見王國混亂之際,斯靈趁機從北方來襲。 於是帝彌托利率領精銳一同迎擊……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 80 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 帝彌托利 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 38 22 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 希爾凡 255 0 0 2 85 2 0 0 100 0 0 100 300 255 65535 1999 38 22 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 羅德利古 255 0 0 3 180 3 0 0 100 0 0 100 300 255 65535 1999 38 22 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 戈迪耶邊境伯爵 255 0 0 8 460 7 12 3 101 5 0 100 300 255 65535 1999 40 67 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 聯邦國將領 255 0 0 9 650 5 12 3 101 3 1 19 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 聯邦國將領 255 0 2 0 650 5 2 3 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 聯邦國將領 255 0 2 1 675 5 2 3 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 聯邦國將領 255 0 2 2 660 5 2 3 101 3 0 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 聯邦國將領 255 0 2 3 650 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 255 0 2 4 670 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 255 0 2 5 670 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 聯邦國將領 255 0 2 6 700 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 聯邦國將領 255 0 2 7 700 5 2 3 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 聯邦國將領 255 0 2 8 650 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 255 0 2 9 695 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 2 10 650 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 255 0 2 11 680 5 2 3 101 3 1 25 48 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 2 12 670 5 2 3 101 3 1 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 聯邦國將領 255 0 2 13 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 聯邦國將領 255 0 2 14 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 255 0 2 15 660 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 255 0 2 16 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 聯邦國將領 255 0 2 17 660 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 255 0 2 18 670 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 聯邦國將領 255 0 2 19 675 5 2 3 101 3 1 20 46 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 聯邦國將領 255 0 2 20 650 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 聯邦國將領 255 0 2 21 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 聯邦國將領 255 0 2 22 685 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 聯邦國將領 255 0 2 23 650 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 聯邦國將領 255 0 2 24 670 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 聯邦國將領 255 0 2 25 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 聯邦國將領 255 0 2 26 660 5 2 3 101 3 1 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 聯邦國將領 255 0 2 27 670 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 聯邦國將領 255 0 2 28 700 5 2 3 101 3 1 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 0 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 1 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 2 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 3 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 4 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 5 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 6 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 7 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 8 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 9 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 10 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 11 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 12 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 13 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 3 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 聯邦國將領 255 0 3 15 645 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 255 0 3 16 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 3 17 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 普通兵 255 0 3 18 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 普通兵 255 0 3 19 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 普通兵 255 0 3 20 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 聯邦國將領 255 0 3 21 690 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 普通兵 255 0 3 22 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 聯邦國將領 255 0 3 23 625 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 聯邦國將領 255 0 3 24 685 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 聯邦國將領 255 0 3 25 610 5 13 5 101 3 0 25 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 普通兵 255 0 3 26 1010 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 聯邦國將領 255 0 3 27 605 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 聯邦國將領 255 0 3 28 695 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 普通兵 255 0 3 29 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 聯邦國將領 255 0 3 30 680 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 聯邦國將領 255 0 3 31 615 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 普通兵 255 0 3 32 1000 5 13 5 101 3 0 100 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 聯邦國將領 255 0 3 33 645 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 聯邦國將領 255 0 3 34 700 5 13 5 101 3 0 20 300 255 65535 1999 60 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 聯邦國將領 255 0 4 0 620 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 聯邦國將領 255 0 4 1 625 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 聯邦國將領 255 0 4 2 630 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 聯邦國將領 255 0 4 3 695 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 聯邦國將領 255 0 4 4 660 7 2 1 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 聯邦國將領 255 0 4 5 675 7 2 1 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1526 21 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 0 1000 1523 21 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 22 1523 20 1523 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 85)
SubGroup(0)
Unknown10(0,79,80,80,80,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,80,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(37)
SetName(9,179,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 斯靈主將
SetName(10,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 斯靈將領
SetName(11,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 斯靈將領
SetName(12,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 斯靈將領
SetName(13,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 斯靈將領
SetName(14,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 斯靈將領
SetName(15,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 斯靈將領
SetName(16,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 斯靈將領
SetName(17,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 斯靈將領
SetName(18,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 斯靈將領
SetName(19,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 斯靈將領
SetName(20,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 斯靈將領
SetName(21,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 斯靈將領
SetName(22,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 斯靈將領
SetName(23,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 斯靈將領
SetName(24,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 斯靈將領
SetName(25,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 斯靈將領
SetName(26,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 斯靈將領
SetName(27,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 斯靈將領
SetName(28,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 斯靈將領
SetName(29,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 斯靈將領
SetName(30,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 斯靈將領
SetName(31,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 斯靈將領
SetName(32,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 斯靈將領
SetName(33,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 斯靈將領
SubGroup(6)
SetName(74,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 74 to 王國兵
SetName(75,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 75 to 王國兵
SetName(76,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 76 to 王國兵
SetName(77,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 77 to 王國兵
SetName(78,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 78 to 王國兵
SetName(79,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 79 to 王國兵
SetName(54,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to 斯靈將領
SetName(60,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to 斯靈將領
SetName(62,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 62 to 斯靈將領
SetName(63,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 63 to 斯靈將領
SetName(64,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 64 to 斯靈將領
SetName(66,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to 斯靈將領
SetName(67,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to 斯靈將領
SetName(69,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 69 to 斯靈將領
SetName(70,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 70 to 斯靈將領
SetName(72,178,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to 斯靈將領
SetName(73,589,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to 斯靈將領
SubGroup(33)
Unknown6(10,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(29,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(54,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(60,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(63,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(64,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(67,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(69,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(70,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(72,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(73,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 1, 1, 6)
SubGroup(0)
SubGroup(2)
SetDeathText(145,27,4950,2,0,0,0,0,0,0,0,0,0,0,0) # 戈迪耶家是芙朵拉的屏障…… 我可不能在這裡倒下。
SetDeathText(145,28,4951,4,0,0,0,0,0,0,0,0,0,0,0) # 沒想到……敵軍這麼厲害啊。 是我太過掉以輕心了嗎……?
SubGroup(2)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(145,96,4953,3,0,0,0,0,0,0,0,0,0,0,0) # 唔……我錯判情勢了啊……
# Group 4 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown52(2,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 0, 1, 16)
SubGroup(0)
TalkCharacter(4920,145,1,2,1,3,0,0,0,0,0,0,0,0,0) # 驍勇善戰的法嘉斯精兵啊! 討伐斯靈,展現你們的威風吧!
SubGroup(10)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10354,4,0,1,10,80,80,0,0,0,0,0,0,0,0) #
TalkCharacter(4921,145,1,0,1,3,0,0,0,0,0,0,0,0,0) # 由我負責防衛大本營。 你們前去對付敵軍。
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,8,80,80,0,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]敗退!
# Group 7 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4922,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 一想到是站在父親大人也待過的戰場, 老實說……令人感慨萬千呢。
TalkCharacter(4923,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 雷同的戰爭一再上演, 也是叫人不知道該說什麼好呢。
# Group 17 (0, 2, 0, 2, 14)
SubGroup(1)
Unknown29(0,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4924,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 真不可思議。簡直就像和年輕的邊境伯爵 以及先王陛下並肩作戰一樣。
TalkCharacter(4925,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 將我比作父親大人非常光榮, 但我還差得遠了。
TalkCharacter(4926,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你可不能一直說這種話。 總有一天你也得繼承爵位啊。
GenderedMcTalk(0,4927,4928,1,1,1,0,0,0,0,0,0,0,0,0) # 實際繼承父親王位的人這麼說, 還真有說服力啊。
# Group 18 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,8,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,10,80,80,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]為前往增援而開啟大門!
SubGroup(6)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(4929,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 一味防守只會沒完沒了。 我們應該果斷地轉守為攻。
SubGroup(5)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,120,1,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(10355,4,1,1,80,80,80,0,0,0,0,300,0,0,0) #
TalkCharacter(4930,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這不按牌理出牌的攻擊方式,就像與父親大人 下棋一樣。敵軍的目標是……大本營嗎?
SubGroup(6)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4931,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 請問……斯靈來襲時喪命的 父親大人的前妻,是怎麼樣的人呢?
TalkCharacter(4932,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 她在士官學校時被稱為黑鷲學級之花, 和你父親是同學呢。
TalkCharacter(4933,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 邊境伯爵的別名「冰壁」…… 聽說也是失去她之後才有的。
TalkCharacter(4934,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # 嗯……是啊。 他曾是個直爽、開朗又活潑的男人……
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4935,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 很好,目前為止都十分順利。 藍貝爾那傢伙也不會有怨言了。
TalkCharacter(4936,145,1,0,1,3,0,0,0,0,0,0,0,0,0) # 犬子……只要別扯 陛下及羅德利古後腿就好。
# Group 27 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,1,2,80,80,80,0,0,0,0,300,0,0,0) # 成功阻止[r]敵人[/]的增援!
TalkCharacter(4937,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣就告一段落了吧。 問題是敵軍的統領……
# Group 28 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10357,1,1,3,80,80,80,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # 更多[r][0:PARTY][/]的援軍現身!
TalkFromOwnStrings2(3,144,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 29 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
# Group 30 (0, 5, 0, 3, 56)
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,10,80,80,27,0,0,7,0,0,0,0,1,0) # [r][0:PARTY][/]的援軍現身!
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,6,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,80,6,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,80,7,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,80,7,0,0,1,1,0,0,0)
Alert(10350,2,18,80,80,27,0,0,7,0,0,0,0,0,0) # SUB_00_185
SubGroup(7)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,4,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10351,4,16,1,18,80,80,0,0,0,0,0,0,0,0) #
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10352,4,16,2,9,80,80,0,0,0,0,300,0,0,0) #
# Group 32 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,80,80,6,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) #
# Group 33 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,80,80,7,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) #
# Group 34 (12, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 43)
SubGroup(0)
Unknown80(44,0,0,0,0,0,80,0,0,0,0,0,0,0,0)
TalkDeploySlot(4938,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哈哈! 戈迪耶, 清算陳年舊帳的時刻終於來了啊!
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
TalkCharacter(4939,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 好、好大聲……感覺也很健談, 果然是那傢伙吧。
SubGroup(9)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,2,1,26,80,80,27,0,0,0,0,0,0,0) # 擊敗[r][0:PARTY][/]的援軍!
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 6, 17)
SubGroup(2)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(29,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]開始進軍!
# Group 45 (0, 5, 0, 6, 17)
SubGroup(2)
Unknown29(2,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]開始進軍!
# Group 46 (0, 5, 0, 10, 13)
SubGroup(9)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,2,2,26,80,80,27,0,0,0,0,0,0,0) # 成功擊敗[r][0:PARTY][/]的援軍!
TalkFromOwnStrings(3,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,9,80,80,27,27,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]為進軍而開啟大門!
TalkDeploySlot(4944,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我們也是為了討生活! 芙朵拉的戰士們,別恨我啊!
SubGroup(6)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,0,8,6,0,0,1,1,0,0,0)
Alert(108,2,9,80,80,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始進軍!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,3,1,9,80,80,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 49 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4942,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哦,這不是希爾凡嗎? 好久不見啊! 那把槍的光芒,不管何時看都令人可憎呢!
TalkCharacter(4943,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你當然會覺得可憎了。因為這就像是 專門用來驅趕你們的武器嘛。
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4940,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哦,這不是希爾凡嗎? 好久不見啊! 我聽說你哥死了。
TalkCharacter(4941,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 是啊……他死了。 但這跟逃離芙朵拉的你有什麼關係?
# Group 50 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4945,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呵呵呵,挺有一手的嘛! 你想打敗我嗎? 真有趣!
# Group 51 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,3,2,9,80,80,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
TalkDeploySlot(4946,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 果然……不應該相信那些人啊。 現在只能……爽快撤退了!
TalkCharacter(4947,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 喂,不准再來了! 要來就把武器和士兵留在斯靈再來!
TalkDeploySlot(4948,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 啊哈哈哈! 我會考慮的!
TalkCharacter(4949,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ………………
# Group 52 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(74,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65533,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(75,65533,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(76,65532,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(77,65532,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(78,65534,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(79,65534,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 8, 10)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(6)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 4, 0, 3, 4)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦戰! 快過去救援!
TalkCharacter(4950,145,1,2,1,3,0,0,0,0,0,0,0,0,0) # 戈迪耶家是芙朵拉的屏障…… 我可不能在這裡倒下。
Unknown61(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 6, 0, 2, 5)
SubGroup(1)
Unknown18(8,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(4951,145,1,4,1,3,0,0,0,0,0,0,0,0,0) # 沒想到……敵軍這麼厲害啊。 是我太過掉以輕心了嗎……?
TalkCharacter(4952,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 不能讓邊境伯爵喪命於敵軍手中。 必須儘快派軍去救援……!
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
TalkCharacter(4954,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 父親大人! 騙人的吧……?
Alert(338,3,0,80,80,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
SetDeathText(145,27,4950,2,0,0,0,0,0,0,0,0,0,0,0)
馬提亞斯 volume_up
戈迪耶家是芙朵拉的屏障…… 我可不能在這裡倒下。
SetDeathText(145,28,4951,4,0,0,0,0,0,0,0,0,0,0,0)
馬提亞斯 volume_up
沒想到……敵軍這麼厲害啊。 是我太過掉以輕心了嗎……?
SetDeathText(145,96,4953,3,0,0,0,0,0,0,0,0,0,0,0)
馬提亞斯 volume_up
唔……我錯判情勢了啊……
TalkCharacter(4920,145,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 馬提亞斯 volume_up
驍勇善戰的法嘉斯精兵啊! 討伐斯靈,展現你們的威風吧!
MainMissionStart(10354,4,0,1,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4921,145,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 馬提亞斯 volume_up
由我負責防衛大本營。 你們前去對付敵軍。
Alert(322,4,8,80,80,0,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]敗退!
TalkCharacter(4922,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
一想到是站在父親大人也待過的戰場, 老實說……令人感慨萬千呢。
TalkCharacter(4923,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希爾凡 volume_up
雷同的戰爭一再上演, 也是叫人不知道該說什麼好呢。
TalkCharacter(4924,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 羅德利古 volume_up
真不可思議。簡直就像和年輕的邊境伯爵 以及先王陛下並肩作戰一樣。
TalkCharacter(4925,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希爾凡 volume_up
將我比作父親大人非常光榮, 但我還差得遠了。
TalkCharacter(4926,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
你可不能一直說這種話。 總有一天你也得繼承爵位啊。
GenderedMcTalk(0,4927,4928,1,1,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
實際繼承父親王位的人這麼說, 還真有說服力啊。
謝茲 volume_up
實際繼承父親王位的人這麼說, 還真有說服力呢。
MainMissionStart(442,1,0,2,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
Alert(565,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]為前往增援而開啟大門!
TalkCharacter(4929,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 羅德利古 volume_up
一味防守只會沒完沒了。 我們應該果斷地轉守為攻。
MainMissionStart(10355,4,1,1,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4930,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾凡 volume_up
這不按牌理出牌的攻擊方式,就像與父親大人 下棋一樣。敵軍的目標是……大本營嗎?
TalkCharacter(4931,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾凡 volume_up
請問……斯靈來襲時喪命的 父親大人的前妻,是怎麼樣的人呢?
TalkCharacter(4932,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 羅德利古 volume_up
她在士官學校時被稱為黑鷲學級之花, 和你父親是同學呢。
TalkCharacter(4933,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
邊境伯爵的別名「冰壁」…… 聽說也是失去她之後才有的。
TalkCharacter(4934,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 羅德利古 volume_up
嗯……是啊。 他曾是個直爽、開朗又活潑的男人……
TalkCharacter(4935,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 羅德利古 volume_up
很好,目前為止都十分順利。 藍貝爾那傢伙也不會有怨言了。
TalkCharacter(4936,145,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 馬提亞斯 volume_up
犬子……只要別扯 陛下及羅德利古後腿就好。
MainMissionStart(817,1,1,2,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功阻止[r]敵人[/]的增援!
TalkCharacter(4937,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
這樣就告一段落了吧。 問題是敵軍的統領……
MainMissionStart(10357,1,1,3,80,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(224,2,80,80,80,27,0,0,0,0,0,0,0,0,0) 更多[r][0:PARTY][/]的援軍現身!
Alert(220,2,10,80,80,27,0,0,7,0,0,0,0,1,0) [r][0:PARTY][/]的援軍現身!
Alert(10350,2,18,80,80,27,0,0,7,0,0,0,0,0,0) SUB_00_185
MainMissionStart(10351,4,16,1,18,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10352,4,16,2,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10353,4,16,3,9,80,80,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkDeploySlot(4938,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哈哈! 戈迪耶, 清算陳年舊帳的時刻終於來了啊!
Alert(220,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
TalkCharacter(4939,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希爾凡 volume_up
好、好大聲……感覺也很健談, 果然是那傢伙吧。
MainMissionStart(734,4,2,1,26,80,80,27,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r][0:PARTY][/]的援軍!
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]開始進軍!
Alert(112,2,80,80,80,27,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]開始進軍!
MainMissionStart(819,1,2,2,26,80,80,27,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[r][0:PARTY][/]的援軍!
TalkFromOwnStrings(3,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 看來很順利呢。
Alert(611,0,9,80,80,27,27,0,0,0,0,0,0,0,0) [r][0:PARTY][/]為進軍而開啟大門!
TalkDeploySlot(4944,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我們也是為了討生活! 芙朵拉的戰士們,別恨我啊!
Alert(108,2,9,80,80,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始進軍!
MainMissionStart(2,0,3,1,9,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(4942,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哦,這不是希爾凡嗎? 好久不見啊! 那把槍的光芒,不管何時看都令人可憎呢!
TalkCharacter(4943,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾凡 volume_up
你當然會覺得可憎了。因為這就像是 專門用來驅趕你們的武器嘛。
TalkDeploySlot(4940,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哦,這不是希爾凡嗎? 好久不見啊! 我聽說你哥死了。
TalkCharacter(4941,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希爾凡 volume_up
是啊……他死了。 但這跟逃離芙朵拉的你有什麼關係?
TalkDeploySlot(4945,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
呵呵呵,挺有一手的嘛! 你想打敗我嗎? 真有趣!
MainMissionStart(438,4,3,2,9,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(4946,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
果然……不應該相信那些人啊。 現在只能……爽快撤退了!
TalkCharacter(4947,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾凡 volume_up
喂,不准再來了! 要來就把武器和士兵留在斯靈再來!
TalkDeploySlot(4948,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
啊哈哈哈! 我會考慮的!
TalkCharacter(4949,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
………………
Alert(331,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦戰! 快過去救援!
TalkCharacter(4950,145,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 馬提亞斯 volume_up
戈迪耶家是芙朵拉的屏障…… 我可不能在這裡倒下。
Alert(333,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(4951,145,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 馬提亞斯 volume_up
沒想到……敵軍這麼厲害啊。 是我太過掉以輕心了嗎……?
TalkCharacter(4952,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
不能讓邊境伯爵喪命於敵軍手中。 必須儘快派軍去救援……!
Alert(319,3,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
TalkCharacter(4954,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希爾凡 volume_up
父親大人! 騙人的吧……?
Alert(338,3,0,80,80,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!