1. 呼,冷死了…… 這裡雖然沒有下雪,冷風卻讓人受不了呢。
  2. 呼,好冷啊…… 這裡雖然沒有下雪,冷風卻讓人受不了呢。
  3. 哈哈,沒積雪的地方反而更冷對吧。
  4. 要好好注意保暖喔。 沒積雪的地方反而會更冷呢。
  5. 在這麼冷的北境裡偵察,真是難為你了。 那麼……情況如何?
  6. 沒有可疑的跡象呢。 敵人也差不多該現身了說。
  7. 沒有可疑的跡象呢。 敵人也差不多該現身了說。
  8. 斯靈那群傢伙真的會越嶺而來嗎……? 如此險峻的高山……
  9. 斯靈的軍隊真的會越嶺而來嗎……? 如此險峻的高山……
  10. 他們肯定會出現的……這就是斯靈的作風。
  11. 而且這次襲擊的規模也相當大。 畢竟他們的指揮官可是個狠角色啊。
  12. 詢問關於斯靈人的事。
  13. 詢問關於斯靈人的事。
  14. 詢問關於指揮官的事。
  15. 之前王都發生動亂時, 斯靈也發動過襲擊吧。
  16. 之前王都發生動亂時, 斯靈也發動過襲擊呢。
  17. 斯靈和法嘉斯的關係真的很糟嗎?
  18. 斯靈和法嘉斯的關係真的很差嗎?
  19. 雖然我們雙方的關係稱不上是最糟, 但兩邊確實是有很深的糾葛呢。
  20. 在我們還小的時候, 法嘉斯和斯靈就已經有過正面衝突。
  21. 法嘉斯獲勝後,對方的長老 將他最小的兒子送來當作人質……
  22. 那個兒子,就是這次襲擊的關鍵人物。
  23. 你說狠角色…… 難道斯靈的指揮官是個名將嗎?
  24. 你說狠角色…… 難道斯靈的指揮官是位名將嗎?
  25. 我並不是那個意思。 但他確實很精通芙朵拉的文化與軍事戰略。
  26. 他作為人質來到芙朵拉後, 就一直待在邊境伯爵的身邊。
  27. 邊境伯爵的夫人也是為斯靈族所殺, 想必伯爵心中一定有所怨恨吧……
  28. 但作為改善雙方關係的第一步, 伯爵不計前嫌地教導他文字與在地習俗。
  29. 然而……他卻辜負了伯爵的美意, 從戈迪耶領逃回自己的故鄉。
  30. 人質不能擅自回故鄉吧? 你們沒吵起來嗎?
  31. 人質不能擅自回故鄉吧? 沒有引起糾紛嗎?
  32. 父親大人曾派人前去追究責任, 但對方也只搪塞說什麼都不知道。
  33. 不過,從他這次率領斯靈大軍 攻打法嘉斯的行為看來……
  34. 或許他在回到故鄉後,以芙朵拉的情報 作為籌碼,在部族中贏得了不小的地位。
  35. 北部也有北部的煩惱啊。 旁邊居然住著這種惡鄰居。
  36. 北部也有北部的煩惱呢。 旁邊居然住著這種惡鄰居。
  37. 哈哈,你能稍微理解我們的苦境, 那是再好不過了。
  38. 父親大人,已經準備好可以出陣了, 差不多該召集眾將士集合了吧?
  39. 嗯。集合完畢後,就朝盧斯卡山脈進軍。 我們在山腳下的堡壘布陣。
  40. 沒想到這次的戰場又是那座堡壘…… 當年北征斯靈的情景彷彿又重演了。
  41. 嗯……確實如此呢。 兩軍的第一次交鋒……就是在那座堡壘啊。
  42. 陛下,此事本該由我們戈迪耶家處理…… 勞煩您御駕親征,實在是深感抱歉。
  43. 不。戈迪耶和伏拉魯達力烏斯 一直以來都是共同對抗斯靈的盟友……
  44. 我身為布雷達德家的當家, 當然要與各位一同面對這場危機。
  45. 希爾凡、[HERO_MF], 這次也要靠你們囉。
  46. 自信滿滿地回答。
  47. 充滿不安地回答。
  48. 沒問題,包在我身上。 管他是斯靈還是幽靈,我都會揍飛給你看。
  49. 沒問題,就交給我吧。 管他是斯靈還是幽靈,我都會揍飛給你看。
  50. 哎呀,還真是可靠呢。 那我就輕鬆地……
  51. ………………
  52. 開玩笑的……我也會全力應戰。 當然前提是要活下來。
  53. 老實說我很擔心。對方的指揮官很厲害吧? 我也只能盡我所能了……
  54. 老實說我很擔心。對方的指揮官很精明吧? 我也只能盡我所能了……
  55. 不需要這麼害怕吧。 你的實力我們再清楚不過了。
  56. 有自信一點。 你的實力我們再清楚不過了。
  57. 況且……有如此堅強的陣容在, 我們輸的可能性連萬分之一都沒有啊。
  58. ………………
  59. 開玩笑的……把那萬分之一的可能性 也考慮進去,正是指揮官的工作啊。哈哈哈。
  60. 邊境伯爵,也讓我略盡微薄之力吧。
  61. 伏拉魯達力烏斯公爵之位已傳給犬子, 現在的我不過是一介將領罷了。
  62. 羅德利古你就別自謙了,這可不適合你喔。 讓我們打一場無愧於王的戰爭吧。
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 31 2403 0 22265 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 2405 0 22266 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 33 2407 0 22267 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2401 3 22268 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2401 3 22269 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 36 0 0 22270 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 145 3 40 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 37 0 0 22271 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 38 2400 0 22272 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 39 0 0 22273 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 40 2400 0 22274 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 3 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 41 2404 0 22275 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 2401 0 22276 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 43 2400 0 22277 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 44 2403 0 22278 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2402 0 22279 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2402 0 22280 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 2409 1 22281 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2401 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 51 2412 3 22282 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2411 3 22283 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2411 3 22284 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 54 0 0 22285 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 55 NULL 0 22286 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 1 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 56 2403 0 22287 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 57 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 58 2411 3 22288 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 145 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 2 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 59 2400 0 22289 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 60 NULL 0 22290 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 145 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 61 2401 0 22291 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 15, 50, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 3, 2, 4, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 3, 15, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 64(110, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
18
TalkEvent (110, 0, 2411, 3, 22237, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呼,冷死了…… 這裡雖然沒有下雪,冷風卻讓人受不了呢。
19
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (111, 1, 2411, 3, 22238, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呼,好冷啊…… 這裡雖然沒有下雪,冷風卻讓人受不了呢。
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (15, 2, 2400, 0, 22239, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哈哈,沒積雪的地方反而更冷對吧。
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (15, 3, 2400, 0, 22240, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 要好好注意保暖喔。 沒積雪的地方反而會更冷呢。
28
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (3, 4, 2403, 3, 22241, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 在這麼冷的北境裡偵察,真是難為你了。 那麼……情況如何?
31
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
33
TalkEvent (110, 5, 2400, 0, 22242, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒有可疑的跡象呢。 敵人也差不多該現身了說。
34
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (111, 6, 2400, 0, 22243, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒有可疑的跡象呢。 敵人也差不多該現身了說。
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
38
TalkEvent (110, 7, 0, 3, 22244, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 斯靈那群傢伙真的會越嶺而來嗎……? 如此險峻的高山……
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (111, 8, 0, 3, 22245, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 斯靈的軍隊真的會越嶺而來嗎……? 如此險峻的高山……
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (50, 9, 2400, 0, 22246, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他們肯定會出現的……這就是斯靈的作風。
45
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (3, 10, NULL, 0, 22247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且這次襲擊的規模也相當大。 畢竟他們的指揮官可是個狠角色啊。
48
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
51
DialogChoiceEvent (1, 11, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
53
TalkEvent (110, 14, 0, 0, 22248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 之前王都發生動亂時, 斯靈也發動過襲擊吧。
54
TalkEvent (110, 16, 2403, 0, 22250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 斯靈和法嘉斯的關係真的很糟嗎?
55
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (15, 18, 0, 0, 22252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雖然我們雙方的關係稱不上是最糟, 但兩邊確實是有很深的糾葛呢。
62
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (15, 19, NULL, 0, 22253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 在我們還小的時候, 法嘉斯和斯靈就已經有過正面衝突。
64
UnkEvent 54(110, 15, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (15, 20, 2403, 0, 22254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 法嘉斯獲勝後,對方的長老 將他最小的兒子送來當作人質……
70
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (15, 21, NULL, 0, 22255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那個兒子,就是這次襲擊的關鍵人物。
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (110, 22, 0, 0, 22256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你說狠角色…… 難道斯靈的指揮官是個名將嗎?
74
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (3, 24, 2401, 0, 22258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我並不是那個意思。 但他確實很精通芙朵拉的文化與軍事戰略。
78
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
DialogChoiceEvent (2, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
82
TalkEvent (111, 15, 0, 0, 22249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 之前王都發生動亂時, 斯靈也發動過襲擊呢。
83
TalkEvent (111, 17, 2403, 0, 22251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 斯靈和法嘉斯的關係真的很差嗎?
84
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (15, 18, 0, 0, 22252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雖然我們雙方的關係稱不上是最糟, 但兩邊確實是有很深的糾葛呢。
90
TalkEvent (15, 19, NULL, 0, 22253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 在我們還小的時候, 法嘉斯和斯靈就已經有過正面衝突。
91
UnkEvent 54(110, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (15, 20, 2403, 0, 22254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 法嘉斯獲勝後,對方的長老 將他最小的兒子送來當作人質……
96
TalkEvent (15, 21, NULL, 0, 22255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那個兒子,就是這次襲擊的關鍵人物。
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (111, 23, 0, 0, 22257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你說狠角色…… 難道斯靈的指揮官是位名將嗎?
99
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (3, 24, 2401, 0, 22258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我並不是那個意思。 但他確實很精通芙朵拉的文化與軍事戰略。
103
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 26(3, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 4294967286, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(1, 800, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (50, 25, 2403, 0, 22259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他作為人質來到芙朵拉後, 就一直待在邊境伯爵的身邊。
112
TalkEvent (50, 26, NULL, 0, 22260, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 邊境伯爵的夫人也是為斯靈族所殺, 想必伯爵心中一定有所怨恨吧……
113
TalkEvent (50, 27, NULL, 0, 22261, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但作為改善雙方關係的第一步, 伯爵不計前嫌地教導他文字與在地習俗。
114
UnkEvent 26(7, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (50, 28, 2401, 3, 22262, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 然而……他卻辜負了伯爵的美意, 從戈迪耶領逃回自己的故鄉。
116
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(100, 20, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
121
TalkEvent (110, 29, 2401, 3, 22263, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 人質不能擅自回故鄉吧? 你們沒吵起來嗎?
122
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (111, 30, 2401, 3, 22264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 人質不能擅自回故鄉吧? 沒有引起糾紛嗎?
124
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (15, 31, 2403, 0, 22265, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 父親大人曾派人前去追究責任, 但對方也只搪塞說什麼都不知道。
128
UnkEvent 26(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (3, 32, 2405, 0, 22266, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過,從他這次率領斯靈大軍 攻打法嘉斯的行為看來……
134
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(100, 4294967290, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (3, 33, 2407, 0, 22267, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 或許他在回到故鄉後,以芙朵拉的情報 作為籌碼,在部族中贏得了不小的地位。
138
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
140
TalkEvent (110, 34, 2401, 3, 22268, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 北部也有北部的煩惱啊。 旁邊居然住著這種惡鄰居。
141
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (111, 35, 2401, 3, 22269, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 北部也有北部的煩惱呢。 旁邊居然住著這種惡鄰居。
143
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (145, 36, 0, 0, 22270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哈哈,你能稍微理解我們的苦境, 那是再好不過了。
148
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
EnterSceneEvent (3, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
150
UnkEvent 64(145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 166(145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 54(145, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (15, 37, 0, 0, 22271, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 父親大人,已經準備好可以出陣了, 差不多該召集眾將士集合了吧?
165
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (145, 38, 2400, 0, 22272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯。集合完畢後,就朝盧斯卡山脈進軍。 我們在山腳下的堡壘布陣。
167
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (50, 39, 0, 0, 22273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒想到這次的戰場又是那座堡壘…… 當年北征斯靈的情景彷彿又重演了。
170
TalkEvent (145, 40, 2400, 0, 22274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……確實如此呢。 兩軍的第一次交鋒……就是在那座堡壘啊。
171
UnkEvent 54(3, 145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (145, 41, 2404, 0, 22275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛下,此事本該由我們戈迪耶家處理…… 勞煩您御駕親征,實在是深感抱歉。
174
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (3, 42, 2401, 0, 22276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不。戈迪耶和伏拉魯達力烏斯 一直以來都是共同對抗斯靈的盟友……
177
TalkEvent (3, 43, 2400, 0, 22277, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我身為布雷達德家的當家, 當然要與各位一同面對這場危機。
179
UnkEvent 54(3, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 59(100, 4294967256, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
TalkEvent (3, 44, 2403, 0, 22278, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 希爾凡、[HERO_MF], 這次也要靠你們囉。
188
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
DialogChoiceEvent (2, 45, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 43(50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
192
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
193
TalkEvent (110, 47, 2402, 0, 22279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒問題,包在我身上。 管他是斯靈還是幽靈,我都會揍飛給你看。
194
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (111, 48, 2402, 0, 22280, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒問題,就交給我吧。 管他是斯靈還是幽靈,我都會揍飛給你看。
196
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 59(100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 59(800, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
TalkEvent (15, 49, 2409, 1, 22281, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哎呀,還真是可靠呢。 那我就輕鬆地……
207
UnkEvent 102(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
TalkEvent (145, 50, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
209
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (15, 51, 2412, 3, 22282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 開玩笑的……我也會全力應戰。 當然前提是要活下來。
211
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
213
TalkEvent (110, 52, 2411, 3, 22283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 老實說我很擔心。對方的指揮官很厲害吧? 我也只能盡我所能了……
214
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
TalkEvent (111, 53, 2411, 3, 22284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 老實說我很擔心。對方的指揮官很精明吧? 我也只能盡我所能了……
216
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
UnkEvent 59(100, 4294967266, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 59(500, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
224
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (15, 54, 0, 0, 22285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不需要這麼害怕吧。 你的實力我們再清楚不過了。
226
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (15, 55, NULL, 0, 22286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 有自信一點。 你的實力我們再清楚不過了。
229
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UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (15, 56, 2403, 0, 22287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 況且……有如此堅強的陣容在, 我們輸的可能性連萬分之一都沒有啊。
234
UnkEvent 54(15, 145, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 27(2, 100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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UnkEvent 27(1, 300, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
TalkEvent (145, 57, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
239
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
241
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
242
TalkEvent (15, 58, 2411, 3, 22288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 開玩笑的……把那萬分之一的可能性 也考慮進去,正是指揮官的工作啊。哈哈哈。
243
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
UnkEvent 162(9, 145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
UnkEvent 27(1, 100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 102(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
250
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
252
TalkEvent (50, 59, 2400, 0, 22289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 邊境伯爵,也讓我略盡微薄之力吧。
253
TalkEvent (50, 60, NULL, 0, 22290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 伏拉魯達力烏斯公爵之位已傳給犬子, 現在的我不過是一介將領罷了。
254
UnkEvent 162(10, 145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
255
UnkEvent 27(1, 100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
256
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
257
TalkEvent (145, 61, 2401, 0, 22291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 羅德利古你就別自謙了,這可不適合你喔。 讓我們打一場無愧於王的戰爭吧。
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呼,冷死了…… 這裡雖然沒有下雪,冷風卻讓人受不了呢。
ElseEvent (index: 19)
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呼,好冷啊…… 這裡雖然沒有下雪,冷風卻讓人受不了呢。
EndIfEvent (index: 21)
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IfEvent (index: 22)
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哈哈,沒積雪的地方反而更冷對吧。
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要好好注意保暖喔。 沒積雪的地方反而會更冷呢。
EndIfEvent (index: 28)
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UnkEvent (26) (index: 29)
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TalkEvent (index: 30)
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在這麼冷的北境裡偵察,真是難為你了。 那麼……情況如何?
UnkEvent (26) (index: 31)
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IfEvent (index: 32)
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沒有可疑的跡象呢。 敵人也差不多該現身了說。
ElseEvent (index: 34)
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沒有可疑的跡象呢。 敵人也差不多該現身了說。
EndIfEvent (index: 36)
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TalkEvent (index: 38)
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斯靈那群傢伙真的會越嶺而來嗎……? 如此險峻的高山……
ElseEvent (index: 39)
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斯靈的軍隊真的會越嶺而來嗎……? 如此險峻的高山……
EndIfEvent (index: 41)
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PanCameraEvent (index: 42)
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UnkEvent (27) (index: 43)
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他們肯定會出現的……這就是斯靈的作風。
UnkEvent (26) (index: 45)
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而且這次襲擊的規模也相當大。 畢竟他們的指揮官可是個狠角色啊。
UnkEvent (123) (index: 48)
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之前王都發生動亂時, 斯靈也發動過襲擊吧。
TalkEvent (index: 54)
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斯靈和法嘉斯的關係真的很糟嗎?
UnkEvent (26) (index: 55)
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雖然我們雙方的關係稱不上是最糟, 但兩邊確實是有很深的糾葛呢。
UnkEvent (164) (index: 62)
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TalkEvent (index: 63)
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在我們還小的時候, 法嘉斯和斯靈就已經有過正面衝突。
UnkEvent (54) (index: 64)
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TalkEvent (index: 68)
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法嘉斯獲勝後,對方的長老 將他最小的兒子送來當作人質……
PanCameraEvent (index: 69)
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那個兒子,就是這次襲擊的關鍵人物。
ElseEvent (index: 72)
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你說狠角色…… 難道斯靈的指揮官是個名將嗎?
UnkEvent (54) (index: 74)
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TalkEvent (index: 77)
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我並不是那個意思。 但他確實很精通芙朵拉的文化與軍事戰略。
EndIfEvent (index: 78)
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之前王都發生動亂時, 斯靈也發動過襲擊呢。
TalkEvent (index: 83)
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斯靈和法嘉斯的關係真的很差嗎?
UnkEvent (26) (index: 84)
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TalkEvent (index: 89)
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雖然我們雙方的關係稱不上是最糟, 但兩邊確實是有很深的糾葛呢。
TalkEvent (index: 90)
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在我們還小的時候, 法嘉斯和斯靈就已經有過正面衝突。
UnkEvent (54) (index: 91)
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UnkEvent (59) (index: 92)
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TalkEvent (index: 94)
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法嘉斯獲勝後,對方的長老 將他最小的兒子送來當作人質……
PanCameraEvent (index: 95)
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TalkEvent (index: 96)
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那個兒子,就是這次襲擊的關鍵人物。
ElseEvent (index: 97)
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TalkEvent (index: 98)
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你說狠角色…… 難道斯靈的指揮官是位名將嗎?
UnkEvent (54) (index: 99)
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TalkEvent (index: 102)
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我並不是那個意思。 但他確實很精通芙朵拉的文化與軍事戰略。
EndIfEvent (index: 103)
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他作為人質來到芙朵拉後, 就一直待在邊境伯爵的身邊。
TalkEvent (index: 112)
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邊境伯爵的夫人也是為斯靈族所殺, 想必伯爵心中一定有所怨恨吧……
TalkEvent (index: 113)
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但作為改善雙方關係的第一步, 伯爵不計前嫌地教導他文字與在地習俗。
UnkEvent (26) (index: 114)
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TalkEvent (index: 115)
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然而……他卻辜負了伯爵的美意, 從戈迪耶領逃回自己的故鄉。
UnkEvent (54) (index: 116)
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人質不能擅自回故鄉吧? 你們沒吵起來嗎?
ElseEvent (index: 122)
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人質不能擅自回故鄉吧? 沒有引起糾紛嗎?
EndIfEvent (index: 124)
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父親大人曾派人前去追究責任, 但對方也只搪塞說什麼都不知道。
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不過,從他這次率領斯靈大軍 攻打法嘉斯的行為看來……
UnkEvent (26) (index: 134)
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或許他在回到故鄉後,以芙朵拉的情報 作為籌碼,在部族中贏得了不小的地位。
UnkEvent (26) (index: 138)
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北部也有北部的煩惱啊。 旁邊居然住著這種惡鄰居。
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北部也有北部的煩惱呢。 旁邊居然住著這種惡鄰居。
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哈哈,你能稍微理解我們的苦境, 那是再好不過了。
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父親大人,已經準備好可以出陣了, 差不多該召集眾將士集合了吧?
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link 馬提亞斯 volume_up
嗯。集合完畢後,就朝盧斯卡山脈進軍。 我們在山腳下的堡壘布陣。
UnkEvent (30) (index: 167)
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沒想到這次的戰場又是那座堡壘…… 當年北征斯靈的情景彷彿又重演了。
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嗯……確實如此呢。 兩軍的第一次交鋒……就是在那座堡壘啊。
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陛下,此事本該由我們戈迪耶家處理…… 勞煩您御駕親征,實在是深感抱歉。
UnkEvent (26) (index: 174)
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不。戈迪耶和伏拉魯達力烏斯 一直以來都是共同對抗斯靈的盟友……
TalkEvent (index: 177)
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我身為布雷達德家的當家, 當然要與各位一同面對這場危機。
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希爾凡、[HERO_MF], 這次也要靠你們囉。
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沒問題,包在我身上。 管他是斯靈還是幽靈,我都會揍飛給你看。
ElseEvent (index: 194)
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沒問題,就交給我吧。 管他是斯靈還是幽靈,我都會揍飛給你看。
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哎呀,還真是可靠呢。 那我就輕鬆地……
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link 馬提亞斯
………………
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開玩笑的……我也會全力應戰。 當然前提是要活下來。
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老實說我很擔心。對方的指揮官很厲害吧? 我也只能盡我所能了……
ElseEvent (index: 214)
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老實說我很擔心。對方的指揮官很精明吧? 我也只能盡我所能了……
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不需要這麼害怕吧。 你的實力我們再清楚不過了。
ElseEvent (index: 226)
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有自信一點。 你的實力我們再清楚不過了。
EndIfEvent (index: 229)
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況且……有如此堅強的陣容在, 我們輸的可能性連萬分之一都沒有啊。
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link 馬提亞斯
………………
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開玩笑的……把那萬分之一的可能性 也考慮進去,正是指揮官的工作啊。哈哈哈。
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邊境伯爵,也讓我略盡微薄之力吧。
TalkEvent (index: 253)
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伏拉魯達力烏斯公爵之位已傳給犬子, 現在的我不過是一介將領罷了。
UnkEvent (162) (index: 254)
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羅德利古你就別自謙了,這可不適合你喔。 讓我們打一場無愧於王的戰爭吧。