ザラスの闇に囚われた4人。この永劫の闇から 脱するため、彼らは一時共闘することを決める。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 56 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 エーデルガルト 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 22 65 20 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
2 ディミトリ 255 0 0 2 25 2 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
3 クロード 255 0 0 3 30 3 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
4 ユーリス 255 0 0 4 190 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 バルタザール 255 0 0 5 195 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 コンスタンツェ 255 0 0 6 200 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 ハピ 255 0 0 7 205 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 ラルヴァ 255 0 0 8 436 5 12 3 101 4 1 100 145 255 65535 1999 0 0 0 0 0 0 0 0 0 0 223 0 0 65535 65535 65535
9 エーデルガルト 255 0 0 9 20 5 1 3 101 8 1 100 149 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 ディミトリ 255 0 0 10 25 5 1 3 101 8 1 100 65 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 クロード 255 0 0 11 30 5 1 3 101 8 1 100 77 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 ヒューベルト 255 0 0 12 35 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 ドゥドゥー 255 0 0 13 70 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 ヒルダ 255 0 0 14 130 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 フェルディナント 255 0 0 15 40 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 フェリクス 255 0 0 16 75 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 ローレンツ 255 0 0 17 105 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 シェズ 255 0 0 18 0 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 一般兵 255 0 1 0 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 一般兵 255 0 1 1 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 一般兵 255 0 1 2 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 一般兵 255 0 1 3 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 一般兵 255 0 1 4 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 一般兵 255 0 1 5 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 一般兵 255 0 1 6 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 一般兵 255 0 1 7 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 一般兵 255 0 1 8 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 一般兵 255 0 1 9 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 一般兵 255 0 1 10 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 一般兵 255 0 1 11 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 一般兵 255 0 1 12 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 一般兵 255 0 1 13 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 一般兵 255 0 1 14 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 一般兵 255 0 1 15 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 一般兵 255 0 1 16 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 一般兵 255 0 1 17 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 一般兵 255 0 1 18 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 一般兵 255 0 1 19 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 一般兵 255 0 1 20 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 一般兵 255 0 1 21 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 一般兵 255 0 1 22 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 一般兵 255 0 1 23 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 一般兵 255 0 1 24 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 一般兵 255 0 1 25 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 一般兵 255 0 1 26 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 一般兵 255 0 1 27 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 一般兵 255 0 1 28 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 一般兵 255 0 1 29 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 一般兵 255 0 1 30 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 一般兵 255 0 1 31 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 一般兵 255 0 1 32 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 一般兵 255 0 1 33 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 一般兵 255 0 1 34 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 一般兵 255 0 1 35 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 0 1 36 1610 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 3, 16, 0)
SubGroup(1)
If254(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,31,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,32,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,36,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,54,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 1, 1, 31)
SubGroup(0)
Unknown10(0,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(8,120,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to エピメニデス
SetName(9,583,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 幻影
SetName(10,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 幻影
SetName(11,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 幻影
SetName(12,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 幻影
SetName(13,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 幻影
SetName(14,583,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 幻影
SetName(15,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 幻影
SetName(16,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 幻影
SetName(17,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 幻影
SetName(18,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 幻影
SetName(55,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to 幻影
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0) # さあ、犠牲になってくれ。 世界のために、命を繋ぐ者たちのために!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0) # ラルヴァ…… それでも、俺は……お前を……
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0) # ラルヴァ…… それでも、俺は……お前を……
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0) # ラルヴァ…… それでも、私は……あなたを……
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0) # ラルヴァ…… それでも、私は……あなたを……
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0) # 闇の中で……こんな、終わりも…… ある気は、していたわ……
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0) # 闇の中で……こんな、終わりも…… ある気は、していたわ……
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0) # 俺は、ここまで……なのか……? 皆が……無事で、いればいいが……
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0) # 俺は、ここまで……なのか……? 皆が……無事で、いればいいが……
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0) # こんな場所で、こんな形で…… 想定外も、いい……ところだな……
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0) # こんな場所で、こんな形で…… 想定外も、いい……ところだな……
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0) # ……邪魔だ。どけ。
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown65(55,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 1, 31)
SubGroup(0)
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 何がどうなってるのかわからないが、 とりあえず奴を追うぞ!
SubGroup(0)
SubGroup(3)
SubGroup(2)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 5, 0, 2, 120)
SubGroup(1)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 仲間を犠牲にしてまでも、 僕を追ってくるのか?
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SubGroup(9)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5441,117,5200,5387,119,5245,0,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5456,115,5210,5389,131,5217,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,101,5113,4973,121,5181,5,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,104,5134,4968,112,5203,5,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5465,135,5557,5402,164,5567,5,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5424,141,5533,5435,150,5602,5,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0) # [r]ヒューベルトたちの幻影[/]、出現!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0) # [r]フェルディナントたちの幻影[/]、出現!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(12)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0) # [r]ヒューベルトたちの幻影[/]を撃破せよ!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0) # [r]フェルディナントたちの幻影[/]を撃破せよ!
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれは……ヒューベルト!? いえ、偽者かしら。
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # だとしたら、これも敵の魔法なのか? 本物と寸分違わぬ姿に見えるな……。
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # おいおい、ヒルダが何でここに……。 いや、待てよ。偽者ってことは……?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # だとしたら、これも敵の魔法なのか? 本物と寸分違わぬ姿に見えるな……。
# Group 15 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 1 0
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
# Group 18 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
# Group 20 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
# Group 22 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
# Group 24 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
# Group 26 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
# Group 28 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0) # 陛下……なぜ敵の首魁と共闘しておいでで? 消すべき相手は隣にいるかと。
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0) # エーデルガルトか! いや、君は偽者だな。 ファーガス王と手を組んでいるなど!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # どういうこと!? 本当に……? いえ、貴方が私に刃を向けるはずはない!
# Group 29 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0) # 憎むべき帝国の、長がそこにいるのです。 陛下……なぜ、斬ろうとしないのですか。
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0) # 血迷ったか? ともに復讐を果たすと 誓っておきながら、皇帝と通じるとは……。
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……お前がそんなことを言うはずがない。 本物のお前なら……理解してくれたはずだ。
# Group 30 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0) # クロードくん、もう戦いなんてやめようよ。 何であたしたちを傷つけるわけ?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0) # とうとうおかしくなったか、クロード。 ならば僕の手で討ってやるほかはない!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # くそっ、やりにくいな……。 万が一にも本物ってことはないよな?
# Group 31 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 目的のためなら仲間も殺すか。獣の末裔に、 人と同じ情など期待すべきではないな。
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 悲鳴まで、まるで本物…… 不安になってくるわね。
# Group 33 (0, 5, 0, 11, 17)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0) # [r]ヒューベルトたちの幻影[/]の撃破に成功!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0) # [r]フェルディナントたちの幻影[/]の撃破に成功!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……ようやく終わったか。 次に誰が現れても不思議ではないな。
# Group 34 (0, 5, 0, 2, 53)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # くっ……これは、転移!? いえ、空間が歪んで……!
Unknown80(105,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown66(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,24500,0,42900,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(1,19600,0,34200,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(2,24800,0,53400,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(3,11200,0,46500,0,0,3,0,0,0,0,1,0,0,0)
SubGroup(3)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,45100,0,41000,0,63500,0,57000,0,0,1,1,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、空間を転移!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……ここは、どこだ? 先ほどまでいたのとは別の場所のようだが。
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # どうやらこの空間は、ねじれにねじれて 自分の居場所さえ定かじゃないみたいだな。
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 討たれた仲間の悲しみを思えば、 怒りもまた生まれる……。
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1782,187,3539,1758,201,3597,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(2626,100,5386,2613,102,5450,5,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1279,151,4449,1357,158,4395,5,0,0,0,0,0,0,0,0) # Focus on coords?
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0) # [r]エーデルガルトたちの幻影[/]、出現!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # おっと……こいつは偽者だとわかるな。 だが、他の二人は見分けがつかないぞ……。
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 自分で自分の偽者を討つというのはどう? 偽者に勝てる自信がないならダメだけれど。
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……なるほど、悪くない考えだな。
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0) # [r]エーデルガルトたちの幻影[/]を撃破せよ!
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # この闇は、魂の形を捕らえる牢獄…… 現世から切り離され、二度とは帰れない。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……様子がおかしかったエーデルガルトが 元に戻ったのは、この空間のせいか……!?
# Group 42 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 私が二人いたら、都合がいいわよね。 貴方もそう思わない?
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # ええ、それには同意するわ。 けれど……自分は、信用できないもの。
# Group 43 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 貴様……なぜ、皇帝などと共闘している。 皆の嘆きを忘れたか。早く仇を討て……!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……ああ、現れたのが貴様で良かった。 貴様は……俺が最も殺してやりたい相手だ。
# Group 44 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 俺の、お前の野望を叶える好機じゃないか。 何でおとなしくしてるんだ?
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # お前が俺ならわかってるだろ? 運を天に任せるのが嫌いなんだよ!
# Group 45 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 自分が死ぬのを見るのは、 いい気分じゃないわね。
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵に感謝しなくてはな。幻影とはいえ、 最も憎い相手を殺させてくれたのだから。
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 何というか……双子の兄弟でも 殺した気分だよ。
# Group 48 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0) # [r]エーデルガルトたちの幻影[/]の撃破に成功!
SubGroup(6)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、これで偽者はいなくなったな!
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……ええ。そう見えるわね。
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ともかく幻影だとはっきりしたんだ。 何が出てこようと、黙って斬ればいい。
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 45)
SubGroup(2)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
Unknown28(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # またか? 今度こそあいつがいるといいが……。
Unknown80(107,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,49200,0,13500,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(1,41400,0,18300,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(2,45200,0,21700,0,0,2,0,0,0,0,1,0,0,0)
Unknown21(3,43000,0,20700,0,0,2,0,0,0,0,1,0,0,0)
SubGroup(12)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,5300,0,27500,0,34400,0,58400,0,0,1,1,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、空間を転移!
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……よし、早く奴を捜そう。
# Group 50 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 1 0
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # この空間に対応してきている……。 驚くべき4人だな。
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
CloseUp(8,29,0,34,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 52 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # よくここまで来たね。 僕の……“運命共同体”。
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0) # お前はラルヴァじゃないんだろ。 いや、たとえそうだとしても、俺は戦う!
# Group 53 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,4,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # たとえ僕を滅ぼしたとしても、 この闇を出ることは能わないというのに。
# Group 54 (0, 5, 0, 3, 51)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 困ったな……。 こうなったら切り札を切るか。
SubGroup(14)
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
Unknown83(5315,183,1027,5362,183,980,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown68(8,12,1,1,5,53226,0,0,0,10254,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5206,182,1137,5252,183,1090,300,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown78(0,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]ザラスの結界[/]を発動!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
SubGroup(4)
Unknown6(55,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4257,50,2159,4195,63,2174,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5232,162,1226,5262,163,1172,0,0,1,0,1,0,0,0,0) # Focus on coords?
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5243,178,1206,5296,175,1106,0,0,1,0,1,0,0,0,0) # Focus on coords?
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0) # [r][HERO_MF]たちの幻影[/]、出現!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(55,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0) # [0:CHARA_G]を守る[1:CHARA_G]らを撃破せよ!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]の幻影まで……。 足を引っ張り合っている余裕はなさそうだ。
# Group 55 (0, 5, 0, 7, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 攻撃が通らないだって? どういう仕掛けだよ、まったく。
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 僕らの前に、敵はない……!
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]の偽者はどう? 何も通じないなんてことはないはずよ。
# Group 56 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0) # 自分と戦う機会なんてないだろ? こんな状況だが、少し燃えちまうな。
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0) # クソッ、本当に俺そっくりだぞ! 気持ちがわかるのが悔しいな。
# Group 57 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0) # やりづらいな……。 何でここでアンタが出てくるんだよ。
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0) # やりづらいな……。 何でここでお前が出てくるんだ。
# Group 60 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
# Group 61 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 最後に頼れるのは、この身のみか。 いいよ……勝負だ。
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]ザラスの結界[/]を解除!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # いよいよ敵の策も尽きたようだな。 さあ、決着をつけるとしよう。
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 62 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # これだけの犠牲を払っても、 まだ届かないか……!
# Group 63 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # まだだ! [HERO_MF]!
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0)
エピメニデス volume_up
さあ、犠牲になってくれ。 世界のために、命を繋ぐ者たちのために!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ラルヴァ…… それでも、俺は……お前を……
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ラルヴァ…… それでも、俺は……お前を……
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ラルヴァ…… それでも、私は……あなたを……
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ラルヴァ…… それでも、私は……あなたを……
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0)
エーデルガルト volume_up
闇の中で……こんな、終わりも…… ある気は、していたわ……
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0)
エーデルガルト volume_up
闇の中で……こんな、終わりも…… ある気は、していたわ……
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
俺は、ここまで……なのか……? 皆が……無事で、いればいいが……
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
俺は、ここまで……なのか……? 皆が……無事で、いればいいが……
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0)
クロード volume_up
こんな場所で、こんな形で…… 想定外も、いい……ところだな……
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0)
クロード volume_up
こんな場所で、こんな形で…… 想定外も、いい……ところだな……
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……邪魔だ。どけ。
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
何がどうなってるのかわからないが、 とりあえず奴を追うぞ!
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
仲間を犠牲にしてまでも、 僕を追ってくるのか?
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0) [r]ヒューベルトたちの幻影[/]、出現!
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0) [r]フェルディナントたちの幻影[/]、出現!
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]ヒューベルトたちの幻影[/]を撃破せよ!
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]フェルディナントたちの幻影[/]を撃破せよ!
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
あれは……ヒューベルト!? いえ、偽者かしら。
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
だとしたら、これも敵の魔法なのか? 本物と寸分違わぬ姿に見えるな……。
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
おいおい、ヒルダが何でここに……。 いや、待てよ。偽者ってことは……?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
だとしたら、これも敵の魔法なのか? 本物と寸分違わぬ姿に見えるな……。
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
陛下……なぜ敵の首魁と共闘しておいでで? 消すべき相手は隣にいるかと。
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0)
タレス volume_up
エーデルガルトか! いや、君は偽者だな。 ファーガス王と手を組んでいるなど!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
どういうこと!? 本当に……? いえ、貴方が私に刃を向けるはずはない!
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
憎むべき帝国の、長がそこにいるのです。 陛下……なぜ、斬ろうとしないのですか。
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
血迷ったか? ともに復讐を果たすと 誓っておきながら、皇帝と通じるとは……。
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……お前がそんなことを言うはずがない。 本物のお前なら……理解してくれたはずだ。
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
クロードくん、もう戦いなんてやめようよ。 何であたしたちを傷つけるわけ?
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0)
コンスタンツェ volume_up
とうとうおかしくなったか、クロード。 ならば僕の手で討ってやるほかはない!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
くそっ、やりにくいな……。 万が一にも本物ってことはないよな?
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
目的のためなら仲間も殺すか。獣の末裔に、 人と同じ情など期待すべきではないな。
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
悲鳴まで、まるで本物…… 不安になってくるわね。
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]ヒューベルトたちの幻影[/]の撃破に成功!
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]フェルディナントたちの幻影[/]の撃破に成功!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……ようやく終わったか。 次に誰が現れても不思議ではないな。
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
くっ……これは、転移!? いえ、空間が歪んで……!
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、空間を転移!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……ここは、どこだ? 先ほどまでいたのとは別の場所のようだが。
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
どうやらこの空間は、ねじれにねじれて 自分の居場所さえ定かじゃないみたいだな。
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
討たれた仲間の悲しみを思えば、 怒りもまた生まれる……。
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0) [r]エーデルガルトたちの幻影[/]、出現!
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
おっと……こいつは偽者だとわかるな。 だが、他の二人は見分けがつかないぞ……。
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
自分で自分の偽者を討つというのはどう? 偽者に勝てる自信がないならダメだけれど。
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……なるほど、悪くない考えだな。
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]エーデルガルトたちの幻影[/]を撃破せよ!
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
この闇は、魂の形を捕らえる牢獄…… 現世から切り離され、二度とは帰れない。
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
……様子がおかしかったエーデルガルトが 元に戻ったのは、この空間のせいか……!?
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
私が二人いたら、都合がいいわよね。 貴方もそう思わない?
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ええ、それには同意するわ。 けれど……自分は、信用できないもの。
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
貴様……なぜ、皇帝などと共闘している。 皆の嘆きを忘れたか。早く仇を討て……!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……ああ、現れたのが貴様で良かった。 貴様は……俺が最も殺してやりたい相手だ。
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
俺の、お前の野望を叶える好機じゃないか。 何でおとなしくしてるんだ?
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
お前が俺ならわかってるだろ? 運を天に任せるのが嫌いなんだよ!
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
自分が死ぬのを見るのは、 いい気分じゃないわね。
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
敵に感謝しなくてはな。幻影とはいえ、 最も憎い相手を殺させてくれたのだから。
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
何というか……双子の兄弟でも 殺した気分だよ。
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]エーデルガルトたちの幻影[/]の撃破に成功!
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
よし、これで偽者はいなくなったな!
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
……ええ。そう見えるわね。
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
ともかく幻影だとはっきりしたんだ。 何が出てこようと、黙って斬ればいい。
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
またか? 今度こそあいつがいるといいが……。
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、空間を転移!
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……よし、早く奴を捜そう。
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
この空間に対応してきている……。 驚くべき4人だな。
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
よくここまで来たね。 僕の……“運命共同体”。
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
お前はラルヴァじゃないんだろ。 いや、たとえそうだとしても、俺は戦う!
シェズ volume_up
あなたはラルヴァじゃないんでしょ。 いえ、たとえそうだとしても、私は戦うわ!
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
たとえ僕を滅ぼしたとしても、 この闇を出ることは能わないというのに。
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
困ったな……。 こうなったら切り札を切るか。
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、ザラスの結界を発動!
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0) [r][HERO_MF]たちの幻影[/]、出現!
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を守る[1:CHARA_G]らを撃破せよ!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
[HERO_MF]の幻影まで……。 足を引っ張り合っている余裕はなさそうだ。
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
攻撃が通らないだって? どういう仕掛けだよ、まったく。
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
僕らの前に、敵はない……!
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
[HERO_MF]の偽者はどう? 何も通じないなんてことはないはずよ。
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0)
シェズ volume_up
自分と戦う機会なんてないだろ? こんな状況だが、少し燃えちまうな。
シェズ volume_up
自分と戦う機会なんてないでしょ? こんな状況だけど、少し燃えちゃうわね。
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
クソッ、本当に俺そっくりだぞ! 気持ちがわかるのが悔しいな。
シェズ volume_up
うそ、本当に私そっくりね! 気持ちがわかるのが悔しいわ。
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
やりづらいな……。 何でここでアンタが出てくるんだよ。
シェズ volume_up
やりづらいわね……。 何でここであなたが出てくるの。
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
やりづらいな……。 何でここでお前が出てくるんだ。
シェズ volume_up
やりづらいわね……。 何でここであなたが出てくるの。
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
最後に頼れるのは、この身のみか。 いいよ……勝負だ。
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、ザラスの結界を解除!
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
いよいよ敵の策も尽きたようだな。 さあ、決着をつけるとしよう。
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破せよ!
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
これだけの犠牲を払っても、 まだ届かないか……!
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
まだだ! [HERO_MF]!