1. It's nice Arianrhod fell with little more than a hand [cdb]wave, but it's hardly comfortable knowing the enemy [cdb]is still on our doorstep.
  2. Comfortable or no, we must take what few chances [cdb]we do have to rest. Battle will be upon us again before [cdb]we know it.
  3. Not to mention the fortress is still a target. I mean, who wouldn't want their very own [cdb]impregnable stronghold?
  4. Not to mention the fortress is still a target. I mean, who wouldn't want their very own [cdb]impregnable stronghold?
  5. Our spies report that the enemy plans to mount such [cdb]an attack from Arundel land.
  6. Arundel, huh? It's been two years since the territory [cdb]came under the emperor's control.
  7. The wind carries rumors that Edelgard has been [cdb]keeping Lord Arundel imprisoned in his home [cdb]since then.
  8. If it's true, I'll... I'll... No.
  9. Were the enemy to strike and the Fortress City to [cdb]somehow fall, our path forward in this war would [cdb]grow exceedingly perilous.
  10. The west doesn't face the kind of constant threats we [cdb]do, so there aren't as many strongholds here as in the [cdb]north, right?
  11. Basically, though my uncle did say that's started to [cdb]change at least a tiny bit in the past couple of years.
  12. In other words, the entire western region of the Kingdom is likely to fall into enemy hands if we [cdb]retreat from Arianrhod now.
  13. Indeed. Which is exactly why we must take the [cdb]offensive and restrain this Imperial snake before [cdb]it can sink its fangs into us.
  14. Hey, it'll be nice to strike first for once! It feels like [cdb]we've been on the back foot for a while now.
  15. Right you are. And remaining on perpetual defense [cdb]would only lead to more meaningless, preventable [cdb]deaths.
  16. Remaining on perpetual defense would only lead to [cdb]more meaningless, preventable deaths.
  17. Get fired up.
  18. Stay calm.
  19. Offense is the best defense, I always say. We'll crush [cdb]anyone who has the gall to stand against us.
  20. Offense is the best defense, I always say. We'll crush [cdb]anyone who has the gall to stand against us.
  21. There you go getting carried away again. Look at [cdb]them, all stunned into speechlessness. Hm?
  22. Whatever we decide to do, we need to stay on guard. Jeralt and his mercenaries could be around any [cdb]corner.
  23. Whatever we decide to do, we need to stay on guard. Jeralt and his mercenaries could be around any [cdb]corner.
  24. Yes, who knows when you might have another fateful [cdb]duel with the Ashen Demon? Hm?
  25. Your Majesty! I bear terrible news!
  26. Calm yourself. What is it?
  27. The convoy escorting Count Rowe to the capital has [cdb]been attacked by an unknown assailant.
  28. They've sustained heavy losses, and it seems Count Rowe has gone missing amid the chaos!
  29. I see. And these assailants, we know nothing [cdb]about them?
  30. Very little, Your Majesty. The survivors claim to have [cdb]been attacked by numerous mages.
  31. Mages... No.
  32. What's wrong? Do you know who it is?
  33. What's wrong? Do you know who it is?
  34. You saw the court mage Cornelia during our battle at Fhirdiad, yes?
  35. Well, she disappeared almost immediately after. It's likely she has been burrowed away in western Faerghus ever since.
  36. Which leads me to wonder if this attack wasn't her [cdb]handiwork somehow. It's merely a feeling, though.
  37. I'd like to look into it further if possible, but [cdb]something tells me the Imperial soldiers won't wait [cdb]around patiently while we go off hunting for clues.
  38. Perhaps you should send a separate unit to investigate [cdb]while we attend to the Empire.
  39. Yes, that would be prudent for now. We cannot afford [cdb]to lower our guard for even a moment.
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 28 2405 0 4245 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 628 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 29 0 0 4246 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 15 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2411 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 NULL 0 4247 1 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 1 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 0 0 4248 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 0 0 4249 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 33 2407 0 4250 1 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 NULL 0 4251 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 NULL 0 4252 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 0 0 4253 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 37 0 0 4254 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 38 2400 0 4255 1 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 12, 13, 14, 15, 17, 50, 628, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 7, 4, 8, 6, 2, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 78(14, 17, 15, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
6
CheckRecruitmentEvent (0, 0, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
CheckRecruitmentEvent (1, 0, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
EnterSceneEvent (0, 110, 3, 13, 12, 14, 15, 17, 50, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 64(14, 4294967289, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(15, 10, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (13, 0, 2458, 0, 4219, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's nice Arianrhod fell with little more than a hand [cdb]wave, but it's hardly comfortable knowing the enemy [cdb]is still on our doorstep.
19
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (3, 1, 2403, 0, 4220, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Comfortable or no, we must take what few chances [cdb]we do have to rest. Battle will be upon us again before [cdb]we know it.
22
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 43(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
27
TalkEvent (110, 2, 2400, 0, 4221, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not to mention the fortress is still a target. I mean, who wouldn't want their very own [cdb]impregnable stronghold?
28
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (111, 3, 2400, 0, 4222, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not to mention the fortress is still a target. I mean, who wouldn't want their very own [cdb]impregnable stronghold?
30
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 26(8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 43(50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 43(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (12, 4, NULL, 0, 4223, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our spies report that the enemy plans to mount such [cdb]an attack from Arundel land.
37
UnkEvent 26(1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (3, 5, 0, 0, 4224, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Arundel, huh? It's been two years since the territory [cdb]came under the emperor's control.
43
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 7, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(1, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (3, 6, 2458, 0, 4225, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The wind carries rumors that Edelgard has been [cdb]keeping Lord Arundel imprisoned in his home [cdb]since then.
48
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (3, 7, NULL, 2, 4226, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If it's true, I'll... I'll... No.
54
TalkEvent (3, 8, 2460, 0, 4227, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Were the enemy to strike and the Fortress City to [cdb]somehow fall, our path forward in this war would [cdb]grow exceedingly perilous.
55
UnkEvent 26(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (15, 9, 2403, 0, 4228, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The west doesn't face the kind of constant threats we [cdb]do, so there aren't as many strongholds here as in the [cdb]north, right?
66
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
67
UnkEvent 26(9, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 166(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (17, 10, 0, 0, 4229, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Basically, though my uncle did say that's started to [cdb]change at least a tiny bit in the past couple of years.
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (50, 11, 0, 0, 4230, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In other words, the entire western region of the Kingdom is likely to fall into enemy hands if we [cdb]retreat from Arianrhod now.
84
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 27(1, 500, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(1, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (3, 12, NULL, 0, 4231, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. Which is exactly why we must take the [cdb]offensive and restrain this Imperial snake before [cdb]it can sink its fangs into us.
93
UnkEvent 31(2, 200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(200, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(200, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (14, 13, 2402, 0, 4232, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, it'll be nice to strike first for once! It feels like [cdb]we've been on the back foot for a while now.
100
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
101
UnkEvent 59(500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (3, 14, 0, 0, 4233, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right you are. And remaining on perpetual defense [cdb]would only lead to more meaningless, preventable [cdb]deaths.
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (3, 15, 0, 0, 4234, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Remaining on perpetual defense would only lead to [cdb]more meaningless, preventable deaths.
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
DialogChoiceEvent (0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
110
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
111
TalkEvent (110, 18, 2402, 0, 4235, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Offense is the best defense, I always say. We'll crush [cdb]anyone who has the gall to stand against us.
112
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (111, 19, 2402, 0, 4236, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Offense is the best defense, I always say. We'll crush [cdb]anyone who has the gall to stand against us.
114
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (140, 20, 0, 3, 4237, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# There you go getting carried away again. Look at [cdb]them, all stunned into speechlessness. Hm?
116
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
118
TalkEvent (110, 21, 2403, 0, 4238, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Whatever we decide to do, we need to stay on guard. Jeralt and his mercenaries could be around any [cdb]corner.
119
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (110, 22, 2403, 0, 4239, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Whatever we decide to do, we need to stay on guard. Jeralt and his mercenaries could be around any [cdb]corner.
121
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (140, 23, 0, 0, 4240, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, who knows when you might have another fateful [cdb]duel with the Ashen Demon? Hm?
123
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 16(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
EnterSceneEvent (7, 628, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
126
UnkEvent 166(628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 64(628, 10, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 31(2, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(300, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (628, 24, NULL, 0, 4241, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your Majesty! I bear terrible news!
142
TalkEvent (3, 25, 0, 0, 4242, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Calm yourself. What is it?
144
UnkEvent 102(14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (628, 26, 2403, 0, 4243, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The convoy escorting Count Rowe to the capital has [cdb]been attacked by an unknown assailant.
146
UnkEvent 15(74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 26(7, 628, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(300, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (628, 27, NULL, 0, 4244, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They've sustained heavy losses, and it seems Count Rowe has gone missing amid the chaos!
152
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 59(300, 4294967286, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 59(300, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (3, 28, 2405, 0, 4245, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see. And these assailants, we know nothing [cdb]about them?
156
UnkEvent 26(2, 628, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 31(1, 600, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (628, 29, 0, 0, 4246, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Very little, Your Majesty. The survivors claim to have [cdb]been attacked by numerous mages.
160
UnkEvent 54(110, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(300, 4294967281, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 59(300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 102(17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (3, 30, NULL, 0, 4247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mages... No.
169
UnkEvent 64(14, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 54(3, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
176
TalkEvent (110, 31, 0, 0, 4248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What's wrong? Do you know who it is?
177
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (111, 32, 0, 0, 4249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What's wrong? Do you know who it is?
179
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (3, 33, 2407, 0, 4250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You saw the court mage Cornelia during our battle at Fhirdiad, yes?
187
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
TalkEvent (3, 34, NULL, 0, 4251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, she disappeared almost immediately after. It's likely she has been burrowed away in western Faerghus ever since.
190
TalkEvent (3, 35, NULL, 0, 4252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which leads me to wonder if this attack wasn't her [cdb]handiwork somehow. It's merely a feeling, though.
191
TalkEvent (3, 36, 0, 0, 4253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'd like to look into it further if possible, but [cdb]something tells me the Imperial soldiers won't wait [cdb]around patiently while we go off hunting for clues.
192
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 59(300, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (12, 37, 0, 0, 4254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps you should send a separate unit to investigate [cdb]while we attend to the Empire.
196
UnkEvent 26(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
TalkEvent (3, 38, 2400, 0, 4255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, that would be prudent for now. We cannot afford [cdb]to lower our guard for even a moment.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 17 15 NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4294967289 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 10 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 13 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 2458 0 4219 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
It's nice Arianrhod fell with little more than a hand wave, but it's hardly comfortable knowing the enemy is still on our doorstep.
LookEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2403 0 4220 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Comfortable or no, we must take what few chances we do have to rest. Battle will be upon us again before we know it.
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 45 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2400 0 4221 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not to mention the fortress is still a target. I mean, who wouldn't want their very own impregnable stronghold?
ElseEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2400 0 4222 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not to mention the fortress is still a target. I mean, who wouldn't want their very own impregnable stronghold?
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 NULL 0 4223 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Our spies report that the enemy plans to mount such an attack from Arundel land.
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 4224 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Arundel, huh? It's been two years since the territory came under the emperor's control.
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 7 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2458 0 4225 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
The wind carries rumors that Edelgard has been keeping Lord Arundel imprisoned in his home since then.
UnkEvent (91) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 4 2 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 NULL 2 4226 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
If it's true, I'll... I'll... No.
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 2460 0 4227 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Were the enemy to strike and the Fortress City to somehow fall, our path forward in this war would grow exceedingly perilous.
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 1 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 15 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 15 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 9 2403 0 4228 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
The west doesn't face the kind of constant threats we do, so there aren't as many strongholds here as in the north, right?
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 0 4229 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Basically, though my uncle did say that's started to change at least a tiny bit in the past couple of years.
ElseEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 1 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 50 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 11 0 0 4230 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
In other words, the entire western region of the Kingdom is likely to fall into enemy hands if we retreat from Arianrhod now.
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL 0 4231 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Indeed. Which is exactly why we must take the offensive and restrain this Imperial snake before it can sink its fangs into us.
PanCameraEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 3 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 13 2402 0 4232 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
Hey, it'll be nice to strike first for once! It feels like we've been on the back foot for a while now.
IfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 20 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 0 0 4233 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Right you are. And remaining on perpetual defense would only lead to more meaningless, preventable deaths.
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 4234 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Remaining on perpetual defense would only lead to more meaningless, preventable deaths.
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 16 17 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2402 0 4235 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Offense is the best defense, I always say. We'll crush anyone who has the gall to stand against us.
ElseEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2402 0 4236 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Offense is the best defense, I always say. We'll crush anyone who has the gall to stand against us.
EndIfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 20 0 3 4237 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
There you go getting carried away again. Look at them, all stunned into speechlessness. Hm?
ElseEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2403 0 4238 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Whatever we decide to do, we need to stay on guard. Jeralt and his mercenaries could be around any corner.
ElseEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 4239 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Whatever we decide to do, we need to stay on guard. Jeralt and his mercenaries could be around any corner.
EndIfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 23 0 0 4240 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Yes, who knows when you might have another fateful duel with the Ashen Demon? Hm?
EndIfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 10 0 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 628 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 628 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 628 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 628 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 628 1 20 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 628 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 628 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 24 NULL 0 4241 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
Your Majesty! I bear terrible news!
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 25 0 0 4242 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Calm yourself. What is it?
LookAtPersonEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 628 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 26 2403 0 4243 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
The convoy escorting Count Rowe to the capital has been attacked by an unknown assailant.
UnkEvent (15) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 628 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 27 NULL 0 4244 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
They've sustained heavy losses, and it seems Count Rowe has gone missing amid the chaos!
UnkEvent (26) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967286 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 28 2405 0 4245 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I see. And these assailants, we know nothing about them?
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (31) (index: 157)
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link <<EMPTY NAME>> volume_up
Very little, Your Majesty. The survivors claim to have been attacked by numerous mages.
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link Dimitri volume_up
Mages... No.
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link Shez volume_up
What's wrong? Do you know who it is?
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link Shez volume_up
What's wrong? Do you know who it is?
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link Dimitri volume_up
You saw the court mage Cornelia during our battle at Fhirdiad, yes?
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link Dimitri volume_up
Well, she disappeared almost immediately after. It's likely she has been burrowed away in western Faerghus ever since.
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link Dimitri volume_up
Which leads me to wonder if this attack wasn't her handiwork somehow. It's merely a feeling, though.
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link Dimitri volume_up
I'd like to look into it further if possible, but something tells me the Imperial soldiers won't wait around patiently while we go off hunting for clues.
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link Dedue volume_up
Perhaps you should send a separate unit to investigate while we attend to the Empire.
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link Dimitri volume_up
Yes, that would be prudent for now. We cannot afford to lower our guard for even a moment.