斯灵人趁王国陷入混乱之际从北方袭来, 帝弥托利率领精锐一同前去迎击……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 80 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 帝弥托利 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 38 22 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 希尔凡 255 0 0 2 85 2 0 0 100 0 0 100 300 255 65535 1999 38 22 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 罗德利古 255 0 0 3 180 3 0 0 100 0 0 100 300 255 65535 1999 38 22 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 戈迪耶边境伯爵 255 0 0 8 460 7 12 3 101 5 0 100 300 255 65535 1999 40 67 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 联邦国将领 255 0 0 9 650 5 12 3 101 3 1 19 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 联邦国将领 255 0 2 0 650 5 2 3 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 联邦国将领 255 0 2 1 675 5 2 3 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 联邦国将领 255 0 2 2 660 5 2 3 101 3 0 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 联邦国将领 255 0 2 3 650 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 联邦国将领 255 0 2 4 670 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 联邦国将领 255 0 2 5 670 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 联邦国将领 255 0 2 6 700 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 联邦国将领 255 0 2 7 700 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 联邦国将领 255 0 2 8 650 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 联邦国将领 255 0 2 9 695 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 联邦国将领 255 0 2 10 650 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 联邦国将领 255 0 2 11 680 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 联邦国将领 255 0 2 12 670 5 2 3 101 3 1 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 联邦国将领 255 0 2 13 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 联邦国将领 255 0 2 14 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 联邦国将领 255 0 2 15 660 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 联邦国将领 255 0 2 16 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 联邦国将领 255 0 2 17 660 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 联邦国将领 255 0 2 18 670 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 联邦国将领 255 0 2 19 675 5 2 3 101 3 1 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 联邦国将领 255 0 2 20 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 联邦国将领 255 0 2 21 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 联邦国将领 255 0 2 22 685 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 联邦国将领 255 0 2 23 650 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 联邦国将领 255 0 2 24 670 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 联邦国将领 255 0 2 25 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 联邦国将领 255 0 2 26 660 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 联邦国将领 255 0 2 27 670 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 联邦国将领 255 0 2 28 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 0 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 1 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 2 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 3 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 4 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 5 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 6 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 7 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 8 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 9 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 10 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 11 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 12 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 13 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 3 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 联邦国将领 255 0 3 15 645 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 255 0 3 16 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 3 17 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 普通兵 255 0 3 18 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 普通兵 255 0 3 19 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 普通兵 255 0 3 20 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 联邦国将领 255 0 3 21 690 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 普通兵 255 0 3 22 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 联邦国将领 255 0 3 23 625 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 联邦国将领 255 0 3 24 685 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 联邦国将领 255 0 3 25 610 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 普通兵 255 0 3 26 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 联邦国将领 255 0 3 27 605 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 联邦国将领 255 0 3 28 695 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 普通兵 255 0 3 29 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 联邦国将领 255 0 3 30 680 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 联邦国将领 255 0 3 31 615 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 普通兵 255 0 3 32 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 联邦国将领 255 0 3 33 645 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 联邦国将领 255 0 3 34 700 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 联邦国将领 255 0 4 0 620 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 联邦国将领 255 0 4 1 625 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 联邦国将领 255 0 4 2 630 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 联邦国将领 255 0 4 3 695 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 联邦国将领 255 0 4 4 660 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 联邦国将领 255 0 4 5 675 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1526 21 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 0 1000 1523 21 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 85)
SubGroup(0)
Unknown10(0,79,80,80,80,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,80,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(37)
SetName(9,179,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 斯灵主将
SetName(10,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 斯灵将领
SetName(11,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 斯灵将领
SetName(12,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 斯灵将领
SetName(13,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 斯灵将领
SetName(14,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 斯灵将领
SetName(15,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 斯灵将领
SetName(16,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 斯灵将领
SetName(17,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 斯灵将领
SetName(18,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 斯灵将领
SetName(19,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 斯灵将领
SetName(20,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 斯灵将领
SetName(21,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 斯灵将领
SetName(22,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 斯灵将领
SetName(23,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 斯灵将领
SetName(24,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 斯灵将领
SetName(25,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 斯灵将领
SetName(26,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 斯灵将领
SetName(27,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 斯灵将领
SetName(28,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 斯灵将领
SetName(29,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 斯灵将领
SetName(30,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 斯灵将领
SetName(31,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 斯灵将领
SetName(32,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 斯灵将领
SetName(33,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 斯灵将领
SubGroup(6)
SetName(74,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 74 to 王国兵
SetName(75,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 75 to 王国兵
SetName(76,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 76 to 王国兵
SetName(77,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 77 to 王国兵
SetName(78,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 78 to 王国兵
SetName(79,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 79 to 王国兵
SetName(54,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to 斯灵将领
SetName(60,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to 斯灵将领
SetName(62,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 62 to 斯灵将领
SetName(63,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 63 to 斯灵将领
SetName(64,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 64 to 斯灵将领
SetName(66,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to 斯灵将领
SetName(67,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to 斯灵将领
SetName(69,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 69 to 斯灵将领
SetName(70,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 70 to 斯灵将领
SetName(72,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to 斯灵将领
SetName(73,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to 斯灵将领
SubGroup(33)
Unknown6(10,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(29,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(54,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(60,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(63,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(64,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(67,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(69,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(70,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(72,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(73,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 1, 1, 6)
SubGroup(0)
SubGroup(2)
SetDeathText(145,27,4950,2,0,0,0,0,0,0,0,0,0,0,0) # 戈迪耶家是芙朵拉的壁垒, 我可不能在这里倒下……
SetDeathText(145,28,4951,4,0,0,0,0,0,0,0,0,0,0,0) # 没想到敌人有这么厉害, 难道是我太大意了吗……
SubGroup(2)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(145,96,4953,3,0,0,0,0,0,0,0,0,0,0,0) # 唔……是我误判形势了……
# Group 4 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown52(2,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 0, 1, 16)
SubGroup(0)
TalkCharacter(4920,145,1,2,1,3,0,0,0,0,0,0,0,0,0) # 骁勇善战的法嘉斯精兵啊! 讨伐斯灵,展现你们的力量吧!
SubGroup(10)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10354,4,0,1,10,80,80,0,0,0,0,0,0,0,0) #
TalkCharacter(4921,145,1,0,1,3,0,0,0,0,0,0,0,0,0) # 我来镇守大本营, 你们去对付敌军吧。
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,8,80,80,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]败退!
# Group 7 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4922,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 一想到父亲大人也曾在这里征战, 真叫人感慨万千啊……
TalkCharacter(4923,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 类似的战争又一次上演, 我心里也挺复杂的。
# Group 17 (0, 2, 0, 2, 14)
SubGroup(1)
Unknown29(0,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4924,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这可真是不可思议,简直就像是在和年轻的 边境伯爵与先王陛下并肩战斗一样。
TalkCharacter(4925,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 我很荣幸你能把我跟父亲大人相提并论, 但我还是远不如他啊。
TalkCharacter(4926,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你也不能一直都这么想, 总有一天你也要继承爵位的。
GenderedMcTalk(0,4927,4928,1,1,1,0,0,0,0,0,0,0,0,0) # 你这过来人说的话还真有说服力啊。
# Group 18 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,8,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,10,80,80,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为前往增援而开启大门!
SubGroup(6)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(4929,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们不能一味地防守, 应该一口气转守为攻。
SubGroup(5)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,120,1,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(10355,4,1,1,80,80,80,0,0,0,0,300,0,0,0) #
TalkCharacter(4930,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌军变化莫测的攻击风格给我一种在和父亲 大人下棋的错觉……他们是想攻下大本营吗?
SubGroup(6)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4931,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 父亲大人的前妻死于斯灵袭击,我想知道…… 她是一位什么样的人呢?
TalkCharacter(4932,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 她是你父亲在士官学校时期的同学, 人称黑鹫学级之花。
TalkCharacter(4933,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 据说边境伯爵是在失去前妻之后, 人们才开始管他叫“冰墙”的……
TalkCharacter(4934,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # 是啊……在过去, 他可是十分开朗直爽的……
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4935,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 目前为止一切顺利, 这样蓝贝尔也不会有怨言了吧。
TalkCharacter(4936,145,1,0,1,3,0,0,0,0,0,0,0,0,0) # 希望犬子没有拖累你和陛下……
# Group 27 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,1,2,80,80,80,0,0,0,0,300,0,0,0) # 成功阻止[r]敌人[/]的增援!
TalkCharacter(4937,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样就告一段落了。 问题是敌军的统领……
# Group 28 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10357,1,1,3,80,80,80,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # 更多[r][0:PARTY][/]的援军现身!
TalkFromOwnStrings2(3,144,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 29 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
# Group 30 (0, 5, 0, 3, 56)
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,10,80,80,27,0,0,7,0,0,0,0,1,0) # [r][0:PARTY][/]的援军现身!
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,6,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,80,6,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,80,7,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,80,7,0,0,1,1,0,0,0)
Alert(10350,2,18,80,80,27,0,0,7,0,0,0,0,0,0) # SUB_00_185
SubGroup(7)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10351,4,16,1,18,80,80,0,0,0,0,0,0,0,0) #
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10352,4,16,2,9,80,80,0,0,0,0,300,0,0,0) #
# Group 32 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,80,80,6,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) #
# Group 33 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,80,80,7,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) #
# Group 34 (12, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 43)
SubGroup(0)
Unknown80(44,0,0,0,0,0,80,0,0,0,0,0,0,0,0)
TalkDeploySlot(4938,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哈哈,戈迪耶! 终于到了清算陈年旧账的时候了!
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援军现身!
TalkCharacter(4939,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 他、他声音好大啊,说的话还挺流利…… 肯定就是他了。
SubGroup(9)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,2,1,26,80,80,27,0,0,0,0,0,0,0) # 击败[r][0:PARTY][/]的援军!
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 6, 17)
SubGroup(2)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(29,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]开始进军!
# Group 45 (0, 5, 0, 6, 17)
SubGroup(2)
Unknown29(2,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]开始进军!
# Group 46 (0, 5, 0, 10, 13)
SubGroup(9)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,2,2,26,80,80,27,0,0,0,0,0,0,0) # 成功击败[r][0:PARTY][/]的援军!
TalkFromOwnStrings(3,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,9,80,80,27,27,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为进军而开启大门!
TalkDeploySlot(4944,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我们也是迫于生计啊! 芙朵拉的战士们,你们可别记恨我啊!
SubGroup(6)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,0,8,6,0,0,1,1,0,0,0)
Alert(108,2,9,80,80,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始进军!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,3,1,9,80,80,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 49 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4942,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这不是希尔凡吗,好久不见啊! 你那把闪闪发亮的枪还是那么可恨啊!
TalkCharacter(4943,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那是当然,毕竟这可是专门用来 驱赶你们的武器啊。
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4940,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这不是希尔凡吗,好久不见啊! 我听说你哥死了?
TalkCharacter(4941,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 是啊,他死了…… 但这和逃离芙朵拉的你又有什么关系?
# Group 50 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4945,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呵呵,你还挺能干的啊! 难道你还想打败我吗?有意思!
# Group 51 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,3,2,9,80,80,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
TalkDeploySlot(4946,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我就不该相信那群人…… 现在只能果断撤退了!
TalkCharacter(4947,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 喂,你可别再来了啊! 要来就把武器和士兵留在斯灵再来吧!
TalkDeploySlot(4948,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈哈!我会考虑考虑的!
TalkCharacter(4949,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……
# Group 52 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(74,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65533,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(75,65533,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(76,65532,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(77,65532,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(78,65534,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(79,65534,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 8, 10)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(6)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 4, 0, 3, 4)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦战!尽快前往救援!
TalkCharacter(4950,145,1,2,1,3,0,0,0,0,0,0,0,0,0) # 戈迪耶家是芙朵拉的壁垒, 我可不能在这里倒下……
Unknown61(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 6, 0, 2, 5)
SubGroup(1)
Unknown18(8,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(4951,145,1,4,1,3,0,0,0,0,0,0,0,0,0) # 没想到敌人有这么厉害, 难道是我太大意了吗……
TalkCharacter(4952,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 不能让边境伯爵命丧敌军之手, 赶紧派兵过去救援!
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
TalkCharacter(4954,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 父亲大人!这怎么可能……
Alert(338,3,0,80,80,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
SetDeathText(145,27,4950,2,0,0,0,0,0,0,0,0,0,0,0)
马提亚斯 volume_up
戈迪耶家是芙朵拉的壁垒, 我可不能在这里倒下……
SetDeathText(145,28,4951,4,0,0,0,0,0,0,0,0,0,0,0)
马提亚斯 volume_up
没想到敌人有这么厉害, 难道是我太大意了吗……
SetDeathText(145,96,4953,3,0,0,0,0,0,0,0,0,0,0,0)
马提亚斯 volume_up
唔……是我误判形势了……
TalkCharacter(4920,145,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 马提亚斯 volume_up
骁勇善战的法嘉斯精兵啊! 讨伐斯灵,展现你们的力量吧!
MainMissionStart(10354,4,0,1,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4921,145,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 马提亚斯 volume_up
我来镇守大本营, 你们去对付敌军吧。
Alert(322,4,8,80,80,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]败退!
TalkCharacter(4922,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
一想到父亲大人也曾在这里征战, 真叫人感慨万千啊……
TalkCharacter(4923,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
类似的战争又一次上演, 我心里也挺复杂的。
TalkCharacter(4924,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
这可真是不可思议,简直就像是在和年轻的 边境伯爵与先王陛下并肩战斗一样。
TalkCharacter(4925,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
我很荣幸你能把我跟父亲大人相提并论, 但我还是远不如他啊。
TalkCharacter(4926,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
你也不能一直都这么想, 总有一天你也要继承爵位的。
GenderedMcTalk(0,4927,4928,1,1,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
你这过来人说的话还真有说服力啊。
谢兹 volume_up
你这过来人说的话还真有说服力呢。
MainMissionStart(442,1,0,2,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
Alert(565,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为前往增援而开启大门!
TalkCharacter(4929,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
我们不能一味地防守, 应该一口气转守为攻。
MainMissionStart(10355,4,1,1,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4930,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
敌军变化莫测的攻击风格给我一种在和父亲 大人下棋的错觉……他们是想攻下大本营吗?
TalkCharacter(4931,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
父亲大人的前妻死于斯灵袭击,我想知道…… 她是一位什么样的人呢?
TalkCharacter(4932,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
她是你父亲在士官学校时期的同学, 人称黑鹫学级之花。
TalkCharacter(4933,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
据说边境伯爵是在失去前妻之后, 人们才开始管他叫“冰墙”的……
TalkCharacter(4934,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
是啊……在过去, 他可是十分开朗直爽的……
TalkCharacter(4935,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
目前为止一切顺利, 这样蓝贝尔也不会有怨言了吧。
TalkCharacter(4936,145,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 马提亚斯 volume_up
希望犬子没有拖累你和陛下……
MainMissionStart(817,1,1,2,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功阻止[r]敌人[/]的增援!
TalkCharacter(4937,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这样就告一段落了。 问题是敌军的统领……
MainMissionStart(10357,1,1,3,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(224,2,80,80,80,27,0,0,0,0,0,0,0,0,0) 更多[r][0:PARTY][/]的援军现身!
Alert(220,2,10,80,80,27,0,0,7,0,0,0,0,1,0) [r][0:PARTY][/]的援军现身!
Alert(10350,2,18,80,80,27,0,0,7,0,0,0,0,0,0) SUB_00_185
MainMissionStart(10351,4,16,1,18,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10352,4,16,2,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkDeploySlot(4938,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哈哈,戈迪耶! 终于到了清算陈年旧账的时候了!
Alert(220,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援军现身!
TalkCharacter(4939,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
他、他声音好大啊,说的话还挺流利…… 肯定就是他了。
MainMissionStart(734,4,2,1,26,80,80,27,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r][0:PARTY][/]的援军!
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]开始进军!
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]开始进军!
MainMissionStart(819,1,2,2,26,80,80,27,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[r][0:PARTY][/]的援军!
TalkFromOwnStrings(3,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 顺利完成了。
Alert(611,0,9,80,80,27,27,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为进军而开启大门!
TalkDeploySlot(4944,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我们也是迫于生计啊! 芙朵拉的战士们,你们可别记恨我啊!
Alert(108,2,9,80,80,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始进军!
MainMissionStart(2,0,3,1,9,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(4942,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
这不是希尔凡吗,好久不见啊! 你那把闪闪发亮的枪还是那么可恨啊!
TalkCharacter(4943,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
那是当然,毕竟这可是专门用来 驱赶你们的武器啊。
TalkDeploySlot(4940,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
这不是希尔凡吗,好久不见啊! 我听说你哥死了?
TalkCharacter(4941,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
是啊,他死了…… 但这和逃离芙朵拉的你又有什么关系?
TalkDeploySlot(4945,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
呵呵,你还挺能干的啊! 难道你还想打败我吗?有意思!
MainMissionStart(438,4,3,2,9,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(4946,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我就不该相信那群人…… 现在只能果断撤退了!
TalkCharacter(4947,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
喂,你可别再来了啊! 要来就把武器和士兵留在斯灵再来吧!
TalkDeploySlot(4948,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哈哈哈!我会考虑考虑的!
TalkCharacter(4949,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
……
Alert(331,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦战!尽快前往救援!
TalkCharacter(4950,145,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 马提亚斯 volume_up
戈迪耶家是芙朵拉的壁垒, 我可不能在这里倒下……
Alert(333,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(4951,145,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 马提亚斯 volume_up
没想到敌人有这么厉害, 难道是我太大意了吗……
TalkCharacter(4952,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
不能让边境伯爵命丧敌军之手, 赶紧派兵过去救援!
Alert(319,3,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(4954,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
父亲大人!这怎么可能……
Alert(338,3,0,80,80,3,0,0,0,0,0,0,0,0,0) 战斗败北!