Perhaps hoping to take advantage of the trouble brewing within the Kingdom, the people of Sreng launch an invasion from the north. Dimitri rides out with his best soldiers to intercept.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 80 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Dimitri 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 38 22 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Sylvain 255 0 0 2 85 2 0 0 100 0 0 100 300 255 65535 1999 38 22 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Rodrigue 255 0 0 3 180 3 0 0 100 0 0 100 300 255 65535 1999 38 22 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 Margrave Gautier 255 0 0 8 460 7 12 3 101 5 0 100 300 255 65535 1999 40 67 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 9 650 5 12 3 101 3 1 19 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 0 650 5 2 3 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 1 675 5 2 3 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 2 660 5 2 3 101 3 0 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 3 650 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 4 670 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 5 670 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 6 700 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 7 700 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 8 650 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 9 695 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 10 650 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 11 680 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 12 670 5 2 3 101 3 1 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 13 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 14 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 15 660 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 16 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 17 660 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 18 670 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 19 675 5 2 3 101 3 1 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 20 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 21 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 22 685 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 23 650 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 24 670 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 25 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 26 660 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 27 670 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 28 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 0 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 1 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 2 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 3 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 4 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 5 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 6 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 7 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 8 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 9 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 10 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 11 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 12 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 13 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 15 645 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 16 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 17 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 18 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 19 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 20 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 21 690 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 22 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 23 625 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 24 685 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 25 610 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 26 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 27 605 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 28 695 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 29 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 30 680 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 31 615 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 32 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 33 645 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 34 700 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 0 620 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 1 625 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 2 630 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 3 695 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 4 660 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 5 675 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1526 21 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 0 1000 1523 21 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 85)
SubGroup(0)
Unknown10(0,79,80,80,80,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,80,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(37)
SetName(9,179,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_5_1______Sreng Commander[cm][es]1_5_1______Sreng Commanders[ce]
SetName(10,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(11,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(12,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(13,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(14,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(15,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(16,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(17,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(18,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(19,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(20,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(21,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(22,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(23,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(24,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(25,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(26,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(27,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(28,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(29,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(30,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(31,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(32,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(33,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SubGroup(6)
SetName(74,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 74 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(75,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 75 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(76,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 76 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(77,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 77 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(78,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 78 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(79,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 79 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(54,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(60,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(62,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 62 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(63,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 63 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(64,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 64 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(66,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(67,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(69,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 69 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(70,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 70 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(72,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SetName(73,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to [cs][es]2_5_1______Sreng General[cm][es]1_5_1______Sreng Generals[ce]
SubGroup(33)
Unknown6(10,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(29,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(54,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(60,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(63,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(64,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(67,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(69,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(70,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(72,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(73,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 1, 1, 6)
SubGroup(0)
SubGroup(2)
SetDeathText(145,27,4950,2,0,0,0,0,0,0,0,0,0,0,0) # House Gautier is the bulwark of all Fódlan. I cannot allow myself to fall here.
SetDeathText(145,28,4951,4,0,0,0,0,0,0,0,0,0,0,0) # The enemy is fighting with true vigor. Did I [cdb]underestimate them?
SubGroup(2)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(145,96,4953,3,0,0,0,0,0,0,0,0,0,0,0) # No...I misread it all...
# Group 4 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown52(2,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 0, 1, 16)
SubGroup(0)
TalkCharacter(4920,145,1,2,1,3,0,0,0,0,0,0,0,0,0) # Brave soldiers of Faerghus! I task you now [cdb]with this—defeat the forces of Sreng and [cdb]prove your might anew!
SubGroup(10)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10354,4,0,1,10,80,80,0,0,0,0,0,0,0,0) #
TalkCharacter(4921,145,1,0,1,3,0,0,0,0,0,0,0,0,0) # I will hold down the stronghold. You focus on [cdb]dispatching the enemy.
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,8,80,80,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:CHARA_G] be routed!
# Group 7 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4922,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # How profound. To stand on the same [cdb]battlefield where my father once fought...
TalkCharacter(4923,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # And repeating the same fight, as well. Not sure [cdb]how I feel about that one.
# Group 17 (0, 2, 0, 2, 14)
SubGroup(1)
Unknown29(0,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4924,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # I feel as though I'm fighting alongside the [cdb]young margrave and late king once again. It's...quite the sensation.
TalkCharacter(4925,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # I'm honored you think I stack up to my father. I can't help but feel like I pale in comparison.
TalkCharacter(4926,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Enough of that. You are more than worthy of [cdb]the comparison—and to one day take his place [cdb]as the margrave.
GenderedMcTalk(0,4927,4928,1,1,1,0,0,0,0,0,0,0,0,0) # And hey, Dimitri's already blazed that path, [cdb]so he's gotta know what he's talking about.
# Group 18 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,8,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,10,80,80,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to deploy reinforcements!
SubGroup(6)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(4929,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # There will be no end if we stay on the [cdb]defensive. Perhaps we should take the fight [cdb]to our enemy instead.
SubGroup(5)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,120,1,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(10355,4,1,1,80,80,80,0,0,0,0,300,0,0,0) #
TalkCharacter(4930,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # These wild tactics remind me of my father's [cdb]chess strategies... Wait. I think they might be [cdb]trying to reach our base.
SubGroup(6)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4931,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # My father's first wife—the one who died in the Sreng raids. What was she like?
TalkCharacter(4932,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # She was a classmate of ours at the academy, [cdb]and the star pupil of the Black Eagles.
TalkCharacter(4933,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # I understand he earned his "Wall of Ice" [cdb]moniker after she was lost.
TalkCharacter(4934,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # Indeed. Before that, he was a lively young [cdb]man—cheerful and friendly to the last.
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4935,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # Everything is going swimmingly. I doubt even Lambert could find fault with us.
TalkCharacter(4936,145,1,0,1,3,0,0,0,0,0,0,0,0,0) # I pray my son isn't causing you or His Majesty [cdb]too much trouble.
# Group 27 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,1,2,80,80,80,0,0,0,0,300,0,0,0) # Prevented [r]enemy[/] reinforcements from appearing!
TalkCharacter(4937,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # That should make things easier, but there's [cdb]still the commander to deal with.
# Group 28 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10357,1,1,3,80,80,80,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] deployed additional reinforcements!
TalkFromOwnStrings2(3,144,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 29 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
# Group 30 (0, 5, 0, 3, 56)
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,10,80,80,27,0,0,7,0,0,0,0,1,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,6,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,80,6,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,80,7,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,80,7,0,0,1,1,0,0,0)
Alert(10350,2,18,80,80,27,0,0,7,0,0,0,0,0,0) # SUB_00_185
SubGroup(7)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10351,4,16,1,18,80,80,0,0,0,0,0,0,0,0) #
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10352,4,16,2,9,80,80,0,0,0,0,300,0,0,0) #
# Group 32 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,80,80,6,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) #
# Group 33 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,80,80,7,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) #
# Group 34 (12, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 43)
SubGroup(0)
Unknown80(44,0,0,0,0,0,80,0,0,0,0,0,0,0,0)
TalkDeploySlot(4938,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # This payback has been years in the making, Gautier! Hahahaha!
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
TalkCharacter(4939,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # That guy—the one who's as loud as a cannon. That must be who we're looking for.
SubGroup(9)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,2,1,26,80,80,27,0,0,0,0,0,0,0) # Defeat the [r][0:PARTY][/] reinforcements!
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 6, 17)
SubGroup(2)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(29,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] forces are advancing!
# Group 45 (0, 5, 0, 6, 17)
SubGroup(2)
Unknown29(2,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] forces are advancing!
# Group 46 (0, 5, 0, 10, 13)
SubGroup(9)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,2,2,26,80,80,27,0,0,0,0,0,0,0) # Defeated the [r][0:PARTY][/] reinforcements!
TalkFromOwnStrings(3,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,9,80,80,27,27,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to advance!
TalkDeploySlot(4944,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Don't hate us for this! Our way of life hangs in [cdb]the balance!
SubGroup(6)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,0,8,6,0,0,1,1,0,0,0)
Alert(108,2,9,80,80,27,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,3,1,9,80,80,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 49 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4942,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sylvain! It's been a long time, old friend! I see you brought that filthy lance along.
TalkCharacter(4943,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Glad to see you don't like it, because it was [cdb]made to drive you out of here!
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4940,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sylvain! It's been a long time, old friend! I hear your brother kicked off.
TalkCharacter(4941,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Yes, he did. But what do you care? You're [cdb]the one who left us behind, remember?
# Group 50 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4945,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Not bad... Not bad at all! But do you really [cdb]think you can best me?
# Group 51 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,3,2,9,80,80,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4946,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perhaps I thought too highly of my troops... But I can retreat with my pride intact!
TalkCharacter(4947,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Yeah, and don't come back! Or if you do, [cdb]at least leave your weapons and soldiers [cdb]behind.
TalkDeploySlot(4948,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hahaha! I'll think about it!
TalkCharacter(4949,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ...
# Group 52 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(74,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65533,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(75,65533,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(76,65532,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(77,65532,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(78,65534,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(79,65534,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 8, 10)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(6)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 4, 0, 3, 4)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is in trouble! Aid them!
TalkCharacter(4950,145,1,2,1,3,0,0,0,0,0,0,0,0,0) # House Gautier is the bulwark of all Fódlan. I cannot allow myself to fall here.
Unknown61(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 6, 0, 2, 5)
SubGroup(1)
Unknown18(8,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkCharacter(4951,145,1,4,1,3,0,0,0,0,0,0,0,0,0) # The enemy is fighting with true vigor. Did I [cdb]underestimate them?
TalkCharacter(4952,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # We cannot allow the margrave to fall. Hurry to support him!
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,80,80,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
TalkCharacter(4954,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Father, no! This can't be happening!
Alert(338,3,0,80,80,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
SetDeathText(145,27,4950,2,0,0,0,0,0,0,0,0,0,0,0)
Matthias volume_up
House Gautier is the bulwark of all Fódlan. I cannot allow myself to fall here.
SetDeathText(145,28,4951,4,0,0,0,0,0,0,0,0,0,0,0)
Matthias volume_up
The enemy is fighting with true vigor. Did I underestimate them?
SetDeathText(145,96,4953,3,0,0,0,0,0,0,0,0,0,0,0)
Matthias volume_up
No...I misread it all...
TalkCharacter(4920,145,1,2,1,3,0,0,0,0,0,0,0,0,0)
link Matthias volume_up
Brave soldiers of Faerghus! I task you now with this—defeat the forces of Sreng and prove your might anew!
MainMissionStart(10354,4,0,1,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4921,145,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Matthias volume_up
I will hold down the stronghold. You focus on dispatching the enemy.
Alert(322,4,8,80,80,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:CHARA_G] be routed!
TalkCharacter(4922,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
How profound. To stand on the same battlefield where my father once fought...
TalkCharacter(4923,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
And repeating the same fight, as well. Not sure how I feel about that one.
TalkCharacter(4924,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
I feel as though I'm fighting alongside the young margrave and late king once again. It's...quite the sensation.
TalkCharacter(4925,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
I'm honored you think I stack up to my father. I can't help but feel like I pale in comparison.
TalkCharacter(4926,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Enough of that. You are more than worthy of the comparison—and to one day take his place as the margrave.
GenderedMcTalk(0,4927,4928,1,1,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
And hey, Dimitri's already blazed that path, so he's gotta know what he's talking about.
Shez volume_up
And hey, Dimitri's already blazed that path, so he's gotta know what he's talking about.
MainMissionStart(442,1,0,2,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
Alert(565,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to deploy reinforcements!
TalkCharacter(4929,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
There will be no end if we stay on the defensive. Perhaps we should take the fight to our enemy instead.
MainMissionStart(10355,4,1,1,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4930,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
These wild tactics remind me of my father's chess strategies... Wait. I think they might be trying to reach our base.
TalkCharacter(4931,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
My father's first wife—the one who died in the Sreng raids. What was she like?
TalkCharacter(4932,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
She was a classmate of ours at the academy, and the star pupil of the Black Eagles.
TalkCharacter(4933,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
I understand he earned his "Wall of Ice" moniker after she was lost.
TalkCharacter(4934,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Indeed. Before that, he was a lively young man—cheerful and friendly to the last.
TalkCharacter(4935,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Everything is going swimmingly. I doubt even Lambert could find fault with us.
TalkCharacter(4936,145,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Matthias volume_up
I pray my son isn't causing you or His Majesty too much trouble.
MainMissionStart(817,1,1,2,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START: Prevented [r]enemy[/] reinforcements from appearing!
TalkCharacter(4937,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
That should make things easier, but there's still the commander to deal with.
MainMissionStart(10357,1,1,3,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(224,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] deployed additional reinforcements!
Alert(220,2,10,80,80,27,0,0,7,0,0,0,0,1,0) [r][eg2][0:PARTY][/] deployed reinforcements!
Alert(10350,2,18,80,80,27,0,0,7,0,0,0,0,0,0) SUB_00_185
MainMissionStart(10351,4,16,1,18,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10352,4,16,2,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkDeploySlot(4938,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
This payback has been years in the making, Gautier! Hahahaha!
Alert(220,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] deployed reinforcements!
TalkCharacter(4939,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
That guy—the one who's as loud as a cannon. That must be who we're looking for.
MainMissionStart(734,4,2,1,26,80,80,27,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r][0:PARTY][/] reinforcements!
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] forces are advancing!
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] forces are advancing!
MainMissionStart(819,1,2,2,26,80,80,27,0,0,0,0,0,0,0) MAIN MISSION START: Defeated the [r][0:PARTY][/] reinforcements!
TalkFromOwnStrings(3,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning That went well.
Alert(611,0,9,80,80,27,27,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to advance!
TalkDeploySlot(4944,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Don't hate us for this! Our way of life hangs in the balance!
Alert(108,2,9,80,80,27,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing!
MainMissionStart(2,0,3,1,9,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(4942,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Sylvain! It's been a long time, old friend! I see you brought that filthy lance along.
TalkCharacter(4943,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
Glad to see you don't like it, because it was made to drive you out of here!
TalkDeploySlot(4940,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Sylvain! It's been a long time, old friend! I hear your brother kicked off.
TalkCharacter(4941,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
Yes, he did. But what do you care? You're the one who left us behind, remember?
TalkDeploySlot(4945,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Not bad... Not bad at all! But do you really think you can best me?
MainMissionStart(438,4,3,2,9,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4946,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Perhaps I thought too highly of my troops... But I can retreat with my pride intact!
TalkCharacter(4947,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
Yeah, and don't come back! Or if you do, at least leave your weapons and soldiers behind.
TalkDeploySlot(4948,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Hahaha! I'll think about it!
TalkCharacter(4949,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
...
Alert(331,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is in trouble! Aid them!
TalkCharacter(4950,145,1,2,1,3,0,0,0,0,0,0,0,0,0)
link Matthias volume_up
House Gautier is the bulwark of all Fódlan. I cannot allow myself to fall here.
Alert(333,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkCharacter(4951,145,1,4,1,3,0,0,0,0,0,0,0,0,0)
link Matthias volume_up
The enemy is fighting with true vigor. Did I underestimate them?
TalkCharacter(4952,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We cannot allow the margrave to fall. Hurry to support him!
Alert(319,3,8,80,80,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkCharacter(4954,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
Father, no! This can't be happening!
Alert(338,3,0,80,80,3,0,0,0,0,0,0,0,0,0) You lost the battle!