You open your eyes to find you've been trapped within Zahras along with Edelgard, Dimitri, and Claude. In order to escape the unending darkness, you all agree to work together for the time being.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 65 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
2 | Dimitri | 255 | 0 | 0 | 2 | 25 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
3 | Claude | 255 | 0 | 0 | 3 | 30 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
4 | Yuri | 255 | 0 | 0 | 4 | 190 | 4 | 1 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | Balthus | 255 | 0 | 0 | 5 | 195 | 4 | 1 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | Constance | 255 | 0 | 0 | 6 | 200 | 4 | 1 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | Hapi | 255 | 0 | 0 | 7 | 205 | 4 | 1 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | Arval | 255 | 0 | 0 | 8 | 436 | 5 | 12 | 3 | 101 | 4 | 1 | 100 | 145 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 223 | 0 | 0 | 65535 | 65535 | 65535 |
9 | Edelgard | 255 | 0 | 0 | 9 | 20 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 149 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | Dimitri | 255 | 0 | 0 | 10 | 25 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 65 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | Claude | 255 | 0 | 0 | 11 | 30 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 77 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | Hubert | 255 | 0 | 0 | 12 | 35 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | Dedue | 255 | 0 | 0 | 13 | 70 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | Hilda | 255 | 0 | 0 | 14 | 130 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | Ferdinand | 255 | 0 | 0 | 15 | 40 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
16 | Felix | 255 | 0 | 0 | 16 | 75 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | Lorenz | 255 | 0 | 0 | 17 | 105 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | Shez | 255 | 0 | 0 | 18 | 0 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 0 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 1 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 2 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 3 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 4 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 5 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 6 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 7 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 8 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 9 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 10 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 11 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 12 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 13 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 14 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 15 | 1010 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 16 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 17 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 18 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 19 | 1005 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 20 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 21 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 22 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 23 | 1015 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 24 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 25 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 26 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 27 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 28 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 29 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 30 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 31 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 32 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 33 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 34 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 35 | 1025 | 5 | 4 | 5 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | 255 | 0 | 1 | 36 | 1610 | 5 | 1 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 17 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 16 | 0 | 0 | 0 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 3, 16, 0)
SubGroup(1)
If254(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,31,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,32,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,36,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,54,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 1, 1, 31)
SubGroup(0)
Unknown10(0,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(8,120,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to Epimenides
SetName(9,583,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 9 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(10,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 10 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(11,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(12,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(13,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(14,583,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(15,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(16,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(17,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 17 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(18,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetName(55,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to [cs][es]2_5_1______Phantom[cm][es]1_5_1______Phantoms[ce]
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0)
# Now have the grace to lay down your lives
[cdb]and let the world you've torn apart heal!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0)
# I know you're in there, Arval... I still...
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0)
# I know you're in there, Arval... I still...
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0)
# I know you're in there, Arval... I still...
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0)
# I know you're in there, Arval... I still...
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0)
# I always knew my end would be in darkness...
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0)
# I always knew my end would be in darkness...
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0)
# So this is where I breathe my last... I only pray
[cdb]the others are safe...
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0)
# So this is where I breathe my last... I only pray
[cdb]the others are safe...
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0)
# Welp...didn't see this coming...
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0)
# Welp...didn't see this coming...
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0)
# Step aside, before I make you do so.
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown65(55,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 1, 31)
SubGroup(0)
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I don't know what's going on, but I do know
[cdb]whoever that is needs to be stopped!
SubGroup(0)
SubGroup(3)
SubGroup(2)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 5, 0, 2, 120)
SubGroup(1)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 1 1 0
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# And how far are you willing to go? Will you
[cdb]cut down your own friends to reach me?
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SubGroup(9)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5441,117,5200,5387,119,5245,0,0,1,0,0,0,0,0,0)
# Focus on coords?
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5456,115,5210,5389,131,5217,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,101,5113,4973,121,5181,5,0,1,0,0,0,0,0,0)
# Focus on coords?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,104,5134,4968,112,5203,5,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5465,135,5557,5402,164,5567,5,0,1,0,0,0,0,0,0)
# Focus on coords?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5424,141,5533,5435,150,5602,5,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0)
# [r]A phantom of Hubert[/] appeared alongside [r]other phantoms[/]!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0)
# [r]A phantom of Ferdinand[/] appeared alongside [r]other phantoms[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(12)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0)
# Defeat the [r]phantom Hubert[/] and the [r]other phantoms[/]!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0)
# Defeat the [r]phantom Ferdinand[/] and the [r]other phantoms[/]!
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Hubert?! No. It must be a double.
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# If so, it's completely indistinguishable from the
[cdb]real thing. This is vile sorcery indeed.
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Hilda? How did she... No, that can't be her.
Is it an illusion?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# If so, it's completely indistinguishable from the
[cdb]real thing. This is vile sorcery indeed.
# Group 15 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 1 0
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 18 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 20 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 22 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 1 0
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 24 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 26 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 1 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 28 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Your Majesty, why are you consorting with the
[cdb]enemy? Dimitri is right where you want him!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Edelgard?! No, she would never join forces
[cdb]with the king of Faerghus. You must be
[cdb]another impostor!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Why are you... No, this is a deception. The man
I know would never raise a weapon at me.
# Group 29 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
# The emperor is before you! Deal the
[cdb]killing blow!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0)
# You swore we would avenge our allies,
[cdb]yet now fraternize openly with their killer?!
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# You can't fool me. If it were really you,
[cdb]you would understand.
# Group 30 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Claude, no. Don't do this. I can't believe you
[cdb]would hurt me.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0)
# It appears you have finally lost yourself,
Claude—so now I shall put you down!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# This is harder than I thought... I mean,
[cdb]how do we know for sure they're not real?
# Group 31 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# You would drench your hands in the blood of
[cdb]friends to get what you want? I should've
[cdb]expected no less from the children of beasts.
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Their screams are so real...
# Group 33 (0, 5, 0, 11, 17)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0)
# Defeated the [r]phantom Hubert[/] and the [r]other phantoms[/]!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0)
# Defeated the [r]phantom Ferdinand[/] and the [r]other phantoms[/]!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# There. It's done. But steel yourselves—
[cdb]we don't know who we'll confront next.
# Group 34 (0, 5, 0, 2, 53)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 0 0
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Are we being warped away? No...
Space itself is distorting around us.
Unknown80(105,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown66(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,24500,0,42900,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(1,19600,0,34200,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(2,24800,0,53400,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(3,11200,0,46500,0,0,3,0,0,0,0,1,0,0,0)
SubGroup(3)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,45100,0,41000,0,63500,0,57000,0,0,1,1,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and the others were warped through a hole in space-time!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Our surroundings have...changed.
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# This place is so twisted you can't even tell
[cdb]where you are.
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 1
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Aren't you sad for your comrades, murderers?
Ah, there it is! There is your rage!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1782,187,3539,1758,201,3597,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(2626,100,5386,2613,102,5450,5,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1279,151,4449,1357,158,4395,5,0,0,0,0,0,0,0,0)
# Focus on coords?
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0)
# [r]Phantoms of Edelgard, Dimitri, and Claude[/] appeared!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Uh oh. I can spot one fake, but how do I tell
[cdb]which Edelgard and Dimitri are on my side?
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Perhaps each of us should take on their own
[cdb]double to prevent confusion.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# That's not a bad idea.
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0)
# Defeat the [r]phantom Edelgard, Dimitri, and Claude[/]!
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# This darkness is a mirror for the soul—
[cdb]and once a soul is imprisoned here, it is
[cdb]eternally severed from the real world.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Is that why Edelgard is returned to normal?
Some trick of the darkness?
# Group 42 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Just imagine how much easier our task will be
[cdb]with two of us!
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# A nice thought, yes. But I'm sad to say I fail
[cdb]to trust even myself.
# Group 43 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Why are you helping the emperor, you wretch?
If you mourn your friends, avenge them!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# It's a blessing I get to face you—there is truly
[cdb]no one I more desire to end.
# Group 44 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Stop playing the kind soul! Everything we've
[cdb]ever wanted is before us, ripe for the taking!
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# If you're really me, then you already know
[cdb]why I'm doing this. I don't like leaving my
[cdb]fate up to luck!
# Group 45 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I can't say it's pleasant watching my own death.
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Illusion or no, I must thank our adversary for
[cdb]letting me experience that.
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I feel like I just slew my twin brother...
# Group 48 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 1
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 1
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0)
# Defeated the [r]phantom Edelgard, Dimitri, and Claude[/]!
SubGroup(6)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# That's the last of the illusions!
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So it would seem.
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# At least now we're certain they're not real.
We can cut them down without mercy.
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 45)
SubGroup(2)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 1 0 0
Unknown28(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Again? Please tell me we're gonna find that guy
[cdb]this time.
Unknown80(107,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,49200,0,13500,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(1,41400,0,18300,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(2,45200,0,21700,0,0,2,0,0,0,0,1,0,0,0)
Unknown21(3,43000,0,20700,0,0,2,0,0,0,0,1,0,0,0)
SubGroup(12)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,5300,0,27500,0,34400,0,58400,0,0,1,1,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and the others were warped through a hole in space-time!
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Right. Let's get searching.
# Group 50 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 1 0
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Oh, but you four are a marvel! To think you
[cdb]are already adapting to this place!
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
CloseUp(8,29,0,34,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 52 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Ah, there you are. My partner in destiny.
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0)
# You're not Arval. And even if you were, I'd fight
[cdb]you all the same.
# Group 53 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,4,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Destroying me will achieve nothing, for you
[cdb]will all still be trapped in this place!
# Group 54 (0, 5, 0, 3, 51)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Unfortunate, but you are forcing my hand.
SubGroup(14)
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
Unknown83(5315,183,1027,5362,183,980,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown68(8,12,1,1,5,53226,0,0,0,10254,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5206,182,1137,5252,183,1090,300,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown78(0,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] conjured a [g]Zahras Barrier[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
SubGroup(4)
Unknown6(55,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4257,50,2159,4195,63,2174,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5232,162,1226,5262,163,1172,0,0,1,0,1,0,0,0,0)
# Focus on coords?
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5243,178,1206,5296,175,1106,0,0,1,0,1,0,0,0,0)
# Focus on coords?
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0)
# [r]Phantoms of [HERO_MF] and an ally[/] appeared!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(55,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0)
# Defeat [eg2][cp][1:CHARA_G] protecting [eg2][0:CHARA_G]!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# So even our mercenary friend gets a phantom.
This is going to take all of us—time to put our
[cdb]differences aside!
# Group 55 (0, 5, 0, 7, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# My attacks aren't getting through!
What's going on?
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Hah! None can stand before us!
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# What about our phantom mercenary friend?
We know we can harm the illusions, right?
# Group 56 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0)
# Not often a guy gets to fight himself...
I think I'm gonna enjoy this.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0)
# OK, I hate this. It even thinks like me!
# Group 57 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0)
# Why's it have to be you... I don't wanna
[cdb]fight you!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0)
# Why's it have to be you... I don't wanna
[cdb]fight you!
# Group 60 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 61 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# It seems I am forced to do this myself...
So be it! Come at me, if you dare!
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] dispelled the [g]Zahras Barrier[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Our adversary has finally run out of tricks.
Time to finish this.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 62 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Nothing I do is enough! How much more
[cdb]must I sacrifice?
# Group 63 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# No! This isn't over!
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0)
Epimenides
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Now have the grace to lay down your lives and let the world you've torn apart heal!
Now have the grace to lay down your lives and let the world you've torn apart heal!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0)
Shez
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I know you're in there, Arval... I still...
I know you're in there, Arval... I still...
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0)
Shez
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I know you're in there, Arval... I still...
I know you're in there, Arval... I still...
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0)
Shez
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I know you're in there, Arval... I still...
I know you're in there, Arval... I still...
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0)
Shez
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I know you're in there, Arval... I still...
I know you're in there, Arval... I still...
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0)
Edelgard
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I always knew my end would be in darkness...
I always knew my end would be in darkness...
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0)
Edelgard
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I always knew my end would be in darkness...
I always knew my end would be in darkness...
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0)
Dimitri
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So this is where I breathe my last... I only pray the others are safe...
So this is where I breathe my last... I only pray the others are safe...
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0)
Dimitri
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So this is where I breathe my last... I only pray the others are safe...
So this is where I breathe my last... I only pray the others are safe...
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0)
Dimitri
volume_up
Step aside, before I make you do so.
Step aside, before I make you do so.
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
And how far are you willing to go? Will you cut down your own friends to reach me?
And how far are you willing to go? Will you cut down your own friends to reach me?
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0)
[r]A phantom of Hubert[/] appeared alongside [r]other phantoms[/]!
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0)
[r]A phantom of Ferdinand[/] appeared alongside [r]other phantoms[/]!
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]phantom Hubert[/] and the [r]other phantoms[/]!
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]phantom Ferdinand[/] and the [r]other phantoms[/]!
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
Jeralt
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Your Majesty, why are you consorting with the enemy? Dimitri is right where you want him!
Your Majesty, why are you consorting with the enemy? Dimitri is right where you want him!
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0)
Thales
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Edelgard?! No, she would never join forces with the king of Faerghus. You must be another impostor!
Edelgard?! No, she would never join forces with the king of Faerghus. You must be another impostor!
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
Dimitri
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The emperor is before you! Deal the killing blow!
The emperor is before you! Deal the killing blow!
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
You swore we would avenge our allies, yet now fraternize openly with their killer?!
You swore we would avenge our allies, yet now fraternize openly with their killer?!
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
Viscount Albany
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Claude, no. Don't do this. I can't believe you would hurt me.
Claude, no. Don't do this. I can't believe you would hurt me.
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0)
Constance
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It appears you have finally lost yourself, Claude—so now I shall put you down!
It appears you have finally lost yourself, Claude—so now I shall put you down!
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
You would drench your hands in the blood of friends to get what you want? I should've expected no less from the children of beasts.
You would drench your hands in the blood of friends to get what you want? I should've expected no less from the children of beasts.
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated the [r]phantom Hubert[/] and the [r]other phantoms[/]!
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated the [r]phantom Ferdinand[/] and the [r]other phantoms[/]!
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] and the others were warped through a hole in space-time!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Aren't you sad for your comrades, murderers? Ah, there it is! There is your rage!
Aren't you sad for your comrades, murderers? Ah, there it is! There is your rage!
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0)
[r]Phantoms of Edelgard, Dimitri, and Claude[/] appeared!
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]phantom Edelgard, Dimitri, and Claude[/]!
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
This darkness is a mirror for the soul— and once a soul is imprisoned here, it is eternally severed from the real world.
This darkness is a mirror for the soul— and once a soul is imprisoned here, it is eternally severed from the real world.
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Raphael
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Just imagine how much easier our task will be with two of us!
Just imagine how much easier our task will be with two of us!
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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Why are you helping the emperor, you wretch? If you mourn your friends, avenge them!
Why are you helping the emperor, you wretch? If you mourn your friends, avenge them!
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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Stop playing the kind soul! Everything we've ever wanted is before us, ripe for the taking!
Stop playing the kind soul! Everything we've ever wanted is before us, ripe for the taking!
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated the [r]phantom Edelgard, Dimitri, and Claude[/]!
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] and the others were warped through a hole in space-time!
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Oh, but you four are a marvel! To think you are already adapting to this place!
Oh, but you four are a marvel! To think you are already adapting to this place!
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Ah, there you are. My partner in destiny.
Ah, there you are. My partner in destiny.
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Destroying me will achieve nothing, for you will all still be trapped in this place!
Destroying me will achieve nothing, for you will all still be trapped in this place!
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Unfortunate, but you are forcing my hand.
Unfortunate, but you are forcing my hand.
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] conjured a Zahras Barrier!
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0)
[r]Phantoms of [HERO_MF] and an ally[/] appeared!
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][1:CHARA_G] protecting [eg2][0:CHARA_G]!
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hah! None can stand before us!
Hah! None can stand before us!
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0)
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0)
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
It seems I am forced to do this myself... So be it! Come at me, if you dare!
It seems I am forced to do this myself... So be it! Come at me, if you dare!
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] dispelled the Zahras Barrier!
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0)
Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Nothing I do is enough! How much more must I sacrifice?
Nothing I do is enough! How much more must I sacrifice?
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!