1. 적장 중에 "잿빛 악마"가? 정말이야?
  2. 적장 중에 "잿빛 악마"가? 정말이야?
  3. 그래, 보고에 따르면 말이지.
  4. "잿빛 악마"는 동료의 원수지? 너에게 놈을 맡기고 싶은데.
  5. 그야 직접 쓰러뜨릴 수 있다면 더할 나위 없겠지만……
  6. 그야 직접 쓰러뜨릴 수 있다면 더할 나위 없겠지만……
  7. 억지로 내게 맞춰 줄 필요는 없어. 승리를 우선해 줘.
  8. 억지로 내게 맞춰 줄 필요는 없어. 승리를 우선해 줘.
  9. 하지만 녀석을 타도하는 게 네가 이루고 싶은 일이라면, 뜻대로 하게 해 주고 싶어.
  10. 물론 녀석은 내가 넘어야 할 목표야. 하지만 전쟁에서 지면 다 끝이잖아.
  11. 물론 그 사람은 내가 넘어야 할 목표야. 하지만 전쟁에서 지면 다 끝이잖아.
  12. 넘어야 할 목표라……
  13. 전부터 묻고 싶었던 건데…… 너는 동료를 죽인 상대가 원망스럽지 않아?
  14. 용병 일은 죽음과 맞닿아 있어. 어제의 동료가 오늘은 원수가 되지.
  15. 용병 일은 죽음과 맞닿아 있어. 어제의 동료가 오늘은 원수가 되지.
  16. 그야 못된 고용주한테 혹사당하고 버려진다면 좀 원망스럽겠지만……
  17. 물론 못된 고용주한테 혹사당하고 버려진다면 좀 원망스럽겠지만……
  18. 무슨 일이 있을 때마다 미워하고 복수하려 하면 끝이 없을 테니까.
  19. 무슨 일이 있을 때마다 미워하고 복수하려 하면 끝이 없을 테니까.
  20. 그런…… 건가?
  21. 그래, 왕도 비슷하지 않아? 혼자서 짊어질 수 있는 무게엔 한도가 있어.
  22. 그래, 왕도 비슷하지 않아? 혼자서 짊어질 수 있는 무게엔 한도가 있어.
  23. ……라고 전부터 말하고 싶었다. 넌, 너무 진지한 구석이 있어서.
  24. ……라고 전부터 말하고 싶었어. 넌, 너무 진지한 구석이 있어서.
  25. ………………
  26. 뭐, 그건 제쳐 두고…… 네가 그렇게 말한다면 하나 제안하지.
  27. 혹시 불쾌하게 들린다면 흘려들어 줘.
  28. 지금 바로는 아니더라도…… 언젠가 그 용병단을 아군으로 끌어들일 수는 없을까?
  29. 그들을 동료로? 그런 게……
  30. 그 사람들을 동료로? 그런 게……
  31. 용병은 신뢰를 중시하는 일이지만, 제국 이상의 보수를 제시한다거나……
  32. ……폐하, 로드릭님이 부릅니다. 진형에 관해 확인할 게 있다고.
  33. 아, 미안. 바로 가지. [HERO_MF], 나중에 다시 얘기하자.
  34. ……제랄트 용병단을 동료로? 말도 안 되는 생각을 다 하네, 디미트리도.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
39 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
61 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 4 4256 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 4 4257 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 2400 0 4258 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2405 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 2403 0 4259 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 NULL 0 4260 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 NULL 0 4261 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2407 0 4262 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2407 0 4263 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 0 0 4264 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 0 4265 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 0 4266 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 2405 0 4267 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL 0 4268 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 0 4269 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 0 4270 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2458 0 4271 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2458 0 4272 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2460 0 4273 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2460 0 4274 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 7 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 4 4275 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2400 0 4276 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2400 0 4277 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 1 4278 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2403 1 4279 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2458 0 4280 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 3 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 25 2460 0 4281 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 26 NULL 0 4282 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 NULL 0 4283 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967289 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 4 4284 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 0 4 4285 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 7 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 2400 0 4286 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 50 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 31 NULL 0 4287 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 NULL 0 4288 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 60 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 30 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LeaveSceneEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
PanCameraEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2458 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 33 NULL 0 4289 1 0 0 0 0 0 0 0 0 0
0
InitEvent (39, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
TopLeftLocationBannerEvent (61, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제국 구 아룬델령・왕국군 진지
4
EnterSceneEvent (0, 110, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(1, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(1, 600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
11
TalkEvent (110, 0, 0, 4, 4256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 적장 중에 "잿빛 악마"가? 정말이야?
12
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (111, 1, 0, 4, 4257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 적장 중에 "잿빛 악마"가? 정말이야?
14
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (3, 2, 2400, 0, 4258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 보고에 따르면 말이지.
16
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (3, 3, 2403, 0, 4259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # "잿빛 악마"는 동료의 원수지? 너에게 놈을 맡기고 싶은데.
19
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
21
TalkEvent (110, 4, NULL, 0, 4260, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그야 직접 쓰러뜨릴 수 있다면 더할 나위 없겠지만……
22
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (111, 5, NULL, 0, 4261, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그야 직접 쓰러뜨릴 수 있다면 더할 나위 없겠지만……
24
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
26
TalkEvent (110, 6, 2407, 0, 4262, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 억지로 내게 맞춰 줄 필요는 없어. 승리를 우선해 줘.
27
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (111, 7, 2407, 0, 4263, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 억지로 내게 맞춰 줄 필요는 없어. 승리를 우선해 줘.
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (3, 8, 0, 0, 4264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 녀석을 타도하는 게 네가 이루고 싶은 일이라면, 뜻대로 하게 해 주고 싶어.
33
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
34
TalkEvent (110, 9, 2400, 0, 4265, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 물론 녀석은 내가 넘어야 할 목표야. 하지만 전쟁에서 지면 다 끝이잖아.
35
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (111, 10, 2400, 0, 4266, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 물론 그 사람은 내가 넘어야 할 목표야. 하지만 전쟁에서 지면 다 끝이잖아.
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (3, 11, 2405, 0, 4267, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 넘어야 할 목표라……
40
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (3, 12, NULL, 0, 4268, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 전부터 묻고 싶었던 건데…… 너는 동료를 죽인 상대가 원망스럽지 않아?
43
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(1, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
48
TalkEvent (110, 13, 2403, 0, 4269, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 용병 일은 죽음과 맞닿아 있어. 어제의 동료가 오늘은 원수가 되지.
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 14, 2403, 0, 4270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 용병 일은 죽음과 맞닿아 있어. 어제의 동료가 오늘은 원수가 되지.
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
53
TalkEvent (110, 15, 2458, 0, 4271, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그야 못된 고용주한테 혹사당하고 버려진다면 좀 원망스럽겠지만……
54
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (111, 16, 2458, 0, 4272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 물론 못된 고용주한테 혹사당하고 버려진다면 좀 원망스럽겠지만……
56
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
58
TalkEvent (110, 17, 2460, 0, 4273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무슨 일이 있을 때마다 미워하고 복수하려 하면 끝이 없을 테니까.
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (111, 18, 2460, 0, 4274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무슨 일이 있을 때마다 미워하고 복수하려 하면 끝이 없을 테니까.
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 26(6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(300, 7, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (3, 19, 0, 4, 4275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런…… 건가?
66
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(3, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(1, 600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
71
TalkEvent (110, 20, 2400, 0, 4276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 왕도 비슷하지 않아? 혼자서 짊어질 수 있는 무게엔 한도가 있어.
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (111, 21, 2400, 0, 4277, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 왕도 비슷하지 않아? 혼자서 짊어질 수 있는 무게엔 한도가 있어.
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
76
TalkEvent (110, 22, 2403, 1, 4278, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……라고 전부터 말하고 싶었다. 넌, 너무 진지한 구석이 있어서.
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 23, 2403, 1, 4279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……라고 전부터 말하고 싶었어. 넌, 너무 진지한 구석이 있어서.
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 66(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (3, 24, 2458, 0, 4280, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
84
UnkEvent 54(110, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (3, 25, 2460, 0, 4281, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐, 그건 제쳐 두고…… 네가 그렇게 말한다면 하나 제안하지.
88
TalkEvent (3, 26, NULL, 0, 4282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 혹시 불쾌하게 들린다면 흘려들어 줘.
89
TalkEvent (3, 27, NULL, 0, 4283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지금 바로는 아니더라도…… 언젠가 그 용병단을 아군으로 끌어들일 수는 없을까?
90
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(300, 4294967289, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
94
TalkEvent (110, 28, 0, 4, 4284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그들을 동료로? 그런 게……
95
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (111, 29, 0, 4, 4285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 사람들을 동료로? 그런 게……
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 26(6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(300, 7, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (3, 30, 2400, 0, 4286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 용병은 신뢰를 중시하는 일이지만, 제국 이상의 보수를 제시한다거나……
103
EnterSceneEvent (3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
104
UnkEvent 64(12, 50, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 66(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (12, 31, NULL, 0, 4287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……폐하, 로드릭님이 부릅니다. 진형에 관해 확인할 게 있다고.
112
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (3, 32, NULL, 0, 4288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아, 미안. 바로 가지. [HERO_MF], 나중에 다시 얘기하자.
118
LeaveSceneEvent (3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
119
LeaveSceneEvent (3, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
121
UnkEvent 59(300, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(300, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(300, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (140, 33, NULL, 0, 4289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……제랄트 용병단을 동료로? 말도 안 되는 생각을 다 하네, 디미트리도.
제국 구 아룬델령・왕국군 진지
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 4 4256 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
적장 중에 "잿빛 악마"가? 정말이야?
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 4 4257 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
적장 중에 "잿빛 악마"가? 정말이야?
EndIfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 2400 0 4258 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그래, 보고에 따르면 말이지.
UnkEvent (102) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 2403 0 4259 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
"잿빛 악마"는 동료의 원수지? 너에게 놈을 맡기고 싶은데.
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 NULL 0 4260 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그야 직접 쓰러뜨릴 수 있다면 더할 나위 없겠지만……
ElseEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 NULL 0 4261 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그야 직접 쓰러뜨릴 수 있다면 더할 나위 없겠지만……
EndIfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2407 0 4262 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
억지로 내게 맞춰 줄 필요는 없어. 승리를 우선해 줘.
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2407 0 4263 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
억지로 내게 맞춰 줄 필요는 없어. 승리를 우선해 줘.
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 0 0 4264 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
하지만 녀석을 타도하는 게 네가 이루고 싶은 일이라면, 뜻대로 하게 해 주고 싶어.
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 0 4265 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
물론 녀석은 내가 넘어야 할 목표야. 하지만 전쟁에서 지면 다 끝이잖아.
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 0 4266 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
물론 그 사람은 내가 넘어야 할 목표야. 하지만 전쟁에서 지면 다 끝이잖아.
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 2405 0 4267 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
넘어야 할 목표라……
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL 0 4268 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
전부터 묻고 싶었던 건데…… 너는 동료를 죽인 상대가 원망스럽지 않아?
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 0 4269 1 0 0 0 0 0 0 0 0 0
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용병 일은 죽음과 맞닿아 있어. 어제의 동료가 오늘은 원수가 되지.
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 0 4270 1 0 0 0 0 0 0 0 0 0
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용병 일은 죽음과 맞닿아 있어. 어제의 동료가 오늘은 원수가 되지.
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2458 0 4271 1 0 0 0 0 0 0 0 0 0
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그야 못된 고용주한테 혹사당하고 버려진다면 좀 원망스럽겠지만……
ElseEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2458 0 4272 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
물론 못된 고용주한테 혹사당하고 버려진다면 좀 원망스럽겠지만……
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2460 0 4273 1 0 0 0 0 0 0 0 0 0
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무슨 일이 있을 때마다 미워하고 복수하려 하면 끝이 없을 테니까.
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2460 0 4274 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
무슨 일이 있을 때마다 미워하고 복수하려 하면 끝이 없을 테니까.
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 7 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 4 4275 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그런…… 건가?
UnkEvent (54) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2400 0 4276 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 왕도 비슷하지 않아? 혼자서 짊어질 수 있는 무게엔 한도가 있어.
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2400 0 4277 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 왕도 비슷하지 않아? 혼자서 짊어질 수 있는 무게엔 한도가 있어.
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 1 4278 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……라고 전부터 말하고 싶었다. 넌, 너무 진지한 구석이 있어서.
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2403 1 4279 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……라고 전부터 말하고 싶었어. 넌, 너무 진지한 구석이 있어서.
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2458 0 4280 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
………………
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 3 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 25 2460 0 4281 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
뭐, 그건 제쳐 두고…… 네가 그렇게 말한다면 하나 제안하지.
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 26 NULL 0 4282 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
혹시 불쾌하게 들린다면 흘려들어 줘.
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 NULL 0 4283 1 0 0 0 0 0 0 0 0 0
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지금 바로는 아니더라도…… 언젠가 그 용병단을 아군으로 끌어들일 수는 없을까?
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967289 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 4 4284 1 0 0 0 0 0 0 0 0 0
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그들을 동료로? 그런 게……
ElseEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 0 4 4285 1 0 0 0 0 0 0 0 0 0
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그 사람들을 동료로? 그런 게……
EndIfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 7 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 2400 0 4286 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
용병은 신뢰를 중시하는 일이지만, 제국 이상의 보수를 제시한다거나……
UnkEvent (64) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 50 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 31 NULL 0 4287 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
……폐하, 로드릭님이 부릅니다. 진형에 관해 확인할 게 있다고.
UnkEvent (135) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 NULL 0 4288 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
아, 미안. 바로 가지. [HERO_MF], 나중에 다시 얘기하자.
LookEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 60 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 33 NULL 0 4289 1 0 0 0 0 0 0 0 0 0
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……제랄트 용병단을 동료로? 말도 안 되는 생각을 다 하네, 디미트리도.