1. 呼,这天气也太冷了…… 虽说没下雪,可这寒风实在是刺骨啊。
  2. 呼,好冷的天啊…… 虽说没下雪,可这寒风也太刺骨了。
  3. 哈哈,没积雪的地方反而会更冷吧。
  4. 你要注意保暖哦。 毕竟没积雪的地方反而会更冷。
  5. 带你来这么冷的北方还让你去侦察, 真是难为你了。情况怎么样?
  6. 没什么异常,可照理来说, 我们也该遇上敌人了。
  7. 没有什么异常情况, 可我们差不多也该遇上敌人了。
  8. 斯灵那帮人真的会翻山越岭过来吗? 如此险峻的高山可不好攀登啊……
  9. 斯灵那帮人真的会翻山越岭过来吗? 如此险峻的高山可不好攀登啊……
  10. 他们肯定会出现的……这就是斯灵的作风。
  11. 而且他们这次袭击的规模也很大, 毕竟领头的指挥官是个狠角色。
  12. 询问斯灵人的情况。
  13. 询问斯灵人的情况。
  14. 询问指挥官的情况。
  15. 之前王都发生动乱的时候, 斯灵也趁机发动过袭击吧。
  16. 之前王都发生动乱的时候, 斯灵也趁机发动过袭击吧。
  17. 斯灵跟法嘉斯的关系有这么差吗?
  18. 斯灵跟法嘉斯的关系有这么差吗?
  19. 我们的关系倒也算不上是很差, 但其中的渊源和纠葛的确很深。
  20. 在我们还小的时候, 法嘉斯就跟斯灵爆发过正面冲突。
  21. 法嘉斯获胜之后,斯灵那边的长老 就把最小的儿子送来当人质了……
  22. 而那个儿子就是本次袭击的关键人物。
  23. 你说狠角色…… 难道斯灵的指挥官是什么名将吗?
  24. 你说狠角色…… 难道斯灵的指挥官是什么名将吗?
  25. 倒也不是。但确实没有人比他更了解 芙朵拉的文化和军事战略的知识了。
  26. 他作为人质来到芙朵拉后,就一直 待在边境伯爵身边,受了他不少影响。
  27. 边境伯爵或许也很憎恨斯灵族吧, 毕竟他的夫人命丧于斯灵族之手……
  28. 但为了改善两国之间的关系,伯爵不计前嫌, 教会了他芙朵拉的文化与习俗。
  29. 但是……他辜负了伯爵的一片苦心, 从戈迪耶领逃回了自己的故乡。
  30. 人质怎么能随随便便回自己国家啊? 你们没有因为这件事发生争执吗?
  31. 人质不能随便回自己的国家吧? 你们没有因为这件事发生争执吗?
  32. 父亲大人曾派人追责, 但对方只搪塞说不清楚情况。
  33. 不过,既然他这次都率斯灵大军 来攻打法嘉斯了……
  34. 那就说明他回到故乡之后便以芙朵拉的情报 为筹码,在部族中争取到了一定的地位。
  35. 北边也有北边的难处啊, 边上居然住着这种恶邻居。
  36. 北边也有北边的难处啊, 边上居然住着这种恶邻居。
  37. 哈哈, 你能理解我们眼下的困境就再好不过了。
  38. 父亲大人,我们已经做好出征的准备了, 是时候召集将士们了吧?
  39. 嗯。等集合完毕后就朝卢斯卡山脉进军, 我们要在山脚下的堡垒布阵。
  40. 这次的战场居然又是那座堡垒…… 没想到当年北征斯灵的情景又要重演了。
  41. 是啊……确实如此。 那座堡垒……就是两军初次交锋的地方。
  42. 陛下,此事本该由我们戈迪耶家负责处理…… 竟然劳烦您御驾亲征,我向您郑重道歉。
  43. 你不必道歉。戈迪耶与伏拉鲁达力乌斯 一直以来都是共同对抗斯灵的盟友……
  44. 身为布雷达德家的当家, 我当然要与各位共同面对这场危机。
  45. 希尔凡、[HERO_MF], 这次也要靠你们了。
  46. 胸有成竹地回答。
  47. 心怀不安地回答。
  48. 你就放心交给我吧。 不管是斯灵还是幽灵,我都会把他们揍趴下。
  49. 你就放心交给我吧。 不管是斯灵还是幽灵,我都会好好教训他们。
  50. 听起来真靠谱, 那我就划划水好了……
  51. ……
  52. 开玩笑啦,我也会尽全力应战的。 不过尽全力并不代表要拼命就是了。
  53. 我其实挺担心的,对方的指挥官很厉害吧? 但我还是会尽我所能的……
  54. 我有点担心。对方的指挥官很厉害吧? 但我还是会尽我所能的……
  55. 你没必要这么害怕吧? 我们都知道你有多厉害。
  56. 你再自信点嘛, 我们都很清楚你的实力。
  57. 再说了,我们的阵容这么强大, 打败仗的可能性连万分之一都没有吧。
  58. ……
  59. 开玩笑啦……指挥官的工作就是要考虑到 那个万分之一的可能性嘛,哈哈。
  60. 边境伯爵,也让我略尽绵力吧。
  61. 伏拉鲁达力乌斯公爵之位已传给犬子, 我现在不过是一介将领罢了。
  62. 罗德利古你就别自谦了,这可不像你。 我们要打一场无愧于国王的漂亮仗!
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LookAtPersonEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 31 2403 0 22265 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 2405 0 22266 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 33 2407 0 22267 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2401 3 22268 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2401 3 22269 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 36 0 0 22270 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 145 3 40 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 37 0 0 22271 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 38 2400 0 22272 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 39 0 0 22273 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 40 2400 0 22274 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 3 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 41 2404 0 22275 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 2401 0 22276 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 43 2400 0 22277 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 44 2403 0 22278 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2402 0 22279 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2402 0 22280 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 2409 1 22281 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2401 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 51 2412 3 22282 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2411 3 22283 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2411 3 22284 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 54 0 0 22285 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 55 NULL 0 22286 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 1 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 56 2403 0 22287 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 57 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 58 2411 3 22288 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 145 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 2 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 59 2400 0 22289 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 60 NULL 0 22290 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 145 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 61 2401 0 22291 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 15, 50, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 3, 2, 4, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 3, 15, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 64(110, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
18
TalkEvent (110, 0, 2411, 3, 22237, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呼,这天气也太冷了…… 虽说没下雪,可这寒风实在是刺骨啊。
19
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (111, 1, 2411, 3, 22238, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呼,好冷的天啊…… 虽说没下雪,可这寒风也太刺骨了。
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (15, 2, 2400, 0, 22239, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哈哈,没积雪的地方反而会更冷吧。
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (15, 3, 2400, 0, 22240, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你要注意保暖哦。 毕竟没积雪的地方反而会更冷。
28
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (3, 4, 2403, 3, 22241, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 带你来这么冷的北方还让你去侦察, 真是难为你了。情况怎么样?
31
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
33
TalkEvent (110, 5, 2400, 0, 22242, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没什么异常,可照理来说, 我们也该遇上敌人了。
34
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (111, 6, 2400, 0, 22243, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没有什么异常情况, 可我们差不多也该遇上敌人了。
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
38
TalkEvent (110, 7, 0, 3, 22244, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 斯灵那帮人真的会翻山越岭过来吗? 如此险峻的高山可不好攀登啊……
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (111, 8, 0, 3, 22245, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 斯灵那帮人真的会翻山越岭过来吗? 如此险峻的高山可不好攀登啊……
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (50, 9, 2400, 0, 22246, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们肯定会出现的……这就是斯灵的作风。
45
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (3, 10, NULL, 0, 22247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且他们这次袭击的规模也很大, 毕竟领头的指挥官是个狠角色。
48
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
51
DialogChoiceEvent (1, 11, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
53
TalkEvent (110, 14, 0, 0, 22248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 之前王都发生动乱的时候, 斯灵也趁机发动过袭击吧。
54
TalkEvent (110, 16, 2403, 0, 22250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 斯灵跟法嘉斯的关系有这么差吗?
55
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (15, 18, 0, 0, 22252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我们的关系倒也算不上是很差, 但其中的渊源和纠葛的确很深。
62
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (15, 19, NULL, 0, 22253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 在我们还小的时候, 法嘉斯就跟斯灵爆发过正面冲突。
64
UnkEvent 54(110, 15, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (15, 20, 2403, 0, 22254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 法嘉斯获胜之后,斯灵那边的长老 就把最小的儿子送来当人质了……
70
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (15, 21, NULL, 0, 22255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 而那个儿子就是本次袭击的关键人物。
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (110, 22, 0, 0, 22256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你说狠角色…… 难道斯灵的指挥官是什么名将吗?
74
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (3, 24, 2401, 0, 22258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 倒也不是。但确实没有人比他更了解 芙朵拉的文化和军事战略的知识了。
78
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
DialogChoiceEvent (2, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
82
TalkEvent (111, 15, 0, 0, 22249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 之前王都发生动乱的时候, 斯灵也趁机发动过袭击吧。
83
TalkEvent (111, 17, 2403, 0, 22251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 斯灵跟法嘉斯的关系有这么差吗?
84
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (15, 18, 0, 0, 22252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我们的关系倒也算不上是很差, 但其中的渊源和纠葛的确很深。
90
TalkEvent (15, 19, NULL, 0, 22253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 在我们还小的时候, 法嘉斯就跟斯灵爆发过正面冲突。
91
UnkEvent 54(110, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (15, 20, 2403, 0, 22254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 法嘉斯获胜之后,斯灵那边的长老 就把最小的儿子送来当人质了……
96
TalkEvent (15, 21, NULL, 0, 22255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 而那个儿子就是本次袭击的关键人物。
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (111, 23, 0, 0, 22257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你说狠角色…… 难道斯灵的指挥官是什么名将吗?
99
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (3, 24, 2401, 0, 22258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 倒也不是。但确实没有人比他更了解 芙朵拉的文化和军事战略的知识了。
103
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 26(3, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 4294967286, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(1, 800, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (50, 25, 2403, 0, 22259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他作为人质来到芙朵拉后,就一直 待在边境伯爵身边,受了他不少影响。
112
TalkEvent (50, 26, NULL, 0, 22260, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 边境伯爵或许也很憎恨斯灵族吧, 毕竟他的夫人命丧于斯灵族之手……
113
TalkEvent (50, 27, NULL, 0, 22261, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但为了改善两国之间的关系,伯爵不计前嫌, 教会了他芙朵拉的文化与习俗。
114
UnkEvent 26(7, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (50, 28, 2401, 3, 22262, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但是……他辜负了伯爵的一片苦心, 从戈迪耶领逃回了自己的故乡。
116
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(100, 20, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
121
TalkEvent (110, 29, 2401, 3, 22263, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 人质怎么能随随便便回自己国家啊? 你们没有因为这件事发生争执吗?
122
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (111, 30, 2401, 3, 22264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 人质不能随便回自己的国家吧? 你们没有因为这件事发生争执吗?
124
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (15, 31, 2403, 0, 22265, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 父亲大人曾派人追责, 但对方只搪塞说不清楚情况。
128
UnkEvent 26(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (3, 32, 2405, 0, 22266, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过,既然他这次都率斯灵大军 来攻打法嘉斯了……
134
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(100, 4294967290, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (3, 33, 2407, 0, 22267, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那就说明他回到故乡之后便以芙朵拉的情报 为筹码,在部族中争取到了一定的地位。
138
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
140
TalkEvent (110, 34, 2401, 3, 22268, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 北边也有北边的难处啊, 边上居然住着这种恶邻居。
141
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (111, 35, 2401, 3, 22269, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 北边也有北边的难处啊, 边上居然住着这种恶邻居。
143
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (145, 36, 0, 0, 22270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哈哈, 你能理解我们眼下的困境就再好不过了。
148
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
EnterSceneEvent (3, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
150
UnkEvent 64(145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 166(145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 54(145, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (15, 37, 0, 0, 22271, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 父亲大人,我们已经做好出征的准备了, 是时候召集将士们了吧?
165
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (145, 38, 2400, 0, 22272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯。等集合完毕后就朝卢斯卡山脉进军, 我们要在山脚下的堡垒布阵。
167
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (50, 39, 0, 0, 22273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这次的战场居然又是那座堡垒…… 没想到当年北征斯灵的情景又要重演了。
170
TalkEvent (145, 40, 2400, 0, 22274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊……确实如此。 那座堡垒……就是两军初次交锋的地方。
171
UnkEvent 54(3, 145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (145, 41, 2404, 0, 22275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛下,此事本该由我们戈迪耶家负责处理…… 竟然劳烦您御驾亲征,我向您郑重道歉。
174
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (3, 42, 2401, 0, 22276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你不必道歉。戈迪耶与伏拉鲁达力乌斯 一直以来都是共同对抗斯灵的盟友……
177
TalkEvent (3, 43, 2400, 0, 22277, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 身为布雷达德家的当家, 我当然要与各位共同面对这场危机。
179
UnkEvent 54(3, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 59(100, 4294967256, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
TalkEvent (3, 44, 2403, 0, 22278, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 希尔凡、[HERO_MF], 这次也要靠你们了。
188
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
DialogChoiceEvent (2, 45, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 43(50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
192
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
193
TalkEvent (110, 47, 2402, 0, 22279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你就放心交给我吧。 不管是斯灵还是幽灵,我都会把他们揍趴下。
194
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (111, 48, 2402, 0, 22280, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你就放心交给我吧。 不管是斯灵还是幽灵,我都会好好教训他们。
196
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 59(100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 59(800, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
TalkEvent (15, 49, 2409, 1, 22281, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 听起来真靠谱, 那我就划划水好了……
207
UnkEvent 102(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
TalkEvent (145, 50, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
209
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (15, 51, 2412, 3, 22282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 开玩笑啦,我也会尽全力应战的。 不过尽全力并不代表要拼命就是了。
211
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
213
TalkEvent (110, 52, 2411, 3, 22283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我其实挺担心的,对方的指挥官很厉害吧? 但我还是会尽我所能的……
214
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
TalkEvent (111, 53, 2411, 3, 22284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我有点担心。对方的指挥官很厉害吧? 但我还是会尽我所能的……
216
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
UnkEvent 59(100, 4294967266, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 59(500, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
224
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (15, 54, 0, 0, 22285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你没必要这么害怕吧? 我们都知道你有多厉害。
226
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (15, 55, NULL, 0, 22286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你再自信点嘛, 我们都很清楚你的实力。
229
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
232
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (15, 56, 2403, 0, 22287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 再说了,我们的阵容这么强大, 打败仗的可能性连万分之一都没有吧。
234
UnkEvent 54(15, 145, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 27(2, 100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 27(1, 300, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
TalkEvent (145, 57, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
239
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
241
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
242
TalkEvent (15, 58, 2411, 3, 22288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 开玩笑啦……指挥官的工作就是要考虑到 那个万分之一的可能性嘛,哈哈。
243
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
UnkEvent 162(9, 145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
UnkEvent 27(1, 100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 102(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
250
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
252
TalkEvent (50, 59, 2400, 0, 22289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 边境伯爵,也让我略尽绵力吧。
253
TalkEvent (50, 60, NULL, 0, 22290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 伏拉鲁达力乌斯公爵之位已传给犬子, 我现在不过是一介将领罢了。
254
UnkEvent 162(10, 145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
255
UnkEvent 27(1, 100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
256
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
257
TalkEvent (145, 61, 2401, 0, 22291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 罗德利古你就别自谦了,这可不像你。 我们要打一场无愧于国王的漂亮仗!
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 110 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 3 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2411 3 22237 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
呼,这天气也太冷了…… 虽说没下雪,可这寒风实在是刺骨啊。
ElseEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2411 3 22238 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
呼,好冷的天啊…… 虽说没下雪,可这寒风也太刺骨了。
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 2400 0 22239 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
哈哈,没积雪的地方反而会更冷吧。
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 2400 0 22240 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
你要注意保暖哦。 毕竟没积雪的地方反而会更冷。
EndIfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 2403 3 22241 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
带你来这么冷的北方还让你去侦察, 真是难为你了。情况怎么样?
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2400 0 22242 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
没什么异常,可照理来说, 我们也该遇上敌人了。
ElseEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2400 0 22243 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
没有什么异常情况, 可我们差不多也该遇上敌人了。
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 3 22244 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
斯灵那帮人真的会翻山越岭过来吗? 如此险峻的高山可不好攀登啊……
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 3 22245 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
斯灵那帮人真的会翻山越岭过来吗? 如此险峻的高山可不好攀登啊……
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 9 2400 0 22246 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
他们肯定会出现的……这就是斯灵的作风。
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 0 22247 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
而且他们这次袭击的规模也很大, 毕竟领头的指挥官是个狠角色。
UnkEvent (123) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 11 13 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 0 22248 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
之前王都发生动乱的时候, 斯灵也趁机发动过袭击吧。
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 22250 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
斯灵跟法嘉斯的关系有这么差吗?
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 0 0 22252 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
我们的关系倒也算不上是很差, 但其中的渊源和纠葛的确很深。
UnkEvent (164) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 NULL 0 22253 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
在我们还小的时候, 法嘉斯就跟斯灵爆发过正面冲突。
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 20 2403 0 22254 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
法嘉斯获胜之后,斯灵那边的长老 就把最小的儿子送来当人质了……
PanCameraEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 4 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 NULL 0 22255 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
而那个儿子就是本次袭击的关键人物。
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 0 0 22256 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你说狠角色…… 难道斯灵的指挥官是什么名将吗?
UnkEvent (54) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2401 0 22258 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
倒也不是。但确实没有人比他更了解 芙朵拉的文化和军事战略的知识了。
EndIfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 13 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 0 0 22249 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
之前王都发生动乱的时候, 斯灵也趁机发动过袭击吧。
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 0 22251 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
斯灵跟法嘉斯的关系有这么差吗?
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 0 0 22252 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
我们的关系倒也算不上是很差, 但其中的渊源和纠葛的确很深。
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 NULL 0 22253 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
在我们还小的时候, 法嘉斯就跟斯灵爆发过正面冲突。
UnkEvent (54) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 20 2403 0 22254 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
法嘉斯获胜之后,斯灵那边的长老 就把最小的儿子送来当人质了……
PanCameraEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 NULL 0 22255 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
而那个儿子就是本次袭击的关键人物。
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 0 0 22257 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你说狠角色…… 难道斯灵的指挥官是什么名将吗?
UnkEvent (54) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2401 0 22258 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
倒也不是。但确实没有人比他更了解 芙朵拉的文化和军事战略的知识了。
EndIfEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 25 2403 0 22259 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
他作为人质来到芙朵拉后,就一直 待在边境伯爵身边,受了他不少影响。
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 26 NULL 0 22260 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
边境伯爵或许也很憎恨斯灵族吧, 毕竟他的夫人命丧于斯灵族之手……
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 27 NULL 0 22261 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
但为了改善两国之间的关系,伯爵不计前嫌, 教会了他芙朵拉的文化与习俗。
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 28 2401 3 22262 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
但是……他辜负了伯爵的一片苦心, 从戈迪耶领逃回了自己的故乡。
UnkEvent (54) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2401 3 22263 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
人质怎么能随随便便回自己国家啊? 你们没有因为这件事发生争执吗?
ElseEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2401 3 22264 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
人质不能随便回自己的国家吧? 你们没有因为这件事发生争执吗?
EndIfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link 希尔凡 volume_up
父亲大人曾派人追责, 但对方只搪塞说不清楚情况。
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link 帝弥托利 volume_up
不过,既然他这次都率斯灵大军 来攻打法嘉斯了……
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link 帝弥托利 volume_up
那就说明他回到故乡之后便以芙朵拉的情报 为筹码,在部族中争取到了一定的地位。
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link 谢兹 volume_up
北边也有北边的难处啊, 边上居然住着这种恶邻居。
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link 谢兹 volume_up
北边也有北边的难处啊, 边上居然住着这种恶邻居。
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link 马提亚斯 volume_up
哈哈, 你能理解我们眼下的困境就再好不过了。
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link 希尔凡 volume_up
父亲大人,我们已经做好出征的准备了, 是时候召集将士们了吧?
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link 马提亚斯 volume_up
嗯。等集合完毕后就朝卢斯卡山脉进军, 我们要在山脚下的堡垒布阵。
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link 罗德利古 volume_up
这次的战场居然又是那座堡垒…… 没想到当年北征斯灵的情景又要重演了。
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link 马提亚斯 volume_up
是啊……确实如此。 那座堡垒……就是两军初次交锋的地方。
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link 马提亚斯 volume_up
陛下,此事本该由我们戈迪耶家负责处理…… 竟然劳烦您御驾亲征,我向您郑重道歉。
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link 帝弥托利 volume_up
你不必道歉。戈迪耶与伏拉鲁达力乌斯 一直以来都是共同对抗斯灵的盟友……
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身为布雷达德家的当家, 我当然要与各位共同面对这场危机。
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link 帝弥托利 volume_up
希尔凡、[HERO_MF], 这次也要靠你们了。
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link 谢兹 volume_up
你就放心交给我吧。 不管是斯灵还是幽灵,我都会把他们揍趴下。
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你就放心交给我吧。 不管是斯灵还是幽灵,我都会好好教训他们。
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link 希尔凡 volume_up
听起来真靠谱, 那我就划划水好了……
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开玩笑啦,我也会尽全力应战的。 不过尽全力并不代表要拼命就是了。
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link 谢兹 volume_up
我其实挺担心的,对方的指挥官很厉害吧? 但我还是会尽我所能的……
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link 谢兹 volume_up
我有点担心。对方的指挥官很厉害吧? 但我还是会尽我所能的……
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link 希尔凡 volume_up
你没必要这么害怕吧? 我们都知道你有多厉害。
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你再自信点嘛, 我们都很清楚你的实力。
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link 希尔凡 volume_up
再说了,我们的阵容这么强大, 打败仗的可能性连万分之一都没有吧。
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link 希尔凡 volume_up
开玩笑啦……指挥官的工作就是要考虑到 那个万分之一的可能性嘛,哈哈。
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边境伯爵,也让我略尽绵力吧。
TalkEvent (index: 253)
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伏拉鲁达力乌斯公爵之位已传给犬子, 我现在不过是一介将领罢了。
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罗德利古你就别自谦了,这可不像你。 我们要打一场无愧于国王的漂亮仗!