Quando apri gli occhi, scopri di essere a Zahras in compagnia di Edelgard, Dimitri e Claude. Per sfuggire all'oscurità senza fine, accettate di unire le forze in nome di una causa comune.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 56 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_67_Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 22 65 20 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Dimitri 255 0 0 2 25 2 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Claude 255 0 0 3 30 3 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Yuri 255 0 0 4 190 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Balthus 255 0 0 5 195 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Constance 255 0 0 6 200 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Hapi 255 0 0 7 205 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_9_25_26_34_42_58_66_Arval 255 0 0 8 436 5 12 3 101 4 1 100 145 255 65535 1999 0 0 0 0 0 0 0 0 0 0 223 0 0 65535 65535 65535
9 [es]1_9_17_26_34_42_58_67_Edelgard 255 0 0 9 20 5 1 3 101 8 1 100 149 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]1_9_17_26_34_42_58_66_Dimitri 255 0 0 10 25 5 1 3 101 8 1 100 65 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_9_17_26_34_42_58_66_Claude 255 0 0 11 30 5 1 3 101 8 1 100 77 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [es]1_9_17_26_34_42_58_66_Hubert 255 0 0 12 35 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [es]1_9_17_26_34_42_58_66_Dedue 255 0 0 13 70 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [es]1_9_17_26_34_42_58_67_Hilda 255 0 0 14 130 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [es]1_9_17_26_34_42_58_66_Ferdinand 255 0 0 15 40 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [es]1_9_17_26_34_42_58_66_Felix 255 0 0 16 75 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [es]1_9_17_26_34_42_58_66_Lorenz 255 0 0 17 105 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 18 0 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 0 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 1 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 2 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 3 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 4 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 5 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 6 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 7 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 8 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 9 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 10 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 11 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 12 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 13 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 14 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 15 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 16 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 17 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 18 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 19 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 20 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 21 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 22 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 23 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 24 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 25 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 26 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 27 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 28 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 29 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 30 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 31 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 32 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 33 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 34 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 35 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 0 1 36 1610 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 3, 16, 0)
SubGroup(1)
If254(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,31,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,32,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,36,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,54,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 1, 1, 31)
SubGroup(0)
Unknown10(0,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(8,120,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [es]1_9_17_26_34_42_58_66_Epimenides
SetName(9,583,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetName(10,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetName(11,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetName(12,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetName(13,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetName(14,583,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetName(15,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetName(16,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetName(17,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetName(18,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetName(55,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to [cs][es]4_12_20_29_37_45_61_67_illusione[cm][es]8_16_24_33_41_57_65_69_illusioni[ce]
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0) # Ora, fatemi la grazia di sacrificare le vostre vite, [cdb]affinché il mondo che avete dilaniato possa [cdb]guarire!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0) # So che sei lì dentro, Arval... Lo sento...
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0) # So che sei lì dentro, Arval... Lo sento...
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0) # So che sei lì dentro, Arval... Lo sento...
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0) # So che sei lì dentro, Arval... Lo sento...
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0) # Ho sempre saputo che avrei trovato la morte [cdb]tra le tenebre...
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0) # Ho sempre saputo che avrei trovato la morte [cdb]tra le tenebre...
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0) # E così è qui che esalerò il mio ultimo respiro... Spero solo che gli altri siano sani e salvi...
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0) # E così è qui che esalerò il mio ultimo respiro... Spero solo che gli altri siano sani e salvi...
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0) # Argh... Non me l'aspettavo...
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0) # Argh... Non me l'aspettavo...
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0) # Che nessuno provi a ostacolarmi.
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown65(55,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 1, 31)
SubGroup(0)
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non so cosa stia succedendo, ma dobbiamo [cdb]fermare il responsabile, chiunque esso sia!
SubGroup(0)
SubGroup(3)
SubGroup(2)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 5, 0, 2, 120)
SubGroup(1)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # E fin dove sareste disposti a spingervi? Sareste pronti a uccidere i vostri amici, [cdb]pur di riuscire a prendermi?
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SubGroup(9)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5441,117,5200,5387,119,5245,0,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5456,115,5210,5389,131,5217,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,101,5113,4973,121,5181,5,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,104,5134,4968,112,5203,5,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5465,135,5557,5402,164,5567,5,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5424,141,5533,5435,150,5602,5,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0) # Appaiono il [r]doppio di Hubert[/] e [r]altri doppi[/]!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0) # Appaiono il [r]doppio di Ferdinand[/] e [r]altri doppi[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(12)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0) # Sconfiggi il [r]doppio di Hubert[/] e gli [r]altri doppi[/]!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0) # Sconfiggi il [r]doppio di Ferdinand[/] e gli [r]altri doppi[/]!
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hubert? No... Dev'essere un doppio.
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se è così, è perfettamente identico all'Hubert [cdb]reale... È un atto di stregoneria ignobile.
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hilda? Ma come... No, non può essere lei. È un'illusione?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se è così, è perfettamente identico all'Hubert [cdb]reale... È un atto di stregoneria ignobile.
# Group 15 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 1 0
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 18 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 20 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 22 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 24 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 26 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 28 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0) # Vostra Maestà, perché state collaborando [cdb]con il nemico? L'avete in pugno!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0) # Edelgard? No, non si alleerebbe mai al re [cdb]di Faerghus. Siete solo un impostore!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Perché stai... No, si tratta di un inganno. L'Hubert che conosco non leverebbe [cdb]mai un'arma contro di me.
# Group 29 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0) # L'imperatrice è qui! È la nostra occasione [cdb]per eliminarla!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0) # Avete giurato di vendicare i nostri alleati, [cdb]invece ora fraternizzate apertamente con [cdb]la loro assassina?
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non mi inganni. Se fossi veramente tu, [cdb]comprenderesti.
# Group 30 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0) # Claude, no! Non fatelo. Voi non mi fareste [cdb]mai del male.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0) # A quanto pare, finalmente vi siete tradito, Claude... Sarò costretto a eliminarvi!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # È più difficile di quanto pensassi... Come possiamo essere certi che non siano reali?
# Group 31 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # E così siete disposti a macchiarvi del sangue dei [cdb]vostri amici, pur di ottenere ciò che volete? Dovevo aspettarmelo dai figli delle bestie.
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Le loro urla sono così reali...
# Group 33 (0, 5, 0, 11, 17)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0) # Hai sconfitto il [r]doppio di Hubert[/] e gli [r]altri doppi[/]!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0) # Hai sconfitto il [r]doppio di Ferdinand[/] e gli [r]altri doppi[/]!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # È finita. Ma non abbassiamo la guardia... Non sappiamo chi sarà il nostro prossimo [cdb]avversario.
# Group 34 (0, 5, 0, 2, 53)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ci stanno teletrasportando? No... È lo spazio intorno a noi che sta [cdb]subendo una distorsione.
Unknown80(105,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown66(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,24500,0,42900,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(1,19600,0,34200,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(2,24800,0,53400,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(3,11200,0,46500,0,0,3,0,0,0,0,1,0,0,0)
SubGroup(3)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,45100,0,41000,0,63500,0,57000,0,0,1,1,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] è stata risucchiata da un varco nello spaziotempo!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lo spazio intorno a me... è cambiato.
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Questo luogo è così distorto che è impossibile [cdb]capire dove ci troviamo.
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Non siete tristi per i vostri compagni, assassini? Ah, eccola! Ecco la vostra rabbia che monta!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1782,187,3539,1758,201,3597,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(2626,100,5386,2613,102,5450,5,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1279,151,4449,1357,158,4395,5,0,0,0,0,0,0,0,0) # Focus on coords?
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0) # Appaiono i [r]doppi di Edelgard, Dimitri e Claude[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh-oh... Un conto è riconoscere un impostore [cdb]alla volta, ma come faccio a scoprire quali Edelgard e Dimitri sono dalla mia parte?
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Forse è meglio che ognuno di noi affronti [cdb]il proprio doppio, per evitare confusione.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Non è una cattiva idea.
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0) # Sconfiggi i [r]doppi di Edelgard, Dimitri e Claude[/]!
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Questa oscurità è uno specchio per l'anima... Una volta che vi rimane imprigionata, sarà [cdb]separata per sempre dal mondo reale.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # È per questo che Edelgard è tornata normale? È un inganno dell'oscurità?
# Group 42 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Prova a immaginare quanto sarebbe più facile [cdb]svolgere il nostro incarico, se fossimo in due!
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sarebbe bello. Ma purtroppo io non mi fido [cdb]nemmeno di me stessa.
# Group 43 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Perché stai aiutando l'imperatrice, miserabile? Se la morte dei tuoi amici ti addolora, vendicali!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # È un piacere potermi scontrare con te... Sei colui che più di tutti desidero annientare.
# Group 44 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Basta giocare a fare l'anima pia! Tutto quello [cdb]che abbiamo sempre voluto è qui, che aspetta [cdb]di essere ghermito!
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se fossi il vero me, sapresti già perché lo faccio. Non amo affidarmi alla fortuna!
# Group 45 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Devo ammettere che non è piacevole assistere [cdb]alla propria morte.
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Illusione o no, sono grato al mio avversario [cdb]per avermi fatto provare quest'esperienza.
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi sento come se avessi ucciso il mio gemello...
# Group 48 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0) # Hai sconfitto i [r]doppi di Edelgard, Dimitri e Claude[/]!
SubGroup(6)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # E con questo abbiamo eliminato [cdb]tutte le illusioni.
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Così sembrerebbe.
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se non altro, ora sappiamo per certo che non [cdb]sono reali. Possiamo eliminarli senza pietà.
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 45)
SubGroup(2)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
Unknown28(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Di nuovo? Vi prego, ditemi che questa volta [cdb]riusciremo a trovarlo.
Unknown80(107,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,49200,0,13500,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(1,41400,0,18300,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(2,45200,0,21700,0,0,2,0,0,0,0,1,0,0,0)
Unknown21(3,43000,0,20700,0,0,2,0,0,0,0,1,0,0,0)
SubGroup(12)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,5300,0,27500,0,34400,0,58400,0,0,1,1,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] è stata risucchiata da un varco nello spaziotempo!
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Forza, cominciamo a cercare.
# Group 50 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 1 0
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Certo che voi quattro siete dei veri portenti! Cominciate già ad adattarvi all'ambiente!
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
CloseUp(8,29,0,34,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 52 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ah, eccoti... [MFH:Colui_Colei] che condivide il mio destino.
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0) # Tu non sei Arval. E anche se lo fossi, [cdb]ti affronterei lo stesso.
# Group 53 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,4,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Distruggermi non servirà a nulla, rimarrete [cdb]comunque tutti intrappolati in questo posto!
# Group 54 (0, 5, 0, 3, 51)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Mi spiace, ma non mi lasciate altra scelta.
SubGroup(14)
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
Unknown83(5315,183,1027,5362,183,980,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown68(8,12,1,1,5,53226,0,0,0,10254,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5206,182,1137,5252,183,1090,300,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown78(0,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha evocato una [g]barriera di Zahras[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
SubGroup(4)
Unknown6(55,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4257,50,2159,4195,63,2174,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5232,162,1226,5262,163,1172,0,0,1,0,1,0,0,0,0) # Focus on coords?
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5243,178,1206,5296,175,1106,0,0,1,0,1,0,0,0,0) # Focus on coords?
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0) # Appaiono i [r]doppi di [HERO_MF] e di un alleato[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(55,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][1:CHARA_G] che protegge [eg2][0:CHARA_G]!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # E così, anche [MFH:il nostro amico mercenario_la nostra amica mercenaria] [cdb]ha un doppio... Servirà il contributo di tutti. È ora di mettere da parte le nostre divergenze.
# Group 55 (0, 5, 0, 7, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non riesco a mettere a segno i miei attacchi! Che cosa sta succedendo?
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Ah ah! Nessuno può fermarci!
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # E [MFH:il nostro amico mercenario_la nostra amica mercenaria], invece? Siamo in grado di colpire le illusioni, giusto?
# Group 56 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0) # Non capita spesso di poter affrontare sé stessi... Sarà divertente.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0) # È insopportabile. Riesce anche a pensare [cdb]come me!
# Group 57 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0) # Perché proprio tu? Non ho voglia di affrontarti!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0) # Perché proprio tu? Non ho voglia di affrontarti!
# Group 60 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 61 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Sembra che dovrò occuparmene di persona... E sia! Fatevi avanti, se avete il coraggio!
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha annullato la [g]barriera di Zahras[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # La nostra nemesi è rimasta a corto di trucchi. È il momento di chiudere questa faccenda.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 62 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Non è mai abbastanza! Quanto dovrò penare ancora?
# Group 63 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # No! Non è ancora finita!
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Epimenides volume_up
Ora, fatemi la grazia di sacrificare le vostre vite, affinché il mondo che avete dilaniato possa guarire!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
So che sei lì dentro, Arval... Lo sento...
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
So che sei lì dentro, Arval... Lo sento...
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
So che sei lì dentro, Arval... Lo sento...
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
So che sei lì dentro, Arval... Lo sento...
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ho sempre saputo che avrei trovato la morte tra le tenebre...
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ho sempre saputo che avrei trovato la morte tra le tenebre...
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
E così è qui che esalerò il mio ultimo respiro... Spero solo che gli altri siano sani e salvi...
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
E così è qui che esalerò il mio ultimo respiro... Spero solo che gli altri siano sani e salvi...
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Claude volume_up
Argh... Non me l'aspettavo...
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Claude volume_up
Argh... Non me l'aspettavo...
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Che nessuno provi a ostacolarmi.
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Non so cosa stia succedendo, ma dobbiamo fermare il responsabile, chiunque esso sia!
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
E fin dove sareste disposti a spingervi? Sareste pronti a uccidere i vostri amici, pur di riuscire a prendermi?
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0) Appaiono il [r]doppio di Hubert[/] e [r]altri doppi[/]!
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0) Appaiono il [r]doppio di Ferdinand[/] e [r]altri doppi[/]!
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi il [r]doppio di Hubert[/] e gli [r]altri doppi[/]!
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi il [r]doppio di Ferdinand[/] e gli [r]altri doppi[/]!
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Hubert? No... Dev'essere un doppio.
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Se è così, è perfettamente identico all'Hubert reale... È un atto di stregoneria ignobile.
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Hilda? Ma come... No, non può essere lei. È un'illusione?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Se è così, è perfettamente identico all'Hubert reale... È un atto di stregoneria ignobile.
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Jeralt volume_up
Vostra Maestà, perché state collaborando con il nemico? L'avete in pugno!
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Thales volume_up
Edelgard? No, non si alleerebbe mai al re di Faerghus. Siete solo un impostore!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Perché stai... No, si tratta di un inganno. L'Hubert che conosco non leverebbe mai un'arma contro di me.
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
L'imperatrice è qui! È la nostra occasione per eliminarla!
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Avete giurato di vendicare i nostri alleati, invece ora fraternizzate apertamente con la loro assassina?
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non mi inganni. Se fossi veramente tu, comprenderesti.
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Albany volume_up
Claude, no! Non fatelo. Voi non mi fareste mai del male.
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Constance volume_up
A quanto pare, finalmente vi siete tradito, Claude... Sarò costretto a eliminarvi!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
È più difficile di quanto pensassi... Come possiamo essere certi che non siano reali?
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
E così siete disposti a macchiarvi del sangue dei vostri amici, pur di ottenere ciò che volete? Dovevo aspettarmelo dai figli delle bestie.
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Le loro urla sono così reali...
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto il [r]doppio di Hubert[/] e gli [r]altri doppi[/]!
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto il [r]doppio di Ferdinand[/] e gli [r]altri doppi[/]!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
È finita. Ma non abbassiamo la guardia... Non sappiamo chi sarà il nostro prossimo avversario.
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ci stanno teletrasportando? No... È lo spazio intorno a noi che sta subendo una distorsione.
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] è stata risucchiata da un varco nello spaziotempo!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Lo spazio intorno a me... è cambiato.
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Questo luogo è così distorto che è impossibile capire dove ci troviamo.
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non siete tristi per i vostri compagni, assassini? Ah, eccola! Ecco la vostra rabbia che monta!
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0) Appaiono i [r]doppi di Edelgard, Dimitri e Claude[/]!
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Oh-oh... Un conto è riconoscere un impostore alla volta, ma come faccio a scoprire quali Edelgard e Dimitri sono dalla mia parte?
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Forse è meglio che ognuno di noi affronti il proprio doppio, per evitare confusione.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non è una cattiva idea.
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]doppi di Edelgard, Dimitri e Claude[/]!
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Questa oscurità è uno specchio per l'anima... Una volta che vi rimane imprigionata, sarà separata per sempre dal mondo reale.
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
È per questo che Edelgard è tornata normale? È un inganno dell'oscurità?
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Raphael volume_up
Prova a immaginare quanto sarebbe più facile svolgere il nostro incarico, se fossimo in due!
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Sarebbe bello. Ma purtroppo io non mi fido nemmeno di me stessa.
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie volume_up
Perché stai aiutando l'imperatrice, miserabile? Se la morte dei tuoi amici ti addolora, vendicali!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
È un piacere potermi scontrare con te... Sei colui che più di tutti desidero annientare.
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Gustave volume_up
Basta giocare a fare l'anima pia! Tutto quello che abbiamo sempre voluto è qui, che aspetta di essere ghermito!
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Se fossi il vero me, sapresti già perché lo faccio. Non amo affidarmi alla fortuna!
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Devo ammettere che non è piacevole assistere alla propria morte.
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Illusione o no, sono grato al mio avversario per avermi fatto provare quest'esperienza.
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Mi sento come se avessi ucciso il mio gemello...
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto i [r]doppi di Edelgard, Dimitri e Claude[/]!
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
E con questo abbiamo eliminato tutte le illusioni.
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Così sembrerebbe.
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Se non altro, ora sappiamo per certo che non sono reali. Possiamo eliminarli senza pietà.
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Di nuovo? Vi prego, ditemi che questa volta riusciremo a trovarlo.
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] è stata risucchiata da un varco nello spaziotempo!
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Forza, cominciamo a cercare.
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Certo che voi quattro siete dei veri portenti! Cominciate già ad adattarvi all'ambiente!
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, eccoti... [MFH:Colui_Colei] che condivide il mio destino.
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Tu non sei Arval. E anche se lo fossi, ti affronterei lo stesso.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Tu non sei Arval. E anche se lo fossi, ti affronterei lo stesso.
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Distruggermi non servirà a nulla, rimarrete comunque tutti intrappolati in questo posto!
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mi spiace, ma non mi lasciate altra scelta.
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha evocato una barriera di Zahras!
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0) Appaiono i [r]doppi di [HERO_MF] e di un alleato[/]!
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][1:CHARA_G] che protegge [eg2][0:CHARA_G]!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
E così, anche [MFH:il nostro amico mercenario_la nostra amica mercenaria] ha un doppio... Servirà il contributo di tutti. È ora di mettere da parte le nostre divergenze.
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Non riesco a mettere a segno i miei attacchi! Che cosa sta succedendo?
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah ah! Nessuno può fermarci!
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
E [MFH:il nostro amico mercenario_la nostra amica mercenaria], invece? Siamo in grado di colpire le illusioni, giusto?
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non capita spesso di poter affrontare sé stessi... Sarà divertente.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non capita spesso di poter affrontare sé stesse... Sarà divertente.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
È insopportabile. Riesce anche a pensare come me!
[es]1_9_17_26_34_42_58_66_Shez volume_up
È insopportabile. Riesce anche a pensare come me!
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Perché proprio tu? Non ho voglia di affrontarti!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Perché proprio tu? Non ho voglia di affrontarti!
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Perché proprio tu? Non ho voglia di affrontarti!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Perché proprio tu? Non ho voglia di affrontarti!
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sembra che dovrò occuparmene di persona... E sia! Fatevi avanti, se avete il coraggio!
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha annullato la barriera di Zahras!
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
La nostra nemesi è rimasta a corto di trucchi. È il momento di chiudere questa faccenda.
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0) Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non è mai abbastanza! Quanto dovrò penare ancora?
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No! Non è ancora finita!