1. 能顺利攻下阿里安罗德固然很好, 但敌人当前,实在是没法安心休息。
  2. 我知道你很不安,但能休息时就尽量休息吧。 反正不久后肯定又要上阵了。
  3. 毕竟敌人还盯着这座要塞啊。 正因为这里易守难攻他们才执意要得到吧?
  4. 毕竟敌人还盯着这座要塞啊。 正因为这里易守难攻他们才执意要得到吧?
  5. 据密探回报,敌方似乎打算 从旧亚兰德尔领进攻要塞……
  6. 旧亚兰德尔领啊…… 两年前就是皇帝直辖领了吧。
  7. 更有传闻说, 亚兰德尔公遭到艾黛尔贾特软禁……
  8. 如果真有此事,我会亲手…… 不……算了。
  9. 一旦这座要塞沦陷, 王国将被迫面临更加严酷的战斗。
  10. 我记得西部原本就没什么敌人, 所以要塞数量比北部少吧?
  11. 我前阵子听伯父他们说, 最近好像开始有所整顿了。
  12. 你的意思是如果阿里安罗德失守, 西部很可能会落入敌手……对吧?
  13. 没错。正因如此,我们必须先发制人, 将觊觎这片土地的帝国军击溃。
  14. 一直以来我们都在被动挨打, 这次终于轮到我们发动攻势了!
  15. 是啊……一味防守, 只会徒增牺牲。
  16. 一味防守, 只会徒增伤亡……
  17. 拿出干劲。
  18. 提高警觉。
  19. 俗话说“攻击就是最好的防御”, 不管对手是谁,我都会把他们揍飞。
  20. 俗话说“攻击就是最好的防御”, 不管对手是谁,我都会把他们打败。
  21. 唉,你的老毛病又犯了。 看你的同伴都无语……咦?
  22. 无论如何,一定要小心行事。 杰拉尔特佣兵团也可能在敌军之中。
  23. 无论如何,一定要小心行事。 杰拉尔特佣兵团也可能在敌军之中。
  24. 没错。这次“灰色恶魔”本人 也可能会出现在你面前……咦?
  25. 陛、陛下!大事不好了!
  26. 怎么慌成这样…… 出什么事了?
  27. 护送洛贝伯爵的部队在前往王都的途中, 遭遇不明集团袭击……
  28. 伯爵下落不明, 部队成员更是死伤惨重!
  29. 关于袭击者……你们掌握了多少?
  30. 存活下来的士兵说, 他们遭到众多魔道士袭击……
  31. 魔道士……不对,不可能吧。
  32. 你说不可能,莫非你已经有了头绪?
  33. 你说不可能,莫非你已经有了头绪?
  34. 菲尔帝亚那一战,你也有见过 那个叫科尔娜莉亚的宫廷魔道士吧?
  35. 在那之后她就消失得无影无踪。 我猜她可能藏身于西部……
  36. 或许……这次的袭击就和她有关。 但这只是我的直觉而已。
  37. 虽然我想深入调查这起袭击事件, 但眼前的帝国军可不会给我们时间。
  38. 那便交由私兵团调差…… 对付帝国军才是我们的当务之急。
  39. 嗯……目前只能这么办了。 我们不可露出任何破绽……
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7 628 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 27 NULL 0 4244 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967286 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 28 2405 0 4245 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 628 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 29 0 0 4246 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 15 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2411 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 NULL 0 4247 1 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 1 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 0 0 4248 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 0 0 4249 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 33 2407 0 4250 1 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 NULL 0 4251 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 NULL 0 4252 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 0 0 4253 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 37 0 0 4254 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 38 2400 0 4255 1 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 12, 13, 14, 15, 17, 50, 628, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 7, 4, 8, 6, 2, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 78(14, 17, 15, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
6
CheckRecruitmentEvent (0, 0, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
CheckRecruitmentEvent (1, 0, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
EnterSceneEvent (0, 110, 3, 13, 12, 14, 15, 17, 50, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 64(14, 4294967289, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(15, 10, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (13, 0, 2458, 0, 4219, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 能顺利攻下阿里安罗德固然很好, 但敌人当前,实在是没法安心休息。
19
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (3, 1, 2403, 0, 4220, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我知道你很不安,但能休息时就尽量休息吧。 反正不久后肯定又要上阵了。
22
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 43(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
27
TalkEvent (110, 2, 2400, 0, 4221, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 毕竟敌人还盯着这座要塞啊。 正因为这里易守难攻他们才执意要得到吧?
28
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (111, 3, 2400, 0, 4222, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 毕竟敌人还盯着这座要塞啊。 正因为这里易守难攻他们才执意要得到吧?
30
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 26(8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 43(50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 43(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (12, 4, NULL, 0, 4223, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 据密探回报,敌方似乎打算 从旧亚兰德尔领进攻要塞……
37
UnkEvent 26(1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (3, 5, 0, 0, 4224, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 旧亚兰德尔领啊…… 两年前就是皇帝直辖领了吧。
43
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 7, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(1, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (3, 6, 2458, 0, 4225, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 更有传闻说, 亚兰德尔公遭到艾黛尔贾特软禁……
48
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (3, 7, NULL, 2, 4226, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果真有此事,我会亲手…… 不……算了。
54
TalkEvent (3, 8, 2460, 0, 4227, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 一旦这座要塞沦陷, 王国将被迫面临更加严酷的战斗。
55
UnkEvent 26(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (15, 9, 2403, 0, 4228, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我记得西部原本就没什么敌人, 所以要塞数量比北部少吧?
66
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
67
UnkEvent 26(9, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 166(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (17, 10, 0, 0, 4229, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我前阵子听伯父他们说, 最近好像开始有所整顿了。
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (50, 11, 0, 0, 4230, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你的意思是如果阿里安罗德失守, 西部很可能会落入敌手……对吧?
84
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 27(1, 500, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(1, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (3, 12, NULL, 0, 4231, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没错。正因如此,我们必须先发制人, 将觊觎这片土地的帝国军击溃。
93
UnkEvent 31(2, 200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(200, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(200, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (14, 13, 2402, 0, 4232, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 一直以来我们都在被动挨打, 这次终于轮到我们发动攻势了!
100
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
101
UnkEvent 59(500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (3, 14, 0, 0, 4233, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊……一味防守, 只会徒增牺牲。
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (3, 15, 0, 0, 4234, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 一味防守, 只会徒增伤亡……
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
DialogChoiceEvent (0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
110
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
111
TalkEvent (110, 18, 2402, 0, 4235, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 俗话说“攻击就是最好的防御”, 不管对手是谁,我都会把他们揍飞。
112
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (111, 19, 2402, 0, 4236, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 俗话说“攻击就是最好的防御”, 不管对手是谁,我都会把他们打败。
114
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (140, 20, 0, 3, 4237, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 唉,你的老毛病又犯了。 看你的同伴都无语……咦?
116
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
118
TalkEvent (110, 21, 2403, 0, 4238, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 无论如何,一定要小心行事。 杰拉尔特佣兵团也可能在敌军之中。
119
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (110, 22, 2403, 0, 4239, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 无论如何,一定要小心行事。 杰拉尔特佣兵团也可能在敌军之中。
121
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (140, 23, 0, 0, 4240, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没错。这次“灰色恶魔”本人 也可能会出现在你面前……咦?
123
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 16(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
EnterSceneEvent (7, 628, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
126
UnkEvent 166(628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 64(628, 10, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 31(2, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(300, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (628, 24, NULL, 0, 4241, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛、陛下!大事不好了!
142
TalkEvent (3, 25, 0, 0, 4242, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎么慌成这样…… 出什么事了?
144
UnkEvent 102(14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (628, 26, 2403, 0, 4243, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 护送洛贝伯爵的部队在前往王都的途中, 遭遇不明集团袭击……
146
UnkEvent 15(74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 26(7, 628, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(300, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (628, 27, NULL, 0, 4244, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 伯爵下落不明, 部队成员更是死伤惨重!
152
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 59(300, 4294967286, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 59(300, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (3, 28, 2405, 0, 4245, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 关于袭击者……你们掌握了多少?
156
UnkEvent 26(2, 628, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 31(1, 600, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (628, 29, 0, 0, 4246, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 存活下来的士兵说, 他们遭到众多魔道士袭击……
160
UnkEvent 54(110, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(300, 4294967281, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 59(300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 102(17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (3, 30, NULL, 0, 4247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 魔道士……不对,不可能吧。
169
UnkEvent 64(14, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 54(3, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
176
TalkEvent (110, 31, 0, 0, 4248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你说不可能,莫非你已经有了头绪?
177
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (111, 32, 0, 0, 4249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你说不可能,莫非你已经有了头绪?
179
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (3, 33, 2407, 0, 4250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 菲尔帝亚那一战,你也有见过 那个叫科尔娜莉亚的宫廷魔道士吧?
187
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
TalkEvent (3, 34, NULL, 0, 4251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 在那之后她就消失得无影无踪。 我猜她可能藏身于西部……
190
TalkEvent (3, 35, NULL, 0, 4252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 或许……这次的袭击就和她有关。 但这只是我的直觉而已。
191
TalkEvent (3, 36, 0, 0, 4253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 虽然我想深入调查这起袭击事件, 但眼前的帝国军可不会给我们时间。
192
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 59(300, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (12, 37, 0, 0, 4254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那便交由私兵团调差…… 对付帝国军才是我们的当务之急。
196
UnkEvent 26(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
TalkEvent (3, 38, 2400, 0, 4255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……目前只能这么办了。 我们不可露出任何破绽……
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 17 15 NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4294967289 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 10 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 13 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 2458 0 4219 1 0 0 0 0 0 0 0 0 0
link 菲力克斯 volume_up
能顺利攻下阿里安罗德固然很好, 但敌人当前,实在是没法安心休息。
LookEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2403 0 4220 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
我知道你很不安,但能休息时就尽量休息吧。 反正不久后肯定又要上阵了。
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 45 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2400 0 4221 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
毕竟敌人还盯着这座要塞啊。 正因为这里易守难攻他们才执意要得到吧?
ElseEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2400 0 4222 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
毕竟敌人还盯着这座要塞啊。 正因为这里易守难攻他们才执意要得到吧?
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 NULL 0 4223 1 0 0 0 0 0 0 0 0 0
link 杜笃 volume_up
据密探回报,敌方似乎打算 从旧亚兰德尔领进攻要塞……
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 4224 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
旧亚兰德尔领啊…… 两年前就是皇帝直辖领了吧。
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 7 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2458 0 4225 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
更有传闻说, 亚兰德尔公遭到艾黛尔贾特软禁……
UnkEvent (91) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 4 2 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 NULL 2 4226 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
如果真有此事,我会亲手…… 不……算了。
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 2460 0 4227 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
一旦这座要塞沦陷, 王国将被迫面临更加严酷的战斗。
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 1 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 15 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 15 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 9 2403 0 4228 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
我记得西部原本就没什么敌人, 所以要塞数量比北部少吧?
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 0 4229 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
我前阵子听伯父他们说, 最近好像开始有所整顿了。
ElseEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 1 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 50 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 11 0 0 4230 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
你的意思是如果阿里安罗德失守, 西部很可能会落入敌手……对吧?
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL 0 4231 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
没错。正因如此,我们必须先发制人, 将觊觎这片土地的帝国军击溃。
PanCameraEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 3 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 13 2402 0 4232 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
一直以来我们都在被动挨打, 这次终于轮到我们发动攻势了!
IfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 20 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 0 0 4233 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
是啊……一味防守, 只会徒增牺牲。
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 4234 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
一味防守, 只会徒增伤亡……
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 16 17 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2402 0 4235 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
俗话说“攻击就是最好的防御”, 不管对手是谁,我都会把他们揍飞。
ElseEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2402 0 4236 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
俗话说“攻击就是最好的防御”, 不管对手是谁,我都会把他们打败。
EndIfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 20 0 3 4237 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
唉,你的老毛病又犯了。 看你的同伴都无语……咦?
ElseEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2403 0 4238 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
无论如何,一定要小心行事。 杰拉尔特佣兵团也可能在敌军之中。
ElseEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 4239 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
无论如何,一定要小心行事。 杰拉尔特佣兵团也可能在敌军之中。
EndIfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 23 0 0 4240 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
没错。这次“灰色恶魔”本人 也可能会出现在你面前……咦?
EndIfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 10 0 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 628 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 628 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 628 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 628 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 137)
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陛、陛下!大事不好了!
TalkEvent (index: 142)
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怎么慌成这样…… 出什么事了?
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护送洛贝伯爵的部队在前往王都的途中, 遭遇不明集团袭击……
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伯爵下落不明, 部队成员更是死伤惨重!
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link 帝弥托利 volume_up
关于袭击者……你们掌握了多少?
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存活下来的士兵说, 他们遭到众多魔道士袭击……
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魔道士……不对,不可能吧。
UnkEvent (64) (index: 169)
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UnkEvent (54) (index: 170)
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你说不可能,莫非你已经有了头绪?
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你说不可能,莫非你已经有了头绪?
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菲尔帝亚那一战,你也有见过 那个叫科尔娜莉亚的宫廷魔道士吧?
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在那之后她就消失得无影无踪。 我猜她可能藏身于西部……
TalkEvent (index: 190)
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或许……这次的袭击就和她有关。 但这只是我的直觉而已。
TalkEvent (index: 191)
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虽然我想深入调查这起袭击事件, 但眼前的帝国军可不会给我们时间。
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那便交由私兵团调差…… 对付帝国军才是我们的当务之急。
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TalkEvent (index: 198)
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嗯……目前只能这么办了。 我们不可露出任何破绽……