Abres los ojos y descubres que has acabado en Zahras, con Edelgard, Dimitri y Claude. Para escapar de las interminables tinieblas, decidís colaborar en esa situación.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_10_15_____Shez | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | [es]1_1_10_15_____Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 65 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
2 | [es]1_1_10_15_____Dimitri | 255 | 0 | 0 | 2 | 25 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
3 | [es]1_1_10_15_____Claude | 255 | 0 | 0 | 3 | 30 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
4 | [es]1_1_10_15_____Yuri | 255 | 0 | 0 | 4 | 190 | 4 | 1 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | [es]1_1_10_15_____Balthus | 255 | 0 | 0 | 5 | 195 | 4 | 1 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | [es]1_1_10_15_____Constance | 255 | 0 | 0 | 6 | 200 | 4 | 1 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | [es]1_1_10_15_____Hapi | 255 | 0 | 0 | 7 | 205 | 4 | 1 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | [es]1_1_10_15_____Arval | 255 | 0 | 0 | 8 | 436 | 5 | 12 | 3 | 101 | 4 | 1 | 100 | 145 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 223 | 0 | 0 | 65535 | 65535 | 65535 |
9 | [es]1_1_10_15_____Edelgard | 255 | 0 | 0 | 9 | 20 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 149 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | [es]1_1_10_15_____Dimitri | 255 | 0 | 0 | 10 | 25 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 65 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | [es]1_1_10_15_____Claude | 255 | 0 | 0 | 11 | 30 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 77 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | [es]1_1_10_15_____Hubert | 255 | 0 | 0 | 12 | 35 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | [es]1_1_10_15_____Dedue | 255 | 0 | 0 | 13 | 70 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | [es]1_1_10_15_____Hilda | 255 | 0 | 0 | 14 | 130 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | [es]1_1_10_15_____Ferdinand | 255 | 0 | 0 | 15 | 40 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
16 | [es]1_1_10_15_____Felix | 255 | 0 | 0 | 16 | 75 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | [es]1_1_10_15_____Lorenz | 255 | 0 | 0 | 17 | 105 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | [es]1_1_10_15_____Shez | 255 | 0 | 0 | 18 | 0 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 0 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 1 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 2 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 3 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 4 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 5 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 6 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 7 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 8 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 9 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 10 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 11 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 12 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 13 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 14 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 15 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 16 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 17 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 18 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 19 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 20 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 21 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 22 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 23 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 24 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 25 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 26 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 27 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 28 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 29 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 30 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 31 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 32 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 33 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 34 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 35 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | 255 | 0 | 1 | 36 | 1610 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 16 | 0 | 0 | 0 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 3, 16, 0)
SubGroup(1)
If254(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,31,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,32,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,36,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,54,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 1, 1, 31)
SubGroup(0)
Unknown10(0,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(8,120,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to [es]1_1_10_15_____Epimenides
SetName(9,583,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 9 to [cs][es]3_7_12_17_____espectro[cm][es]5_9_14_19_23_27_31__espectros[ce]
SetName(10,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 10 to [cs][es]2_6_11_16_____espectro[cm][es]4_8_13_18_22_26_30__espectros[ce]
SetName(11,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to [cs][es]2_6_11_16_____espectro[cm][es]4_8_13_18_22_26_30__espectros[ce]
SetName(12,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to [cs][es]2_6_11_16_____espectro[cm][es]4_8_13_18_22_26_30__espectros[ce]
SetName(13,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to [cs][es]2_6_11_16_____espectro[cm][es]4_8_13_18_22_26_30__espectros[ce]
SetName(14,583,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to [cs][es]3_7_12_17_____espectro[cm][es]5_9_14_19_23_27_31__espectros[ce]
SetName(15,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to [cs][es]2_6_11_16_____espectro[cm][es]4_8_13_18_22_26_30__espectros[ce]
SetName(16,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to [cs][es]2_6_11_16_____espectro[cm][es]4_8_13_18_22_26_30__espectros[ce]
SetName(17,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 17 to [cs][es]2_6_11_16_____espectro[cm][es]4_8_13_18_22_26_30__espectros[ce]
SetName(18,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to [cs][es]2_6_11_16_____espectro[cm][es]4_8_13_18_22_26_30__espectros[ce]
SetName(55,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to [cs][es]2_6_11_16_____espectro[cm][es]4_8_13_18_22_26_30__espectros[ce]
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡Ahora tened la decencia de perder la vida
[cdb]y dejad que el mundo se recupere
[cdb]de todo el daño que le habéis causado!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0)
# Sé que estás ahÃ, Arval... TodavÃa te...
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0)
# Sé que estás ahÃ, Arval... TodavÃa te...
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0)
# Sé que estás ahÃ, Arval... TodavÃa te...
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0)
# Sé que estás ahÃ, Arval... TodavÃa te...
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0)
# Siempre supe que morirÃa en la oscuridad...
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0)
# Siempre supe que morirÃa en la oscuridad...
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0)
# Asà que moriré en este lugar...
Solo espero que los demás estén a salvo...
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0)
# Asà que moriré en este lugar...
Solo espero que los demás estén a salvo...
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0)
# Vaya... Esto no lo habÃa visto venir...
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0)
# Vaya... Esto no lo habÃa visto venir...
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0)
# Apartaos, antes de que os obligue.
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown65(55,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 1, 31)
SubGroup(0)
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No sé qué está pasando,
¡pero sé que debemos pararle los pies
[cdb]a quien quiera que sea ese!
SubGroup(0)
SubGroup(3)
SubGroup(2)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 5, 0, 2, 120)
SubGroup(1)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 1 1 0
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# ¿Y hasta dónde estáis dispuestos a llegar?
¿Mataréis a vuestros propios amigos
[cdb]para alcanzarme?
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SubGroup(9)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5441,117,5200,5387,119,5245,0,0,1,0,0,0,0,0,0)
# Focus on coords?
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5456,115,5210,5389,131,5217,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,101,5113,4973,121,5181,5,0,1,0,0,0,0,0,0)
# Focus on coords?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,104,5134,4968,112,5203,5,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5465,135,5557,5402,164,5567,5,0,1,0,0,0,0,0,0)
# Focus on coords?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5424,141,5533,5435,150,5602,5,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Ha aparecido [r]un espectro de Hubert[/] junto con [r]otros espectros[/]!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Ha aparecido [r]un espectro de Ferdinand[/] junto con [r]otros espectros[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(12)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0)
# ¡Derrota [r]al espectro de Hubert[/] y a [r]los otros espectros[/]!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0)
# ¡Derrota [r]al espectro de Ferdinand[/] y a [r]los otros espectros[/]!
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Hubert?! No. Debe de ser un doble.
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si es asÃ, no hay forma de distinguirlo
[cdb]del auténtico. Qué hechicerÃa tan vil.
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Hilda? ¿Cómo ha...? No, no puede ser ella.
¿Es una ilusión?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si es asÃ, no hay forma de distinguirlo
[cdb]del auténtico. Qué hechicerÃa tan vil.
# Group 15 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 1 0
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 18 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 20 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 22 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 1 0
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 24 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 26 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 1 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 28 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Majestad, ¿por qué colaboráis con el enemigo?
¡Tenéis a Dimitri justo donde lo queréis!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0)
# ¡¿Edelgard?! No, ella jamás se conchabarÃa
[cdb]con el rey de Faerghus.
¡Debes de ser una impostora!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Por qué estás...? No, esto es un truco.
El hombre que yo conozco jamás alzarÃa
[cdb]sus armas contra mÃ.
# Group 29 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¡La Emperatriz está ante vos!
¡Dadle el golpe de gracia!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Juraste que vengarÃamos a nuestros aliados,
¡¿y ahora confraternizas abiertamente
[cdb]con su asesina?!
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No puedes engañarme.
Si fueses realmente tú, lo entenderÃas.
# Group 30 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Claude, no. No lo hagas.
No me puedo creer que quieras hacerme daño.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Parece que finalmente has perdido la razón,
Claude. En tal caso, ¡acabaré contigo!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Esto es más difÃcil de lo que creÃa...
¿Cómo podemos estar seguros
[cdb]de que no son reales?
# Group 31 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# ¿Os mancharÃais las manos con la sangre
[cdb]de vuestros amigos para obtener lo que ansiáis?
Es lo que cabrÃa esperar de vástagos de bestias.
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Sus gritos parecen muy reales...
# Group 33 (0, 5, 0, 11, 17)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0)
# ¡Has derrotado [r]al espectro de Hubert[/] y a [r]los otros espectros[/]!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0)
# ¡Has derrotado [r]al espectro de Ferdinand[/] y a [r]los otros espectros[/]!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hemos vencido. Pero preparaos,
[cdb]no sabemos a quién nos enfrentaremos ahora.
# Group 34 (0, 5, 0, 2, 53)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 0 0
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Nos están transportando? No...
El propio espacio se está distorsionando
[cdb]a nuestro alrededor.
Unknown80(105,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown66(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,24500,0,42900,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(1,19600,0,34200,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(2,24800,0,53400,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(3,11200,0,46500,0,0,3,0,0,0,0,1,0,0,0)
SubGroup(3)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,45100,0,41000,0,63500,0,57000,0,0,1,1,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y los demás se han teletransportado a través de un agujero espaciotemporal!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nuestro alrededor ha... cambiado.
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Este lugar es tan retorcido que ni siquiera uno
[cdb]puede saber dónde está.
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 1
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# ¿No os dan pena vuestros camaradas, asesinos?
¡Ah, ahà está! ¡Ya veo vuestra rabia!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1782,187,3539,1758,201,3597,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(2626,100,5386,2613,102,5450,5,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1279,151,4449,1357,158,4395,5,0,0,0,0,0,0,0,0)
# Focus on coords?
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [r]espectros de Edelgard, Dimitri y Claude[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oh, no. Veo a un impostor, pero ¿cómo sé
[cdb]qué Edelgard y qué Dimitri están de mi lado?
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Tal vez deberÃamos enfrentarnos a nuestros
[cdb]propios dobles para evitar confusiones.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Pues no es una mala idea.
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0)
# ¡Derrota [r]a los espectros de Edelgard, Dimitri y Claude[/]!
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Esta oscuridad es un reflejo del alma,
[cdb]y cuando un alma queda presa aquÃ,
[cdb]se separa para siempre del mundo real.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Por eso Edelgard ha vuelto a la normalidad?
¿Es un truco de la oscuridad?
# Group 42 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Imagina lo fácil que será lograr
[cdb]nuestros objetivos si somos dos!
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No estarÃa mal. Pero, desgraciadamente,
[cdb]me temo que ni siquiera soy capaz
[cdb]de confiar en mà misma.
# Group 43 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Por qué ayudas a la Emperatriz, desgraciado?
Si de verdad lamentas la muerte de tus amigos,
¡véngalos!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Es una bendición poder enfrentarme a ti.
No hay persona con la que más desee acabar.
# Group 44 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Deja ya de fingir ser un pedazo de pan!
¡Todo lo que habÃamos deseado
[cdb]está delante de nosotros, al alcance de la mano!
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si de verdad eres yo, entonces ya sabrás
[cdb]por qué estoy haciendo esto. ¡No me gusta dejar
[cdb]mi destino en manos de la suerte!
# Group 45 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No resulta muy agradable ver mi propia muerte.
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No importa que sea una ilusión,
[cdb]debo darle las gracias a nuestro oponente
[cdb]por permitirme disfrutar de esto.
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Me siento como si hubiese matado
[cdb]a mi hermano gemelo...
# Group 48 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 1
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 1
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0)
# ¡Has derrotado [r]a los espectros de Edelgard, Dimitri y Claude[/]!
SubGroup(6)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Esa es la última ilusión!
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Eso parece.
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Al menos ahora estamos seguros de que no son
[cdb]reales. Podemos acabar con ellos sin piedad.
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 45)
SubGroup(2)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 1 0 0
Unknown28(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿De nuevo con lo mismo? Decidme que esta vez
[cdb]vamos a encontrar a ese tipo.
Unknown80(107,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,49200,0,13500,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(1,41400,0,18300,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(2,45200,0,21700,0,0,2,0,0,0,0,1,0,0,0)
Unknown21(3,43000,0,20700,0,0,2,0,0,0,0,1,0,0,0)
SubGroup(12)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,5300,0,27500,0,34400,0,58400,0,0,1,1,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y los demás se han teletransportado a través de un agujero espaciotemporal!
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Bien, empecemos a buscar.
# Group 50 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 1 0
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# ¡Qué cuarteto tan maravilloso!
¡Ya os estáis adaptando a este lugar!
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
CloseUp(8,29,0,34,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 52 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Ah, ahà estás. Mi camarada de destino.
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0)
# Tú no eres Arval. Y, aunque lo fueras,
[cdb]me enfrentarÃa ti igualmente.
# Group 53 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,4,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# No conseguiréis nada si me destruÃs,
¡seguiréis atrapados en este lugar!
# Group 54 (0, 5, 0, 3, 51)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Por desgracia, me habéis obligado a hacerlo.
SubGroup(14)
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
Unknown83(5315,183,1027,5362,183,980,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown68(8,12,1,1,5,53226,0,0,0,10254,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5206,182,1137,5252,183,1090,300,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown78(0,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha conjurado [g]una barrera de Zahras[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
SubGroup(4)
Unknown6(55,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4257,50,2159,4195,63,2174,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5232,162,1226,5262,163,1172,0,0,1,0,1,0,0,0,0)
# Focus on coords?
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5243,178,1206,5296,175,1106,0,0,1,0,1,0,0,0,0)
# Focus on coords?
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [r]espectros de [HERO_MF] y de otra unidad[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(55,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][1:CHARA_G] y a otras unidades que protegen [eg3][0:CHARA_G]!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Asà que hasta [MFH:nuestro amigo mercenario_nuestra amiga mercenaria]
[cdb]tiene un fantasma. Debemos colaborar,
¡dejemos de lado nuestras diferencias!
# Group 55 (0, 5, 0, 7, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Mis ataques no le alcanzan!
¿Qué está pasando?
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# ¡Ja! ¡Nadie puede enfrentarse a nosotros!
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Y el fantasma de [MFH:nuestro amigo mercenario_nuestra amiga mercenaria]?
Sabemos que podemos herir a las ilusiones, ¿no?
# Group 56 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0)
# Uno no lucha consigo mismo a menudo...
Creo que voy a disfrutar de este combate.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0)
# Esto no me gusta nada. ¡Hasta piensa como yo!
# Group 57 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0)
# ¿Por qué tenÃas que ser tú?...
¡No quiero luchar contra ti!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0)
# ¿Por qué tenÃas que ser tú?...
¡No quiero luchar contra ti!
# Group 60 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 61 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Parece que tendré que hacer esto yo mismo...
¡Que asà sea! ¡Venid a por mÃ, si os atrevéis!
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha disipado [g]la barrera de Zahras[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nuestro adversario por fin se ha quedado
[cdb]sin trucos. Es hora de acabar con esto.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 62 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¡Nada de lo que hago es suficiente!
¿Cuánto más debo sacrificar?
# Group 63 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¡No! ¡Esto no se acaba aquÃ!
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Epimenides
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¡Ahora tened la decencia de perder la vida y dejad que el mundo se recupere de todo el daño que le habéis causado!
¡Ahora tened la decencia de perder la vida y dejad que el mundo se recupere de todo el daño que le habéis causado!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Sé que estás ahí, Arval... Todavía te...
Sé que estás ahí, Arval... Todavía te...
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Sé que estás ahí, Arval... Todavía te...
Sé que estás ahí, Arval... Todavía te...
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Sé que estás ahí, Arval... Todavía te...
Sé que estás ahí, Arval... Todavía te...
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Sé que estás ahí, Arval... Todavía te...
Sé que estás ahí, Arval... Todavía te...
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Edelgard
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Siempre supe que moriría en la oscuridad...
Siempre supe que moriría en la oscuridad...
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Edelgard
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Siempre supe que moriría en la oscuridad...
Siempre supe que moriría en la oscuridad...
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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Así que moriré en este lugar... Solo espero que los demás estén a salvo...
Así que moriré en este lugar... Solo espero que los demás estén a salvo...
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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Así que moriré en este lugar... Solo espero que los demás estén a salvo...
Así que moriré en este lugar... Solo espero que los demás estén a salvo...
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Claude
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Vaya... Esto no lo había visto venir...
Vaya... Esto no lo había visto venir...
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Claude
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Vaya... Esto no lo había visto venir...
Vaya... Esto no lo había visto venir...
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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Apartaos, antes de que os obligue.
Apartaos, antes de que os obligue.
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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No sé qué está pasando, ¡pero sé que debemos pararle los pies a quien quiera que sea ese!
No sé qué está pasando, ¡pero sé que debemos pararle los pies a quien quiera que sea ese!
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿Y hasta dónde estáis dispuestos a llegar? ¿Mataréis a vuestros propios amigos para alcanzarme?
¿Y hasta dónde estáis dispuestos a llegar? ¿Mataréis a vuestros propios amigos para alcanzarme?
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0)
¡Ha aparecido [r]un espectro de Hubert[/] junto con [r]otros espectros[/]!
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0)
¡Ha aparecido [r]un espectro de Ferdinand[/] junto con [r]otros espectros[/]!
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r]al espectro de Hubert[/] y a [r]los otros espectros[/]!
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r]al espectro de Ferdinand[/] y a [r]los otros espectros[/]!
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Si es así, no hay forma de distinguirlo del auténtico. Qué hechicería tan vil.
Si es así, no hay forma de distinguirlo del auténtico. Qué hechicería tan vil.
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¿Hilda? ¿Cómo ha...? No, no puede ser ella. ¿Es una ilusión?
¿Hilda? ¿Cómo ha...? No, no puede ser ella. ¿Es una ilusión?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Si es así, no hay forma de distinguirlo del auténtico. Qué hechicería tan vil.
Si es así, no hay forma de distinguirlo del auténtico. Qué hechicería tan vil.
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Jeralt
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Majestad, ¿por qué colaboráis con el enemigo? ¡Tenéis a Dimitri justo donde lo queréis!
Majestad, ¿por qué colaboráis con el enemigo? ¡Tenéis a Dimitri justo donde lo queréis!
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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¡¿Edelgard?! No, ella jamás se conchabaría con el rey de Faerghus. ¡Debes de ser una impostora!
¡¿Edelgard?! No, ella jamás se conchabaría con el rey de Faerghus. ¡Debes de ser una impostora!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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¿Por qué estás...? No, esto es un truco. El hombre que yo conozco jamás alzaría sus armas contra mí.
¿Por qué estás...? No, esto es un truco. El hombre que yo conozco jamás alzaría sus armas contra mí.
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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¡La Emperatriz está ante vos! ¡Dadle el golpe de gracia!
¡La Emperatriz está ante vos! ¡Dadle el golpe de gracia!
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Juraste que vengaríamos a nuestros aliados, ¡¿y ahora confraternizas abiertamente con su asesina?!
Juraste que vengaríamos a nuestros aliados, ¡¿y ahora confraternizas abiertamente con su asesina?!
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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No puedes engañarme. Si fueses realmente tú, lo entenderías.
No puedes engañarme. Si fueses realmente tú, lo entenderías.
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany
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Claude, no. No lo hagas. No me puedo creer que quieras hacerme daño.
Claude, no. No lo hagas. No me puedo creer que quieras hacerme daño.
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Constance
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Parece que finalmente has perdido la razón, Claude. En tal caso, ¡acabaré contigo!
Parece que finalmente has perdido la razón, Claude. En tal caso, ¡acabaré contigo!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Esto es más difícil de lo que creía... ¿Cómo podemos estar seguros de que no son reales?
Esto es más difícil de lo que creía... ¿Cómo podemos estar seguros de que no son reales?
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿Os mancharíais las manos con la sangre de vuestros amigos para obtener lo que ansiáis? Es lo que cabría esperar de vástagos de bestias.
¿Os mancharíais las manos con la sangre de vuestros amigos para obtener lo que ansiáis? Es lo que cabría esperar de vástagos de bestias.
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [r]al espectro de Hubert[/] y a [r]los otros espectros[/]!
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [r]al espectro de Ferdinand[/] y a [r]los otros espectros[/]!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Hemos vencido. Pero preparaos, no sabemos a quién nos enfrentaremos ahora.
Hemos vencido. Pero preparaos, no sabemos a quién nos enfrentaremos ahora.
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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¿Nos están transportando? No... El propio espacio se está distorsionando a nuestro alrededor.
¿Nos están transportando? No... El propio espacio se está distorsionando a nuestro alrededor.
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y los demás se han teletransportado a través de un agujero espaciotemporal!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Este lugar es tan retorcido que ni siquiera uno puede saber dónde está.
Este lugar es tan retorcido que ni siquiera uno puede saber dónde está.
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿No os dan pena vuestros camaradas, asesinos? ¡Ah, ahí está! ¡Ya veo vuestra rabia!
¿No os dan pena vuestros camaradas, asesinos? ¡Ah, ahí está! ¡Ya veo vuestra rabia!
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [r]espectros de Edelgard, Dimitri y Claude[/]!
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Oh, no. Veo a un impostor, pero ¿cómo sé qué Edelgard y qué Dimitri están de mi lado?
Oh, no. Veo a un impostor, pero ¿cómo sé qué Edelgard y qué Dimitri están de mi lado?
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Tal vez deberíamos enfrentarnos a nuestros propios dobles para evitar confusiones.
Tal vez deberíamos enfrentarnos a nuestros propios dobles para evitar confusiones.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r]a los espectros de Edelgard, Dimitri y Claude[/]!
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Esta oscuridad es un reflejo del alma, y cuando un alma queda presa aquí, se separa para siempre del mundo real.
Esta oscuridad es un reflejo del alma, y cuando un alma queda presa aquí, se separa para siempre del mundo real.
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¿Por eso Edelgard ha vuelto a la normalidad? ¿Es un truco de la oscuridad?
¿Por eso Edelgard ha vuelto a la normalidad? ¿Es un truco de la oscuridad?
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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¡Imagina lo fácil que será lograr nuestros objetivos si somos dos!
¡Imagina lo fácil que será lograr nuestros objetivos si somos dos!
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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No estaría mal. Pero, desgraciadamente, me temo que ni siquiera soy capaz de confiar en mí misma.
No estaría mal. Pero, desgraciadamente, me temo que ni siquiera soy capaz de confiar en mí misma.
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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¿Por qué ayudas a la Emperatriz, desgraciado? Si de verdad lamentas la muerte de tus amigos, ¡véngalos!
¿Por qué ayudas a la Emperatriz, desgraciado? Si de verdad lamentas la muerte de tus amigos, ¡véngalos!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Es una bendición poder enfrentarme a ti. No hay persona con la que más desee acabar.
Es una bendición poder enfrentarme a ti. No hay persona con la que más desee acabar.
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave
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¡Deja ya de fingir ser un pedazo de pan! ¡Todo lo que habíamos deseado está delante de nosotros, al alcance de la mano!
¡Deja ya de fingir ser un pedazo de pan! ¡Todo lo que habíamos deseado está delante de nosotros, al alcance de la mano!
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Si de verdad eres yo, entonces ya sabrás por qué estoy haciendo esto. ¡No me gusta dejar mi destino en manos de la suerte!
Si de verdad eres yo, entonces ya sabrás por qué estoy haciendo esto. ¡No me gusta dejar mi destino en manos de la suerte!
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dimitri
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No importa que sea una ilusión, debo darle las gracias a nuestro oponente por permitirme disfrutar de esto.
No importa que sea una ilusión, debo darle las gracias a nuestro oponente por permitirme disfrutar de esto.
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [r]a los espectros de Edelgard, Dimitri y Claude[/]!
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Al menos ahora estamos seguros de que no son reales. Podemos acabar con ellos sin piedad.
Al menos ahora estamos seguros de que no son reales. Podemos acabar con ellos sin piedad.
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¿De nuevo con lo mismo? Decidme que esta vez vamos a encontrar a ese tipo.
¿De nuevo con lo mismo? Decidme que esta vez vamos a encontrar a ese tipo.
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y los demás se han teletransportado a través de un agujero espaciotemporal!
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Qué cuarteto tan maravilloso! ¡Ya os estáis adaptando a este lugar!
¡Qué cuarteto tan maravilloso! ¡Ya os estáis adaptando a este lugar!
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ah, ahí estás. Mi camarada de destino.
Ah, ahí estás. Mi camarada de destino.
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Tú no eres Arval. Y, aunque lo fueras, me enfrentaría ti igualmente.
Tú no eres Arval. Y, aunque lo fueras, me enfrentaría ti igualmente.
[es]1_1_10_15_____Shez
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Tú no eres Arval. Y, aunque lo fueras, me enfrentaría ti igualmente.
Tú no eres Arval. Y, aunque lo fueras, me enfrentaría ti igualmente.
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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No conseguiréis nada si me destruís, ¡seguiréis atrapados en este lugar!
No conseguiréis nada si me destruís, ¡seguiréis atrapados en este lugar!
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Por desgracia, me habéis obligado a hacerlo.
Por desgracia, me habéis obligado a hacerlo.
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha conjurado una barrera de Zahras!
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [r]espectros de [HERO_MF] y de otra unidad[/]!
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][1:CHARA_G] y a otras unidades que protegen [eg3][0:CHARA_G]!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Así que hasta [MFH:nuestro amigo mercenario_nuestra amiga mercenaria] tiene un fantasma. Debemos colaborar, ¡dejemos de lado nuestras diferencias!
Así que hasta [MFH:nuestro amigo mercenario_nuestra amiga mercenaria] tiene un fantasma. Debemos colaborar, ¡dejemos de lado nuestras diferencias!
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Ja! ¡Nadie puede enfrentarse a nosotros!
¡Ja! ¡Nadie puede enfrentarse a nosotros!
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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¿Y el fantasma de [MFH:nuestro amigo mercenario_nuestra amiga mercenaria]? Sabemos que podemos herir a las ilusiones, ¿no?
¿Y el fantasma de [MFH:nuestro amigo mercenario_nuestra amiga mercenaria]? Sabemos que podemos herir a las ilusiones, ¿no?
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Uno no lucha consigo mismo a menudo... Creo que voy a disfrutar de este combate.
Uno no lucha consigo mismo a menudo... Creo que voy a disfrutar de este combate.
[es]1_1_10_15_____Shez
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Una no lucha consigo misma a menudo... Creo que voy a disfrutar de este combate.
Una no lucha consigo misma a menudo... Creo que voy a disfrutar de este combate.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Esto no me gusta nada. ¡Hasta piensa como yo!
Esto no me gusta nada. ¡Hasta piensa como yo!
[es]1_1_10_15_____Shez
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Esto no me gusta nada. ¡Hasta piensa como yo!
Esto no me gusta nada. ¡Hasta piensa como yo!
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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¿Por qué tenías que ser tú?... ¡No quiero luchar contra ti!
¿Por qué tenías que ser tú?... ¡No quiero luchar contra ti!
[es]1_1_10_15_____Shez
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¿Por qué tenías que ser tú?... ¡No quiero luchar contra ti!
¿Por qué tenías que ser tú?... ¡No quiero luchar contra ti!
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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¿Por qué tenías que ser tú?... ¡No quiero luchar contra ti!
¿Por qué tenías que ser tú?... ¡No quiero luchar contra ti!
[es]1_1_10_15_____Shez
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¿Por qué tenías que ser tú?... ¡No quiero luchar contra ti!
¿Por qué tenías que ser tú?... ¡No quiero luchar contra ti!
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Parece que tendré que hacer esto yo mismo... ¡Que así sea! ¡Venid a por mí, si os atrevéis!
Parece que tendré que hacer esto yo mismo... ¡Que así sea! ¡Venid a por mí, si os atrevéis!
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha disipado la barrera de Zahras!
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Nuestro adversario por fin se ha quedado sin trucos. Es hora de acabar con esto.
Nuestro adversario por fin se ha quedado sin trucos. Es hora de acabar con esto.
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0)
¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Nada de lo que hago es suficiente! ¿Cuánto más debo sacrificar?
¡Nada de lo que hago es suficiente! ¿Cuánto más debo sacrificar?
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡No! ¡Esto no se acaba aquí!
¡No! ¡Esto no se acaba aquí!