Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 45 0 0 0 0 0 0 0 100 0 0 2 300 255 65535 1999 38 40 72 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 1 0 1 0 0 100 0 1 49 300 255 65535 1999 43 40 72 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Byleth 255 0 0 2 10 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Byleth 0 0 0 3 10 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Byleth 0 0 0 4 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Byleth 0 0 0 5 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_66_Byleth 0 0 0 6 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_66_Byleth 0 0 0 7 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]13_13_21_30_38_46_62_67_capitana Berling 0 0 0 8 913 4 13 0 100 0 0 100 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_9_17_26_34_42_58_67_Lazley 7 0 0 9 914 4 13 0 100 0 0 4 24 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]1_9_17_26_34_42_58_66_Getz 7 0 0 10 912 4 13 0 100 0 0 11 18 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 7 0 0 11 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 12 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce] 255 0 0 13 712 5 13 0 1 5 1 2 300 255 65535 1999 15 1 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 255 0 0 14 706 5 13 0 1 5 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce] 255 0 0 15 711 5 13 3 1 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [es]1_9_17_26_34_42_58_66_Jeralt 255 0 0 16 165 5 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 17 5 5 12 0 100 8 1 100 293 255 65535 1999 50 46 15 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 705 5 13 0 0 5 0 2 300 255 65535 705 18 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_generale Alleanza[cm][es]6_14_22_31_39_47_63_68_generali Alleanza[ce] 255 0 0 19 608 5 5 0 100 5 1 3 300 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 20 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 21 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 22 1001 5 13 5 100 8 1 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 255 0 0 23 705 5 13 3 100 5 1 2 300 255 65535 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce] 255 0 0 24 711 5 13 3 100 5 1 2 300 255 65535 711 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 255 0 0 25 706 5 13 3 100 5 1 2 300 255 65535 706 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_soldato Alleanza[cm][es]6_14_22_31_39_47_63_68_soldati Alleanza[ce] 255 0 0 26 713 5 13 3 100 5 1 2 300 255 65535 713 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 255 0 0 27 708 5 13 3 100 5 1 2 300 255 65535 708 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce] 255 0 0 28 712 5 13 3 100 5 1 2 300 255 65535 712 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 29 1001 5 13 1 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 30 1001 5 13 2 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 31 1001 5 13 5 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce] 255 0 0 32 714 5 13 0 23 5 0 2 300 255 3 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 706 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 255 0 0 34 705 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_soldato Federazione[cm][es]6_14_22_31_39_47_63_68_soldati Federazione[ce] 255 0 0 35 710 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 36 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 37 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 38 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 255 0 0 39 707 5 13 3 1 5 0 2 300 255 2 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 40 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 41 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 42 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 43 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 44 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 24 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 18 0 18 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 19 0 19 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 20 0 20 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 21 0 21 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 22 0 22 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 23 0 23 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 2 705 2 705 2 10 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1522 2 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1525 2 707 2 707 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 2 709 2 709 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1522 2 710 2 710 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 711 2 711 2 10 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1522 2 712 2 712 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 2 713 2 713 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 2 705 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 2 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 707 2 707 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 11 65535 3 1000 1525 2 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 50 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 66)
SubGroup(0)
SubGroup(2)
Unknown10(0,7,45,45,45,11,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,0,45,45,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_10_18_27_35_43_59_66_mercenario[cm][es]6_14_22_31_39_47_63_68_mercenari[ce]
SetName(13,577,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]5_13_21_30_38_46_62_67_capitana mercenari[cm][es]8_16_24_33_41_49_65_69_capitane mercenari[ce]
SetName(14,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_10_18_27_35_43_59_66_capitano mercenari[cm][es]6_14_22_31_39_47_63_68_capitani mercenari[ce]
SetName(15,577,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]5_13_21_30_38_46_62_67_capitana mercenari[cm][es]8_16_24_33_41_49_65_69_capitane mercenari[ce]
SetName(18,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_10_18_27_35_43_59_66_capitano mercenari[cm][es]6_14_22_31_39_47_63_68_capitani mercenari[ce]
SetName(33,266,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]2_10_18_27_35_43_59_66_soldato d'élite[cm][es]6_14_22_31_39_47_63_68_soldati d'élite[ce]
SetName(34,266,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]2_10_18_27_35_43_59_66_soldato d'élite[cm][es]6_14_22_31_39_47_63_68_soldati d'élite[ce]
SetName(35,666,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]5_13_21_30_38_46_62_67_soldata d'élite[cm][es]8_16_24_33_41_49_65_69_soldate d'élite[ce]
SetName(32,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]5_13_21_30_38_46_62_67_capitana del forte[cm][es]8_16_24_33_41_49_65_69_capitane dei forti[ce]
SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SubGroup(5)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 0
SubGroup(5)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown140(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 4)
SubGroup(0)
SubGroup(1)
GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0) # Bene, è arrivato il momento di fare sul serio. Dobbiamo affrontare i mercenari di Jeralt.
SubGroup(1)
ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ・[$PAD_L3]: movimento ・[$PAD_R3]: visuale Continua a muoverti per [g]scattare[/].
# Group 4 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(43900,0,11064,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,1,0,0,0,0)
Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0) # Avanza verso la [g]destinazione[/]!
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(10,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 4, 13)
SubGroup(3)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
Unknown10(0,41400,0,11264,1,46900,0,12664,1,0,1,0,0,0,0)
SubGroup(2)
Unknown140(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
SubGroup(6)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 7, 5)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,21,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0) # Vediamo cosa sapete fare!
SubGroup(2)
Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
# Group 7 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 6: True 0
# Group 8 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(2)
GroupCheck3(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 0: 2 2 1
GroupCheck3(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 0: 2 0 1
SubGroup(2)
PauseMaybe(0,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0) # Unisci le forze con [eg2][0:CHARA_G] e con [b]Lazley[/] per sconfiggere i [r]nemici[/] nelle vicinanze!
# Group 9 (0, 5, 0, 2, 4)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ・[$ACT_NORMAL_ATTACK]: attacco normale ・[$ACT_CHARGE_ATTACK] dopo un attacco normale: attacco potente Combina attacchi normali e potenti per [cdb]eseguire combinazioni di colpi: ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 0
SubGroup(2)
Unknown140(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 0
SubGroup(1)
Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,55,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(10,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0) # Non sembrano opporre molta resistenza. Che siano reclute?
GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0) # Vorrà dire che mi divertirò un po' con loro.
SubGroup(1)
ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Ogni classe dispone di una [g]mossa unica[/]. [HERO_MF] appartiene attualmente [cdb]alla classe [g]mirmidone[/]. ・Tieni premuto [$ACT_CHARGE_ATTACK] per caricare la barra di classe e rilascia per sferrare una [g]spazzata[/]. ・Puoi muoverti durante il caricamento. ・Tieni premuto [$ACT_CHARGE_ATTACK] durante un attacco potente per [g]ridurre il tempo di caricamento[/] della successiva mossa di classe.
# Group 14 (0, 5, 2, 2, 7)
SubGroup(1)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
SubGroup(2)
Unknown140(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown140(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 16: True 1
Unknown28(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(11,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: True 1
Unknown28(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(12,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 1
Unknown28(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(20,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 1
Unknown28(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(21,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0) # Hai sconfitto i [r]nemici[/] nelle vicinanze!
SubGroup(2)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0) # [r]Nemici[/] sconfitti! Le porte del forte si sono aperte!
SubGroup(1)
GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0) # Ecco fatto.
# Group 25 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ho addentato bistecche meno tenere... Forza! Sbarazziamoci di quel gruppo laggiù!
SubGroup(2)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Nel corso di una battaglia, ti verranno assegnati [cdb]diversi [g]obiettivi[/]. Per vincere la battaglia, [cdb]completa gli [g]obiettivi principali[/].
SubGroup(1)
Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,18,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,100,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Quando sulla testa di un nemico appare [cdb]una freccia, premi [$ACT_CAMERA_LOCKON] per [g]agganciarlo[/]. In questo modo, resterà sempre al centro [cdb]della visuale. Premi [$PAD_R3] a sinistra o a destra [cdb]per cambiare bersaglio.
# Group 28 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
SubGroup(1)
Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 2, 2, 0)
SubGroup(1)
TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 0)
SubGroup(1)
TalkFromOwnStrings2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 6, 4)
SubGroup(2)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 1
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,18,70,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,99,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown140(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
# Group 33 (0, 5, 2, 2, 5)
SubGroup(1)
TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 1
TalkFromOwnStrings2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 2, 11, 2)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: False 1
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
SubGroup(2)
GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: False 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: False 1
SubGroup(1)
Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 7, 2)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
SubGroup(2)
GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: False 1
SubGroup(1)
Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ・[$ACT_GUARD]: difesa ・[$ACT_DODGE]: schivata [$ACT_GUARD] Difenditi un istante prima che un attacco [cdb]nemico vada a segno per eseguire una [g]difesa perfetta[/] [cdb]e far vacillare i nemici vicini. [$ACT_DODGE] Schiva un istante prima che un attacco nemico [cdb]vada a segno per eseguire una [g]schivata perfetta[/]. I tuoi attacchi saranno colpi tripli per un periodo.
# Group 38 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 0
SubGroup(2)
Unknown140(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(2)
Unknown140(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown91(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Premi [$ACT_EXTRA_ROLE1] per mostrare a schermo [cdb]il menu rapido 1. Una volta visualizzato, [cdb]premi [$ACT_EXTRA_ATK1] o [$ACT_EXTRA_ATK2] per usare [g]magie e mosse [cdb]speciali[/]. Non puoi usare la stessa magia o mossa [cdb]speciale più volte di seguito. Al contrario, [cdb]dovrai attendere un determinato periodo. L'uso di mosse speciali o magie riduce [cdb]la [g]durabilità[/] dell'arma. Una volta esaurita, [cdb]non potrai più usare le mosse speciali [cdb]o le magie corrispondenti. La durabilità [cdb]si ripristina al termine delle battaglie.
# Group 41 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
SubGroup(1)
Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(1)
Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(18,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
SubGroup(1)
Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 5, 0, 2, 15)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # A questo forte penso io, intesi? Qualcuno si occupi di quello laggiù.
TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # Diamoci una mossa, poi andremo a farci [cdb]una bella bevuta tutti insieme.
SubGroup(2)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] e [b]Lazley[/] si sono distaccati per attaccare la prima linea!
SubGroup(4)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(53100,0,54300,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,531,542,1,0,0,0,0)
Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0) # Avanza verso [eg2][0:AREA]!
# Group 47 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(53100,0,54300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,531,542,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(3)
Unknown43(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0) # Consuma l'indicatore Collasso [eg4][0:CHARA_G] ed esegui uno slancio critico per trionfare!
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # A volte, sulla testa di un comandante nemico [cdb]apparirà un [g]indicatore Collasso[/]. Continua ad attaccare per azzerarlo, quindi [cdb]premi [$ACT_CHARGE_ATTACK] per eseguire uno [g]slancio critico[/]. L'[g]indicatore Collasso[/] appare quando colpisci [cdb]il nemico con attacchi specifici o quando è lui [cdb]a eseguire specifiche mosse. L'indicatore Collasso viene visualizzato se: ・Colpisci il nemico con mosse speciali e magie offensive. ・Esegui una difesa perfetta. ・Il nemico si appresta a usare una mossa speciale o una magia. ・Un attacco respinge il nemico.
# Group 50 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 2, 2)
SubGroup(1)
TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 0
TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 0
SubGroup(1)
Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0) # Usa mosse speciali e attacchi per ridurre l'indicatore Collasso [eg4][0:CHARA_G]!
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
Unknown28(15,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(45,40600,0,60200,0,44300,0,64100,0,0,1,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(8,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(9,42500,0,43200,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(10,64100,0,62800,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] appaiono e conquistano i [r]forti[/]!
SubGroup(1)
GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0) # La capitana è andata avanti senza di noi. Se la caverà?
# Group 60 (0, 5, 0, 5, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0) # Meglio tenere gli occhi aperti! Non sappiamo [cdb]ancora se il Flagello Cinereo è qui.
# Group 61 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown10(45,43900,0,54900,0,46800,0,58100,0,0,1,0,0,0,0)
SubGroup(1)
ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # I campi di battaglia includono [g]basi[/] [cdb]controllate dalle fazioni in lotta. Queste strutture servono da punto di origine [cdb]per le truppe dei diversi schieramenti. Per conquistare una base, sconfiggi [cdb]il [g]capitano della base[/].
# Group 62 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,45,45,3,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 63 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(1)
ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Sui campi di battaglia sono presenti dei [g]forti[/], [cdb]controllati dalle diverse fazioni in guerra. [r]Nemici[/] e [b]alleati[/] [g]recuperano lentamente i PS[/] [cdb]all'interno dei forti che stanno controllando. Per conquistare un forte, sconfiggine il [g]capitano[/].
# Group 65 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 3, 42)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(6)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0) # Appare il contingente principale [eg4][r][0:PARTY][/]!
SubGroup(1)
TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0) # Sono arrivati i nostri! Siamo salvi! Forza! Respingiamo il nemico!
SubGroup(1)
TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # Finalmente un avversario con un minimo [cdb]di grinta. Ad ogni modo, nessuno può [cdb]battere i mercenari di Berling!
SubGroup(4)
Unknown43(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0) # Sconfiggi il contingente principale [eg4][r][0:PARTY][/]!
SubGroup(1)
Unknown76(9,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(1)
Unknown15(17,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown80(34,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G], il [r]Flagello Cinereo[/]!
SubGroup(2)
TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Quale onore! Tu devi essere il famigerato Flagello Cinereo. Non vedo l'ora di farti [cdb]a pezzi!
GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0) # Il Flagello Cinereo è spacciato. Nessuno può battere la capitana!
# Group 68 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(9,65487,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Cosa? Capitana... Come...
SubGroup(2)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0) # Hanno annientato Lazley con una facilità [cdb]impressionante...
# Group 69 (0, 4, 0, 4, 10)
SubGroup(3)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown76(8,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Argh! Messa alle strette da una recluta [cdb]insignificante! Non riesco a crederci!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta!
SubGroup(1)
GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0) # La capitana Berling è nei guai! Devo raggiungerla, prima che sia tardi!
# Group 70 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 26)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
SubGroup(1)
GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0) # Sono troppi! C'è un'unica soluzione...
SubGroup(1)
ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Quando la tua [g]barra Guerriero[/] è piena, [cdb]premi [$ACT_SPECIAL_ATTACK] per eseguire un [g]attacco guerriero[/]. [g]Per caricare la barra Guerriero[/] ・Infliggi danni ai nemici. ・Subisci danni dai nemici. ・Raccogli i tonici gialli.
SubGroup(1)
Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0) # Hai utilizzato il tuo [$ACT_SPECIAL_ATTACK] attacco guerriero!
# Group 75 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
SubGroup(1)
Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 0
TalkFromOwnStrings2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,17,7,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0) # Hai sconfitto il contingente principale [eg4][r][0:PARTY][/]!
SubGroup(1)
TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # No... Proprio quando il mio sogno... stava per avverarsi... Maledetta carogna...
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
# Group 82 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 4)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0) # L-La capitana è morta! Ora che possiamo fare?
# Group 84 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 85 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: False 1
# Group 86 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0) # Raggiungi [eg2][0:CHARA_G]!
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 6, 2)
SubGroup(5)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
Unknown28(12,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 4, 15)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown80(54,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
CloseUp(17,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
SubGroup(1)
GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0) # Ritiratevi o morirete.
SubGroup(1)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0) # Dobbiamo resistere, combatteremo [cdb]e vendicheremo la capitana!
SubGroup(2)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e vendica la truppa [eg4][1:CHARA_G]!
# Group 90 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(45,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(45,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 7, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0) # Perché riesce a incutermi tanto timore? Dopotutto, sono un mercenario anch'io.
# Group 93 (0, 5, 0, 7, 12)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # Argh! Via... Scappate finché siete in tempo...
SubGroup(2)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0) # Getz, no! Non può essere vero...
# Group 94 (0, 5, 0, 6, 24)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown6(17,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0) # Da dove arriva quel potere?
SubGroup(1)
GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0) # Non lo so. Ma è proprio quello che mi serviva [cdb]per annientarti!
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 1 0
Unknown21(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown68(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 8, 5, 8)
SubGroup(4)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0) # Utilizza il tuo [$ACT_SPECIAL_ATTACK] attacco guerriero contro [eg2][0:CHARA_G]!
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 10, 4, 2)
SubGroup(3)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 10, 3, 4)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,46,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 10, 3, 4)
SubGroup(2)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 3, 76)
SubGroup(2)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
Unknown28(18,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(34,92,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown83(8352,110,4462,8425,132,4550,0,1,0,0,0,0,1,0,0) # Focus on coords?
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(33,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(34,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(35,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(36,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown27(37,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown27(38,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8450,140,4250,8450,130,4500,200,1,0,0,0,0,1,0,0) # Focus on coords?
SubGroup(4)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0) # Le unità d'élite [eg4][r][0:PARTY][/] appaiono per proteggere [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha eseguito una ritirata strategica per fare il punto della situazione!
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0) # Sconfiggi le unità d'élite [eg4][r][0:PARTY][/]!
# Group 107 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0) # Hai sconfitto le unità d'élite [eg4][r][0:PARTY][/]!
SubGroup(1)
Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0) # Interessante... Sembra di combattere contro [cdb]una persona completamente diversa.
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0) # Riappare [eg2][0:CHARA_G]!
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 2, 3)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(14,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0) # Basta! Abbiamo ottenuto ciò che volevamo. Ritirata!
SubGroup(3)
Unknown91(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0) # Cosa?!
# Group 111 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 7, 0, 2, 0)
SubGroup(1)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
# Group 114 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 116 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 1
Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Bene, è arrivato il momento di fare sul serio. Dobbiamo affrontare i mercenari di Jeralt.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Bene, è arrivato il momento di fare sul serio. Dobbiamo affrontare i mercenari di Jeralt.
ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ・[$PAD_L3]: movimento ・[$PAD_R3]: visuale Continua a muoverti per scattare.
Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0) Avanza verso la destinazione!
GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Vediamo cosa sapete fare!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Vediamo cosa sapete fare!
MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Unisci le forze con [eg2][0:CHARA_G] e con [b]Lazley[/] per sconfiggere i [r]nemici[/] nelle vicinanze!
ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ・[$ACT_NORMAL_ATTACK]: attacco normale ・[$ACT_CHARGE_ATTACK] dopo un attacco normale: attacco potenteCombina attacchi normali e potenti per eseguire combinazioni di colpi: ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non sembrano opporre molta resistenza. Che siano reclute?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non sembrano opporre molta resistenza. Che siano reclute?
GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Vorrà dire che mi divertirò un po' con loro.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Vorrà dire che mi divertirò un po' con loro.
ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Ogni classe dispone di una mossa unica. [HERO_MF] appartiene attualmente alla classe mirmidone.・Tieni premuto [$ACT_CHARGE_ATTACK] per caricare la barra di classe e rilascia per sferrare una spazzata. ・Puoi muoverti durante il caricamento. ・Tieni premuto [$ACT_CHARGE_ATTACK] durante un attacco potente per ridurre il tempo di caricamento della successiva mossa di classe.
MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto i [r]nemici[/] nelle vicinanze!
Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0) [r]Nemici[/] sconfitti! Le porte del forte si sono aperte!
GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ecco fatto.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ecco fatto.
TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ho addentato bistecche meno tenere... Forza! Sbarazziamoci di quel gruppo laggiù!
MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Nel corso di una battaglia, ti verranno assegnati diversi obiettivi. Per vincere la battaglia, completa gli obiettivi principali.
ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Quando sulla testa di un nemico appare una freccia, premi [$ACT_CAMERA_LOCKON] per agganciarlo. In questo modo, resterà sempre al centro della visuale. Premi [$PAD_R3] a sinistra o a destra per cambiare bersaglio.
ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ・[$ACT_GUARD]: difesa ・[$ACT_DODGE]: schivata[$ACT_GUARD] Difenditi un istante prima che un attacco nemico vada a segno per eseguire una difesa perfetta e far vacillare i nemici vicini.[$ACT_DODGE] Schiva un istante prima che un attacco nemico vada a segno per eseguire una schivata perfetta. I tuoi attacchi saranno colpi tripli per un periodo.
ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Premi [$ACT_EXTRA_ROLE1] per mostrare a schermo il menu rapido 1. Una volta visualizzato, premi [$ACT_EXTRA_ATK1] o [$ACT_EXTRA_ATK2] per usare magie e mosse speciali.Non puoi usare la stessa magia o mossa speciale più volte di seguito. Al contrario, dovrai attendere un determinato periodo.L'uso di mosse speciali o magie riduce la durabilità dell'arma. Una volta esaurita, non potrai più usare le mosse speciali o le magie corrispondenti. La durabilità si ripristina al termine delle battaglie.
MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
A questo forte penso io, intesi? Qualcuno si occupi di quello laggiù.
TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Diamoci una mossa, poi andremo a farci una bella bevuta tutti insieme.
Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] e [b]Lazley[/] si sono distaccati per attaccare la prima linea!
Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0) Avanza verso [eg2][0:AREA]!
MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Consuma l'indicatore Collasso [eg4][0:CHARA_G] ed esegui uno slancio critico per trionfare!
ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0) A volte, sulla testa di un comandante nemico apparirà un indicatore Collasso. Continua ad attaccare per azzerarlo, quindi premi [$ACT_CHARGE_ATTACK] per eseguire uno slancio critico.L'indicatore Collasso appare quando colpisci il nemico con attacchi specifici o quando è lui a eseguire specifiche mosse.L'indicatore Collasso viene visualizzato se: ・Colpisci il nemico con mosse speciali e magie offensive. ・Esegui una difesa perfetta. ・Il nemico si appresta a usare una mossa speciale o una magia. ・Un attacco respinge il nemico.
Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0) Usa mosse speciali e attacchi per ridurre l'indicatore Collasso [eg4][0:CHARA_G]!
Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] appaiono e conquistano i [r]forti[/]!
GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
La capitana è andata avanti senza di noi. Se la caverà?
[es]1_9_17_26_34_42_58_66_Shez volume_up
La capitana è andata avanti senza di noi. Se la caverà?
TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Meglio tenere gli occhi aperti! Non sappiamo ancora se il Flagello Cinereo è qui.
ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0) I campi di battaglia includono basi controllate dalle fazioni in lotta. Queste strutture servono da punto di origine per le truppe dei diversi schieramenti. Per conquistare una base, sconfiggi il capitano della base.
MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Sui campi di battaglia sono presenti dei forti, controllati dalle diverse fazioni in guerra. [r]Nemici[/] e [b]alleati[/] recuperano lentamente i PS all'interno dei forti che stanno controllando. Per conquistare un forte, sconfiggine il capitano.
Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0) Appare il contingente principale [eg4][r][0:PARTY][/]!
TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]2_12_20_29_37_45_61_66_artigiano[cm][es]7_15_23_32_40_48_64_68_artigiani[ce] volume_up
Sono arrivati i nostri! Siamo salvi! Forza! Respingiamo il nemico!
TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Finalmente un avversario con un minimo di grinta. Ad ogni modo, nessuno può battere i mercenari di Berling!
MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi il contingente principale [eg4][r][0:PARTY][/]!
Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G], il [r]Flagello Cinereo[/]!
TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Quale onore! Tu devi essere il famigerato Flagello Cinereo. Non vedo l'ora di farti a pezzi!
GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Il Flagello Cinereo è spacciato. Nessuno può battere la capitana!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Il Flagello Cinereo è spacciato. Nessuno può battere la capitana!
TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Cosa? Capitana... Come...
Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Hanno annientato Lazley con una facilità impressionante...
[es]1_9_17_26_34_42_58_66_Shez volume_up
Hanno annientato Lazley con una facilità impressionante...
TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh! Messa alle strette da una recluta insignificante! Non riesco a crederci!
Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta!
GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
La capitana Berling è nei guai! Devo raggiungerla, prima che sia tardi!
[es]1_9_17_26_34_42_58_66_Shez volume_up
La capitana Berling è nei guai! Devo raggiungerla, prima che sia tardi!
Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sono troppi! C'è un'unica soluzione...
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sono troppi! C'è un'unica soluzione...
ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Quando la tua barra Guerriero è piena, premi [$ACT_SPECIAL_ATTACK] per eseguire un attacco guerriero.Per caricare la barra Guerriero ・Infliggi danni ai nemici. ・Subisci danni dai nemici. ・Raccogli i tonici gialli.
Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0) Hai utilizzato il tuo [$ACT_SPECIAL_ATTACK] attacco guerriero!
MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto il contingente principale [eg4][r][0:PARTY][/]!
TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... Proprio quando il mio sogno... stava per avverarsi... Maledetta carogna...
Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Getz volume_up
L-La capitana è morta! Ora che possiamo fare?
Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0) Raggiungi [eg2][0:CHARA_G]!
GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Ritiratevi o morirete.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Ritiratevi o morirete.
GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Dobbiamo resistere, combatteremo e vendicheremo la capitana!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Dobbiamo resistere, combatteremo e vendicheremo la capitana!
MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e vendica la truppa [eg4][1:CHARA_G]!
GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Perché riesce a incutermi tanto timore? Dopotutto, sono un mercenario anch'io.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Perché riesce a incutermi tanto timore? Dopotutto, sono una mercenaria anch'io.
TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh! Via... Scappate finché siete in tempo...
Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Getz, no! Non può essere vero...
[es]1_9_17_26_34_42_58_66_Shez volume_up
Getz, no! Non può essere vero...
GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Da dove arriva quel potere?
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Da dove arriva quel potere?
GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non lo so. Ma è proprio quello che mi serviva per annientarti!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non lo so. Ma è proprio quello che mi serviva per annientarti!
Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0) Utilizza il tuo [$ACT_SPECIAL_ATTACK] attacco guerriero contro [eg2][0:CHARA_G]!
Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0) Le unità d'élite [eg4][r][0:PARTY][/] appaiono per proteggere [eg2][0:CHARA_G]!
Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha eseguito una ritirata strategica per fare il punto della situazione!
MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità d'élite [eg4][r][0:PARTY][/]!
MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto le unità d'élite [eg4][r][0:PARTY][/]!
GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Interessante... Sembra di combattere contro una persona completamente diversa.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Interessante... Sembra di combattere contro una persona completamente diversa.
Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0) Riappare [eg2][0:CHARA_G]!
TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir volume_up
Basta! Abbiamo ottenuto ciò che volevamo. Ritirata!
GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!