟人……說話……? 原來如此……
ElseEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2403 0 21200 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
你就老老實實地請我們幫忙吧。 只要有其他人在,對方就不會逃走了。
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 31 2401 0 20409 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
這件事確實有些棘手,不過…… 還不至於需要你的幫忙。
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 32 NULL 0 20410 1 0 0 0 0 0 0 0 0 0
link 伊艾里扎 volume_up
時間寶貴,我先走了。
LookEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2412 4 21201 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
等一下,伊艾里扎! 真的沒問題嗎……?