1. 敌将当中有“灰色恶魔”? 这消息是真的吗?
  2. 敌将当中有“灰色恶魔”? 这消息是真的吗?
  3. 没错,报告是这么说的。
  4. “灰色恶魔”是杀了你同伴的仇人吧。 我想把那家伙交给你对付。
  5. 我的确很想亲手打败[MFB:他_她]……
  6. 我的确很想亲手打败[MFB:他_她]……
  7. 但现在应当以大局为重, 不用顾虑我。
  8. 但现在应当以大局为重, 不用顾虑我。
  9. 可是,打倒[MFB:他_她]就是你的使命吧, 我想助你实现目标。
  10. 那家伙的确是我必须超越的目标。 可要是输了这场仗,那就毫无意义了。
  11. 那个人的确是我必须要超越的目标。 可如果这场仗输了,那就毫无意义了。
  12. 必须超越的目标吗……
  13. 我一直想问…… 你不恨那个杀了你同伴的凶手吗?
  14. 佣兵这份工作本就是刀尖上舔血, 今天的伙伴到了明天就可能要互相残杀。
  15. 佣兵这份工作本就是刀尖上舔血, 今天的伙伴到了明天就可能要互相残杀。
  16. 如果是被无情雇主当工具使唤, 那多少会有一些怨言……
  17. 如果是被无情雇主当工具使唤, 那多少会有一些怨言……
  18. 但要是一出事就怀恨在心只想着报仇, 那可就没完没了了。
  19. 但要是一出事就怀恨在心只想着报仇, 那可就没完没了了。
  20. 是这样的吗?
  21. 没错,一个人所能承载的重量有限。 在这一点上,当国王的也是一样的吧?
  22. 没错,一个人所能承载的重量有限。 在这一点上,当国王的也是一样的吧?
  23. 其实我很早就想说…… 你有时候真的太过认真了。
  24. 其实我很早就想说…… 你有时候真的太过认真了。
  25. ……
  26. 算了,我们言归正传…… 既然你这么说,那我有个提案。
  27. 如果内容让你感到不快, 就当做是耳边风吧。
  28. 虽然现在还言之过早……但我在想, 或许有一天我们可以拉拢那个佣兵团。
  29. 你是说让他们成为我们的同伴? 这种事……
  30. 你是说让他们成为我们的同伴? 这种事……
  31. 虽说佣兵这行讲求信用, 但如果我们给出高于帝国的报酬,又或是……
  32. 陛下……罗德利古大人找您。 说是想和您确认阵形的事宜。
  33. 好,稍等。我马上过去。 [HERO_MF],剩下的之后再聊吧。
  34. 拉拢杰拉尔特佣兵团? 他的想法还真是够大胆的。
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
61 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 5)
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UnkEvent (31) (index: 6)
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UnkEvent (31) (index: 7)
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UnkEvent (31) (index: 8)
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UnkEvent (15) (index: 9)
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IfEvent (index: 10)
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TalkEvent (index: 11)
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ElseEvent (index: 12)
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TalkEvent (index: 13)
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EndIfEvent (index: 14)
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TalkEvent (index: 15)
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UnkEvent (102) (index: 16)
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SetAnimationEvent (index: 17)
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TalkEvent (index: 18)
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UnkEvent (26) (index: 19)
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IfEvent (index: 20)
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TalkEvent (index: 21)
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ElseEvent (index: 22)
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TalkEvent (index: 23)
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EndIfEvent (index: 24)
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IfEvent (index: 25)
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TalkEvent (index: 26)
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TalkEvent (index: 28)
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UnkEvent (26) (index: 30)
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UnkEvent (31) (index: 31)
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TalkEvent (index: 32)
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TalkEvent (index: 34)
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TalkEvent (index: 36)
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UnkEvent (26) (index: 38)
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TalkEvent (index: 39)
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UnkEvent (135) (index: 40)
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SetAnimationEvent (index: 41)
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TalkEvent (index: 42)
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UnkEvent (26) (index: 43)
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UnkEvent (31) (index: 44)
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UnkEvent (31) (index: 45)
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UnkEvent (31) (index: 46)
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IfEvent (index: 47)
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TalkEvent (index: 48)
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TalkEvent (index: 50)
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IfEvent (index: 52)
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TalkEvent (index: 53)
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TalkEvent (index: 55)
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EndIfEvent (index: 56)
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IfEvent (index: 57)
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TalkEvent (index: 58)
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TalkEvent (index: 60)
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UnkEvent (26) (index: 62)
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UnkEvent (59) (index: 63)
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UnkEvent (59) (index: 64)
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TalkEvent (index: 65)
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UnkEvent (54) (index: 66)
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UnkEvent (31) (index: 67)
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UnkEvent (31) (index: 68)
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UnkEvent (31) (index: 69)
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IfEvent (index: 70)
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TalkEvent (index: 71)
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TalkEvent (index: 73)
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IfEvent (index: 75)
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TalkEvent (index: 76)
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TalkEvent (index: 78)
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EndIfEvent (index: 79)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 80)
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LookEvent (index: 81)
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UnkEvent (66) (index: 82)
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TalkEvent (index: 83)
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UnkEvent (54) (index: 84)
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LookEvent (index: 85)
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UnkEvent (66) (index: 86)
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TalkEvent (index: 87)
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TalkEvent (index: 88)
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TalkEvent (index: 89)
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UnkEvent (26) (index: 90)
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UnkEvent (59) (index: 91)
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UnkEvent (59) (index: 92)
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IfEvent (index: 93)
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TalkEvent (index: 94)
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TalkEvent (index: 96)
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EndIfEvent (index: 97)
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UnkEvent (26) (index: 98)
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UnkEvent (59) (index: 99)
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UnkEvent (59) (index: 100)
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UnkEvent (102) (index: 101)
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110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
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3 30 2400 0 4286 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 103)
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3 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 104)
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DelayEvent (index: 105)
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5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 106)
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2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 107)
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UnkEvent (66) (index: 108)
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3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 109)
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LookAtPersonEvent (index: 110)
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12 3 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
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UnkEvent (135) (index: 112)
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120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 113)
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3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
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3 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
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LookEvent (index: 116)
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12 0 60 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 117)
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110 2400 0 1 30 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LeaveSceneEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
PanCameraEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
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300 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
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300 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
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300 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 126)
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110 2458 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 33 NULL 0 4289 1 0 0 0 0 0 0 0 0 0
0
InitEvent (39, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
TopLeftLocationBannerEvent (61, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝国 旧亚兰德尔领·王国军阵地
4
EnterSceneEvent (0, 110, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(1, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(1, 600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
11
TalkEvent (110, 0, 0, 4, 4256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 敌将当中有“灰色恶魔”? 这消息是真的吗?
12
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (111, 1, 0, 4, 4257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 敌将当中有“灰色恶魔”? 这消息是真的吗?
14
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (3, 2, 2400, 0, 4258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没错,报告是这么说的。
16
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (3, 3, 2403, 0, 4259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # “灰色恶魔”是杀了你同伴的仇人吧。 我想把那家伙交给你对付。
19
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
21
TalkEvent (110, 4, NULL, 0, 4260, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我的确很想亲手打败[MFB:他_她]……
22
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (111, 5, NULL, 0, 4261, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我的确很想亲手打败[MFB:他_她]……
24
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
26
TalkEvent (110, 6, 2407, 0, 4262, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但现在应当以大局为重, 不用顾虑我。
27
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (111, 7, 2407, 0, 4263, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但现在应当以大局为重, 不用顾虑我。
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (3, 8, 0, 0, 4264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可是,打倒[MFB:他_她]就是你的使命吧, 我想助你实现目标。
33
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
34
TalkEvent (110, 9, 2400, 0, 4265, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那家伙的确是我必须超越的目标。 可要是输了这场仗,那就毫无意义了。
35
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (111, 10, 2400, 0, 4266, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那个人的确是我必须要超越的目标。 可如果这场仗输了,那就毫无意义了。
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (3, 11, 2405, 0, 4267, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 必须超越的目标吗……
40
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (3, 12, NULL, 0, 4268, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我一直想问…… 你不恨那个杀了你同伴的凶手吗?
43
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(1, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
48
TalkEvent (110, 13, 2403, 0, 4269, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 佣兵这份工作本就是刀尖上舔血, 今天的伙伴到了明天就可能要互相残杀。
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 14, 2403, 0, 4270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 佣兵这份工作本就是刀尖上舔血, 今天的伙伴到了明天就可能要互相残杀。
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
53
TalkEvent (110, 15, 2458, 0, 4271, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果是被无情雇主当工具使唤, 那多少会有一些怨言……
54
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (111, 16, 2458, 0, 4272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果是被无情雇主当工具使唤, 那多少会有一些怨言……
56
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
58
TalkEvent (110, 17, 2460, 0, 4273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但要是一出事就怀恨在心只想着报仇, 那可就没完没了了。
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (111, 18, 2460, 0, 4274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但要是一出事就怀恨在心只想着报仇, 那可就没完没了了。
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 26(6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(300, 7, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (3, 19, 0, 4, 4275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是这样的吗?
66
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(3, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(1, 600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
71
TalkEvent (110, 20, 2400, 0, 4276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没错,一个人所能承载的重量有限。 在这一点上,当国王的也是一样的吧?
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (111, 21, 2400, 0, 4277, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没错,一个人所能承载的重量有限。 在这一点上,当国王的也是一样的吧?
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
76
TalkEvent (110, 22, 2403, 1, 4278, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 其实我很早就想说…… 你有时候真的太过认真了。
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 23, 2403, 1, 4279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 其实我很早就想说…… 你有时候真的太过认真了。
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 66(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (3, 24, 2458, 0, 4280, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
84
UnkEvent 54(110, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (3, 25, 2460, 0, 4281, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 算了,我们言归正传…… 既然你这么说,那我有个提案。
88
TalkEvent (3, 26, NULL, 0, 4282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果内容让你感到不快, 就当做是耳边风吧。
89
TalkEvent (3, 27, NULL, 0, 4283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 虽然现在还言之过早……但我在想, 或许有一天我们可以拉拢那个佣兵团。
90
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(300, 4294967289, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
94
TalkEvent (110, 28, 0, 4, 4284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你是说让他们成为我们的同伴? 这种事……
95
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (111, 29, 0, 4, 4285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你是说让他们成为我们的同伴? 这种事……
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 26(6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(300, 7, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (3, 30, 2400, 0, 4286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 虽说佣兵这行讲求信用, 但如果我们给出高于帝国的报酬,又或是……
103
EnterSceneEvent (3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
104
UnkEvent 64(12, 50, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 66(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (12, 31, NULL, 0, 4287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛下……罗德利古大人找您。 说是想和您确认阵形的事宜。
112
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (3, 32, NULL, 0, 4288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好,稍等。我马上过去。 [HERO_MF],剩下的之后再聊吧。
118
LeaveSceneEvent (3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
119
LeaveSceneEvent (3, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
121
UnkEvent 59(300, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(300, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(300, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (140, 33, NULL, 0, 4289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 拉拢杰拉尔特佣兵团? 他的想法还真是够大胆的。
帝国 旧亚兰德尔领·王国军阵地
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 4 4256 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
敌将当中有“灰色恶魔”? 这消息是真的吗?
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 4 4257 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
敌将当中有“灰色恶魔”? 这消息是真的吗?
EndIfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 2400 0 4258 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
没错,报告是这么说的。
UnkEvent (102) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 2403 0 4259 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
“灰色恶魔”是杀了你同伴的仇人吧。 我想把那家伙交给你对付。
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 NULL 0 4260 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我的确很想亲手打败[MFB:他_她]……
ElseEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 NULL 0 4261 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我的确很想亲手打败[MFB:他_她]……
EndIfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2407 0 4262 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
但现在应当以大局为重, 不用顾虑我。
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2407 0 4263 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
但现在应当以大局为重, 不用顾虑我。
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 0 0 4264 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
可是,打倒[MFB:他_她]就是你的使命吧, 我想助你实现目标。
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 0 4265 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
那家伙的确是我必须超越的目标。 可要是输了这场仗,那就毫无意义了。
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 0 4266 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
那个人的确是我必须要超越的目标。 可如果这场仗输了,那就毫无意义了。
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 2405 0 4267 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
必须超越的目标吗……
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL 0 4268 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
我一直想问…… 你不恨那个杀了你同伴的凶手吗?
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 0 4269 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
佣兵这份工作本就是刀尖上舔血, 今天的伙伴到了明天就可能要互相残杀。
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 0 4270 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
佣兵这份工作本就是刀尖上舔血, 今天的伙伴到了明天就可能要互相残杀。
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2458 0 4271 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
如果是被无情雇主当工具使唤, 那多少会有一些怨言……
ElseEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2458 0 4272 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
如果是被无情雇主当工具使唤, 那多少会有一些怨言……
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2460 0 4273 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
但要是一出事就怀恨在心只想着报仇, 那可就没完没了了。
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2460 0 4274 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
但要是一出事就怀恨在心只想着报仇, 那可就没完没了了。
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 7 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 4 4275 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
是这样的吗?
UnkEvent (54) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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没错,一个人所能承载的重量有限。 在这一点上,当国王的也是一样的吧?
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没错,一个人所能承载的重量有限。 在这一点上,当国王的也是一样的吧?
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其实我很早就想说…… 你有时候真的太过认真了。
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其实我很早就想说…… 你有时候真的太过认真了。
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link 帝弥托利 volume_up
……
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算了,我们言归正传…… 既然你这么说,那我有个提案。
TalkEvent (index: 88)
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如果内容让你感到不快, 就当做是耳边风吧。
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虽然现在还言之过早……但我在想, 或许有一天我们可以拉拢那个佣兵团。
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你是说让他们成为我们的同伴? 这种事……
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你是说让他们成为我们的同伴? 这种事……
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虽说佣兵这行讲求信用, 但如果我们给出高于帝国的报酬,又或是……
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陛下……罗德利古大人找您。 说是想和您确认阵形的事宜。
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好,稍等。我马上过去。 [HERO_MF],剩下的之后再聊吧。
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拉拢杰拉尔特佣兵团? 他的想法还真是够大胆的。