왕국의 혼란을 틈타 북쪽에서 스렝 민족이 습격하자, 디미트리가 정예병들과 함께 반격에 나선다……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 80 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 디미트리 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 38 22 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 실뱅 255 0 0 2 85 2 0 0 100 0 0 100 300 255 65535 1999 38 22 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 로드릭 255 0 0 3 180 3 0 0 100 0 0 100 300 255 65535 1999 38 22 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 고티에 변경백 255 0 0 8 460 7 12 3 101 5 0 100 300 255 65535 1999 40 67 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 연방국 장군 255 0 0 9 650 5 12 3 101 3 1 19 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 255 0 2 0 650 5 2 3 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 255 0 2 1 675 5 2 3 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 2 2 660 5 2 3 101 3 0 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 2 3 650 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 2 4 670 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 5 670 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 6 700 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 7 700 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 8 650 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 9 695 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 10 650 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 11 680 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 12 670 5 2 3 101 3 1 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 13 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 2 14 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 15 660 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 16 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 2 17 660 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 18 670 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 2 19 675 5 2 3 101 3 1 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 2 20 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 2 21 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 255 0 2 22 685 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 연방국 장군 255 0 2 23 650 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 연방국 장군 255 0 2 24 670 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 연방국 장군 255 0 2 25 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 연방국 장군 255 0 2 26 660 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 연방국 장군 255 0 2 27 670 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 연방국 장군 255 0 2 28 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 3 0 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 1 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 3 2 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 255 0 3 3 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 4 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 5 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 3 6 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 7 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 8 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 9 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 3 10 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 11 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 12 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 3 13 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 3 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 연방국 장군 255 0 3 15 645 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 255 0 3 16 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 3 17 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 일반병 255 0 3 18 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 일반병 255 0 3 19 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 일반병 255 0 3 20 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 연방국 장군 255 0 3 21 690 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 일반병 255 0 3 22 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 연방국 장군 255 0 3 23 625 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 255 0 3 24 685 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 3 25 610 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 일반병 255 0 3 26 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 연방국 장군 255 0 3 27 605 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 연방국 장군 255 0 3 28 695 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 일반병 255 0 3 29 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 연방국 장군 255 0 3 30 680 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 연방국 장군 255 0 3 31 615 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 일반병 255 0 3 32 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 연방국 장군 255 0 3 33 645 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 연방국 장군 255 0 3 34 700 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 연방국 장군 255 0 4 0 620 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 연방국 장군 255 0 4 1 625 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 연방국 장군 255 0 4 2 630 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 연방국 장군 255 0 4 3 695 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 연방국 장군 255 0 4 4 660 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 연방국 장군 255 0 4 5 675 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1526 21 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 0 1000 1523 21 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 85)
SubGroup(0)
Unknown10(0,79,80,80,80,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,80,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(37)
SetName(9,179,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 스렝 대장
SetName(10,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 스렝 장군
SetName(11,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 스렝 장군
SetName(12,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 스렝 장군
SetName(13,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 스렝 장군
SetName(14,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 스렝 장군
SetName(15,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 스렝 장군
SetName(16,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 스렝 장군
SetName(17,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 스렝 장군
SetName(18,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 스렝 장군
SetName(19,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 스렝 장군
SetName(20,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 스렝 장군
SetName(21,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 스렝 장군
SetName(22,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 스렝 장군
SetName(23,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 스렝 장군
SetName(24,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 스렝 장군
SetName(25,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 스렝 장군
SetName(26,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 스렝 장군
SetName(27,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 스렝 장군
SetName(28,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 스렝 장군
SetName(29,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 스렝 장군
SetName(30,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 스렝 장군
SetName(31,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 스렝 장군
SetName(32,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 스렝 장군
SetName(33,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 스렝 장군
SubGroup(6)
SetName(74,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 74 to 왕국병
SetName(75,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 75 to 왕국병
SetName(76,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 76 to 왕국병
SetName(77,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 77 to 왕국병
SetName(78,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 78 to 왕국병
SetName(79,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 79 to 왕국병
SetName(54,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to 스렝 장군
SetName(60,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to 스렝 장군
SetName(62,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 62 to 스렝 장군
SetName(63,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 63 to 스렝 장군
SetName(64,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 64 to 스렝 장군
SetName(66,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to 스렝 장군
SetName(67,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to 스렝 장군
SetName(69,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 69 to 스렝 장군
SetName(70,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 70 to 스렝 장군
SetName(72,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to 스렝 장군
SetName(73,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to 스렝 장군
SubGroup(33)
Unknown6(10,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(29,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(54,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(60,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(63,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(64,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(67,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(69,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(70,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(72,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(73,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 1, 1, 6)
SubGroup(0)
SubGroup(2)
SetDeathText(145,27,4950,2,0,0,0,0,0,0,0,0,0,0,0) # ……고티에가는 포드라의 방벽. 여기서 내가 쓰러질 수는 없지.
SetDeathText(145,28,4951,4,0,0,0,0,0,0,0,0,0,0,0) # ……적이, 이 정도일 줄이야. 내가, 방심했나……?
SubGroup(2)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(145,96,4953,3,0,0,0,0,0,0,0,0,0,0,0) # 크윽…… 잘못 판단한, 건가……
# Group 4 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown52(2,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 0, 1, 16)
SubGroup(0)
TalkCharacter(4920,145,1,2,1,3,0,0,0,0,0,0,0,0,0) # 용맹무쌍한 퍼거스의 정예들이여! 스렝을 물리쳐, 귀공들의 무위를 보여라!
SubGroup(10)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10354,4,0,1,10,80,80,0,0,0,0,0,0,0,0) #
TalkCharacter(4921,145,1,0,1,3,0,0,0,0,0,0,0,0,0) # 본진의 방어는 내가 맡도록 하지. 귀공들은 적의 대처에 임해 주게.
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
# Group 7 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4922,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아버지가 싸웠던 전장에 서 있다고 생각하니, 솔직히…… 감회가 새롭군.
TalkCharacter(4923,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 비슷한 싸움이 반복되는 건 좀 그렇지 않나 하는 생각도 들지만요.
# Group 17 (0, 2, 0, 2, 14)
SubGroup(1)
Unknown29(0,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4924,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 희한한 일이지요. 마치 젊은 시절의 변경백, 선왕 폐하와 함께 싸우고 있는 것 같군요.
TalkCharacter(4925,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아버지처럼 봐 주시는 건 영광이지만 아직 아버지만큼 하려면 멀었습니다, 저는.
TalkCharacter(4926,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 언제까지고 그런 말만 할 순 없어. 네가 작위를 계승할 날도 오게 될 테니까.
GenderedMcTalk(0,4927,4928,1,1,1,0,0,0,0,0,0,0,0,0) # 실제로 계승한 녀석의 말이라 그런지 설득력이 있네.
# Group 18 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,8,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,10,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 증원 출격을 위해 개문!
SubGroup(6)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(4929,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지키기만 해서는 끝이 없겠습니다. 과감하게 공격으로 전환하는 게 어떨지요.
SubGroup(5)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,120,1,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(10355,4,1,1,80,80,80,0,0,0,0,300,0,0,0) #
TalkCharacter(4930,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 변칙적 공격법, 아버지랑 보드게임이라도 하는 것 같군. 적의 목적은…… 본진인가?
SubGroup(6)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4931,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저기…… 스렝의 습격으로 돌아가셨다는 아버지의 전 부인은, 어떤 분이셨나요.
TalkCharacter(4932,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그녀는 사관학교 시절의 동창생이었는데, 흑수리반의 꽃이라고 불렸지요.
TalkCharacter(4933,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……변경백이 "빙벽"이라고 불리게 된 것도 그녀를 잃고 나서라고 들었어.
TalkCharacter(4934,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # 네…… 그렇습니다. 예전엔 훨씬 싹싹하고 밝은, 활기찬 사내였습니다만……
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4935,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 지금까지는 순조롭군. 람베르 녀석한테도 불평은 안 듣겠어.
TalkCharacter(4936,145,1,0,1,3,0,0,0,0,0,0,0,0,0) # ……아들이, 폐하나 로드릭의 방해는 되지 않았으면 좋겠다만.
# Group 27 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,1,2,80,80,80,0,0,0,0,300,0,0,0) # [r]적[/] 증원 출현 저지 성공!
TalkCharacter(4937,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 일단락되었군. 문제는 적의 총대장인데……
# Group 28 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10357,1,1,3,80,80,80,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 추가 증원 출현!
TalkFromOwnStrings2(3,144,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 29 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
# Group 30 (0, 5, 0, 3, 56)
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,10,80,80,27,0,0,7,0,0,0,0,1,0) # [r][0:PARTY][/] 증원 출현!
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,6,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,80,6,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,80,7,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,80,7,0,0,1,1,0,0,0)
Alert(10350,2,18,80,80,27,0,0,7,0,0,0,0,0,0) # SUB_00_185
SubGroup(7)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10351,4,16,1,18,80,80,0,0,0,0,0,0,0,0) #
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10352,4,16,2,9,80,80,0,0,0,0,300,0,0,0) #
# Group 32 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,80,80,6,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) #
# Group 33 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,80,80,7,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) #
# Group 34 (12, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 43)
SubGroup(0)
Unknown80(44,0,0,0,0,0,80,0,0,0,0,0,0,0,0)
TalkDeploySlot(4938,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 하핫! 오래된 은혜를 갚을 때가 온 것 같군! 고티에여!
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
TalkCharacter(4939,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이 큰 목소리는…… 말도 상당히 유창한 것 같고, 역시 그 녀석인 건가.
SubGroup(9)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,2,1,26,80,80,27,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 증원을 격파하라!
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 6, 17)
SubGroup(2)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(29,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 진군 개시!
# Group 45 (0, 5, 0, 6, 17)
SubGroup(2)
Unknown29(2,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 진군 개시!
# Group 46 (0, 5, 0, 10, 13)
SubGroup(9)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,2,2,26,80,80,27,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 증원 격파 성공!
TalkFromOwnStrings(3,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,9,80,80,27,27,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 진군을 위해 개문!
TalkDeploySlot(4944,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 우리도 생존이 걸려 있어서 말이지! 원망하지 말게, 포드라의 전사들이여!
SubGroup(6)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,0,8,6,0,0,1,1,0,0,0)
Alert(108,2,9,80,80,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 개시!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,3,1,9,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 49 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4942,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 어이쿠, 실뱅이로군, 오랜만이다! 그 창의 광채, 언제 봐도 짜증 나는구나!
TalkCharacter(4943,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그야 짜증 나겠지. 당신들을 쫓아내기 위한 무기 같은 거니까.
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4940,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 어이쿠, 실뱅이로군, 오랜만이다! 네 녀석의 형이 죽었다고 들었는데.
TalkCharacter(4941,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그래…… 죽었어. 하지만 포드라에서 도망친 당신하곤 상관없는 이야기잖아?
# Group 50 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4945,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 호오, 그렇단 말이지, 꽤 하는구나! 나를 굴복시킬 생각인 건가! 재밌군!
# Group 51 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,3,2,9,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkDeploySlot(4946,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……역시, 그 녀석들을 신뢰해서는 안 됐는데. 일단은…… 미련 없이 퇴각한다!
TalkCharacter(4947,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그래, 두 번 다시는 오지 마라! 올 거면 무기랑 병사 전부 스렝에 놓고 오라고!
TalkDeploySlot(4948,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 으하하핫! 뭐, 생각해 보마!
TalkCharacter(4949,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ………………
# Group 52 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(74,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65533,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(75,65533,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(76,65532,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(77,65532,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(78,65534,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(79,65534,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 8, 10)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(6)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 4, 0, 3, 4)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중! 구원하라!
TalkCharacter(4950,145,1,2,1,3,0,0,0,0,0,0,0,0,0) # ……고티에가는 포드라의 방벽. 여기서 내가 쓰러질 수는 없지.
Unknown61(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 6, 0, 2, 5)
SubGroup(1)
Unknown18(8,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkCharacter(4951,145,1,4,1,3,0,0,0,0,0,0,0,0,0) # ……적이, 이 정도일 줄이야. 내가, 방심했나……?
TalkCharacter(4952,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 변경백이 죽게 둘 수는 없어. 서둘러, 도우러 가야 해……!
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
TalkCharacter(4954,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아버지! ……이럴 수가……
Alert(338,3,0,80,80,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
SetDeathText(145,27,4950,2,0,0,0,0,0,0,0,0,0,0,0)
마티아스 volume_up
……고티에가는 포드라의 방벽. 여기서 내가 쓰러질 수는 없지.
SetDeathText(145,28,4951,4,0,0,0,0,0,0,0,0,0,0,0)
마티아스 volume_up
……적이, 이 정도일 줄이야. 내가, 방심했나……?
SetDeathText(145,96,4953,3,0,0,0,0,0,0,0,0,0,0,0)
마티아스 volume_up
크윽…… 잘못 판단한, 건가……
TalkCharacter(4920,145,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 마티아스 volume_up
용맹무쌍한 퍼거스의 정예들이여! 스렝을 물리쳐, 귀공들의 무위를 보여라!
MainMissionStart(10354,4,0,1,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4921,145,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 마티아스 volume_up
본진의 방어는 내가 맡도록 하지. 귀공들은 적의 대처에 임해 주게.
Alert(322,4,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
TalkCharacter(4922,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
아버지가 싸웠던 전장에 서 있다고 생각하니, 솔직히…… 감회가 새롭군.
TalkCharacter(4923,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
비슷한 싸움이 반복되는 건 좀 그렇지 않나 하는 생각도 들지만요.
TalkCharacter(4924,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
희한한 일이지요. 마치 젊은 시절의 변경백, 선왕 폐하와 함께 싸우고 있는 것 같군요.
TalkCharacter(4925,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
아버지처럼 봐 주시는 건 영광이지만 아직 아버지만큼 하려면 멀었습니다, 저는.
TalkCharacter(4926,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
언제까지고 그런 말만 할 순 없어. 네가 작위를 계승할 날도 오게 될 테니까.
GenderedMcTalk(0,4927,4928,1,1,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
실제로 계승한 녀석의 말이라 그런지 설득력이 있네.
세즈 volume_up
실제로 계승한 사람의 말이라 그런지 설득력이 있네.
MainMissionStart(442,1,0,2,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
Alert(565,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 증원 출격을 위해 개문!
TalkCharacter(4929,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
지키기만 해서는 끝이 없겠습니다. 과감하게 공격으로 전환하는 게 어떨지요.
MainMissionStart(10355,4,1,1,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4930,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
이 변칙적 공격법, 아버지랑 보드게임이라도 하는 것 같군. 적의 목적은…… 본진인가?
TalkCharacter(4931,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
저기…… 스렝의 습격으로 돌아가셨다는 아버지의 전 부인은, 어떤 분이셨나요.
TalkCharacter(4932,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
그녀는 사관학교 시절의 동창생이었는데, 흑수리반의 꽃이라고 불렸지요.
TalkCharacter(4933,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……변경백이 "빙벽"이라고 불리게 된 것도 그녀를 잃고 나서라고 들었어.
TalkCharacter(4934,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
네…… 그렇습니다. 예전엔 훨씬 싹싹하고 밝은, 활기찬 사내였습니다만……
TalkCharacter(4935,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
좋아, 지금까지는 순조롭군. 람베르 녀석한테도 불평은 안 듣겠어.
TalkCharacter(4936,145,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 마티아스 volume_up
……아들이, 폐하나 로드릭의 방해는 되지 않았으면 좋겠다만.
MainMissionStart(817,1,1,2,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START: [r]적[/] 증원 출현 저지 성공!
TalkCharacter(4937,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이걸로 일단락되었군. 문제는 적의 총대장인데……
MainMissionStart(10357,1,1,3,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(224,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 추가 증원 출현!
Alert(220,2,10,80,80,27,0,0,7,0,0,0,0,1,0) [r][0:PARTY][/] 증원 출현!
Alert(10350,2,18,80,80,27,0,0,7,0,0,0,0,0,0) SUB_00_185
MainMissionStart(10351,4,16,1,18,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10352,4,16,2,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkDeploySlot(4938,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
하핫! 오래된 은혜를 갚을 때가 온 것 같군! 고티에여!
Alert(220,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
TalkCharacter(4939,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
이 큰 목소리는…… 말도 상당히 유창한 것 같고, 역시 그 녀석인 건가.
MainMissionStart(734,4,2,1,26,80,80,27,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]의 증원을 격파하라!
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 진군 개시!
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 진군 개시!
MainMissionStart(819,1,2,2,26,80,80,27,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]의 증원 격파 성공!
TalkFromOwnStrings(3,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 잘됐네.
Alert(611,0,9,80,80,27,27,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 진군을 위해 개문!
TalkDeploySlot(4944,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
우리도 생존이 걸려 있어서 말이지! 원망하지 말게, 포드라의 전사들이여!
Alert(108,2,9,80,80,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 개시!
MainMissionStart(2,0,3,1,9,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(4942,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
어이쿠, 실뱅이로군, 오랜만이다! 그 창의 광채, 언제 봐도 짜증 나는구나!
TalkCharacter(4943,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
그야 짜증 나겠지. 당신들을 쫓아내기 위한 무기 같은 거니까.
TalkDeploySlot(4940,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
어이쿠, 실뱅이로군, 오랜만이다! 네 녀석의 형이 죽었다고 들었는데.
TalkCharacter(4941,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
그래…… 죽었어. 하지만 포드라에서 도망친 당신하곤 상관없는 이야기잖아?
TalkDeploySlot(4945,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
호오, 그렇단 말이지, 꽤 하는구나! 나를 굴복시킬 생각인 건가! 재밌군!
MainMissionStart(438,4,3,2,9,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4946,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
……역시, 그 녀석들을 신뢰해서는 안 됐는데. 일단은…… 미련 없이 퇴각한다!
TalkCharacter(4947,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
그래, 두 번 다시는 오지 마라! 올 거면 무기랑 병사 전부 스렝에 놓고 오라고!
TalkDeploySlot(4948,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
으하하핫! 뭐, 생각해 보마!
TalkCharacter(4949,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
………………
Alert(331,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중! 구원하라!
TalkCharacter(4950,145,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 마티아스 volume_up
……고티에가는 포드라의 방벽. 여기서 내가 쓰러질 수는 없지.
Alert(333,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkCharacter(4951,145,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 마티아스 volume_up
……적이, 이 정도일 줄이야. 내가, 방심했나……?
TalkCharacter(4952,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
변경백이 죽게 둘 수는 없어. 서둘러, 도우러 가야 해……!
Alert(319,3,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(4954,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
아버지! ……이럴 수가……
Alert(338,3,0,80,80,3,0,0,0,0,0,0,0,0,0) 전투 패배!