Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Shez | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 2 | 300 | 255 | 65535 | 1999 | 38 | 40 | 72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
| 1 | Shez | 255 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 1 | 49 | 300 | 255 | 65535 | 1999 | 43 | 40 | 72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
| 2 | Byleth | 255 | 0 | 0 | 2 | 10 | 2 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 3 | Byleth | 0 | 0 | 0 | 3 | 10 | 3 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 4 | Byleth | 0 | 0 | 0 | 4 | 10 | 4 | 13 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 5 | Byleth | 0 | 0 | 0 | 5 | 10 | 4 | 13 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 6 | Byleth | 0 | 0 | 0 | 6 | 10 | 4 | 13 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 7 | Byleth | 0 | 0 | 0 | 7 | 10 | 4 | 13 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 8 | Captain Berling | 0 | 0 | 0 | 8 | 913 | 4 | 13 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 9 | Lazley | 7 | 0 | 0 | 9 | 914 | 4 | 13 | 0 | 100 | 0 | 0 | 4 | 24 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 10 | Getz | 7 | 0 | 0 | 10 | 912 | 4 | 13 | 0 | 100 | 0 | 0 | 11 | 18 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 11 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 7 | 0 | 0 | 11 | 1001 | 5 | 13 | 10 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 12 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 12 | 1001 | 5 | 13 | 10 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 13 | [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce] | 255 | 0 | 0 | 13 | 712 | 5 | 13 | 0 | 1 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 14 | 255 | 0 | 0 | 14 | 706 | 5 | 13 | 0 | 1 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 15 | [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce] | 255 | 0 | 0 | 15 | 711 | 5 | 13 | 3 | 1 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 16 | Jeralt | 255 | 0 | 0 | 16 | 165 | 5 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 17 | Shez | 255 | 0 | 0 | 17 | 5 | 5 | 12 | 0 | 100 | 8 | 1 | 100 | 293 | 255 | 65535 | 1999 | 50 | 46 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 18 | 255 | 0 | 0 | 18 | 705 | 5 | 13 | 0 | 0 | 5 | 0 | 2 | 300 | 255 | 65535 | 705 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 19 | [cs][es]3_5_1______Alliance General[cm][es]1_5_1______Alliance Generals[ce] | 255 | 0 | 0 | 19 | 608 | 5 | 5 | 0 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 20 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 20 | 1001 | 5 | 13 | 10 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 21 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 21 | 1001 | 5 | 13 | 10 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 22 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 22 | 1001 | 5 | 13 | 5 | 100 | 8 | 1 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 23 | 255 | 0 | 0 | 23 | 705 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 705 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 24 | [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce] | 255 | 0 | 0 | 24 | 711 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 711 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 25 | 255 | 0 | 0 | 25 | 706 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 706 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 26 | [cs][es]3_5_1______Alliance Soldier[cm][es]1_5_1______Alliance Soldiers[ce] | 255 | 0 | 0 | 26 | 713 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 713 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 255 | 0 | 0 | 27 | 708 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 708 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 28 | [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce] | 255 | 0 | 0 | 28 | 712 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 712 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 29 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 29 | 1001 | 5 | 13 | 1 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 30 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 30 | 1001 | 5 | 13 | 2 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 31 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 31 | 1001 | 5 | 13 | 5 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 32 | [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce] | 255 | 0 | 0 | 32 | 714 | 5 | 13 | 0 | 23 | 5 | 0 | 2 | 300 | 255 | 3 | 705 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 33 | 255 | 0 | 0 | 33 | 706 | 5 | 13 | 0 | 100 | 8 | 1 | 2 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 34 | 255 | 0 | 0 | 34 | 705 | 5 | 13 | 0 | 100 | 8 | 1 | 2 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 35 | [cs][es]2_5_1______Federation Soldier[cm][es]1_5_1______Federation Soldiers[ce] | 255 | 0 | 0 | 35 | 710 | 5 | 13 | 0 | 100 | 8 | 1 | 2 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 36 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 36 | 1001 | 5 | 13 | 3 | 100 | 8 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 37 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 37 | 1001 | 5 | 13 | 3 | 100 | 8 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 38 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 38 | 1001 | 5 | 13 | 3 | 100 | 8 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 39 | 255 | 0 | 0 | 39 | 707 | 5 | 13 | 3 | 1 | 5 | 0 | 2 | 300 | 255 | 2 | 705 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 40 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 40 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 41 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 41 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 42 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 42 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 43 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 43 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 44 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 44 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 33 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 24 | 0 | 0 | 0 | 0 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 12 | 0 | 12 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 13 | 0 | 13 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 14 | 0 | 14 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 15 | 0 | 15 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 16 | 0 | 16 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 17 | 0 | 17 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 18 | 0 | 18 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 19 | 0 | 19 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 20 | 0 | 20 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 21 | 0 | 21 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 22 | 0 | 22 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 23 | 0 | 23 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 13 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1525 | 2 | 705 | 2 | 705 | 2 | 10 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1522 | 2 | 706 | 2 | 706 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 0 | 1000 | 1525 | 2 | 707 | 2 | 707 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 2 | 708 | 2 | 708 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1525 | 2 | 709 | 2 | 709 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1522 | 2 | 710 | 2 | 710 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1525 | 2 | 711 | 2 | 711 | 2 | 10 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1522 | 2 | 712 | 2 | 712 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1525 | 2 | 713 | 2 | 713 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1522 | 2 | 705 | 2 | 705 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1525 | 2 | 706 | 2 | 706 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 2 | 707 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 12 | 0 | 11 | 65535 | 3 | 1000 | 1525 | 2 | 708 | 2 | 708 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 50 | 0 | 0 | 0 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 48 | 0 | 0 | 0 | 48 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 49 | 0 | 0 | 0 | 49 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (0, 2, 1, 1, 66)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown10(0,7,45,45,45,11,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,0,0,45,45,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(10)
        
        
          SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 12 to [cs][es]2_5_1______Mercenary[cm][es]1_5_1______Mercenaries[ce]
    
          SetName(13,577,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 13 to [cs][es]2_5_1______Mercenary Captain[cm][es]1_5_1______Mercenary Captains[ce]
    
          SetName(14,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 14 to [cs][es]2_5_1______Mercenary Captain[cm][es]1_5_1______Mercenary Captains[ce]
    
          SetName(15,577,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 15 to [cs][es]2_5_1______Mercenary Captain[cm][es]1_5_1______Mercenary Captains[ce]
    
          SetName(18,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 18 to [cs][es]2_5_1______Mercenary Captain[cm][es]1_5_1______Mercenary Captains[ce]
    
          SetName(33,266,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 33 to [cs][es]3_5_1______Elite Soldier[cm][es]1_5_1______Elite Soldiers[ce]
    
          SetName(34,266,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 34 to [cs][es]3_5_1______Elite Soldier[cm][es]1_5_1______Elite Soldiers[ce]
    
          SetName(35,666,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 35 to [cs][es]3_5_1______Elite Soldier[cm][es]1_5_1______Elite Soldiers[ce]
    
          SetName(32,650,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 32 to [cs][es]2_5_1______Stronghold Captain[cm][es]1_5_1______Stronghold Captains[ce]
    
          SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 39 to [cs][es]2_5_1______Stronghold Captain[cm][es]1_5_1______Stronghold Captains[ce]
    
            SubGroup(5)
        
        
          Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(20)
        
        
          Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(17,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(17,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(16,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(11,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(24,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(25,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(26,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(27,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(28,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(18,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(32,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown62(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown62(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(10,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(11)
        
        
          Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 1: 2 0 0
        
    
            SubGroup(5)
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 2 (0, 5, 2, 1, 3)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown140(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 3 (0, 5, 0, 1, 4)
    
        
        
            SubGroup(0)
        
        
            SubGroup(1)
        
        
          GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # All right, let's get down to business. We're up
[cdb]against Jeralt's Mercenaries.
    
            SubGroup(1)
        
        
          ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # ・[$PAD_L3]: Movement
・[$PAD_R3]: Camera
Continue moving to [g]dash[/].     
    # Group 4 (0, 5, 0, 2, 13)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 3: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown56(43900,0,11064,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,0,0,0,0,2,45,0,439,766,1,0,0,0,0)
        
    
          Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # Advance on the [g]destination[/]!
    
            SubGroup(1)
        
        
          TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings2(10,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 5 (0, 5, 2, 4, 13)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 3: 1 0 0
        
    
          GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 4: 1 0 0
        
    
          Unknown10(0,41400,0,11264,1,46900,0,12664,1,0,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown140(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 6 (0, 5, 0, 7, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 5: True 0
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown15(45,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(45,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(45,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(45,21,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # Time to see what you're made of!
    
            SubGroup(2)
        
        
          Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
        
    # Group 7 (17, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 6: True 0
        
    # Group 8 (0, 5, 0, 1, 6)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          GroupCheck3(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 0: 2 2 1
        
    
          GroupCheck3(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 0: 2 0 1
        
    
            SubGroup(2)
        
        
          PauseMaybe(0,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0)
        
          # Team up with [eg2][cp][0:CHARA_G] and [b]Lazley[/] to defeat the nearby [r]enemies[/]!
    # Group 9 (0, 5, 0, 2, 4)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # ・[$ACT_NORMAL_ATTACK]: Regular attack
・[$ACT_CHARGE_ATTACK] after a regular attack: Strong attack Combine regular and strong attacks for 
[cdb]combos:
・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK]
・[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]    
    
            SubGroup(1)
        
        
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 10 (0, 5, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 9: True 0
        
    
            SubGroup(2)
        
        
          Unknown140(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 11 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 9: True 0
        
    
            SubGroup(1)
        
        
          Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 12 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,55,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings2(10,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 13 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # They're not putting up much of a fight.
Are these guys new recruits or something?
    
          GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # Guess this means I can mess with 'em a little.
    
            SubGroup(1)
        
        
          ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Every class has its own unique [g]class action[/].
[HERO_MF] is currently a [g]Myrmidon[/]. ・Hold [$ACT_CHARGE_ATTACK] to charge the Class Gauge, and
   release it to perform a [g]sweeping attack[/].
・You can move while charging.
・Press and hold [$ACT_CHARGE_ATTACK] during a strong attack to 
   [g]reduce the charge time[/] of the next class action.    
    # Group 14 (0, 5, 2, 2, 7)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 13: True 0
        
    
            SubGroup(2)
        
        
          Unknown140(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown140(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 15 (8, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 16 (0, 5, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 17 (0, 5, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 18 (0, 5, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 19 (0, 5, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 20 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 16: True 1
        
    
          Unknown28(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(11,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 21 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 17: True 1
        
    
          Unknown28(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(12,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 22 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 18: True 1
        
    
          Unknown28(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(20,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 23 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 19: True 1
        
    
          Unknown28(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(21,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 24 (0, 5, 0, 3, 19)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown6(11,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(20,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(21,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0)
        
          # Defeated the nearby [r]enemies[/]!
    
            SubGroup(2)
        
        
          Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0)
        
          # Defeated the [r]enemies[/]! The stronghold gates opened!
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # Guess that's that.
    # Group 25 (19, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 26 (0, 5, 0, 2, 21)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # I eat steak tougher than this... Hey! You!
Clear out that group over there!
    
            SubGroup(2)
        
        
          Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0)
        
          # Defeat [eg2][0:CHARA_G]!
    
            SubGroup(1)
        
        
          ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # During battle you'll be tasked with various 
[g]missions[/]. [g]Main missions[/] must be completed
[cdb]in order to win the battle.     
    
            SubGroup(1)
        
        
          Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 5, 2, 6, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown15(45,18,50,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(18,100,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # When an arrow is displayed over an enemy's 
[cdb]head, press [$ACT_CAMERA_LOCKON] to [g]lock on[/] to them. While 
[cdb]locked on, the camera will stay focused on 
[cdb]your target. Move [$PAD_R3] left and right to 
[cdb]change targets.     
    # Group 28 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 27: True 0
        
    
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
    
            SubGroup(1)
        
        
          Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 30 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          TalkFromOwnStrings2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 31 (0, 5, 2, 6, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 14: True 1
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown15(45,18,70,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(18,99,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown140(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 32 (2, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 28: True 0
        
    # Group 33 (0, 5, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 34 (0, 5, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 33: True 1
        
    
          TalkFromOwnStrings2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 35 (0, 5, 2, 11, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 28: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 33: False 1
        
    
          GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: True 1
        
    
            SubGroup(2)
        
        
          GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 33: False 1
        
    
          GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: False 1
        
    
            SubGroup(1)
        
        
          Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 36 (0, 5, 2, 7, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 28: True 0
        
    
            SubGroup(2)
        
        
          GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 33: True 1
        
    
          GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: False 1
        
    
            SubGroup(1)
        
        
          Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 37 (0, 5, 2, 6, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # ・[$ACT_GUARD]: Guard
・[$ACT_DODGE]: Dodge [$ACT_GUARD] Guard just before an enemy attack lands to
[cdb]execute a [g]Perfect Guard[/], staggering nearby enemies. [$ACT_DODGE] Dodge just before an enemy attack lands to
[cdb]execute a [g]Perfect Dodge[/]. Your attacks will be critical for a short period of time.   
    # Group 38 (0, 5, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 37: True 0
        
    
            SubGroup(2)
        
        
          Unknown140(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 39 (0, 5, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 44: True 0
        
    
            SubGroup(2)
        
        
          Unknown140(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown140(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 40 (0, 5, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
    
          Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown91(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Press [$ACT_EXTRA_ROLE1] to display Quick Menu 1.
With Quick Menu 1 displayed, press [$ACT_EXTRA_ATK1] or [$ACT_EXTRA_ATK2] to use [g]combat arts or magic[/]. You cannot use the same combat art or magic multiple times in a row, and instead must wait for a certain amount of time. Using combat arts and magic will reduce your weapon's [g]durability[/]. If its durability gets too low, you will be unable to use corresponding combat arts or magic. Durability will be restored at the end of the battle.   
    # Group 41 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 40: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 42 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 44: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 43 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(18,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 44 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0)
        
          # Defeated [eg2][0:CHARA_G]!
    
            SubGroup(2)
        
        
          Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0)
        
          # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
    
            SubGroup(1)
        
        
          Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 45 (19, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 46 (0, 5, 0, 2, 15)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # I'll take out the stronghold over this way, yeah?
You get the one over there.
    
          TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # Can't wait to wrap this up so we can all drown
[cdb]ourselves in ale.
    
            SubGroup(2)
        
        
          Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0)
        
          # [eg2][cp][0:CHARA_G] and [b]Lazley[/] broke off to assault the front line!
    
            SubGroup(4)
        
        
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown56(53100,0,54300,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,0,0,0,0,2,45,0,531,542,1,0,0,0,0)
        
    
          Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0)
        
          # Advance on [eg2][0:AREA]!
    # Group 47 (0, 5, 0, 5, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(0,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown56(53100,0,54300,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,0,0,0,0,2,45,0,531,542,0,0,0,0,0)
        
    # Group 48 (0, 5, 0, 2, 4)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown43(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0)
        
          # Drain [eg2][0:CHARA_G][r]'s[/] Stun Gauge and defeat them
[cdb]with a critical rush!
    
          Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 49 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # At times, a [g]Stun Gauge[/] will appear over an
[cdb]enemy commander's head. Continue attacking to completely deplete the gauge, and then press [$ACT_CHARGE_ATTACK] to perform a [g]critical rush[/]. The [g]Stun Gauge[/] displays when you land 
[cdb]certain attacks against the enemy, or when 
[cdb]the enemy performs certain moves. The Stun Gauge displays when:
・Hitting an enemy with offensive combat 
   arts or magic.
・Executing a Perfect Guard.
・An enemy is preparing to use combat arts 
   or magic.
・An attack knocks an enemy back.   
    # Group 50 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 49: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 51 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 49: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 52 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 53 (0, 5, 2, 4, 2)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 62: True 0
        
    
          TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown140(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 54 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 53: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 55 (2, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 56 (0, 5, 0, 1, 8)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # Use combat arts and attacks to deplete
[cdb][eg2][0:CHARA_G][r]'s[/] Stun Gauge!
    
            SubGroup(2)
        
        
          Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 57 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 56: 1 0 0
        
    
          Unknown28(15,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 58 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(45,40600,0,60200,0,44300,0,64100,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings2(8,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 59 (0, 5, 0, 5, 19)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown21(9,42500,0,43200,0,0,0,0,0,0,0,1,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown21(10,64100,0,62800,0,0,0,0,0,0,0,1,1,0,0)
        
    
            SubGroup(2)
        
        
          Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings2(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] and [eg2][1:CHARA_G] appeared and seized the [r]strongholds[/]!
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # The captain ran off ahead of us. Is she gonna
[cdb]be OK?
    # Group 60 (0, 5, 0, 5, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown25(3,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # Keep yer eyes open! We still don't know if the
Ashen Demon is here!
    # Group 61 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown10(45,43900,0,54900,0,46800,0,58100,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Battlefields contain [g]bases[/] controlled by the 
[cdb]forces in the battle. These serve as an origin 
[cdb]point for each side's soldiers. You can capture 
[cdb]a base by defeating the [g]Base Captain[/].     
    # Group 62 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 52: True 0
        
    
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,45,45,3,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0)
        
          # Defeated [eg2][0:CHARA_G]!
    # Group 63 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 64 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 63: True 0
        
    
            SubGroup(1)
        
        
          ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Battlefields contain [g]strongholds[/] that are 
[cdb]controlled by the various forces engaged in 
[cdb]battle. [r]Enemies[/] and [b]allies[/] alike will [g]slowly 
[cdb]regain HP[/] while in a stronghold under their own control. You can capture a stronghold by defeating the [g]Stronghold Captain[/].     
    # Group 65 (18, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 66 (0, 5, 0, 3, 42)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 63: True 0
        
    
            SubGroup(6)
        
        
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0)
        
          # [r][eg2][0:PARTY][ec3][/] main force appeared!
    
            SubGroup(1)
        
        
          TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # The main force is here! We're saved! Now push!
Push the enemy back!
    
            SubGroup(1)
        
        
          TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # About time a foe with some teeth showed up.
But they still don't stand a chance against
Berling's Mercenaries!
    
            SubGroup(4)
        
        
          Unknown43(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0)
        
          # Defeat [r][eg2][0:PARTY][ec3][/] main force!
    
            SubGroup(1)
        
        
          Unknown76(9,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (0, 5, 0, 2, 14)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown15(17,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(1)
        
        
          Unknown80(34,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], [r]the Ashen Demon[/], appeared!
    
            SubGroup(2)
        
        
          TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # Now isn't this a sight? You must be the
[cdb]infamous Ashen Demon. I can't wait to
[cdb]tear you apart!
    
          GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # This'll be the end of the Ashen Demon.
No one can beat the captain!
    # Group 68 (0, 5, 0, 3, 14)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
          Unknown18(39,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown76(9,65487,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # What? Captain... How...
    
            SubGroup(2)
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] has died!
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # They took out Lazley like she was nothing...
    # Group 69 (0, 4, 0, 4, 10)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
          GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 68: 1 0 0
        
    
          GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown76(8,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(8,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # Nrgh! I can't believe I'm losing to some
[cdb]damn kid!
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] is nearly routed!
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # Captain Berling's in trouble! I have to reach
[cdb]her before it's too late!
    # Group 70 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 71 (0, 5, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
          Unknown18(39,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown25(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 72 (0, 5, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
          Unknown18(39,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown25(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 73 (0, 5, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
          Unknown18(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown25(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 74 (0, 5, 0, 3, 26)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
          Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0)
        
          # [r][eg2][0:PARTY][/] deployed reinforcements!
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # There's so many of 'em! Only one thing to do
[cdb]about that.
    
            SubGroup(1)
        
        
          ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # When your [g]Warrior Gauge[/] is full, press 
[$ACT_SPECIAL_ATTACK] to unleash a [g]Warrior Special[/]. [g]To fill the Warrior Gauge[/]:
・Deal damage to enemies.
・Take damage from enemies.
・Pick up yellow tonics.    
    
            SubGroup(1)
        
        
          Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown123(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # Unleash your [$ACT_SPECIAL_ATTACK]Warrior Special!
    # Group 75 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
          GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 74: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 76 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 81: True 0
        
    
          TalkFromOwnStrings2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 77 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 78 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 79 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 80 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 81 (0, 5, 0, 5, 14)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown76(8,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,17,7,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0)
        
          # Defeated [r][eg2][0:PARTY][ec3][/] main force!
    
            SubGroup(1)
        
        
          TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # No... Just when my dream was...finally in
[cdb]sight... You...monster...
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] has died!
    # Group 82 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 83 (0, 5, 0, 2, 4)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # The... The captain's dead! What're we gonna
[cdb]do now?!
    # Group 84 (20, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 85 (2, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 88: False 1
        
    # Group 86 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # Get to [eg2][0:CHARA_G]!
    
            SubGroup(2)
        
        
          Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 87 (0, 5, 0, 6, 2)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 86: True 1
        
    
          Unknown28(12,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 88 (0, 5, 0, 4, 15)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown6(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown80(54,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
        
    
          CloseUp(17,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(17,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (0, 5, 0, 2, 9)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 88: True 0
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # Stand down or die.
    
            SubGroup(1)
        
        
          Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # We're gonna stand, we're gonna fight,
[cdb]and we're gonna avenge the captain!
    
            SubGroup(2)
        
        
          Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G] and avenge [eg2][cp][1:CHARA_G]!
    # Group 90 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(45,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(17,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 91 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown17(45,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 92 (0, 5, 0, 7, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown18(45,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(17,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(5,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown88(5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # Why am I so scared? It's just one merc.
    # Group 93 (0, 5, 0, 7, 12)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown18(45,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(17,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # Argh! Run... Run while you can...
    
            SubGroup(2)
        
        
          Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] has died!
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # Getz, no! This can't be happening...
    # Group 94 (0, 5, 0, 6, 24)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown18(45,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(17,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(17,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown123(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown6(17,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown88(1300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0)
        
          # Where did you get that power?
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # No idea. But it's just what I need to bring
[cdb]you down!
    
            SubGroup(2)
        
        
          Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 95 (3, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 96 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 97 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown68(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 98 (0, 2, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 97: 1 1 0
        
    
          Unknown21(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown68(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 99 (5, 2, 4, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 100 (0, 5, 8, 5, 8)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 1 0 0
        
    
          Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # Unleash your [$ACT_SPECIAL_ATTACK]Warrior Special on [eg2][0:CHARA_G]!
    
            SubGroup(2)
        
        
          Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 101 (0, 5, 10, 4, 2)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 1 0 0
        
    
          Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(10,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 102 (0, 2, 10, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 1 1 0
        
    
          Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 103 (0, 2, 10, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 1 1 0
        
    
          Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(17,46,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 104 (0, 2, 10, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 103: 1 1 0
        
    
          Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 105 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 106 (0, 5, 0, 3, 76)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 94: True 0
        
    
          Unknown28(18,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(34,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(35,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(36,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(37,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(38,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(33,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(34,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(35,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(36,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(37,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(38,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown23(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings2(34,92,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown83(8352,110,4462,8425,132,4550,0,1,0,0,0,0,1,0,0)
        
          # Focus on coords?
    
          Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(6)
        
        
          Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(33,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(34,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(35,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(36,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown27(37,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown27(38,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(8450,140,4250,8450,130,4500,200,1,0,0,0,0,1,0,0)
        
          # Focus on coords?
    
            SubGroup(4)
        
        
          PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
        
          # [r][eg2][0:PARTY][ec3][/] elites appeared to protect [0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] temporarily fell back to assess the situation!
    
          Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(3)
        
        
          Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown6(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(38,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0)
        
          # Defeat [r][eg2][0:PARTY][ec3][/] elites!
    # Group 107 (0, 5, 0, 5, 18)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0)
        
          # Defeated [r][eg2][0:PARTY][ec3][/] elites!
    
            SubGroup(1)
        
        
          Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # Interesting. You're fighting like an entirely
[cdb]different person.
    
            SubGroup(2)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] reappeared!
    # Group 108 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 109 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 110 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown28(14,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # That's enough! We did what we came to do.
Everyone, fall back!
    
            SubGroup(3)
        
        
          Unknown91(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # What?!
    # Group 111 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 112 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 113 (0, 7, 0, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 110: True 0
        
    # Group 114 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 115 (0, 8, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] has died!
    
            SubGroup(1)
        
        
          Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # You lost the battle!
    # Group 116 (0, 8, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 94: True 1
        
    
          Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] has died!
    
            SubGroup(1)
        
        
          Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # You lost the battle!
    
            GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
            ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
・[$PAD_L3]: Movement ・[$PAD_R3]: Camera  Continue moving to dash.
      
            Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
Advance on the destination!
      
            MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0)
          
        
MAIN MISSION START: Team up with [eg2][cp][0:CHARA_G] and [b]Lazley[/] to defeat the nearby [r]enemies[/]!
      
            ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
・[$ACT_NORMAL_ATTACK]: Regular attack ・[$ACT_CHARGE_ATTACK] after a regular attack: Strong attackCombine regular and strong attacks for   combos: ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
      
            GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
            GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
            ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
Every class has its own unique class action. [HERO_MF] is currently a Myrmidon.・Hold [$ACT_CHARGE_ATTACK] to charge the Class Gauge, and    release it to perform a sweeping attack. ・You can move while charging. ・Press and hold [$ACT_CHARGE_ATTACK] during a strong attack to     reduce the charge time of the next class action.
      
            MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0)
          
        
MAIN MISSION START: Defeated the nearby [r]enemies[/]!
      
            Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0)
          
        
Defeated the [r]enemies[/]! The stronghold gates opened!
      
            TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
I eat steak tougher than this... Hey! You! Clear out that group over there!
      I eat steak tougher than this... Hey! You! Clear out that group over there!
            MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
      
            ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
During battle you'll be tasked with various  missions. Main missions must be completed  in order to win the battle.
      
            ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
When an arrow is displayed over an enemy's   head, press [$ACT_CAMERA_LOCKON] to lock on to them. While   locked on, the camera will stay focused on   your target. Move [$PAD_R3] left and right to   change targets.
      
            ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
・[$ACT_GUARD]: Guard ・[$ACT_DODGE]: Dodge[$ACT_GUARD] Guard just before an enemy attack lands to  execute a Perfect Guard, staggering nearby enemies.[$ACT_DODGE] Dodge just before an enemy attack lands to  execute a Perfect Dodge. Your attacks will be critical for a short period of time.
      
            ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
Press [$ACT_EXTRA_ROLE1] to display Quick Menu 1. With Quick Menu 1 displayed, press [$ACT_EXTRA_ATK1] or [$ACT_EXTRA_ATK2] to use combat arts or magic.You cannot use the same combat art or magic multiple times in a row, and instead must wait for a certain amount of time.Using combat arts and magic will reduce your weapon's durability. If its durability gets too low, you will be unable to use corresponding combat arts or magic. Durability will be restored at the end of the battle.
      
            MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0)
          
        
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
      
            Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0)
          
        
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
      
            TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
I'll take out the stronghold over this way, yeah? You get the one over there.
      I'll take out the stronghold over this way, yeah? You get the one over there.
            TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
Can't wait to wrap this up so we can all drown ourselves in ale.
      Can't wait to wrap this up so we can all drown ourselves in ale.
            Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0)
          
        
[eg2][cp][0:CHARA_G] and [b]Lazley[/] broke off to assault the front line!
      
            Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0)
          
        
Advance on [eg2][0:AREA]!
      
            MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0)
          
        
MAIN MISSION START: Drain [eg2][0:CHARA_G][r]'s[/] Stun Gauge and defeat them  with a critical rush!
      
            ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
At times, a Stun Gauge will appear over an  enemy commander's head. Continue attacking to completely deplete the gauge, and then press [$ACT_CHARGE_ATTACK] to perform a critical rush.The Stun Gauge displays when you land   certain attacks against the enemy, or when   the enemy performs certain moves.The Stun Gauge displays when: ・Hitting an enemy with offensive combat     arts or magic. ・Executing a Perfect Guard. ・An enemy is preparing to use combat arts     or magic. ・An attack knocks an enemy back.
      
            Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
Use combat arts and attacks to deplete  [eg2][0:CHARA_G][r]'s[/] Stun Gauge!
      
            Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] and [eg2][1:CHARA_G] appeared and seized the [r]strongholds[/]!
      
            TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
Keep yer eyes open! We still don't know if the Ashen Demon is here!
      Keep yer eyes open! We still don't know if the Ashen Demon is here!
            ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
Battlefields contain bases controlled by the   forces in the battle. These serve as an origin   point for each side's soldiers. You can capture   a base by defeating the Base Captain.
      
            MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
      
            ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
Battlefields contain strongholds that are   controlled by the various forces engaged in   battle. [r]Enemies[/] and [b]allies[/] alike will slowly   regain HP while in a stronghold under their own control. You can capture a stronghold by defeating the Stronghold Captain.
      
            Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0)
          
        
[r][eg2][0:PARTY][ec3][/] main force appeared!
      
            TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  Artisan
  
  volume_up
  
The main force is here! We're saved! Now push! Push the enemy back!
      The main force is here! We're saved! Now push! Push the enemy back!
            TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
About time a foe with some teeth showed up. But they still don't stand a chance against Berling's Mercenaries!
      About time a foe with some teeth showed up. But they still don't stand a chance against Berling's Mercenaries!
            MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [r][eg2][0:PARTY][ec3][/] main force!
      
            Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], [r]the Ashen Demon[/], appeared!
      
            TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
Now isn't this a sight? You must be the infamous Ashen Demon. I can't wait to tear you apart!
      Now isn't this a sight? You must be the infamous Ashen Demon. I can't wait to tear you apart!
            Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] has died!
      
            TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
Nrgh! I can't believe I'm losing to some damn kid!
      Nrgh! I can't believe I'm losing to some damn kid!
            Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] is nearly routed!
      
            Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0)
          
        
[r][eg2][0:PARTY][/] deployed reinforcements!
      
            GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
            ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
When your Warrior Gauge is full, press  [$ACT_SPECIAL_ATTACK] to unleash a Warrior Special.To fill the Warrior Gauge: ・Deal damage to enemies. ・Take damage from enemies. ・Pick up yellow tonics.
      
            Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
Unleash your [$ACT_SPECIAL_ATTACK]Warrior Special!
      
            MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeated [r][eg2][0:PARTY][ec3][/] main force!
      
            TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
No... Just when my dream was...finally in sight... You...monster...
      No... Just when my dream was...finally in sight... You...monster...
            Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] has died!
      
            Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
Get to [eg2][0:CHARA_G]!
      
            GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0)
          
        
            GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
            MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and avenge [eg2][cp][1:CHARA_G]!
      
            Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] has died!
      
            GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0)
          
        
            Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
Unleash your [$ACT_SPECIAL_ATTACK]Warrior Special on [eg2][0:CHARA_G]!
      
            Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
          
        
[r][eg2][0:PARTY][ec3][/] elites appeared to protect [0:CHARA_G]!
      
            Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] temporarily fell back to assess the situation!
      
            MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [r][eg2][0:PARTY][ec3][/] elites!
      
            MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeated [r][eg2][0:PARTY][ec3][/] elites!
      
            GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0)
          
        
            Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] reappeared!
      
            TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  Viscount Hymir
  
  volume_up
  
That's enough! We did what we came to do. Everyone, fall back!
      That's enough! We did what we came to do. Everyone, fall back!
            Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] has died!
      
            Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
You lost the battle!
      
            Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] has died!
      
            Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
You lost the battle!
       
     
       
       
       
       
       
       
       
       
       
       
         
         
         
         
         
         
         
         
         
         
         
         
        