1. 하앗!
  2. 이얍!
  3. 해냈어요, 레오니씨! 커다란 사슴이에요……!
  4. 그래, 다들 기뻐하겠는걸. 그럼 빨리 해체해서…… 응?
  5. 왜 그러세요?
  6. 저기, 이그나츠. 이 사슴에 화살이 한 발밖에 안 꽂혀 있어.
  7. 어, 정말이네…… 저랑 레오니씨 중에 한쪽이 빗맞힌 걸까요?
  8. 두 발 다 맞은 것 같았는데요……
  9. 화살이 군 지급품이라서 눈으로 구별하지도 못하겠네.
  10. 뭐 하지만, 이건 내 화살일 거야. 맞힌 느낌이 들었으니까, 틀림없어.
  11. 어라, 제 화살일 가능성은 없는 건가요? 보세요, 그렇게 깊이 박히지 않았잖아요.
  12. 힘이 약한 제가 쏜 화살 아닐까요? 아니, 그, 자신은 없지만요.
  13. 음, 듣고 보니…… 네 실력이 백발백중인 건 확실하니까.
  14. 그런데, 그럼 내가 느낀 그 감각은 뭐였지? 자신 있었는데……
  15. 뭔가 다른 사냥감에 맞은 걸까요? 아니지, 그럼 뭐라도 보였겠죠, 아하하……
  16. 뭐 됐어. 화살 좀 뽑아 줘. 나는 매달 장소를 준비할게.
  17. 네, 네. 알겠습니다!
  18. 응? 어라? 안에 뭔가가…… 앗!
  19. 어~이, 이그나츠. 뭐 하고 있어? 피 뺄 준비는 다 끝났다고.
  20. 레오니씨! 다른 화살을 찾아냈어요!
  21. 뭐야, 기뻐 보이네. 화살이 어디 꽂혀 있었는데?
  22. 박혀 있던 화살 안쪽에서, 부서진 화살촉을 발견했거든요.
  23. 그래서 주변을 잘 찾아봤더니, 튕겨 나간 화살 파편 같은 것들이……
  24. 그러니까…… 처음에 박힌 화살에 다음 화살이 명중했다는 거야?
  25. 그런 것 같아요. 화살이 얕게 박힌 이유도 그 때문이었어요.
  26. 그렇구나. 그런데 둘이 노린 곳이 완벽하게 일치하다니, 엄청난 우연이네.
  27. 네, 한 치의 오차도 없이 똑같은 곳에 명중시켰다는 말이 되네요.
  28. 이야~ '맞혔다!' 고 생각했던 느낌이 착각이 아니라서 다행이야.
  29. 꽤 자신이 있었으니까 아니면 어쩌지 싶었거든.
  30. 저도, 감이 녹슨 게 아닌가 싶어서 불안했었거든요.
  31. 풋…… 아하하하! 우리 둘 다, 똑같은 생각을 했구나.
  32. 아하하하! 그러네요. 자기 화살이라고 말하면서도, 상대방 것이라고 생각하다니.
  33. 그야 그렇잖아? 이그나츠가 이 거리에서 빗맞히는 걸 본 적이 없으니까.
  34. 그건 레오니씨도 마찬가지예요. 사냥 실력이 정말 뛰어나시잖아요.
  35. ……하하, 동료 중에 너 같은 녀석이 있어서 다행이야. 전장에서도 든든하고.
  36. 저야말로요! 앞으로도 함께 열심히 해 봐요!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 21 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 2 15316 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 1 0 2 15317 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1114 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1132 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 2402 1 15318 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 3 2400 0 15319 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4 NULL 4 15320 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 NULL 0 15321 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 5 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 6 NULL 4 15322 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 7 NULL 3 15323 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 8 0 3 15324 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2403 1 15325 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 10 2412 4 15326 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 11 2403 3 15327 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 12 2405 3 15328 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 13 2407 3 15329 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
230 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2401 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 14 2403 4 15330 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 15 2401 0 15331 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 16 2352 0 15332 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2354 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 17 NULL 4 15333 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 18 2431 0 15334 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 19 0 1 15335 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2403 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 20 0 4 15336 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 21 0 0 15337 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 22 NULL 4 15338 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 23 2405 4 15339 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 24 2458 1 15340 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 2407 4 15341 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 26 NULL 1 15342 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 27 2400 1 15343 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 28 NULL 3 15344 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 29 2460 3 15345 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 30 2409 1 15346 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 31 2409 1 15347 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 32 2403 4 15348 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 33 2400 1 15349 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 34 0 1 15350 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2402 1 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 35 NULL 1 15351 1 0 0 0 0 0 0 0 0 0
0
InitEvent (86, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (21, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 21, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TalkEvent (25, 0, 0, 2, 15316, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하앗!
7
TalkEvent (21, 1, 0, 2, 15317, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이얍!
8
PlaySoundEffectEvent (1114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
PlaySoundEffectEvent (1132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 54(25, 21, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (21, 2, 2402, 1, 15318, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 해냈어요, 레오니씨! 커다란 사슴이에요……!
24
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (25, 3, 2400, 0, 15319, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 다들 기뻐하겠는걸. 그럼 빨리 해체해서…… 응?
31
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (21, 4, NULL, 4, 15320, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 왜 그러세요?
37
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (25, 5, NULL, 0, 15321, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저기, 이그나츠. 이 사슴에 화살이 한 발밖에 안 꽂혀 있어.
41
UnkEvent 54(25, 21, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (21, 6, NULL, 4, 15322, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어, 정말이네…… 저랑 레오니씨 중에 한쪽이 빗맞힌 걸까요?
47
TalkEvent (21, 7, NULL, 3, 15323, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 두 발 다 맞은 것 같았는데요……
48
UnkEvent 54(21, 25, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (25, 8, 0, 3, 15324, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 화살이 군 지급품이라서 눈으로 구별하지도 못하겠네.
55
TalkEvent (25, 9, 2403, 1, 15325, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐 하지만, 이건 내 화살일 거야. 맞힌 느낌이 들었으니까, 틀림없어.
56
UnkEvent 54(25, 21, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (21, 10, 2412, 4, 15326, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어라, 제 화살일 가능성은 없는 건가요? 보세요, 그렇게 깊이 박히지 않았잖아요.
61
TalkEvent (21, 11, 2403, 3, 15327, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 힘이 약한 제가 쏜 화살 아닐까요? 아니, 그, 자신은 없지만요.
62
UnkEvent 54(21, 25, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (25, 12, 2405, 3, 15328, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 음, 듣고 보니…… 네 실력이 백발백중인 건 확실하니까.
67
TalkEvent (25, 13, 2407, 3, 15329, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런데, 그럼 내가 느낀 그 감각은 뭐였지? 자신 있었는데……
69
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 135(230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (21, 14, 2403, 4, 15330, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭔가 다른 사냥감에 맞은 걸까요? 아니지, 그럼 뭐라도 보였겠죠, 아하하……
76
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (25, 15, 2401, 0, 15331, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐 됐어. 화살 좀 뽑아 줘. 나는 매달 장소를 준비할게.
81
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (21, 16, 2352, 0, 15332, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네, 네. 알겠습니다!
85
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (21, 17, NULL, 4, 15333, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 응? 어라? 안에 뭔가가…… 앗!
91
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (25, 18, 2431, 0, 15334, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어~이, 이그나츠. 뭐 하고 있어? 피 뺄 준비는 다 끝났다고.
97
EnterSceneEvent (7, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
98
UnkEvent 26(2, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (21, 19, 0, 1, 15335, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 레오니씨! 다른 화살을 찾아냈어요!
101
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (25, 20, 0, 4, 15336, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐야, 기뻐 보이네. 화살이 어디 꽂혀 있었는데?
105
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (21, 21, 0, 0, 15337, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 박혀 있던 화살 안쪽에서, 부서진 화살촉을 발견했거든요.
107
TalkEvent (21, 22, NULL, 4, 15338, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래서 주변을 잘 찾아봤더니, 튕겨 나간 화살 파편 같은 것들이……
108
TalkEvent (25, 23, 2405, 4, 15339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러니까…… 처음에 박힌 화살에 다음 화살이 명중했다는 거야?
109
TalkEvent (21, 24, 2458, 1, 15340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런 것 같아요. 화살이 얕게 박힌 이유도 그 때문이었어요.
110
TalkEvent (25, 25, 2407, 4, 15341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇구나. 그런데 둘이 노린 곳이 완벽하게 일치하다니, 엄청난 우연이네.
111
TalkEvent (21, 26, NULL, 1, 15342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네, 한 치의 오차도 없이 똑같은 곳에 명중시켰다는 말이 되네요.
112
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (25, 27, 2400, 1, 15343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이야~ '맞혔다!' 고 생각했던 느낌이 착각이 아니라서 다행이야.
114
TalkEvent (25, 28, NULL, 3, 15344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 꽤 자신이 있었으니까 아니면 어쩌지 싶었거든.
115
TalkEvent (21, 29, 2460, 3, 15345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저도, 감이 녹슨 게 아닌가 싶어서 불안했었거든요.
116
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (25, 30, 2409, 1, 15346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 풋…… 아하하하! 우리 둘 다, 똑같은 생각을 했구나.
118
UnkEvent 26(15, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (21, 31, 2409, 1, 15347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아하하하! 그러네요. 자기 화살이라고 말하면서도, 상대방 것이라고 생각하다니.
120
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (25, 32, 2403, 4, 15348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그야 그렇잖아? 이그나츠가 이 거리에서 빗맞히는 걸 본 적이 없으니까.
122
TalkEvent (21, 33, 2400, 1, 15349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그건 레오니씨도 마찬가지예요. 사냥 실력이 정말 뛰어나시잖아요.
123
TalkEvent (25, 34, 0, 1, 15350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……하하, 동료 중에 너 같은 녀석이 있어서 다행이야. 전장에서도 든든하고.
124
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (21, 35, NULL, 1, 15351, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저야말로요! 앞으로도 함께 열심히 해 봐요!
UnkEvent (171) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 2 15316 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
하앗!
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 1 0 2 15317 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
이얍!
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1114 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1132 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 2402 1 15318 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
해냈어요, 레오니씨! 커다란 사슴이에요……!
PanCameraEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 3 2400 0 15319 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
그래, 다들 기뻐하겠는걸. 그럼 빨리 해체해서…… 응?
PanCameraEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4 NULL 4 15320 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
왜 그러세요?
PanCameraEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 NULL 0 15321 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
저기, 이그나츠. 이 사슴에 화살이 한 발밖에 안 꽂혀 있어.
UnkEvent (54) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 6 NULL 4 15322 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
어, 정말이네…… 저랑 레오니씨 중에 한쪽이 빗맞힌 걸까요?
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 7 NULL 3 15323 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
두 발 다 맞은 것 같았는데요……
UnkEvent (54) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 8 0 3 15324 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
화살이 군 지급품이라서 눈으로 구별하지도 못하겠네.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2403 1 15325 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
뭐 하지만, 이건 내 화살일 거야. 맞힌 느낌이 들었으니까, 틀림없어.
UnkEvent (54) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 10 2412 4 15326 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
어라, 제 화살일 가능성은 없는 건가요? 보세요, 그렇게 깊이 박히지 않았잖아요.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 11 2403 3 15327 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
힘이 약한 제가 쏜 화살 아닐까요? 아니, 그, 자신은 없지만요.
UnkEvent (54) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 12 2405 3 15328 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
음, 듣고 보니…… 네 실력이 백발백중인 건 확실하니까.
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 13 2407 3 15329 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
그런데, 그럼 내가 느낀 그 감각은 뭐였지? 자신 있었는데……
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
230 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 14 2403 4 15330 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
뭔가 다른 사냥감에 맞은 걸까요? 아니지, 그럼 뭐라도 보였겠죠, 아하하……
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 15 2401 0 15331 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
뭐 됐어. 화살 좀 뽑아 줘. 나는 매달 장소를 준비할게.
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 16 2352 0 15332 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
네, 네. 알겠습니다!
UnkEvent (6) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 17 NULL 4 15333 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
응? 어라? 안에 뭔가가…… 앗!
UnkEvent (6) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 18 2431 0 15334 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
어~이, 이그나츠. 뭐 하고 있어? 피 뺄 준비는 다 끝났다고.
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 19 0 1 15335 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
레오니씨! 다른 화살을 찾아냈어요!
UnkEvent (30) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 20 0 4 15336 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
뭐야, 기뻐 보이네. 화살이 어디 꽂혀 있었는데?
UnkEvent (30) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 21 0 0 15337 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
박혀 있던 화살 안쪽에서, 부서진 화살촉을 발견했거든요.
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 22 NULL 4 15338 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
그래서 주변을 잘 찾아봤더니, 튕겨 나간 화살 파편 같은 것들이……
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 23 2405 4 15339 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
그러니까…… 처음에 박힌 화살에 다음 화살이 명중했다는 거야?
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 24 2458 1 15340 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
그런 것 같아요. 화살이 얕게 박힌 이유도 그 때문이었어요.
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 2407 4 15341 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
그렇구나. 그런데 둘이 노린 곳이 완벽하게 일치하다니, 엄청난 우연이네.
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 26 NULL 1 15342 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
네, 한 치의 오차도 없이 똑같은 곳에 명중시켰다는 말이 되네요.
UnkEvent (30) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 27 2400 1 15343 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
이야~ '맞혔다!' 고 생각했던 느낌이 착각이 아니라서 다행이야.
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 28 NULL 3 15344 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
꽤 자신이 있었으니까 아니면 어쩌지 싶었거든.
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 29 2460 3 15345 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
저도, 감이 녹슨 게 아닌가 싶어서 불안했었거든요.
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 30 2409 1 15346 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
풋…… 아하하하! 우리 둘 다, 똑같은 생각을 했구나.
UnkEvent (26) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 31 2409 1 15347 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
아하하하! 그러네요. 자기 화살이라고 말하면서도, 상대방 것이라고 생각하다니.
UnkEvent (30) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 32 2403 4 15348 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
그야 그렇잖아? 이그나츠가 이 거리에서 빗맞히는 걸 본 적이 없으니까.
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 33 2400 1 15349 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
그건 레오니씨도 마찬가지예요. 사냥 실력이 정말 뛰어나시잖아요.
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 34 0 1 15350 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
……하하, 동료 중에 너 같은 녀석이 있어서 다행이야. 전장에서도 든든하고.
UnkEvent (135) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 35 NULL 1 15351 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
저야말로요! 앞으로도 함께 열심히 해 봐요!