王国の混乱を見てか、北よりスレンの民が襲来。 ディミトリは精鋭と共にその迎撃に出る……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 80 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 ディミトリ 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 38 22 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 シルヴァン 255 0 0 2 85 2 0 0 100 0 0 100 300 255 65535 1999 38 22 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 ロドリグ 255 0 0 3 180 3 0 0 100 0 0 100 300 255 65535 1999 38 22 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 ゴーティエ辺境伯 255 0 0 8 460 7 12 3 101 5 0 100 300 255 65535 1999 40 67 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 連邦国将 255 0 0 9 650 5 12 3 101 3 1 19 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 連邦国将 255 0 2 0 650 5 2 3 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 連邦国将 255 0 2 1 675 5 2 3 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 連邦国将 255 0 2 2 660 5 2 3 101 3 0 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 連邦国将 255 0 2 3 650 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 連邦国将 255 0 2 4 670 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 連邦国将 255 0 2 5 670 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 連邦国将 255 0 2 6 700 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 連邦国将 255 0 2 7 700 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 連邦国将 255 0 2 8 650 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 255 0 2 9 695 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 255 0 2 10 650 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 連邦国将 255 0 2 11 680 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 連邦国将 255 0 2 12 670 5 2 3 101 3 1 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 連邦国将 255 0 2 13 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 連邦国将 255 0 2 14 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 255 0 2 15 660 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 255 0 2 16 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 連邦国将 255 0 2 17 660 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 255 0 2 18 670 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 連邦国将 255 0 2 19 675 5 2 3 101 3 1 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 連邦国将 255 0 2 20 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 連邦国将 255 0 2 21 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 連邦国将 255 0 2 22 685 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 連邦国将 255 0 2 23 650 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 連邦国将 255 0 2 24 670 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 連邦国将 255 0 2 25 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 連邦国将 255 0 2 26 660 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 連邦国将 255 0 2 27 670 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 連邦国将 255 0 2 28 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 一般兵 255 0 3 0 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 一般兵 255 0 3 1 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 一般兵 255 0 3 2 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 一般兵 255 0 3 3 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 一般兵 255 0 3 4 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 一般兵 255 0 3 5 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 一般兵 255 0 3 6 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 一般兵 255 0 3 7 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 一般兵 255 0 3 8 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 一般兵 255 0 3 9 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 一般兵 255 0 3 10 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 一般兵 255 0 3 11 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 一般兵 255 0 3 12 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 一般兵 255 0 3 13 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 一般兵 255 0 3 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 連邦国将 255 0 3 15 645 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 一般兵 255 0 3 16 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 一般兵 255 0 3 17 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 一般兵 255 0 3 18 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 一般兵 255 0 3 19 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 一般兵 255 0 3 20 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 連邦国将 255 0 3 21 690 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 一般兵 255 0 3 22 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 連邦国将 255 0 3 23 625 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 連邦国将 255 0 3 24 685 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 連邦国将 255 0 3 25 610 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 一般兵 255 0 3 26 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 連邦国将 255 0 3 27 605 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 連邦国将 255 0 3 28 695 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 一般兵 255 0 3 29 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 連邦国将 255 0 3 30 680 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 連邦国将 255 0 3 31 615 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 一般兵 255 0 3 32 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 連邦国将 255 0 3 33 645 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 連邦国将 255 0 3 34 700 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 連邦国将 255 0 4 0 620 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 連邦国将 255 0 4 1 625 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 連邦国将 255 0 4 2 630 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 連邦国将 255 0 4 3 695 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 連邦国将 255 0 4 4 660 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 連邦国将 255 0 4 5 675 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1526 21 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 0 1000 1523 21 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 85)
SubGroup(0)
Unknown10(0,79,80,80,80,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,80,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(37)
SetName(9,179,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to スレン大将
SetName(10,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to スレン将
SetName(11,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to スレン将
SetName(12,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to スレン将
SetName(13,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to スレン将
SetName(14,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to スレン将
SetName(15,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to スレン将
SetName(16,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to スレン将
SetName(17,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to スレン将
SetName(18,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to スレン将
SetName(19,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to スレン将
SetName(20,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to スレン将
SetName(21,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to スレン将
SetName(22,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to スレン将
SetName(23,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to スレン将
SetName(24,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to スレン将
SetName(25,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to スレン将
SetName(26,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to スレン将
SetName(27,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to スレン将
SetName(28,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to スレン将
SetName(29,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to スレン将
SetName(30,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to スレン将
SetName(31,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to スレン将
SetName(32,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to スレン将
SetName(33,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to スレン将
SubGroup(6)
SetName(74,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 74 to 王国兵
SetName(75,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 75 to 王国兵
SetName(76,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 76 to 王国兵
SetName(77,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 77 to 王国兵
SetName(78,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 78 to 王国兵
SetName(79,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 79 to 王国兵
SetName(54,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to スレン将
SetName(60,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to スレン将
SetName(62,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 62 to スレン将
SetName(63,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 63 to スレン将
SetName(64,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 64 to スレン将
SetName(66,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to スレン将
SetName(67,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to スレン将
SetName(69,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 69 to スレン将
SetName(70,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 70 to スレン将
SetName(72,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to スレン将
SetName(73,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to スレン将
SubGroup(33)
Unknown6(10,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(29,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(54,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(60,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(63,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(64,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(67,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(69,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(70,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(72,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(73,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 1, 1, 6)
SubGroup(0)
SubGroup(2)
SetDeathText(145,27,4950,2,0,0,0,0,0,0,0,0,0,0,0) # ……ゴーティエ家はフォドラの防壁。 ここで私が倒れるわけにはいかん。
SetDeathText(145,28,4951,4,0,0,0,0,0,0,0,0,0,0,0) # ……敵が、ここまでやるとはな。 私としたことが、油断したか……?
SubGroup(2)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(145,96,4953,3,0,0,0,0,0,0,0,0,0,0,0) # く……読み違えた、か……
# Group 4 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown52(2,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 0, 1, 16)
SubGroup(0)
TalkCharacter(4920,145,1,2,1,3,0,0,0,0,0,0,0,0,0) # 勇猛無比なるファーガスの精兵たちよ! スレンを討ち、貴公らの武威を示せ!
SubGroup(10)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10354,4,0,1,10,80,80,0,0,0,0,0,0,0,0) #
TalkCharacter(4921,145,1,0,1,3,0,0,0,0,0,0,0,0,0) # 本陣の防衛は私が引き受けよう。 貴公らは敵の対処に向かってくれ。
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の敗走に注意せよ!
# Group 7 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4922,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 父上と同じ戦場に立っていると思うと、 正直……感慨深いものがあるな。
TalkCharacter(4923,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 同じような戦いが繰り返されるのも、 どうなんだって話かもしれませんけどね。
# Group 17 (0, 2, 0, 2, 14)
SubGroup(1)
Unknown29(0,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4924,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 不思議なものだ。まるで若い頃の辺境伯や 先王陛下と共に戦っているかのようですよ。
TalkCharacter(4925,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 父上と重ねていただけるのは光栄ですけど、 まだまだああはなれませんよ、俺は。
TalkCharacter(4926,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # いつまでもそう言ってはいられまい。 いずれ、爵位を継ぐ日は回ってくるんだぞ。
GenderedMcTalk(0,4927,4928,1,1,1,0,0,0,0,0,0,0,0,0) # 実際に継いだ奴の言葉には、 説得力があるな。
# Group 18 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,8,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,10,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、増援出撃のため開門!
SubGroup(6)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(4929,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 守っているだけではキリがありませんね。 思い切って、攻めに転じるべきかと。
SubGroup(5)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,120,1,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(10355,4,1,1,80,80,80,0,0,0,0,300,0,0,0) #
TalkCharacter(4930,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # この変則的な攻め方、父上と盤上遊戯でも してるみたいだ。敵の狙いは……本陣か?
SubGroup(6)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4931,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # あの……スレンの襲撃で死んだっていう 父上の前妻は、どういう人だったんですか。
TalkCharacter(4932,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 彼女は、士官学校時代の同窓生でしてね。 黒鷲の学級の華と呼ばれていましたよ。
TalkCharacter(4933,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……辺境伯が“氷壁”などと呼ばれるように なったのは、彼女を失ってからだと聞いた。
TalkCharacter(4934,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # ええ……そうですね。昔はもっと気さくで 明るい、賑やかな男だったのですが……。
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4935,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、今のところは順調だな。 ランベールの奴にも文句は言われまい。
TalkCharacter(4936,145,1,0,1,3,0,0,0,0,0,0,0,0,0) # ……倅が、陛下やロドリグの 足を引っ張っていないといいが。
# Group 27 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,1,2,80,80,80,0,0,0,0,300,0,0,0) # [r]敵[/]増援の出現阻止に成功!
TalkCharacter(4937,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで一段落、だな。 問題は敵の総大将だが……。
# Group 28 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10357,1,1,3,80,80,80,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、さらに出現!
TalkFromOwnStrings2(3,144,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 29 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
# Group 30 (0, 5, 0, 3, 56)
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,10,80,80,27,0,0,7,0,0,0,0,1,0) # [r][0:PARTY][/]の増援、出現!
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,6,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,80,6,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,80,7,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,80,7,0,0,1,1,0,0,0)
Alert(10350,2,18,80,80,27,0,0,7,0,0,0,0,0,0) # SUB_00_185
SubGroup(7)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10351,4,16,1,18,80,80,0,0,0,0,0,0,0,0) #
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10352,4,16,2,9,80,80,0,0,0,0,300,0,0,0) #
# Group 32 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,80,80,6,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) #
# Group 33 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,80,80,7,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) #
# Group 34 (12, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 43)
SubGroup(0)
Unknown80(44,0,0,0,0,0,80,0,0,0,0,0,0,0,0)
TalkDeploySlot(4938,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # はっはーっ! 積年の恩を返す時が 来たようだな! ゴーティエよ!
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、出現!
TalkCharacter(4939,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # こ、声がでかい……言葉も随分と 達者なようだし、やっぱりあいつだな。
SubGroup(9)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,2,1,26,80,80,27,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援を撃破せよ!
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 6, 17)
SubGroup(2)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(29,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、進軍開始!
# Group 45 (0, 5, 0, 6, 17)
SubGroup(2)
Unknown29(2,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、進軍開始!
# Group 46 (0, 5, 0, 10, 13)
SubGroup(9)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,2,2,26,80,80,27,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援の撃破に成功!
TalkFromOwnStrings(3,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,9,80,80,27,27,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、進軍のため開門!
TalkDeploySlot(4944,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # オレたちも暮らしが懸かってるんでな! 恨んでくれるな、フォドラの戦士たちよ!
SubGroup(6)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,0,8,6,0,0,1,1,0,0,0)
Alert(108,2,9,80,80,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍開始!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,3,1,9,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 49 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4942,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # おっとシルヴァンか、久しいな! その槍の輝き、いつ見ても忌々しいぞ!
TalkCharacter(4943,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # そりゃ忌々しいだろうよ。あんたらを 追い払うための武器みたいなもんだしな。
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4940,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # おっとシルヴァンか、久しいな! 貴様の兄が、死んだと聞いたが。
TalkCharacter(4941,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # ああ……死んだよ。だが、フォドラを 逃げ出したあんたには関係ない話だろ?
# Group 50 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4945,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # ほう、ほうほう、なかなかやるな! このオレを負かすつもりか! 面白い!
# Group 51 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,3,2,9,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4946,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……やはり、あの連中を信頼すべきでは なかったな。ここは……潔く撤退だっ!
TalkCharacter(4947,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # おう、もう二度と来るんじゃねえぞー! 来るなら武器も兵もスレンに置いてこい!
TalkDeploySlot(4948,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # だっははは! まあ考えておこう!
TalkCharacter(4949,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ………………。
# Group 52 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(74,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65533,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(75,65533,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(76,65532,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(77,65532,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(78,65534,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(79,65534,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 8, 10)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(6)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 4, 0, 3, 4)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦! 救援せよ!
TalkCharacter(4950,145,1,2,1,3,0,0,0,0,0,0,0,0,0) # ……ゴーティエ家はフォドラの防壁。 ここで私が倒れるわけにはいかん。
Unknown61(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 6, 0, 2, 5)
SubGroup(1)
Unknown18(8,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
TalkCharacter(4951,145,1,4,1,3,0,0,0,0,0,0,0,0,0) # ……敵が、ここまでやるとはな。 私としたことが、油断したか……?
TalkCharacter(4952,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 辺境伯を討たせるわけにはいかない。 急ぎ、救援に向かわなくては……!
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
TalkCharacter(4954,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 父上! ……嘘、だろ?
Alert(338,3,0,80,80,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
SetDeathText(145,27,4950,2,0,0,0,0,0,0,0,0,0,0,0)
マティアス volume_up
……ゴーティエ家はフォドラの防壁。 ここで私が倒れるわけにはいかん。
SetDeathText(145,28,4951,4,0,0,0,0,0,0,0,0,0,0,0)
マティアス volume_up
……敵が、ここまでやるとはな。 私としたことが、油断したか……?
SetDeathText(145,96,4953,3,0,0,0,0,0,0,0,0,0,0,0)
マティアス volume_up
く……読み違えた、か……
TalkCharacter(4920,145,1,2,1,3,0,0,0,0,0,0,0,0,0)
link マティアス volume_up
勇猛無比なるファーガスの精兵たちよ! スレンを討ち、貴公らの武威を示せ!
MainMissionStart(10354,4,0,1,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4921,145,1,0,1,3,0,0,0,0,0,0,0,0,0)
link マティアス volume_up
本陣の防衛は私が引き受けよう。 貴公らは敵の対処に向かってくれ。
Alert(322,4,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の敗走に注意せよ!
TalkCharacter(4922,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
父上と同じ戦場に立っていると思うと、 正直……感慨深いものがあるな。
TalkCharacter(4923,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
同じような戦いが繰り返されるのも、 どうなんだって話かもしれませんけどね。
TalkCharacter(4924,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
不思議なものだ。まるで若い頃の辺境伯や 先王陛下と共に戦っているかのようですよ。
TalkCharacter(4925,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
父上と重ねていただけるのは光栄ですけど、 まだまだああはなれませんよ、俺は。
TalkCharacter(4926,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
いつまでもそう言ってはいられまい。 いずれ、爵位を継ぐ日は回ってくるんだぞ。
GenderedMcTalk(0,4927,4928,1,1,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
実際に継いだ奴の言葉には、 説得力があるな。
シェズ volume_up
実際に継いだ人の言葉には、 説得力があるわね。
MainMissionStart(442,1,0,2,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
Alert(565,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、増援出撃のため開門!
TalkCharacter(4929,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
守っているだけではキリがありませんね。 思い切って、攻めに転じるべきかと。
MainMissionStart(10355,4,1,1,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4930,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
この変則的な攻め方、父上と盤上遊戯でも してるみたいだ。敵の狙いは……本陣か?
TalkCharacter(4931,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
あの……スレンの襲撃で死んだっていう 父上の前妻は、どういう人だったんですか。
TalkCharacter(4932,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
彼女は、士官学校時代の同窓生でしてね。 黒鷲の学級の華と呼ばれていましたよ。
TalkCharacter(4933,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……辺境伯が“氷壁”などと呼ばれるように なったのは、彼女を失ってからだと聞いた。
TalkCharacter(4934,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
ええ……そうですね。昔はもっと気さくで 明るい、賑やかな男だったのですが……。
TalkCharacter(4935,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
よし、今のところは順調だな。 ランベールの奴にも文句は言われまい。
TalkCharacter(4936,145,1,0,1,3,0,0,0,0,0,0,0,0,0)
link マティアス volume_up
……倅が、陛下やロドリグの 足を引っ張っていないといいが。
MainMissionStart(817,1,1,2,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START: [r]敵[/]増援の出現阻止に成功!
TalkCharacter(4937,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
これで一段落、だな。 問題は敵の総大将だが……。
MainMissionStart(10357,1,1,3,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(224,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、さらに出現!
Alert(220,2,10,80,80,27,0,0,7,0,0,0,0,1,0) [r][0:PARTY][/]の増援、出現!
Alert(10350,2,18,80,80,27,0,0,7,0,0,0,0,0,0) SUB_00_185
MainMissionStart(10351,4,16,1,18,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10352,4,16,2,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkDeploySlot(4938,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
はっはーっ! 積年の恩を返す時が 来たようだな! ゴーティエよ!
Alert(220,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、出現!
TalkCharacter(4939,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
こ、声がでかい……言葉も随分と 達者なようだし、やっぱりあいつだな。
MainMissionStart(734,4,2,1,26,80,80,27,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の増援を撃破せよ!
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、進軍開始!
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、進軍開始!
MainMissionStart(819,1,2,2,26,80,80,27,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の増援の撃破に成功!
TalkFromOwnStrings(3,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 上手くいったね。
Alert(611,0,9,80,80,27,27,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、進軍のため開門!
TalkDeploySlot(4944,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
オレたちも暮らしが懸かってるんでな! 恨んでくれるな、フォドラの戦士たちよ!
Alert(108,2,9,80,80,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍開始!
MainMissionStart(2,0,3,1,9,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(4942,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
おっとシルヴァンか、久しいな! その槍の輝き、いつ見ても忌々しいぞ!
TalkCharacter(4943,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
そりゃ忌々しいだろうよ。あんたらを 追い払うための武器みたいなもんだしな。
TalkDeploySlot(4940,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
おっとシルヴァンか、久しいな! 貴様の兄が、死んだと聞いたが。
TalkCharacter(4941,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
ああ……死んだよ。だが、フォドラを 逃げ出したあんたには関係ない話だろ?
TalkDeploySlot(4945,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ほう、ほうほう、なかなかやるな! このオレを負かすつもりか! 面白い!
MainMissionStart(438,4,3,2,9,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4946,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
……やはり、あの連中を信頼すべきでは なかったな。ここは……潔く撤退だっ!
TalkCharacter(4947,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
おう、もう二度と来るんじゃねえぞー! 来るなら武器も兵もスレンに置いてこい!
TalkDeploySlot(4948,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
だっははは! まあ考えておこう!
TalkCharacter(4949,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
………………。
Alert(331,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦! 救援せよ!
TalkCharacter(4950,145,1,2,1,3,0,0,0,0,0,0,0,0,0)
link マティアス volume_up
……ゴーティエ家はフォドラの防壁。 ここで私が倒れるわけにはいかん。
Alert(333,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
TalkCharacter(4951,145,1,4,1,3,0,0,0,0,0,0,0,0,0)
link マティアス volume_up
……敵が、ここまでやるとはな。 私としたことが、油断したか……?
TalkCharacter(4952,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
辺境伯を討たせるわけにはいかない。 急ぎ、救援に向かわなくては……!
Alert(319,3,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkCharacter(4954,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
父上! ……嘘、だろ?
Alert(338,3,0,80,80,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!