1. 能順利攻下阿里安羅德雖然很好, 但敵人當前,實在無法放心休息。
  2. 就算不安,能休息時就好好休息。 因為不久之後橫豎都得再次上陣。
  3. 畢竟敵人還是想奪取這座要塞吧。 是因為這裡防守堅固,才想拿下嗎?
  4. 畢竟敵人仍然緊盯著這座要塞呢。 是因為這裡固若金湯,才想要拿下嗎?
  5. 根據密探回報,敵方似乎正在策畫 從舊亞蘭德爾領進攻要塞……
  6. 舊亞蘭德爾領啊…… 記得在兩年前被改為皇帝直轄領了。
  7. 更有傳聞指出, 亞蘭德爾公遭到艾黛爾賈特軟禁……
  8. 若真有此事,我將親手…… 不……算了。
  9. 萬一在敵方攻勢下,這座要塞淪陷了, 王國將被迫面臨更嚴酷的戰爭。
  10. 我記得西部原本就沒什麼敵人, 所以要塞數量也比北部少吧?
  11. 前陣子聽伯父他們說過, 最近開始有所整頓就是了。
  12. 若阿里安羅德失守, 西部極有可能落入敵人手中……對吧?
  13. 沒錯。正因為如此,我們必須先發制人, 將覬覦這塊土地的帝國軍擊潰。
  14. 至今為止一直遭到攻打, 這次終於輪到我們發動攻勢了呢……!
  15. 是啊……一味堅持防守, 只會徒增更多犧牲。
  16. 一味堅持防守, 只會徒增更多死傷……
  17. 拿出幹勁。
  18. 提高警覺。
  19. 所謂「攻擊就是最好的防禦」, 不管對手是誰,我都會揍飛。
  20. 所謂「攻擊就是最好的防禦」對吧? 不管對手是誰,我都會全部打飛。
  21. 唉,你的老毛病又犯了呢。 看看同伴們也都不說……咦?
  22. 無論如何,得小心謹慎才行。 傑拉爾特傭兵團可能也在敵軍之中。
  23. 無論如何,得小心謹慎才行呢。 傑拉爾特傭兵團可能也在敵軍之中。
  24. 沒錯。這次「灰色惡魔」本人 很有可能會出現在你面前……咦?
  25. 陛、陛下! 大事不好了……!
  26. 怎麼了,慌張成這樣…… 發生什麼事?
  27. 護送洛貝伯爵的部隊, 在前往王都的途中,遭到不明集團襲擊……
  28. 伯爵下落不明, 部隊成員更是死傷慘重……!
  29. 關於襲擊者……有什麼情報?
  30. 根據存活下來的士兵回報, 是遭到大量魔道士襲擊……
  31. 魔道士……不對,不可能吧。
  32. 你說不可能,該不會有什麼頭緒吧?
  33. 你說不可能,是有什麼頭緒嗎?
  34. 在菲爾帝亞的那一戰,你也有見過 名叫科爾娜莉亞的宮廷魔道士吧?
  35. 在那之後她就消失得無影無蹤。 我猜她可能是藏身於西部……
  36. 或許……這次的襲擊與她有關。 但這只是我的直覺而已。
  37. 雖然很想要追查襲擊事件, 但眼前的帝國軍可不會給我們時間。
  38. 這部分……應命令私兵團進行調查, 對付帝國軍才是我們的當務之急。
  39. 嗯……目前也只能這麼辦了吧。 可不能露出任何破綻……
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UnkEvent (102) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 26 2403 0 4243 1 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 628 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 27 NULL 0 4244 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967286 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 28 2405 0 4245 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 628 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 29 0 0 4246 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 15 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2411 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 NULL 0 4247 1 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 1 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 0 0 4248 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 0 0 4249 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 33 2407 0 4250 1 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 NULL 0 4251 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 NULL 0 4252 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 0 0 4253 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 37 0 0 4254 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 38 2400 0 4255 1 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 12, 13, 14, 15, 17, 50, 628, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 7, 4, 8, 6, 2, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 78(14, 17, 15, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
6
CheckRecruitmentEvent (0, 0, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
CheckRecruitmentEvent (1, 0, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
EnterSceneEvent (0, 110, 3, 13, 12, 14, 15, 17, 50, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 64(14, 4294967289, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(15, 10, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (13, 0, 2458, 0, 4219, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 能順利攻下阿里安羅德雖然很好, 但敵人當前,實在無法放心休息。
19
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (3, 1, 2403, 0, 4220, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算不安,能休息時就好好休息。 因為不久之後橫豎都得再次上陣。
22
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 43(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
27
TalkEvent (110, 2, 2400, 0, 4221, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 畢竟敵人還是想奪取這座要塞吧。 是因為這裡防守堅固,才想拿下嗎?
28
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (111, 3, 2400, 0, 4222, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 畢竟敵人仍然緊盯著這座要塞呢。 是因為這裡固若金湯,才想要拿下嗎?
30
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 26(8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 43(50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 43(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (12, 4, NULL, 0, 4223, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 根據密探回報,敵方似乎正在策畫 從舊亞蘭德爾領進攻要塞……
37
UnkEvent 26(1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (3, 5, 0, 0, 4224, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 舊亞蘭德爾領啊…… 記得在兩年前被改為皇帝直轄領了。
43
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 7, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(1, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (3, 6, 2458, 0, 4225, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 更有傳聞指出, 亞蘭德爾公遭到艾黛爾賈特軟禁……
48
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (3, 7, NULL, 2, 4226, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 若真有此事,我將親手…… 不……算了。
54
TalkEvent (3, 8, 2460, 0, 4227, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 萬一在敵方攻勢下,這座要塞淪陷了, 王國將被迫面臨更嚴酷的戰爭。
55
UnkEvent 26(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (15, 9, 2403, 0, 4228, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我記得西部原本就沒什麼敵人, 所以要塞數量也比北部少吧?
66
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
67
UnkEvent 26(9, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 166(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (17, 10, 0, 0, 4229, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 前陣子聽伯父他們說過, 最近開始有所整頓就是了。
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (50, 11, 0, 0, 4230, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 若阿里安羅德失守, 西部極有可能落入敵人手中……對吧?
84
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 27(1, 500, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(1, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (3, 12, NULL, 0, 4231, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒錯。正因為如此,我們必須先發制人, 將覬覦這塊土地的帝國軍擊潰。
93
UnkEvent 31(2, 200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(200, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(200, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (14, 13, 2402, 0, 4232, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 至今為止一直遭到攻打, 這次終於輪到我們發動攻勢了呢……!
100
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
101
UnkEvent 59(500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (3, 14, 0, 0, 4233, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊……一味堅持防守, 只會徒增更多犧牲。
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (3, 15, 0, 0, 4234, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 一味堅持防守, 只會徒增更多死傷……
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
DialogChoiceEvent (0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
110
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
111
TalkEvent (110, 18, 2402, 0, 4235, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 所謂「攻擊就是最好的防禦」, 不管對手是誰,我都會揍飛。
112
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (111, 19, 2402, 0, 4236, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 所謂「攻擊就是最好的防禦」對吧? 不管對手是誰,我都會全部打飛。
114
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (140, 20, 0, 3, 4237, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 唉,你的老毛病又犯了呢。 看看同伴們也都不說……咦?
116
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
118
TalkEvent (110, 21, 2403, 0, 4238, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 無論如何,得小心謹慎才行。 傑拉爾特傭兵團可能也在敵軍之中。
119
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (110, 22, 2403, 0, 4239, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 無論如何,得小心謹慎才行呢。 傑拉爾特傭兵團可能也在敵軍之中。
121
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (140, 23, 0, 0, 4240, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒錯。這次「灰色惡魔」本人 很有可能會出現在你面前……咦?
123
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 16(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
EnterSceneEvent (7, 628, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
126
UnkEvent 166(628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 64(628, 10, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 31(2, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(300, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (628, 24, NULL, 0, 4241, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛、陛下! 大事不好了……!
142
TalkEvent (3, 25, 0, 0, 4242, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎麼了,慌張成這樣…… 發生什麼事?
144
UnkEvent 102(14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (628, 26, 2403, 0, 4243, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 護送洛貝伯爵的部隊, 在前往王都的途中,遭到不明集團襲擊……
146
UnkEvent 15(74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 26(7, 628, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(300, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (628, 27, NULL, 0, 4244, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 伯爵下落不明, 部隊成員更是死傷慘重……!
152
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 59(300, 4294967286, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 59(300, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (3, 28, 2405, 0, 4245, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 關於襲擊者……有什麼情報?
156
UnkEvent 26(2, 628, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 31(1, 600, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (628, 29, 0, 0, 4246, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 根據存活下來的士兵回報, 是遭到大量魔道士襲擊……
160
UnkEvent 54(110, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(300, 4294967281, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 59(300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 102(17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (3, 30, NULL, 0, 4247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 魔道士……不對,不可能吧。
169
UnkEvent 64(14, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 54(3, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
176
TalkEvent (110, 31, 0, 0, 4248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你說不可能,該不會有什麼頭緒吧?
177
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (111, 32, 0, 0, 4249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你說不可能,是有什麼頭緒嗎?
179
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (3, 33, 2407, 0, 4250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 在菲爾帝亞的那一戰,你也有見過 名叫科爾娜莉亞的宮廷魔道士吧?
187
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
TalkEvent (3, 34, NULL, 0, 4251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 在那之後她就消失得無影無蹤。 我猜她可能是藏身於西部……
190
TalkEvent (3, 35, NULL, 0, 4252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 或許……這次的襲擊與她有關。 但這只是我的直覺而已。
191
TalkEvent (3, 36, 0, 0, 4253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 雖然很想要追查襲擊事件, 但眼前的帝國軍可不會給我們時間。
192
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 59(300, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (12, 37, 0, 0, 4254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這部分……應命令私兵團進行調查, 對付帝國軍才是我們的當務之急。
196
UnkEvent 26(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
TalkEvent (3, 38, 2400, 0, 4255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……目前也只能這麼辦了吧。 可不能露出任何破綻……
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 17 15 NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4294967289 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 10 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 13 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 2458 0 4219 1 0 0 0 0 0 0 0 0 0
link 菲力克斯 volume_up
能順利攻下阿里安羅德雖然很好, 但敵人當前,實在無法放心休息。
LookEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2403 0 4220 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
就算不安,能休息時就好好休息。 因為不久之後橫豎都得再次上陣。
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 45 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2400 0 4221 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
畢竟敵人還是想奪取這座要塞吧。 是因為這裡防守堅固,才想拿下嗎?
ElseEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2400 0 4222 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
畢竟敵人仍然緊盯著這座要塞呢。 是因為這裡固若金湯,才想要拿下嗎?
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 NULL 0 4223 1 0 0 0 0 0 0 0 0 0
link 杜篤 volume_up
根據密探回報,敵方似乎正在策畫 從舊亞蘭德爾領進攻要塞……
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 4224 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
舊亞蘭德爾領啊…… 記得在兩年前被改為皇帝直轄領了。
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 7 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2458 0 4225 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
更有傳聞指出, 亞蘭德爾公遭到艾黛爾賈特軟禁……
UnkEvent (91) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 4 2 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 NULL 2 4226 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
若真有此事,我將親手…… 不……算了。
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 2460 0 4227 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
萬一在敵方攻勢下,這座要塞淪陷了, 王國將被迫面臨更嚴酷的戰爭。
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 1 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 15 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 15 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 9 2403 0 4228 1 0 0 0 0 0 0 0 0 0
link 希爾凡 volume_up
我記得西部原本就沒什麼敵人, 所以要塞數量也比北部少吧?
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 0 4229 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
前陣子聽伯父他們說過, 最近開始有所整頓就是了。
ElseEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 1 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 50 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 11 0 0 4230 1 0 0 0 0 0 0 0 0 0
link 羅德利古 volume_up
若阿里安羅德失守, 西部極有可能落入敵人手中……對吧?
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL 0 4231 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
沒錯。正因為如此,我們必須先發制人, 將覬覦這塊土地的帝國軍擊潰。
PanCameraEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 3 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 13 2402 0 4232 1 0 0 0 0 0 0 0 0 0
link 亞修 volume_up
至今為止一直遭到攻打, 這次終於輪到我們發動攻勢了呢……!
IfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 20 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 0 0 4233 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
是啊……一味堅持防守, 只會徒增更多犧牲。
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 4234 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
一味堅持防守, 只會徒增更多死傷……
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 16 17 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2402 0 4235 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
所謂「攻擊就是最好的防禦」, 不管對手是誰,我都會揍飛。
ElseEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2402 0 4236 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
所謂「攻擊就是最好的防禦」對吧? 不管對手是誰,我都會全部打飛。
EndIfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 20 0 3 4237 1 0 0 0 0 0 0 0 0 0
link 拉魯瓦 volume_up
唉,你的老毛病又犯了呢。 看看同伴們也都不說……咦?
ElseEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2403 0 4238 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
無論如何,得小心謹慎才行。 傑拉爾特傭兵團可能也在敵軍之中。
ElseEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 4239 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
無論如何,得小心謹慎才行呢。 傑拉爾特傭兵團可能也在敵軍之中。
EndIfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 23 0 0 4240 1 0 0 0 0 0 0 0 0 0
link 拉魯瓦 volume_up
沒錯。這次「灰色惡魔」本人 很有可能會出現在你面前……咦?
EndIfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 10 0 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (59) (index: 132)
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LookAtPersonEvent (index: 133)
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LookAtPersonEvent (index: 134)
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LookAtPersonEvent (index: 135)
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LookAtPersonEvent (index: 136)
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LookAtPersonEvent (index: 137)
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LookEvent (index: 138)
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LookAtPersonEvent (index: 139)
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LookAtPersonEvent (index: 140)
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TalkEvent (index: 141)
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陛、陛下! 大事不好了……!
TalkEvent (index: 142)
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怎麼了,慌張成這樣…… 發生什麼事?
LookAtPersonEvent (index: 143)
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UnkEvent (102) (index: 144)
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TalkEvent (index: 145)
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護送洛貝伯爵的部隊, 在前往王都的途中,遭到不明集團襲擊……
UnkEvent (15) (index: 146)
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UnkEvent (26) (index: 147)
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UnkEvent (59) (index: 148)
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UnkEvent (59) (index: 149)
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LookEvent (index: 150)
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TalkEvent (index: 151)
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伯爵下落不明, 部隊成員更是死傷慘重……!
UnkEvent (26) (index: 152)
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UnkEvent (59) (index: 153)
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UnkEvent (59) (index: 154)
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TalkEvent (index: 155)
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關於襲擊者……有什麼情報?
UnkEvent (26) (index: 156)
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UnkEvent (31) (index: 157)
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UnkEvent (31) (index: 158)
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TalkEvent (index: 159)
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根據存活下來的士兵回報, 是遭到大量魔道士襲擊……
UnkEvent (54) (index: 160)
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110 3 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
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UnkEvent (59) (index: 162)
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UnkEvent (102) (index: 164)
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UnkEvent (135) (index: 166)
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LookEvent (index: 167)
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TalkEvent (index: 168)
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魔道士……不對,不可能吧。
UnkEvent (64) (index: 169)
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UnkEvent (54) (index: 170)
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3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 171)
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UnkEvent (31) (index: 172)
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UnkEvent (31) (index: 173)
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LookAtPersonEvent (index: 174)
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IfEvent (index: 175)
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TalkEvent (index: 176)
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你說不可能,該不會有什麼頭緒吧?
ElseEvent (index: 177)
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TalkEvent (index: 178)
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你說不可能,是有什麼頭緒嗎?
EndIfEvent (index: 179)
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UnkEvent (26) (index: 180)
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UnkEvent (31) (index: 181)
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LookAtPersonEvent (index: 182)
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LookAtPersonEvent (index: 183)
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UnkEvent (135) (index: 184)
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LookEvent (index: 185)
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TalkEvent (index: 186)
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在菲爾帝亞的那一戰,你也有見過 名叫科爾娜莉亞的宮廷魔道士吧?
UnkEvent (91) (index: 187)
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TalkEvent (index: 188)
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在那之後她就消失得無影無蹤。 我猜她可能是藏身於西部……
TalkEvent (index: 190)
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或許……這次的襲擊與她有關。 但這只是我的直覺而已。
TalkEvent (index: 191)
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雖然很想要追查襲擊事件, 但眼前的帝國軍可不會給我們時間。
UnkEvent (26) (index: 192)
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UnkEvent (59) (index: 193)
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UnkEvent (31) (index: 194)
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TalkEvent (index: 195)
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這部分……應命令私兵團進行調查, 對付帝國軍才是我們的當務之急。
UnkEvent (26) (index: 196)
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UnkEvent (31) (index: 197)
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TalkEvent (index: 198)
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嗯……目前也只能這麼辦了吧。 可不能露出任何破綻……