You open your eyes to find you've been trapped within Zahras along with Edelgard, Dimitri, and Claude. In order to escape the unending darkness, you all agree to work together for the time being.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 56 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 22 65 20 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
2 Dimitri 255 0 0 2 25 2 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
3 Claude 255 0 0 3 30 3 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
4 Yuri 255 0 0 4 190 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 Balthus 255 0 0 5 195 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 Constance 255 0 0 6 200 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 Hapi 255 0 0 7 205 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 Arval 255 0 0 8 436 5 12 3 101 4 1 100 145 255 65535 1999 0 0 0 0 0 0 0 0 0 0 223 0 0 65535 65535 65535
9 Edelgard 255 0 0 9 20 5 1 3 101 8 1 100 149 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 Dimitri 255 0 0 10 25 5 1 3 101 8 1 100 65 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 Claude 255 0 0 11 30 5 1 3 101 8 1 100 77 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 Hubert 255 0 0 12 35 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 Dedue 255 0 0 13 70 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 Hilda 255 0 0 14 130 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 Ferdinand 255 0 0 15 40 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 Felix 255 0 0 16 75 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 Lorenz 255 0 0 17 105 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 Shez 255 0 0 18 0 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 0 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 1 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 2 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 3 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 4 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 5 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 6 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 7 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 8 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 9 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 10 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 11 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 12 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 13 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 14 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 15 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 16 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 17 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 18 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 19 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 20 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 21 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 22 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 23 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 24 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 25 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 26 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 27 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 28 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 29 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 30 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 31 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 32 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 33 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 34 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 35 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 0 1 36 1610 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 3, 16, 0)
SubGroup(1)
If254(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,31,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,32,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,36,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,54,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 1, 1, 31)
SubGroup(0)
Unknown10(0,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(8,120,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to Epimenides
SetName(9,583,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(10,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(11,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(12,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(13,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(14,583,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(15,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(16,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(17,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(18,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(55,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0) # Now have the grace to lay down your lives [cdb]and let the world you've torn apart heal!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0) # I know you're in there, Arval... I still...
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0) # I know you're in there, Arval... I still...
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0) # I know you're in there, Arval... I still...
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0) # I know you're in there, Arval... I still...
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0) # I always knew my end would be in darkness...
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0) # I always knew my end would be in darkness...
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0) # So this is where I breathe my last... I only pray [cdb]the others are safe...
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0) # So this is where I breathe my last... I only pray [cdb]the others are safe...
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0) # Welp...didn't see this coming...
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0) # Welp...didn't see this coming...
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0) # Step aside, before I make you do so.
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown65(55,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 1, 31)
SubGroup(0)
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # I don't know what's going on, but I do know [cdb]whoever that is needs to be stopped!
SubGroup(0)
SubGroup(3)
SubGroup(2)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 5, 0, 2, 120)
SubGroup(1)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # And how far are you willing to go? Will you [cdb]cut down your own friends to reach me?
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SubGroup(9)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5441,117,5200,5387,119,5245,0,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5456,115,5210,5389,131,5217,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,101,5113,4973,121,5181,5,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,104,5134,4968,112,5203,5,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5465,135,5557,5402,164,5567,5,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5424,141,5533,5435,150,5602,5,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0) # [r]A phantom of Hubert[/] appeared alongside [r]other phantoms[/]!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0) # [r]A phantom of Ferdinand[/] appeared alongside [r]other phantoms[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(12)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0) # Defeat the [r]phantom Hubert[/] and the [r]other phantoms[/]!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0) # Defeat the [r]phantom Ferdinand[/] and the [r]other phantoms[/]!
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hubert?! No. It must be a double.
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # If so, it's completely indistinguishable from the [cdb]real thing. This is vile sorcery indeed.
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hilda? How did she... No, that can't be her. Is it an illusion?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # If so, it's completely indistinguishable from the [cdb]real thing. This is vile sorcery indeed.
# Group 15 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 1 0
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 18 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 20 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 22 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 24 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 26 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 28 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0) # Your Majesty, why are you consorting with the [cdb]enemy? Dimitri is right where you want him!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0) # Edelgard?! No, she would never join forces [cdb]with the king of Faerghus. You must be [cdb]another impostor!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Why are you... No, this is a deception. The man I know would never raise a weapon at me.
# Group 29 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0) # The emperor is before you! Deal the [cdb]killing blow!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0) # You swore we would avenge our allies, [cdb]yet now fraternize openly with their killer?!
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # You can't fool me. If it were really you, [cdb]you would understand.
# Group 30 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0) # Claude, no. Don't do this. I can't believe you [cdb]would hurt me.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0) # It appears you have finally lost yourself, Claude—so now I shall put you down!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # This is harder than I thought... I mean, [cdb]how do we know for sure they're not real?
# Group 31 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # You would drench your hands in the blood of [cdb]friends to get what you want? I should've [cdb]expected no less from the children of beasts.
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Their screams are so real...
# Group 33 (0, 5, 0, 11, 17)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0) # Defeated the [r]phantom Hubert[/] and the [r]other phantoms[/]!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0) # Defeated the [r]phantom Ferdinand[/] and the [r]other phantoms[/]!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # There. It's done. But steel yourselves— [cdb]we don't know who we'll confront next.
# Group 34 (0, 5, 0, 2, 53)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Are we being warped away? No... Space itself is distorting around us.
Unknown80(105,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown66(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,24500,0,42900,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(1,19600,0,34200,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(2,24800,0,53400,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(3,11200,0,46500,0,0,3,0,0,0,0,1,0,0,0)
SubGroup(3)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,45100,0,41000,0,63500,0,57000,0,0,1,1,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and the others were warped through a hole in space-time!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Our surroundings have...changed.
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # This place is so twisted you can't even tell [cdb]where you are.
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Aren't you sad for your comrades, murderers? Ah, there it is! There is your rage!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1782,187,3539,1758,201,3597,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(2626,100,5386,2613,102,5450,5,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1279,151,4449,1357,158,4395,5,0,0,0,0,0,0,0,0) # Focus on coords?
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0) # [r]Phantoms of Edelgard, Dimitri, and Claude[/] appeared!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Uh oh. I can spot one fake, but how do I tell [cdb]which Edelgard and Dimitri are on my side?
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perhaps each of us should take on their own [cdb]double to prevent confusion.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # That's not a bad idea.
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0) # Defeat the [r]phantom Edelgard, Dimitri, and Claude[/]!
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # This darkness is a mirror for the soul— [cdb]and once a soul is imprisoned here, it is [cdb]eternally severed from the real world.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Is that why Edelgard is returned to normal? Some trick of the darkness?
# Group 42 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Just imagine how much easier our task will be [cdb]with two of us!
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # A nice thought, yes. But I'm sad to say I fail [cdb]to trust even myself.
# Group 43 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Why are you helping the emperor, you wretch? If you mourn your friends, avenge them!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # It's a blessing I get to face you—there is truly [cdb]no one I more desire to end.
# Group 44 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Stop playing the kind soul! Everything we've [cdb]ever wanted is before us, ripe for the taking!
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # If you're really me, then you already know [cdb]why I'm doing this. I don't like leaving my [cdb]fate up to luck!
# Group 45 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # I can't say it's pleasant watching my own death.
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Illusion or no, I must thank our adversary for [cdb]letting me experience that.
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # I feel like I just slew my twin brother...
# Group 48 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0) # Defeated the [r]phantom Edelgard, Dimitri, and Claude[/]!
SubGroup(6)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # That's the last of the illusions!
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # So it would seem.
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # At least now we're certain they're not real. We can cut them down without mercy.
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 45)
SubGroup(2)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
Unknown28(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Again? Please tell me we're gonna find that guy [cdb]this time.
Unknown80(107,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,49200,0,13500,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(1,41400,0,18300,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(2,45200,0,21700,0,0,2,0,0,0,0,1,0,0,0)
Unknown21(3,43000,0,20700,0,0,2,0,0,0,0,1,0,0,0)
SubGroup(12)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,5300,0,27500,0,34400,0,58400,0,0,1,1,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and the others were warped through a hole in space-time!
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Right. Let's get searching.
# Group 50 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 1 0
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Oh, but you four are a marvel! To think you [cdb]are already adapting to this place!
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
CloseUp(8,29,0,34,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 52 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ah, there you are. My partner in destiny.
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0) # You're not Arval. And even if you were, I'd fight [cdb]you all the same.
# Group 53 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,4,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Destroying me will achieve nothing, for you [cdb]will all still be trapped in this place!
# Group 54 (0, 5, 0, 3, 51)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Unfortunate, but you are forcing my hand.
SubGroup(14)
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
Unknown83(5315,183,1027,5362,183,980,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown68(8,12,1,1,5,53226,0,0,0,10254,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5206,182,1137,5252,183,1090,300,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown78(0,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] conjured a [g]Zahras Barrier[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
SubGroup(4)
Unknown6(55,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4257,50,2159,4195,63,2174,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5232,162,1226,5262,163,1172,0,0,1,0,1,0,0,0,0) # Focus on coords?
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5243,178,1206,5296,175,1106,0,0,1,0,1,0,0,0,0) # Focus on coords?
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0) # [r]Phantoms of [HERO_MF] and an ally[/] appeared!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(55,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][1:CHARA_G] protecting [eg2][0:CHARA_G]!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # So even our mercenary friend gets a phantom. This is going to take all of us—time to put our [cdb]differences aside!
# Group 55 (0, 5, 0, 7, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # My attacks aren't getting through! What's going on?
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Hah! None can stand before us!
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # What about our phantom mercenary friend? We know we can harm the illusions, right?
# Group 56 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0) # Not often a guy gets to fight himself... I think I'm gonna enjoy this.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0) # OK, I hate this. It even thinks like me!
# Group 57 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0) # Why's it have to be you... I don't wanna [cdb]fight you!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0) # Why's it have to be you... I don't wanna [cdb]fight you!
# Group 60 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 61 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # It seems I am forced to do this myself... So be it! Come at me, if you dare!
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] dispelled the [g]Zahras Barrier[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Our adversary has finally run out of tricks. Time to finish this.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 62 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Nothing I do is enough! How much more [cdb]must I sacrifice?
# Group 63 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # No! This isn't over!
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0)
Epimenides volume_up
Now have the grace to lay down your lives and let the world you've torn apart heal!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
I know you're in there, Arval... I still...
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
I know you're in there, Arval... I still...
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
I know you're in there, Arval... I still...
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
I know you're in there, Arval... I still...
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0)
Edelgard volume_up
I always knew my end would be in darkness...
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0)
Edelgard volume_up
I always knew my end would be in darkness...
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
So this is where I breathe my last... I only pray the others are safe...
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
So this is where I breathe my last... I only pray the others are safe...
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0)
Claude volume_up
Welp...didn't see this coming...
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0)
Claude volume_up
Welp...didn't see this coming...
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
Step aside, before I make you do so.
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
I don't know what's going on, but I do know whoever that is needs to be stopped!
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
And how far are you willing to go? Will you cut down your own friends to reach me?
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0) [r]A phantom of Hubert[/] appeared alongside [r]other phantoms[/]!
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0) [r]A phantom of Ferdinand[/] appeared alongside [r]other phantoms[/]!
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]phantom Hubert[/] and the [r]other phantoms[/]!
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]phantom Ferdinand[/] and the [r]other phantoms[/]!
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Hubert?! No. It must be a double.
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
If so, it's completely indistinguishable from the real thing. This is vile sorcery indeed.
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Hilda? How did she... No, that can't be her. Is it an illusion?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
If so, it's completely indistinguishable from the real thing. This is vile sorcery indeed.
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
Jeralt volume_up
Your Majesty, why are you consorting with the enemy? Dimitri is right where you want him!
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0)
Thales volume_up
Edelgard?! No, she would never join forces with the king of Faerghus. You must be another impostor!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Why are you... No, this is a deception. The man I know would never raise a weapon at me.
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
The emperor is before you! Deal the killing blow!
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You swore we would avenge our allies, yet now fraternize openly with their killer?!
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
You can't fool me. If it were really you, you would understand.
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
Viscount Albany volume_up
Claude, no. Don't do this. I can't believe you would hurt me.
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0)
Constance volume_up
It appears you have finally lost yourself, Claude—so now I shall put you down!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
This is harder than I thought... I mean, how do we know for sure they're not real?
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You would drench your hands in the blood of friends to get what you want? I should've expected no less from the children of beasts.
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Their screams are so real...
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated the [r]phantom Hubert[/] and the [r]other phantoms[/]!
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated the [r]phantom Ferdinand[/] and the [r]other phantoms[/]!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
There. It's done. But steel yourselves— we don't know who we'll confront next.
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Are we being warped away? No... Space itself is distorting around us.
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and the others were warped through a hole in space-time!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Our surroundings have...changed.
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
This place is so twisted you can't even tell where you are.
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Aren't you sad for your comrades, murderers? Ah, there it is! There is your rage!
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0) [r]Phantoms of Edelgard, Dimitri, and Claude[/] appeared!
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Uh oh. I can spot one fake, but how do I tell which Edelgard and Dimitri are on my side?
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Perhaps each of us should take on their own double to prevent confusion.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
That's not a bad idea.
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]phantom Edelgard, Dimitri, and Claude[/]!
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
This darkness is a mirror for the soul— and once a soul is imprisoned here, it is eternally severed from the real world.
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Is that why Edelgard is returned to normal? Some trick of the darkness?
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
Just imagine how much easier our task will be with two of us!
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
A nice thought, yes. But I'm sad to say I fail to trust even myself.
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Why are you helping the emperor, you wretch? If you mourn your friends, avenge them!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
It's a blessing I get to face you—there is truly no one I more desire to end.
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Stop playing the kind soul! Everything we've ever wanted is before us, ripe for the taking!
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
If you're really me, then you already know why I'm doing this. I don't like leaving my fate up to luck!
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
I can't say it's pleasant watching my own death.
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Illusion or no, I must thank our adversary for letting me experience that.
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
I feel like I just slew my twin brother...
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated the [r]phantom Edelgard, Dimitri, and Claude[/]!
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
That's the last of the illusions!
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
So it would seem.
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
At least now we're certain they're not real. We can cut them down without mercy.
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Again? Please tell me we're gonna find that guy this time.
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and the others were warped through a hole in space-time!
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Right. Let's get searching.
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, but you four are a marvel! To think you are already adapting to this place!
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, there you are. My partner in destiny.
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
You're not Arval. And even if you were, I'd fight you all the same.
Shez volume_up
You're not Arval. And even if you were, I'd fight you all the same.
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Destroying me will achieve nothing, for you will all still be trapped in this place!
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Unfortunate, but you are forcing my hand.
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] conjured a Zahras Barrier!
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0) [r]Phantoms of [HERO_MF] and an ally[/] appeared!
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][1:CHARA_G] protecting [eg2][0:CHARA_G]!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
So even our mercenary friend gets a phantom. This is going to take all of us—time to put our differences aside!
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
My attacks aren't getting through! What's going on?
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hah! None can stand before us!
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
What about our phantom mercenary friend? We know we can harm the illusions, right?
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0)
Shez volume_up
Not often a guy gets to fight himself... I think I'm gonna enjoy this.
Shez volume_up
Not often a gal gets to fight herself... I think I'm gonna enjoy this.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
OK, I hate this. It even thinks like me!
Shez volume_up
OK, I hate this. It even thinks like me!
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Why's it have to be you... I don't wanna fight you!
Shez volume_up
Why's it have to be you... I don't wanna fight you!
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Why's it have to be you... I don't wanna fight you!
Shez volume_up
Why's it have to be you... I don't wanna fight you!
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
It seems I am forced to do this myself... So be it! Come at me, if you dare!
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] dispelled the Zahras Barrier!
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Our adversary has finally run out of tricks. Time to finish this.
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Nothing I do is enough! How much more must I sacrifice?
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No! This isn't over!