1. Hah!
  2. Yah!
  3. Nice job, Leonie! That's one of the biggest deer I've [cdb]ever seen!
  4. Yeah, it's gonna make for a fine feast. Let's start [cdb]breaking it down and... Hmm?
  5. What's wrong?
  6. Ignatz, there's only one arrow in this deer.
  7. Hey, you're right. That's weird.
  8. I thought both of us hit the mark, but I guess not.
  9. These arrows are all standard issue, so there's no way [cdb]to tell which one of us fired the kill shot.
  10. Well, my arrow felt great when I let it fly, so I think [cdb]it's safe to assume this is mine.
  11. Maybe. It didn't penetrate very deep, so it might [cdb]actually be mine—I can't draw my bow back as far [cdb]as you, you know.
  12. But I mean, it could easily be yours, too! I don't actually know for sure.
  13. Hmm. It's true that's it's not too deep. And you do [cdb]have great aim...
  14. Nope! Nope. It's mine. Has to be. The shot just felt [cdb]too good when I let it go.
  15. I guess one of us could have hit a different deer? Although I haven't actually seen any others...
  16. Doesn't matter. Pull the arrow out while I get ready [cdb]to hang and skin it.
  17. OK, sure!
  18. Huh? Hang on, there's something in... Ah!
  19. Hurry up, Ignatz! We've gotta hang it and drain it [cdb]before the blood congeals!
  20. Leonie, look! I found the other arrow!
  21. Well, someone seems delighted. Where was it?
  22. In the deer!
  23. There was a shattered arrowhead inside the wound, [cdb]and after I dug around a bit, I also found splintered [cdb]fragments of a shaft.
  24. Wait. So the first arrow hit the deer, and then the [cdb]second one hit in the exact same place?
  25. Sure seems that way. That would also explain why the [cdb]arrow we found was so shallow.
  26. Wow. That's...seriously impressive.
  27. Yeah, we weren't off by so much as an inch!
  28. This is great news. I was so certain I'd hit the deer, [cdb]but then I started doubting myself.
  29. I think it would've broken my brain if I was wrong!
  30. I worried I was losing my touch, too.
  31. Haha! We were thinking the exact same thing!
  32. I know, right? That's too funny.
  33. Honestly, you're such a crack shot, it would've [cdb]been strange if you missed from that distance.
  34. And no one hunts better than you, Leonie!
  35. Doesn't matter if we're hunting deer or trading blows [cdb]on the battlefield—there's no one I'd rather have at [cdb]my side than you.
  36. Same here. Now let's take care of this deer so we can [cdb]start that feast!
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UnkEvent (30) (index: 112)
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UnkEvent (135) (index: 124)
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TalkEvent (index: 126)
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0
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1
LoadCharactersEvent (21, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 21, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TalkEvent (25, 0, 0, 2, 15316, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hah!
7
TalkEvent (21, 1, 0, 2, 15317, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yah!
8
PlaySoundEffectEvent (1114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
PlaySoundEffectEvent (1132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 54(25, 21, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (21, 2, 2402, 1, 15318, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nice job, Leonie! That's one of the biggest deer I've [cdb]ever seen!
24
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (25, 3, 2400, 0, 15319, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, it's gonna make for a fine feast. Let's start [cdb]breaking it down and... Hmm?
31
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (21, 4, NULL, 4, 15320, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's wrong?
37
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (25, 5, NULL, 0, 15321, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ignatz, there's only one arrow in this deer.
41
UnkEvent 54(25, 21, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (21, 6, NULL, 4, 15322, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, you're right. That's weird.
47
TalkEvent (21, 7, NULL, 3, 15323, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I thought both of us hit the mark, but I guess not.
48
UnkEvent 54(21, 25, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (25, 8, 0, 3, 15324, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # These arrows are all standard issue, so there's no way [cdb]to tell which one of us fired the kill shot.
55
TalkEvent (25, 9, 2403, 1, 15325, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, my arrow felt great when I let it fly, so I think [cdb]it's safe to assume this is mine.
56
UnkEvent 54(25, 21, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (21, 10, 2412, 4, 15326, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe. It didn't penetrate very deep, so it might [cdb]actually be mine—I can't draw my bow back as far [cdb]as you, you know.
61
TalkEvent (21, 11, 2403, 3, 15327, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I mean, it could easily be yours, too! I don't actually know for sure.
62
UnkEvent 54(21, 25, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (25, 12, 2405, 3, 15328, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm. It's true that's it's not too deep. And you do [cdb]have great aim...
67
TalkEvent (25, 13, 2407, 3, 15329, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nope! Nope. It's mine. Has to be. The shot just felt [cdb]too good when I let it go.
69
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 135(230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (21, 14, 2403, 4, 15330, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I guess one of us could have hit a different deer? Although I haven't actually seen any others...
76
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (25, 15, 2401, 0, 15331, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Doesn't matter. Pull the arrow out while I get ready [cdb]to hang and skin it.
81
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (21, 16, 2352, 0, 15332, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, sure!
85
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (21, 17, NULL, 4, 15333, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? Hang on, there's something in... Ah!
91
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (25, 18, 2431, 0, 15334, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hurry up, Ignatz! We've gotta hang it and drain it [cdb]before the blood congeals!
97
EnterSceneEvent (7, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
98
UnkEvent 26(2, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (21, 19, 0, 1, 15335, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Leonie, look! I found the other arrow!
101
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (25, 20, 0, 4, 15336, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, someone seems delighted. Where was it?
105
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (21, 21, 0, 0, 15337, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In the deer!
107
TalkEvent (21, 22, NULL, 4, 15338, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There was a shattered arrowhead inside the wound, [cdb]and after I dug around a bit, I also found splintered [cdb]fragments of a shaft.
108
TalkEvent (25, 23, 2405, 4, 15339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait. So the first arrow hit the deer, and then the [cdb]second one hit in the exact same place?
109
TalkEvent (21, 24, 2458, 1, 15340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure seems that way. That would also explain why the [cdb]arrow we found was so shallow.
110
TalkEvent (25, 25, 2407, 4, 15341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow. That's...seriously impressive.
111
TalkEvent (21, 26, NULL, 1, 15342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, we weren't off by so much as an inch!
112
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (25, 27, 2400, 1, 15343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is great news. I was so certain I'd hit the deer, [cdb]but then I started doubting myself.
114
TalkEvent (25, 28, NULL, 3, 15344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I think it would've broken my brain if I was wrong!
115
TalkEvent (21, 29, 2460, 3, 15345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I worried I was losing my touch, too.
116
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (25, 30, 2409, 1, 15346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Haha! We were thinking the exact same thing!
118
UnkEvent 26(15, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (21, 31, 2409, 1, 15347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know, right? That's too funny.
120
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (25, 32, 2403, 4, 15348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Honestly, you're such a crack shot, it would've [cdb]been strange if you missed from that distance.
122
TalkEvent (21, 33, 2400, 1, 15349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And no one hunts better than you, Leonie!
123
TalkEvent (25, 34, 0, 1, 15350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Doesn't matter if we're hunting deer or trading blows [cdb]on the battlefield—there's no one I'd rather have at [cdb]my side than you.
124
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (21, 35, NULL, 1, 15351, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Same here. Now let's take care of this deer so we can [cdb]start that feast!
UnkEvent (171) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 2 15316 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Hah!
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 1 0 2 15317 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Yah!
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1114 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1132 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 2402 1 15318 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Nice job, Leonie! That's one of the biggest deer I've ever seen!
PanCameraEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 3 2400 0 15319 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Yeah, it's gonna make for a fine feast. Let's start breaking it down and... Hmm?
PanCameraEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4 NULL 4 15320 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
What's wrong?
PanCameraEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 NULL 0 15321 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Ignatz, there's only one arrow in this deer.
UnkEvent (54) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 6 NULL 4 15322 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Hey, you're right. That's weird.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 7 NULL 3 15323 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
I thought both of us hit the mark, but I guess not.
UnkEvent (54) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 8 0 3 15324 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
These arrows are all standard issue, so there's no way to tell which one of us fired the kill shot.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2403 1 15325 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Well, my arrow felt great when I let it fly, so I think it's safe to assume this is mine.
UnkEvent (54) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 10 2412 4 15326 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Maybe. It didn't penetrate very deep, so it might actually be mine—I can't draw my bow back as far as you, you know.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 11 2403 3 15327 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
But I mean, it could easily be yours, too! I don't actually know for sure.
UnkEvent (54) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 12 2405 3 15328 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Hmm. It's true that's it's not too deep. And you do have great aim...
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 13 2407 3 15329 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Nope! Nope. It's mine. Has to be. The shot just felt too good when I let it go.
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
230 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 14 2403 4 15330 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
I guess one of us could have hit a different deer? Although I haven't actually seen any others...
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 15 2401 0 15331 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Doesn't matter. Pull the arrow out while I get ready to hang and skin it.
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 16 2352 0 15332 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
OK, sure!
UnkEvent (6) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 17 NULL 4 15333 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Huh? Hang on, there's something in... Ah!
UnkEvent (6) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 18 2431 0 15334 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Hurry up, Ignatz! We've gotta hang it and drain it before the blood congeals!
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 19 0 1 15335 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Leonie, look! I found the other arrow!
UnkEvent (30) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 20 0 4 15336 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Well, someone seems delighted. Where was it?
UnkEvent (30) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 21 0 0 15337 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
In the deer!
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 22 NULL 4 15338 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
There was a shattered arrowhead inside the wound, and after I dug around a bit, I also found splintered fragments of a shaft.
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 23 2405 4 15339 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Wait. So the first arrow hit the deer, and then the second one hit in the exact same place?
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Ignatz volume_up
Sure seems that way. That would also explain why the arrow we found was so shallow.
TalkEvent (index: 110)
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link Leonie volume_up
Wow. That's...seriously impressive.
TalkEvent (index: 111)
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link Ignatz volume_up
Yeah, we weren't off by so much as an inch!
UnkEvent (30) (index: 112)
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TalkEvent (index: 113)
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link Leonie volume_up
This is great news. I was so certain I'd hit the deer, but then I started doubting myself.
TalkEvent (index: 114)
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link Leonie volume_up
I think it would've broken my brain if I was wrong!
TalkEvent (index: 115)
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link Ignatz volume_up
I worried I was losing my touch, too.
UnkEvent (26) (index: 116)
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TalkEvent (index: 117)
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link Leonie volume_up
Haha! We were thinking the exact same thing!
UnkEvent (26) (index: 118)
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TalkEvent (index: 119)
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link Ignatz volume_up
I know, right? That's too funny.
UnkEvent (30) (index: 120)
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TalkEvent (index: 121)
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link Leonie volume_up
Honestly, you're such a crack shot, it would've been strange if you missed from that distance.
TalkEvent (index: 122)
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link Ignatz volume_up
And no one hunts better than you, Leonie!
TalkEvent (index: 123)
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link Leonie volume_up
Doesn't matter if we're hunting deer or trading blows on the battlefield—there's no one I'd rather have at my side than you.
UnkEvent (135) (index: 124)
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TalkEvent (index: 126)
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link Ignatz volume_up
Same here. Now let's take care of this deer so we can start that feast!