1. Brrr! There may not be snow here, but the wind still [cdb]settles right in your bones.
  2. Brrr! There may not be snow here, but the wind still [cdb]settles right in your bones.
  3. Yes, it's often coldest in places without snow.
  4. Make sure to stay warm, all right? It's often coldest [cdb]in places without snow.
  5. Apologies for dragging you so far north and then [cdb]saddling you with reconnaissance duties. Still, how [cdb]are things looking?
  6. Thought for sure we'd see signs of the enemy by now, [cdb]but I've got nothing.
  7. Thought for sure we'd see signs of the enemy by now, [cdb]but I've got nothing.
  8. You really think those Sreng folks are coming over [cdb]these mountains? Seems like a pretty risky plan.
  9. You really think those Sreng folks are coming over [cdb]these mountains? Seems like a pretty risky plan.
  10. Oh, they will come. It's in their nature.
  11. And if I know their leader, this will be a much larger [cdb]raid than normal.
  12. Ask about the Sreng people.
  13. Ask about the Sreng people.
  14. Ask about the Sreng leader.
  15. They tried to raid us during the confusion at the [cdb]capital too, right?
  16. They tried to raid us during the confusion at the [cdb]capital too, right?
  17. So are Faerghus and Sreng mortal enemies [cdb]or something?
  18. So are Faerghus and Sreng mortal enemies [cdb]or something?
  19. I don't know if I'd go that far, but we've definitely got [cdb]something of a history.
  20. Even back when I was a kid, there was open fighting [cdb]between the two.
  21. When Faerghus won, the Sreng leader offered up his [cdb]youngest son as a prisoner of war.
  22. The same son who's now leading this current raid.
  23. This leader sounds like a big deal.
  24. This leader sounds like a big deal.
  25. Yes, he's quite well-versed in Fódlan's culture and [cdb]military strategy alike.
  26. After he was surrendered to Margrave Gautier as a [cdb]prisoner of war, he was held here for some time.
  27. The margrave lost his wife to the Sreng offensive, [cdb]and I know he harbored many ill feelings towards [cdb]their people.
  28. But he also hoped to improve relations between the [cdb]two peoples, and thusly treated his prisoner well, [cdb]teaching him our language and customs.
  29. Sadly, the prisoner did not appreciate the effort. He fled Margrave Gautier at his first opportunity and [cdb]scurried back home.
  30. But if Sreng offered him as a hostage, why would they [cdb]welcome him back?
  31. But if Sreng offered him as a hostage, why would they [cdb]welcome him back?
  32. It's all a bit muddled and unclear. Father dispatched [cdb]men to find out the truth of the matter, but everyone [cdb]feigned ignorance.
  33. Still, he now leads the Sreng forces, which means they [cdb]must have at least some respect for the man.
  34. Doubtless they were pleased when he walked in the [cdb]door with inside knowledge of Fódlan practically [cdb]oozing from his pores.
  35. You've got one interesting neighbor, I'll give you that. Things are tougher in the north than I thought.
  36. You've got one interesting neighbor, I'll give you that. Things are tougher in the north than I thought.
  37. I'm glad you've come to understand our situation, [cdb]at least in some small part.
  38. Our preparations are complete, Father. Perhaps it's [cdb]time we gathered the generals?
  39. Yes. Once everyone is here, we'll depart for the Ruska Mountains and take shelter at the stronghold [cdb]in the foothills.
  40. That stronghold again? We're practically retracing the [cdb]entire northern campaign at this point.
  41. Yes, that is where hostilities began, isn't it?
  42. Your Majesty, House Gautier should've been able to [cdb]handle this situation ourselves. Pray forgive me for [cdb]dragging you into it.
  43. Not at all. Gautier and Fraldarius have long been [cdb]allies in the fight against the forces of Sreng.
  44. It is only right that the leader of House Blaiddyd [cdb]should come to your aid in a time of such crisis.
  45. I'll be counting on you and Sylvain as well.
  46. Show confidence.
  47. Show apprehension.
  48. Don't worry—we'll send these folks packing.
  49. Don't worry—we'll send these folks packing.
  50. Great! In that case, maybe I'll kick back and let you [cdb]do all the...
  51. ...
  52. Kidding! Kidding. Of course I'll give this everything I [cdb]have. Well, except my life—I'll be keeping that.
  53. Honestly? I'm a little nervous. This leader of theirs [cdb]sounds pretty sharp.
  54. Honestly? I'm a little nervous. This leader of theirs [cdb]sounds pretty sharp.
  55. You've nothing to fear. We all know how formidable [cdb]you are in a fight.
  56. You've nothing to fear. We all know how formidable [cdb]you are in a fight.
  57. Besides, with the group we've got here, the chances of [cdb]us losing are practically nothing.
  58. ...
  59. But of course, it's the job of a leader to prepare for [cdb]and prevent that tiny chance from ever occurring.
  60. I'll do my best as well, Margrave.
  61. Though having ceded the Fraldarius title to my son, I fear I'm naught but a common military man now.
  62. False modesty ill suits you, Rodrigue. Now let's all go [cdb]out there and make our king proud.
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30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 36 0 0 22270 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 145 3 40 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 37 0 0 22271 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 38 2400 0 22272 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 39 0 0 22273 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 40 2400 0 22274 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 3 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 41 2404 0 22275 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 2401 0 22276 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 43 2400 0 22277 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 44 2403 0 22278 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2402 0 22279 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2402 0 22280 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 2409 1 22281 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2401 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 51 2412 3 22282 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2411 3 22283 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2411 3 22284 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 54 0 0 22285 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 55 NULL 0 22286 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 1 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 56 2403 0 22287 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 57 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 58 2411 3 22288 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 145 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 2 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 59 2400 0 22289 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 60 NULL 0 22290 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 145 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 61 2401 0 22291 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 15, 50, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 3, 2, 4, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 3, 15, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 64(110, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
18
TalkEvent (110, 0, 2411, 3, 22237, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Brrr! There may not be snow here, but the wind still [cdb]settles right in your bones.
19
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (111, 1, 2411, 3, 22238, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Brrr! There may not be snow here, but the wind still [cdb]settles right in your bones.
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (15, 2, 2400, 0, 22239, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, it's often coldest in places without snow.
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (15, 3, 2400, 0, 22240, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Make sure to stay warm, all right? It's often coldest [cdb]in places without snow.
28
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (3, 4, 2403, 3, 22241, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Apologies for dragging you so far north and then [cdb]saddling you with reconnaissance duties. Still, how [cdb]are things looking?
31
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
33
TalkEvent (110, 5, 2400, 0, 22242, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Thought for sure we'd see signs of the enemy by now, [cdb]but I've got nothing.
34
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (111, 6, 2400, 0, 22243, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Thought for sure we'd see signs of the enemy by now, [cdb]but I've got nothing.
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
38
TalkEvent (110, 7, 0, 3, 22244, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You really think those Sreng folks are coming over [cdb]these mountains? Seems like a pretty risky plan.
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (111, 8, 0, 3, 22245, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You really think those Sreng folks are coming over [cdb]these mountains? Seems like a pretty risky plan.
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (50, 9, 2400, 0, 22246, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, they will come. It's in their nature.
45
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (3, 10, NULL, 0, 22247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if I know their leader, this will be a much larger [cdb]raid than normal.
48
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
51
DialogChoiceEvent (1, 11, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
53
TalkEvent (110, 14, 0, 0, 22248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# They tried to raid us during the confusion at the [cdb]capital too, right?
54
TalkEvent (110, 16, 2403, 0, 22250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So are Faerghus and Sreng mortal enemies [cdb]or something?
55
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (15, 18, 0, 0, 22252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't know if I'd go that far, but we've definitely got [cdb]something of a history.
62
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (15, 19, NULL, 0, 22253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Even back when I was a kid, there was open fighting [cdb]between the two.
64
UnkEvent 54(110, 15, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (15, 20, 2403, 0, 22254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# When Faerghus won, the Sreng leader offered up his [cdb]youngest son as a prisoner of war.
70
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (15, 21, NULL, 0, 22255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The same son who's now leading this current raid.
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (110, 22, 0, 0, 22256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# This leader sounds like a big deal.
74
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (3, 24, 2401, 0, 22258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, he's quite well-versed in Fódlan's culture and [cdb]military strategy alike.
78
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
DialogChoiceEvent (2, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
82
TalkEvent (111, 15, 0, 0, 22249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# They tried to raid us during the confusion at the [cdb]capital too, right?
83
TalkEvent (111, 17, 2403, 0, 22251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So are Faerghus and Sreng mortal enemies [cdb]or something?
84
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (15, 18, 0, 0, 22252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't know if I'd go that far, but we've definitely got [cdb]something of a history.
90
TalkEvent (15, 19, NULL, 0, 22253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Even back when I was a kid, there was open fighting [cdb]between the two.
91
UnkEvent 54(110, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (15, 20, 2403, 0, 22254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# When Faerghus won, the Sreng leader offered up his [cdb]youngest son as a prisoner of war.
96
TalkEvent (15, 21, NULL, 0, 22255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The same son who's now leading this current raid.
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (111, 23, 0, 0, 22257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# This leader sounds like a big deal.
99
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (3, 24, 2401, 0, 22258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, he's quite well-versed in Fódlan's culture and [cdb]military strategy alike.
103
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 26(3, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 4294967286, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(1, 800, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (50, 25, 2403, 0, 22259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After he was surrendered to Margrave Gautier as a [cdb]prisoner of war, he was held here for some time.
112
TalkEvent (50, 26, NULL, 0, 22260, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The margrave lost his wife to the Sreng offensive, [cdb]and I know he harbored many ill feelings towards [cdb]their people.
113
TalkEvent (50, 27, NULL, 0, 22261, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But he also hoped to improve relations between the [cdb]two peoples, and thusly treated his prisoner well, [cdb]teaching him our language and customs.
114
UnkEvent 26(7, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (50, 28, 2401, 3, 22262, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sadly, the prisoner did not appreciate the effort. He fled Margrave Gautier at his first opportunity and [cdb]scurried back home.
116
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(100, 20, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
121
TalkEvent (110, 29, 2401, 3, 22263, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But if Sreng offered him as a hostage, why would they [cdb]welcome him back?
122
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (111, 30, 2401, 3, 22264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But if Sreng offered him as a hostage, why would they [cdb]welcome him back?
124
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (15, 31, 2403, 0, 22265, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's all a bit muddled and unclear. Father dispatched [cdb]men to find out the truth of the matter, but everyone [cdb]feigned ignorance.
128
UnkEvent 26(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (3, 32, 2405, 0, 22266, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, he now leads the Sreng forces, which means they [cdb]must have at least some respect for the man.
134
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(100, 4294967290, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (3, 33, 2407, 0, 22267, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Doubtless they were pleased when he walked in the [cdb]door with inside knowledge of Fódlan practically [cdb]oozing from his pores.
138
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
140
TalkEvent (110, 34, 2401, 3, 22268, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You've got one interesting neighbor, I'll give you that. Things are tougher in the north than I thought.
141
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (111, 35, 2401, 3, 22269, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You've got one interesting neighbor, I'll give you that. Things are tougher in the north than I thought.
143
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (145, 36, 0, 0, 22270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm glad you've come to understand our situation, [cdb]at least in some small part.
148
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
EnterSceneEvent (3, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
150
UnkEvent 64(145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 166(145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 54(145, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (15, 37, 0, 0, 22271, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our preparations are complete, Father. Perhaps it's [cdb]time we gathered the generals?
165
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (145, 38, 2400, 0, 22272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. Once everyone is here, we'll depart for the Ruska Mountains and take shelter at the stronghold [cdb]in the foothills.
167
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (50, 39, 0, 0, 22273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That stronghold again? We're practically retracing the [cdb]entire northern campaign at this point.
170
TalkEvent (145, 40, 2400, 0, 22274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, that is where hostilities began, isn't it?
171
UnkEvent 54(3, 145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (145, 41, 2404, 0, 22275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your Majesty, House Gautier should've been able to [cdb]handle this situation ourselves. Pray forgive me for [cdb]dragging you into it.
174
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (3, 42, 2401, 0, 22276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not at all. Gautier and Fraldarius have long been [cdb]allies in the fight against the forces of Sreng.
177
TalkEvent (3, 43, 2400, 0, 22277, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is only right that the leader of House Blaiddyd [cdb]should come to your aid in a time of such crisis.
179
UnkEvent 54(3, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 59(100, 4294967256, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
TalkEvent (3, 44, 2403, 0, 22278, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll be counting on you and Sylvain as well.
188
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
DialogChoiceEvent (2, 45, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 43(50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
192
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
193
TalkEvent (110, 47, 2402, 0, 22279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Don't worry—we'll send these folks packing.
194
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (111, 48, 2402, 0, 22280, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Don't worry—we'll send these folks packing.
196
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 59(100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 59(800, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
TalkEvent (15, 49, 2409, 1, 22281, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Great! In that case, maybe I'll kick back and let you [cdb]do all the...
207
UnkEvent 102(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
TalkEvent (145, 50, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
209
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (15, 51, 2412, 3, 22282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Kidding! Kidding. Of course I'll give this everything I [cdb]have. Well, except my life—I'll be keeping that.
211
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
213
TalkEvent (110, 52, 2411, 3, 22283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Honestly? I'm a little nervous. This leader of theirs [cdb]sounds pretty sharp.
214
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
TalkEvent (111, 53, 2411, 3, 22284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Honestly? I'm a little nervous. This leader of theirs [cdb]sounds pretty sharp.
216
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
UnkEvent 59(100, 4294967266, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 59(500, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
224
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (15, 54, 0, 0, 22285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You've nothing to fear. We all know how formidable [cdb]you are in a fight.
226
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (15, 55, NULL, 0, 22286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You've nothing to fear. We all know how formidable [cdb]you are in a fight.
229
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
232
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (15, 56, 2403, 0, 22287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Besides, with the group we've got here, the chances of [cdb]us losing are practically nothing.
234
UnkEvent 54(15, 145, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 27(2, 100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 27(1, 300, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
TalkEvent (145, 57, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
239
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
241
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
242
TalkEvent (15, 58, 2411, 3, 22288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But of course, it's the job of a leader to prepare for [cdb]and prevent that tiny chance from ever occurring.
243
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
UnkEvent 162(9, 145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
UnkEvent 27(1, 100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 102(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
250
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
252
TalkEvent (50, 59, 2400, 0, 22289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll do my best as well, Margrave.
253
TalkEvent (50, 60, NULL, 0, 22290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Though having ceded the Fraldarius title to my son, I fear I'm naught but a common military man now.
254
UnkEvent 162(10, 145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
255
UnkEvent 27(1, 100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
256
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
257
TalkEvent (145, 61, 2401, 0, 22291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # False modesty ill suits you, Rodrigue. Now let's all go [cdb]out there and make our king proud.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 110 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 3 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2411 3 22237 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Brrr! There may not be snow here, but the wind still settles right in your bones.
ElseEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2411 3 22238 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Brrr! There may not be snow here, but the wind still settles right in your bones.
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
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link Sylvain volume_up
Yes, it's often coldest in places without snow.
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link Sylvain volume_up
Make sure to stay warm, all right? It's often coldest in places without snow.
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link Dimitri volume_up
Apologies for dragging you so far north and then saddling you with reconnaissance duties. Still, how are things looking?
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link Shez volume_up
Thought for sure we'd see signs of the enemy by now, but I've got nothing.
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link Shez volume_up
Thought for sure we'd see signs of the enemy by now, but I've got nothing.
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link Shez volume_up
You really think those Sreng folks are coming over these mountains? Seems like a pretty risky plan.
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link Shez volume_up
You really think those Sreng folks are coming over these mountains? Seems like a pretty risky plan.
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link Rodrigue volume_up
Oh, they will come. It's in their nature.
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link Dimitri volume_up
And if I know their leader, this will be a much larger raid than normal.
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link Shez volume_up
They tried to raid us during the confusion at the capital too, right?
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link Shez volume_up
So are Faerghus and Sreng mortal enemies or something?
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link Sylvain volume_up
I don't know if I'd go that far, but we've definitely got something of a history.
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link Sylvain volume_up
Even back when I was a kid, there was open fighting between the two.
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link Sylvain volume_up
When Faerghus won, the Sreng leader offered up his youngest son as a prisoner of war.
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link Sylvain volume_up
The same son who's now leading this current raid.
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link Shez volume_up
This leader sounds like a big deal.
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link Dimitri volume_up
Yes, he's quite well-versed in Fódlan's culture and military strategy alike.
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link Shez volume_up
They tried to raid us during the confusion at the capital too, right?
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link Shez volume_up
So are Faerghus and Sreng mortal enemies or something?
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link Sylvain volume_up
I don't know if I'd go that far, but we've definitely got something of a history.
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link Sylvain volume_up
Even back when I was a kid, there was open fighting between the two.
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link Sylvain volume_up
When Faerghus won, the Sreng leader offered up his youngest son as a prisoner of war.
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link Sylvain volume_up
The same son who's now leading this current raid.
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link Shez volume_up
This leader sounds like a big deal.
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link Dimitri volume_up
Yes, he's quite well-versed in Fódlan's culture and military strategy alike.
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link Rodrigue volume_up
After he was surrendered to Margrave Gautier as a prisoner of war, he was held here for some time.
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link Rodrigue volume_up
The margrave lost his wife to the Sreng offensive, and I know he harbored many ill feelings towards their people.
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link Rodrigue volume_up
But he also hoped to improve relations between the two peoples, and thusly treated his prisoner well, teaching him our language and customs.
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Sadly, the prisoner did not appreciate the effort. He fled Margrave Gautier at his first opportunity and scurried back home.
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link Shez volume_up
But if Sreng offered him as a hostage, why would they welcome him back?
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link Shez volume_up
But if Sreng offered him as a hostage, why would they welcome him back?
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link Sylvain volume_up
It's all a bit muddled and unclear. Father dispatched men to find out the truth of the matter, but everyone feigned ignorance.
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link Dimitri volume_up
Still, he now leads the Sreng forces, which means they must have at least some respect for the man.
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link Dimitri volume_up
Doubtless they were pleased when he walked in the door with inside knowledge of Fódlan practically oozing from his pores.
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link Shez volume_up
You've got one interesting neighbor, I'll give you that. Things are tougher in the north than I thought.
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link Shez volume_up
You've got one interesting neighbor, I'll give you that. Things are tougher in the north than I thought.
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link Matthias volume_up
I'm glad you've come to understand our situation, at least in some small part.
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link Sylvain volume_up
Our preparations are complete, Father. Perhaps it's time we gathered the generals?
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link Matthias volume_up
Yes. Once everyone is here, we'll depart for the Ruska Mountains and take shelter at the stronghold in the foothills.
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link Rodrigue volume_up
That stronghold again? We're practically retracing the entire northern campaign at this point.
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link Matthias volume_up
Yes, that is where hostilities began, isn't it?
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link Matthias volume_up
Your Majesty, House Gautier should've been able to handle this situation ourselves. Pray forgive me for dragging you into it.
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link Dimitri volume_up
Not at all. Gautier and Fraldarius have long been allies in the fight against the forces of Sreng.
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It is only right that the leader of House Blaiddyd should come to your aid in a time of such crisis.
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link Dimitri volume_up
I'll be counting on you and Sylvain as well.
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link Shez volume_up
Don't worry—we'll send these folks packing.
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link Shez volume_up
Don't worry—we'll send these folks packing.
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link Sylvain volume_up
Great! In that case, maybe I'll kick back and let you do all the...
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link Sylvain volume_up
Kidding! Kidding. Of course I'll give this everything I have. Well, except my life—I'll be keeping that.
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link Shez volume_up
Honestly? I'm a little nervous. This leader of theirs sounds pretty sharp.
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link Shez volume_up
Honestly? I'm a little nervous. This leader of theirs sounds pretty sharp.
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link Sylvain volume_up
You've nothing to fear. We all know how formidable you are in a fight.
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link Sylvain volume_up
You've nothing to fear. We all know how formidable you are in a fight.
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link Sylvain volume_up
Besides, with the group we've got here, the chances of us losing are practically nothing.
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link Sylvain volume_up
But of course, it's the job of a leader to prepare for and prevent that tiny chance from ever occurring.
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link Rodrigue volume_up
I'll do my best as well, Margrave.
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link Rodrigue volume_up
Though having ceded the Fraldarius title to my son, I fear I'm naught but a common military man now.
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link Matthias volume_up
False modesty ill suits you, Rodrigue. Now let's all go out there and make our king proud.