1. 하, 춥다 추워…… 이 근방은 눈도 안 내렸는데 바람이 차서 못 견디겠네.
  2. 하, 춥다 추워…… 이 근방은 눈도 안 내렸는데 바람이 차서 못 견디겠어.
  3. 하하, 눈이 안 쌓였을 때가 오히려 더 춥곤 하니까.
  4. 조심해야 한다? 눈이 안 쌓였을 때가 오히려 더 춥곤 하니까.
  5. 이렇게 북쪽까지 데려와서 정찰까지 시키게 돼서 미안하다. 어땠어?
  6. 이변은 없어. 슬슬 적이 보일 법도 한데.
  7. 이변은 없어. 슬슬 적이 보일 법도 한데.
  8. ……정말 스렝 사람들이 산맥을 넘어오는 거 맞아? 저런 험준한 산을……
  9. ……정말 스렝 사람들이 산맥을 넘어오는 거 맞아? 저런 험준한 산을……
  10. 오다마다요. 그들은 그런 상대입니다.
  11. 게다가 이번엔 습격 규모도 커. 통솔자가 통솔자이다 보니.
  12. 스렝 사람들에 대해 묻는다
  13. 스렝 사람들에 대해 묻는다
  14. 지휘관에 대해 묻는다
  15. 왕도가 어수선하던 때에도 습격을 받았었지.
  16. 왕도가 어수선하던 때에도 습격을 받았었지.
  17. 역시 스렝과 퍼거스의 관계는 최악이야?
  18. 역시 스렝과 퍼거스의 관계는 최악이야?
  19. 최악이라고 할 것까진 아니지만, 깊은 인연으로 얽힌 상대임엔 틀림없어.
  20. 우리가 아직 한참 어렸을 적에도 퍼거스와 스렝은 서슴없이 싸웠지.
  21. 퍼거스가 이겼을 때 저쪽 우두머리가 인질로 신병을 넘겼던 막내아들……
  22. 그 녀석이 이번 습격의 중심인물이야.
  23. 통솔자…… 뭐, 유명한 장수라도 되는 거야? 스렝의 지휘관 말이야.
  24. 통솔자…… 뭐, 유명한 장수라도 되는 거야? 스렝의 지휘관 말이야.
  25. 그런 건 아니야. 다만 포드라의 문화나 전략은 더할 나위 없이 잘 알고 있지.
  26. 그는 인질로 포드라에 넘어오고 나서, 오랜 기간 변경백에게 교육을 받았습니다.
  27. 변경백도 전 부인을 스렝족에게 잃어 깊은 원한을 품고 있었을 텐데도……
  28. 스렝과의 관계를 개선하기 위한 첫걸음이라며, 그를 정중히 대하고 말과 관습을 가르쳤죠.
  29. ……하지만 그는 그런 생각과 다르게 고티에령에서 달아나 귀향하고 말았습니다.
  30. 인질이 멋대로 고향에 돌아가면 안 되잖아. 분쟁이 일어나진 않았어?
  31. 인질이 멋대로 고향에 돌아가면 안 되잖아. 분쟁이 일어나진 않았어?
  32. 아버지가 사람을 보내 책임을 추궁해도 모른다며 잡아뗐다더라고.
  33. 하지만 이번에 스렝의 병사들을 이끌고 퍼거스를 공격해 온 것을 보면……
  34. 고향에 돌아가 포드라의 내부 사정을 알려서 부족 내에서 입지를 굳힌 걸지도 모르지.
  35. 북쪽도 북쪽대로 큰일이군. 이웃이 이렇게 성가셔서야.
  36. 북쪽도 북쪽대로 큰일이구나. 이웃이 이렇게 성가셔서야.
  37. 하하, 우리가 처해 있는 곤경을 조금이라도 이해해 주었다면 다행일세.
  38. 아버지. 출진 준비가 다 됐는데, 슬슬 장수들을 소집할까요?
  39. 그래. 소집이 완료되는 대로 루스카 산맥을 향해 출발, 기슭의 요새에 진을 친다.
  40. 이번 전장이 그 요새가 될 줄이야…… 의도치 않게 북벌을 재현하게 되었네요.
  41. ……그래. 그렇게 되는군. 그 요새는 분명…… 첫 전투의 무대였지.
  42. 폐하, 저희 집안에서 처리했어야 할 건으로 오시게 하여 송구스럽습니다.
  43. 아뇨. 고티에와 프랄다리우스는 오랫동안 함께 스렝과 싸워 온 맹우……
  44. 블레다드가의 당주로서 이 위기에 함께 나서는 것은 당연한 일입니다.
  45. 실뱅, [HERO_MF]. 너희의 힘도 믿고 있어.
  46. 자신만만하게 대답한다
  47. 불안한 듯 대답한다
  48. 그래, 나만 믿어. 스렝이든 뭐든, 내가 박살을 내 주지.
  49. 그래, 나만 믿어. 스렝이든 뭐든, 내가 박살을 내 줄게.
  50. 어이쿠, 그거참 든든한걸. 그럼 난 적당히……
  51. ………………
  52. ……아니. 온 힘을 다해 싸우죠. 죽지 않을 정도로만.
  53. 솔직히 불안한데. 머리가 좋은 지휘관이지? 뭐, 할 수 있는 만큼은 하겠지만……
  54. 솔직히 불안한데. 머리가 좋은 지휘관이지? 뭐, 할 수 있는 만큼은 하겠지만……
  55. 그렇게 약한 소리 할 필요 없잖아. 네 실력은 잘 알고 있어.
  56. 그렇게 약한 소리 할 필요 없어. 네 실력은 잘 알고 있어.
  57. 게다가 이런 면면들이 모여 있는데, 질 가능성은 만에 하나라도 없을걸.
  58. ………………
  59. ……아니. 그 만에 하나를 생각하는 게 지휘관의 역할이지만. 하하하.
  60. 저도 미력하나마 돕겠습니다, 변경백.
  61. 프랄다리우스 공작 자리를 아들 녀석에게 넘긴 지금, 전 한낱 장수 하나에 불과하지만요.
  62. 겸손 떨 것 없네. 어울리지 않아, 로드릭. 피차, 왕에게 부끄럽지 않을 싸움을 하세.
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3 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 25 2403 0 22259 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 26 NULL 0 22260 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 27 NULL 0 22261 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 28 2401 3 22262 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2401 3 22263 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2401 3 22264 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 31 2403 0 22265 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 2405 0 22266 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 33 2407 0 22267 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2401 3 22268 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2401 3 22269 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 36 0 0 22270 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 145 3 40 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 37 0 0 22271 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 38 2400 0 22272 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 39 0 0 22273 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 40 2400 0 22274 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 3 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 41 2404 0 22275 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 2401 0 22276 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 43 2400 0 22277 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 44 2403 0 22278 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2402 0 22279 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2402 0 22280 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 2409 1 22281 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2401 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 51 2412 3 22282 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2411 3 22283 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2411 3 22284 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 54 0 0 22285 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 55 NULL 0 22286 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 1 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 56 2403 0 22287 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 57 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 58 2411 3 22288 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 145 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 2 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 59 2400 0 22289 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 60 NULL 0 22290 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 145 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 61 2401 0 22291 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 15, 50, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 3, 2, 4, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 3, 15, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 64(110, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
18
TalkEvent (110, 0, 2411, 3, 22237, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하, 춥다 추워…… 이 근방은 눈도 안 내렸는데 바람이 차서 못 견디겠네.
19
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (111, 1, 2411, 3, 22238, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하, 춥다 추워…… 이 근방은 눈도 안 내렸는데 바람이 차서 못 견디겠어.
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (15, 2, 2400, 0, 22239, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하하, 눈이 안 쌓였을 때가 오히려 더 춥곤 하니까.
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (15, 3, 2400, 0, 22240, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 조심해야 한다? 눈이 안 쌓였을 때가 오히려 더 춥곤 하니까.
28
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (3, 4, 2403, 3, 22241, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이렇게 북쪽까지 데려와서 정찰까지 시키게 돼서 미안하다. 어땠어?
31
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
33
TalkEvent (110, 5, 2400, 0, 22242, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이변은 없어. 슬슬 적이 보일 법도 한데.
34
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (111, 6, 2400, 0, 22243, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이변은 없어. 슬슬 적이 보일 법도 한데.
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
38
TalkEvent (110, 7, 0, 3, 22244, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……정말 스렝 사람들이 산맥을 넘어오는 거 맞아? 저런 험준한 산을……
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (111, 8, 0, 3, 22245, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……정말 스렝 사람들이 산맥을 넘어오는 거 맞아? 저런 험준한 산을……
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (50, 9, 2400, 0, 22246, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 오다마다요. 그들은 그런 상대입니다.
45
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (3, 10, NULL, 0, 22247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 게다가 이번엔 습격 규모도 커. 통솔자가 통솔자이다 보니.
48
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
51
DialogChoiceEvent (1, 11, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
53
TalkEvent (110, 14, 0, 0, 22248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왕도가 어수선하던 때에도 습격을 받았었지.
54
TalkEvent (110, 16, 2403, 0, 22250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 역시 스렝과 퍼거스의 관계는 최악이야?
55
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (15, 18, 0, 0, 22252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 최악이라고 할 것까진 아니지만, 깊은 인연으로 얽힌 상대임엔 틀림없어.
62
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (15, 19, NULL, 0, 22253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 우리가 아직 한참 어렸을 적에도 퍼거스와 스렝은 서슴없이 싸웠지.
64
UnkEvent 54(110, 15, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (15, 20, 2403, 0, 22254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 퍼거스가 이겼을 때 저쪽 우두머리가 인질로 신병을 넘겼던 막내아들……
70
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (15, 21, NULL, 0, 22255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 녀석이 이번 습격의 중심인물이야.
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (110, 22, 0, 0, 22256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 통솔자…… 뭐, 유명한 장수라도 되는 거야? 스렝의 지휘관 말이야.
74
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (3, 24, 2401, 0, 22258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런 건 아니야. 다만 포드라의 문화나 전략은 더할 나위 없이 잘 알고 있지.
78
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
DialogChoiceEvent (2, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
82
TalkEvent (111, 15, 0, 0, 22249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왕도가 어수선하던 때에도 습격을 받았었지.
83
TalkEvent (111, 17, 2403, 0, 22251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 역시 스렝과 퍼거스의 관계는 최악이야?
84
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (15, 18, 0, 0, 22252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 최악이라고 할 것까진 아니지만, 깊은 인연으로 얽힌 상대임엔 틀림없어.
90
TalkEvent (15, 19, NULL, 0, 22253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 우리가 아직 한참 어렸을 적에도 퍼거스와 스렝은 서슴없이 싸웠지.
91
UnkEvent 54(110, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (15, 20, 2403, 0, 22254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 퍼거스가 이겼을 때 저쪽 우두머리가 인질로 신병을 넘겼던 막내아들……
96
TalkEvent (15, 21, NULL, 0, 22255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 녀석이 이번 습격의 중심인물이야.
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (111, 23, 0, 0, 22257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 통솔자…… 뭐, 유명한 장수라도 되는 거야? 스렝의 지휘관 말이야.
99
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (3, 24, 2401, 0, 22258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런 건 아니야. 다만 포드라의 문화나 전략은 더할 나위 없이 잘 알고 있지.
103
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 26(3, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 4294967286, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(1, 800, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (50, 25, 2403, 0, 22259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그는 인질로 포드라에 넘어오고 나서, 오랜 기간 변경백에게 교육을 받았습니다.
112
TalkEvent (50, 26, NULL, 0, 22260, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 변경백도 전 부인을 스렝족에게 잃어 깊은 원한을 품고 있었을 텐데도……
113
TalkEvent (50, 27, NULL, 0, 22261, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 스렝과의 관계를 개선하기 위한 첫걸음이라며, 그를 정중히 대하고 말과 관습을 가르쳤죠.
114
UnkEvent 26(7, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (50, 28, 2401, 3, 22262, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……하지만 그는 그런 생각과 다르게 고티에령에서 달아나 귀향하고 말았습니다.
116
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(100, 20, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
121
TalkEvent (110, 29, 2401, 3, 22263, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 인질이 멋대로 고향에 돌아가면 안 되잖아. 분쟁이 일어나진 않았어?
122
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (111, 30, 2401, 3, 22264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 인질이 멋대로 고향에 돌아가면 안 되잖아. 분쟁이 일어나진 않았어?
124
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (15, 31, 2403, 0, 22265, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아버지가 사람을 보내 책임을 추궁해도 모른다며 잡아뗐다더라고.
128
UnkEvent 26(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (3, 32, 2405, 0, 22266, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 이번에 스렝의 병사들을 이끌고 퍼거스를 공격해 온 것을 보면……
134
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(100, 4294967290, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (3, 33, 2407, 0, 22267, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 고향에 돌아가 포드라의 내부 사정을 알려서 부족 내에서 입지를 굳힌 걸지도 모르지.
138
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
140
TalkEvent (110, 34, 2401, 3, 22268, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 북쪽도 북쪽대로 큰일이군. 이웃이 이렇게 성가셔서야.
141
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (111, 35, 2401, 3, 22269, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 북쪽도 북쪽대로 큰일이구나. 이웃이 이렇게 성가셔서야.
143
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (145, 36, 0, 0, 22270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하하, 우리가 처해 있는 곤경을 조금이라도 이해해 주었다면 다행일세.
148
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
EnterSceneEvent (3, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
150
UnkEvent 64(145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 166(145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 54(145, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (15, 37, 0, 0, 22271, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아버지. 출진 준비가 다 됐는데, 슬슬 장수들을 소집할까요?
165
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (145, 38, 2400, 0, 22272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래. 소집이 완료되는 대로 루스카 산맥을 향해 출발, 기슭의 요새에 진을 친다.
167
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (50, 39, 0, 0, 22273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이번 전장이 그 요새가 될 줄이야…… 의도치 않게 북벌을 재현하게 되었네요.
170
TalkEvent (145, 40, 2400, 0, 22274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그래. 그렇게 되는군. 그 요새는 분명…… 첫 전투의 무대였지.
171
UnkEvent 54(3, 145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (145, 41, 2404, 0, 22275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 폐하, 저희 집안에서 처리했어야 할 건으로 오시게 하여 송구스럽습니다.
174
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (3, 42, 2401, 0, 22276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아뇨. 고티에와 프랄다리우스는 오랫동안 함께 스렝과 싸워 온 맹우……
177
TalkEvent (3, 43, 2400, 0, 22277, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 블레다드가의 당주로서 이 위기에 함께 나서는 것은 당연한 일입니다.
179
UnkEvent 54(3, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 59(100, 4294967256, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
TalkEvent (3, 44, 2403, 0, 22278, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 실뱅, [HERO_MF]. 너희의 힘도 믿고 있어.
188
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
DialogChoiceEvent (2, 45, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 43(50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
192
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
193
TalkEvent (110, 47, 2402, 0, 22279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 나만 믿어. 스렝이든 뭐든, 내가 박살을 내 주지.
194
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (111, 48, 2402, 0, 22280, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 나만 믿어. 스렝이든 뭐든, 내가 박살을 내 줄게.
196
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 59(100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 59(800, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
TalkEvent (15, 49, 2409, 1, 22281, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어이쿠, 그거참 든든한걸. 그럼 난 적당히……
207
UnkEvent 102(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
TalkEvent (145, 50, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
209
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (15, 51, 2412, 3, 22282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……아니. 온 힘을 다해 싸우죠. 죽지 않을 정도로만.
211
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
213
TalkEvent (110, 52, 2411, 3, 22283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 솔직히 불안한데. 머리가 좋은 지휘관이지? 뭐, 할 수 있는 만큼은 하겠지만……
214
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
TalkEvent (111, 53, 2411, 3, 22284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 솔직히 불안한데. 머리가 좋은 지휘관이지? 뭐, 할 수 있는 만큼은 하겠지만……
216
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
UnkEvent 59(100, 4294967266, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 59(500, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
224
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (15, 54, 0, 0, 22285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇게 약한 소리 할 필요 없잖아. 네 실력은 잘 알고 있어.
226
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (15, 55, NULL, 0, 22286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇게 약한 소리 할 필요 없어. 네 실력은 잘 알고 있어.
229
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
232
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (15, 56, 2403, 0, 22287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 게다가 이런 면면들이 모여 있는데, 질 가능성은 만에 하나라도 없을걸.
234
UnkEvent 54(15, 145, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 27(2, 100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 27(1, 300, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
TalkEvent (145, 57, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
239
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
241
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
242
TalkEvent (15, 58, 2411, 3, 22288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……아니. 그 만에 하나를 생각하는 게 지휘관의 역할이지만. 하하하.
243
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
UnkEvent 162(9, 145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
UnkEvent 27(1, 100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 102(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
250
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
252
TalkEvent (50, 59, 2400, 0, 22289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저도 미력하나마 돕겠습니다, 변경백.
253
TalkEvent (50, 60, NULL, 0, 22290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 프랄다리우스 공작 자리를 아들 녀석에게 넘긴 지금, 전 한낱 장수 하나에 불과하지만요.
254
UnkEvent 162(10, 145, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
255
UnkEvent 27(1, 100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
256
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
257
TalkEvent (145, 61, 2401, 0, 22291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 겸손 떨 것 없네. 어울리지 않아, 로드릭. 피차, 왕에게 부끄럽지 않을 싸움을 하세.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 110 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 3 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2411 3 22237 1 0 0 0 0 0 0 0 0 0
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하, 춥다 추워…… 이 근방은 눈도 안 내렸는데 바람이 차서 못 견디겠네.
ElseEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2411 3 22238 1 0 0 0 0 0 0 0 0 0
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하, 춥다 추워…… 이 근방은 눈도 안 내렸는데 바람이 차서 못 견디겠어.
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 2400 0 22239 1 0 0 0 0 0 0 0 0 0
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하하, 눈이 안 쌓였을 때가 오히려 더 춥곤 하니까.
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 2400 0 22240 1 0 0 0 0 0 0 0 0 0
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조심해야 한다? 눈이 안 쌓였을 때가 오히려 더 춥곤 하니까.
EndIfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 2403 3 22241 1 0 0 0 0 0 0 0 0 0
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이렇게 북쪽까지 데려와서 정찰까지 시키게 돼서 미안하다. 어땠어?
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2400 0 22242 1 0 0 0 0 0 0 0 0 0
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이변은 없어. 슬슬 적이 보일 법도 한데.
ElseEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2400 0 22243 1 0 0 0 0 0 0 0 0 0
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이변은 없어. 슬슬 적이 보일 법도 한데.
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 3 22244 1 0 0 0 0 0 0 0 0 0
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……정말 스렝 사람들이 산맥을 넘어오는 거 맞아? 저런 험준한 산을……
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 3 22245 1 0 0 0 0 0 0 0 0 0
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……정말 스렝 사람들이 산맥을 넘어오는 거 맞아? 저런 험준한 산을……
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 9 2400 0 22246 1 0 0 0 0 0 0 0 0 0
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오다마다요. 그들은 그런 상대입니다.
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 0 22247 1 0 0 0 0 0 0 0 0 0
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게다가 이번엔 습격 규모도 커. 통솔자가 통솔자이다 보니.
UnkEvent (123) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 11 13 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 0 22248 1 0 0 0 0 0 0 0 0 0
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왕도가 어수선하던 때에도 습격을 받았었지.
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 22250 1 0 0 0 0 0 0 0 0 0
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역시 스렝과 퍼거스의 관계는 최악이야?
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 0 0 22252 1 0 0 0 0 0 0 0 0 0
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최악이라고 할 것까진 아니지만, 깊은 인연으로 얽힌 상대임엔 틀림없어.
UnkEvent (164) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 NULL 0 22253 1 0 0 0 0 0 0 0 0 0
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우리가 아직 한참 어렸을 적에도 퍼거스와 스렝은 서슴없이 싸웠지.
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 20 2403 0 22254 1 0 0 0 0 0 0 0 0 0
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퍼거스가 이겼을 때 저쪽 우두머리가 인질로 신병을 넘겼던 막내아들……
PanCameraEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 4 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 NULL 0 22255 1 0 0 0 0 0 0 0 0 0
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그 녀석이 이번 습격의 중심인물이야.
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 0 0 22256 1 0 0 0 0 0 0 0 0 0
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통솔자…… 뭐, 유명한 장수라도 되는 거야? 스렝의 지휘관 말이야.
UnkEvent (54) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2401 0 22258 1 0 0 0 0 0 0 0 0 0
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그런 건 아니야. 다만 포드라의 문화나 전략은 더할 나위 없이 잘 알고 있지.
EndIfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 13 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 0 0 22249 1 0 0 0 0 0 0 0 0 0
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왕도가 어수선하던 때에도 습격을 받았었지.
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 0 22251 1 0 0 0 0 0 0 0 0 0
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역시 스렝과 퍼거스의 관계는 최악이야?
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 0 0 22252 1 0 0 0 0 0 0 0 0 0
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최악이라고 할 것까진 아니지만, 깊은 인연으로 얽힌 상대임엔 틀림없어.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 NULL 0 22253 1 0 0 0 0 0 0 0 0 0
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우리가 아직 한참 어렸을 적에도 퍼거스와 스렝은 서슴없이 싸웠지.
UnkEvent (54) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 20 2403 0 22254 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
퍼거스가 이겼을 때 저쪽 우두머리가 인질로 신병을 넘겼던 막내아들……
PanCameraEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 NULL 0 22255 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
그 녀석이 이번 습격의 중심인물이야.
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 0 0 22257 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
통솔자…… 뭐, 유명한 장수라도 되는 거야? 스렝의 지휘관 말이야.
UnkEvent (54) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2401 0 22258 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그런 건 아니야. 다만 포드라의 문화나 전략은 더할 나위 없이 잘 알고 있지.
EndIfEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 25 2403 0 22259 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
그는 인질로 포드라에 넘어오고 나서, 오랜 기간 변경백에게 교육을 받았습니다.
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 26 NULL 0 22260 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
변경백도 전 부인을 스렝족에게 잃어 깊은 원한을 품고 있었을 텐데도……
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 27 NULL 0 22261 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
스렝과의 관계를 개선하기 위한 첫걸음이라며, 그를 정중히 대하고 말과 관습을 가르쳤죠.
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 28 2401 3 22262 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
……하지만 그는 그런 생각과 다르게 고티에령에서 달아나 귀향하고 말았습니다.
UnkEvent (54) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2401 3 22263 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
인질이 멋대로 고향에 돌아가면 안 되잖아. 분쟁이 일어나진 않았어?
ElseEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2401 3 22264 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
인질이 멋대로 고향에 돌아가면 안 되잖아. 분쟁이 일어나진 않았어?
EndIfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 31 2403 0 22265 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
아버지가 사람을 보내 책임을 추궁해도 모른다며 잡아뗐다더라고.
UnkEvent (26) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 2405 0 22266 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
하지만 이번에 스렝의 병사들을 이끌고 퍼거스를 공격해 온 것을 보면……
UnkEvent (26) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 33 2407 0 22267 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
고향에 돌아가 포드라의 내부 사정을 알려서 부족 내에서 입지를 굳힌 걸지도 모르지.
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2401 3 22268 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
북쪽도 북쪽대로 큰일이군. 이웃이 이렇게 성가셔서야.
ElseEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2401 3 22269 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
북쪽도 북쪽대로 큰일이구나. 이웃이 이렇게 성가셔서야.
EndIfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 36 0 0 22270 1 0 0 0 0 0 0 0 0 0
link 마티아스 volume_up
하하, 우리가 처해 있는 곤경을 조금이라도 이해해 주었다면 다행일세.
UnkEvent (102) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 145 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 37 0 0 22271 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
아버지. 출진 준비가 다 됐는데, 슬슬 장수들을 소집할까요?
LookAtPersonEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 38 2400 0 22272 1 0 0 0 0 0 0 0 0 0
link 마티아스 volume_up
그래. 소집이 완료되는 대로 루스카 산맥을 향해 출발, 기슭의 요새에 진을 친다.
UnkEvent (30) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 39 0 0 22273 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
이번 전장이 그 요새가 될 줄이야…… 의도치 않게 북벌을 재현하게 되었네요.
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 40 2400 0 22274 1 0 0 0 0 0 0 0 0 0
link 마티아스 volume_up
……그래. 그렇게 되는군. 그 요새는 분명…… 첫 전투의 무대였지.
UnkEvent (54) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 3 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 41 2404 0 22275 1 0 0 0 0 0 0 0 0 0
link 마티아스 volume_up
폐하, 저희 집안에서 처리했어야 할 건으로 오시게 하여 송구스럽습니다.
UnkEvent (26) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 2401 0 22276 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
아뇨. 고티에와 프랄다리우스는 오랫동안 함께 스렝과 싸워 온 맹우……
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 43 2400 0 22277 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
블레다드가의 당주로서 이 위기에 함께 나서는 것은 당연한 일입니다.
LookAtPersonEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 44 2403 0 22278 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
실뱅, [HERO_MF]. 너희의 힘도 믿고 있어.
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2402 0 22279 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 나만 믿어. 스렝이든 뭐든, 내가 박살을 내 주지.
ElseEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2402 0 22280 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 나만 믿어. 스렝이든 뭐든, 내가 박살을 내 줄게.
EndIfEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 2409 1 22281 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
어이쿠, 그거참 든든한걸. 그럼 난 적당히……
LookAtPersonEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 0 0 NULL 1 0 0 0 0 0 0 0 0 0
link 마티아스
………………
UnkEvent (164) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 51 2412 3 22282 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
……아니. 온 힘을 다해 싸우죠. 죽지 않을 정도로만.
ElseEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2411 3 22283 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
솔직히 불안한데. 머리가 좋은 지휘관이지? 뭐, 할 수 있는 만큼은 하겠지만……
ElseEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2411 3 22284 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
솔직히 불안한데. 머리가 좋은 지휘관이지? 뭐, 할 수 있는 만큼은 하겠지만……
EndIfEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 54 0 0 22285 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
그렇게 약한 소리 할 필요 없잖아. 네 실력은 잘 알고 있어.
ElseEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 55 NULL 0 22286 1 0 0 0 0 0 0 0 0 0
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그렇게 약한 소리 할 필요 없어. 네 실력은 잘 알고 있어.
EndIfEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 1 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 56 2403 0 22287 1 0 0 0 0 0 0 0 0 0
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게다가 이런 면면들이 모여 있는데, 질 가능성은 만에 하나라도 없을걸.
UnkEvent (54) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 57 0 0 NULL 1 0 0 0 0 0 0 0 0 0
link 마티아스
………………
UnkEvent (102) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 58 2411 3 22288 1 0 0 0 0 0 0 0 0 0
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……아니. 그 만에 하나를 생각하는 게 지휘관의 역할이지만. 하하하.
EndIfEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 50 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 145 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 2 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 59 2400 0 22289 1 0 0 0 0 0 0 0 0 0
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저도 미력하나마 돕겠습니다, 변경백.
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 60 NULL 0 22290 1 0 0 0 0 0 0 0 0 0
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프랄다리우스 공작 자리를 아들 녀석에게 넘긴 지금, 전 한낱 장수 하나에 불과하지만요.
UnkEvent (162) (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 145 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 61 2401 0 22291 1 0 0 0 0 0 0 0 0 0
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겸손 떨 것 없네. 어울리지 않아, 로드릭. 피차, 왕에게 부끄럽지 않을 싸움을 하세.