Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 45 0 0 0 0 0 0 0 100 0 0 2 300 255 65535 1999 38 40 72 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
1 세즈 255 0 0 1 0 1 0 0 100 0 1 49 300 255 65535 1999 43 40 72 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
2 벨레트 255 0 0 2 10 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 벨레트 0 0 0 3 10 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 벨레트 0 0 0 4 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 벨레트 0 0 0 5 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 벨레트 0 0 0 6 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 벨레트 0 0 0 7 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 베를링 단장 0 0 0 8 913 4 13 0 100 0 0 100 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 레슬리 7 0 0 9 914 4 13 0 100 0 0 4 24 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 게츠 7 0 0 10 912 4 13 0 100 0 0 11 18 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 일반병 7 0 0 11 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 일반병 255 0 0 12 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 왕국병 255 0 0 13 712 5 13 0 1 5 1 2 300 255 65535 1999 15 1 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 255 0 0 14 706 5 13 0 1 5 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 제국병 255 0 0 15 711 5 13 3 1 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 제랄트 255 0 0 16 165 5 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 세즈 255 0 0 17 5 5 12 0 100 8 1 100 293 255 65535 1999 50 46 15 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 705 5 13 0 0 5 0 2 300 255 65535 705 18 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 동맹 장군 255 0 0 19 608 5 5 0 100 5 1 3 300 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 일반병 255 0 0 20 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 일반병 255 0 0 21 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 일반병 255 0 0 22 1001 5 13 5 100 8 1 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 255 0 0 23 705 5 13 3 100 5 1 2 300 255 65535 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 제국병 255 0 0 24 711 5 13 3 100 5 1 2 300 255 65535 711 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 255 0 0 25 706 5 13 3 100 5 1 2 300 255 65535 706 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 동맹병 255 0 0 26 713 5 13 3 100 5 1 2 300 255 65535 713 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 255 0 0 27 708 5 13 3 100 5 1 2 300 255 65535 708 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 왕국병 255 0 0 28 712 5 13 3 100 5 1 2 300 255 65535 712 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 일반병 255 0 0 29 1001 5 13 1 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 일반병 255 0 0 30 1001 5 13 2 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 일반병 255 0 0 31 1001 5 13 5 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 교단병 255 0 0 32 714 5 13 0 23 5 0 2 300 255 3 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 706 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 255 0 0 34 705 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국병 255 0 0 35 710 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 일반병 255 0 0 36 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 일반병 255 0 0 37 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 일반병 255 0 0 38 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 255 0 0 39 707 5 13 3 1 5 0 2 300 255 2 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 일반병 255 0 0 40 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 일반병 255 0 0 41 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 일반병 255 0 0 42 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 일반병 255 0 0 43 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 일반병 255 0 0 44 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 24 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 18 0 18 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 19 0 19 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 20 0 20 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 21 0 21 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 22 0 22 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 23 0 23 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 2 705 2 705 2 10 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1522 2 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1525 2 707 2 707 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 2 709 2 709 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1522 2 710 2 710 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 711 2 711 2 10 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1522 2 712 2 712 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 2 713 2 713 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 2 705 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 2 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 707 2 707 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 11 65535 3 1000 1525 2 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 50 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 66)
SubGroup(0)
SubGroup(2)
Unknown10(0,7,45,45,45,11,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,0,45,45,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 용병
SetName(13,577,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 용병대장
SetName(14,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 용병대장
SetName(15,577,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 용병대장
SetName(18,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 용병대장
SetName(33,266,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 정예병
SetName(34,266,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 정예병
SetName(35,666,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 정예병
SetName(32,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 요새 병사장
SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 요새 병사장
SubGroup(5)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 0
SubGroup(5)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown140(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 4)
SubGroup(0)
SubGroup(1)
GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0) # 자, 가자. 상대는 제랄트 용병단이다.
SubGroup(1)
ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ・[$PAD_L3]: 이동 ・[$PAD_R3]: 카메라 조작 이동을 계속하면 [g]대시[/]합니다.
# Group 4 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(43900,0,11064,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,1,0,0,0,0)
Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0) # [g]목표 지점[/]을 향해 진군하라!
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(10,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 4, 13)
SubGroup(3)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
Unknown10(0,41400,0,11264,1,46900,0,12664,1,0,1,0,0,0,0)
SubGroup(2)
Unknown140(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
SubGroup(6)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 7, 5)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,21,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0) # 우선은 실력을 확인해 볼까…… 승부다.
SubGroup(2)
Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
# Group 7 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 6: True 0
# Group 8 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(2)
GroupCheck3(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 0: 2 2 1
GroupCheck3(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 0: 2 0 1
SubGroup(2)
PauseMaybe(0,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0) # [0:CHARA_G] 일행과 함께 주위의 [r]적[/]을 격파하라!
# Group 9 (0, 5, 0, 2, 4)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ・[$ACT_NORMAL_ATTACK]: 약공격 ・약공격에 이어 [$ACT_CHARGE_ATTACK]: 강공격 [$ACT_NORMAL_ATTACK]약공격과 [$ACT_CHARGE_ATTACK]강공격을 조합하여 연속 공격. ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 0
SubGroup(2)
Unknown140(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 0
SubGroup(1)
Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,55,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(10,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0) # 시시한 상대로군. 용병 견습생 녀석들인가?
GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0) # 그렇다면, 나도 이것저것 해 봐야겠어.
SubGroup(1)
ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 각 병과는 저마다 특징적인 [g]병과 액션[/]이 존재합니다. [HERO_MF]의 현재 병과는 [g]검사[/]입니다. ・[$ACT_CHARGE_ATTACK] 버튼을 길게 눌러 병과 게이지를 모은 후 버튼을 떼면 [g]광범위 공격[/]을 가한다 ・차지 중에도 이동할 수 있다 ・강공격 동작 중 [$ACT_CHARGE_ATTACK] 버튼을 길게 누르면 다음 병과 액션의 [g]차지 시간이 단축[/]된다
# Group 14 (0, 5, 2, 2, 7)
SubGroup(1)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
SubGroup(2)
Unknown140(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown140(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 16: True 1
Unknown28(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(11,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: True 1
Unknown28(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(12,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 1
Unknown28(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(20,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 1
Unknown28(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(21,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0) # 주위의 [r]적[/] 격파 성공!
SubGroup(2)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0) # [r]적[/]의 격파에 의해 개문!
SubGroup(1)
GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0) # 좋아, 여긴 문제없겠군.
# Group 25 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # 전혀 강해 보이지 않는군. 너도, 저기 있는 녀석들을 쓸어버려라!
SubGroup(2)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 전투 중에는 다양한 [g]미션[/]이 발생합니다. [g]메인 미션[/]은 전투에 승리하기 위해 달성해야 하는 목표입니다.
SubGroup(1)
Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,18,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,100,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 머리 위에 화살표가 표시된 적은 [$ACT_CAMERA_LOCKON] 버튼으로 [g]록 온[/]할 수 있습니다. 록 온 중에는 카메라가 항상 대상을 향합니다. [$PAD_R3] 좌우로 대상을 전환할 수 있습니다.
# Group 28 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
SubGroup(1)
Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 2, 2, 0)
SubGroup(1)
TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 0)
SubGroup(1)
TalkFromOwnStrings2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 6, 4)
SubGroup(2)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 1
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,18,70,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,99,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown140(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
# Group 33 (0, 5, 2, 2, 5)
SubGroup(1)
TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 1
TalkFromOwnStrings2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 2, 11, 2)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: False 1
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
SubGroup(2)
GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: False 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: False 1
SubGroup(1)
Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 7, 2)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
SubGroup(2)
GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: False 1
SubGroup(1)
Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ・[$ACT_GUARD]: 가드 ・[$ACT_DODGE]: 회피 적의 공격에 맞기 직전에 [$ACT_GUARD]가드하면 [g]저스트 가드[/]가 되어 주위의 적을 경직시킵니다. 적의 공격에 맞기 직전에 [$ACT_DODGE]회피하면 [g]저스트 회피[/]가 됩니다. 주위의 적을 동요시키며 공격이 치명타로 적용됩니다.
# Group 38 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 0
SubGroup(2)
Unknown140(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(2)
Unknown140(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown91(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [$ACT_EXTRA_ROLE1] 버튼을 누르면 팔레트 1이 표시됩니다. 팔레트 1을 표시하고 [$ACT_EXTRA_ATK1] 또는 [$ACT_EXTRA_ATK2] 버튼으로 [g]전투 기술/마법[/]을 사용할 수 있습니다. 같은 전투 기술/마법은 연속으로 사용할 수 없으므로, 일정 시간 기다려야 합니다. 전투 기술/마법을 사용하면 무기의 [g]내구도[/]가 줄어듭니다. 내구도가 부족해지면 전투 기술/마법을 사용할 수 없습니다. 내구도는 전투 종료 후 원래대로 돌아옵니다.
# Group 41 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
SubGroup(1)
Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(1)
Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(18,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(1)
Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 5, 0, 2, 15)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # 우리는 다른 요새들을 함락시킬게. 넌 저쪽을 맡아!
TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # 얼른 끝내고 다 같이 술이나 진탕 퍼마시고 싶네요.
SubGroup(2)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 전선에 돌입하기 위해 이탈!
SubGroup(4)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(53100,0,54300,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,531,542,1,0,0,0,0)
Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0) # [0:AREA][kp2] 향해 진군하라!
# Group 47 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(53100,0,54300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,531,542,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(3)
Unknown43(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0) # 기절 게이지를 모두 없애 필살의 연격으로 [0:CHARA_G][kp2] 격파하라!
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 적장의 머리 위에 [g]기절 게이지[/]가 나타나기도 합니다. 더욱 공격하여 게이지를 모두 없애면, 접근해서 [$ACT_CHARGE_ATTACK] 버튼으로 [g]필살의 연격[/]을 쓸 수 있습니다. [g]기절 게이지[/]는 특정 공격을 적중시키거나 적이 특정 행동을 할 때 표시됩니다. [g]기절 게이지가 나타나게 하려면……[/] ・적에게 공격 계열 전투 기술/마법을 적중 ・적의 공격을 저스트 가드 ・적이 전투 기술/마법의 발동을 준비 ・적이 공격을 받아 경직
# Group 50 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 2, 2)
SubGroup(1)
TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 0
TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 0
SubGroup(1)
Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0) # 전투 기술이나 공격으로 [0:CHARA_G]의 기절 게이지를 줄여라!
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
Unknown28(15,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(45,40600,0,60200,0,44300,0,64100,0,0,1,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(8,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(9,42500,0,43200,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(10,64100,0,62800,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G] 출현! [r]요새[/]를 제압!
SubGroup(1)
GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0) # 단장 일행은 꽤 앞에 나가 있네. 괜찮은 건가?
# Group 60 (0, 5, 0, 5, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0) # 그 "잿빛 악마"는 없는 건가? 얼마나 강한진 모르겠지만.
# Group 61 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown10(45,43900,0,54900,0,46800,0,58100,0,0,1,0,0,0,0)
SubGroup(1)
ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 전장에는 각 세력의 지배하에 있는 [g]거점[/]이 존재합니다. 거점에서는 지배 세력의 병사가 출현합니다. 거점은 [g]거점 병사장[/]을 격파하면 제압됩니다.
# Group 62 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,45,45,3,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 63 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(1)
ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 전장에는 각 세력의 지배하에 있는 [g]요새[/]가 존재합니다. [r]적[/]・[b]아군[/] 모두, 자기 세력의 요새에 있는 동안 [g]HP가 조금씩 회복[/]됩니다. 요새는, [g]요새 병사장[/]을 격파하면 제압할 수 있습니다.
# Group 65 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 3, 42)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(6)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 본대, 출현!
SubGroup(1)
TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0) # 본대 녀석들이 와 줬다! 이젠 괜찮아! 한꺼번에 밀어내자!
SubGroup(1)
TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # 왔군. 드디어 본격적인 싸움이다! 베를링 용병단의 힘을 보여 줘라!
SubGroup(4)
Unknown43(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0) # [r][0:PARTY][/] 본대를 격파하라!
SubGroup(1)
Unknown76(9,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(1)
Unknown15(17,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown80(34,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0) # [r]"잿빛 악마"[/] [0:CHARA_G], 출현!
SubGroup(2)
TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # 그 모습은…… 네가 "잿빛 악마"로군! 손이 근질거리는구만!
GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0) # "잿빛 악마"가 왔어? 단장 실력으로 밀릴 것 같진 않지만……
# Group 68 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(9,65487,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이렇게, 쉽게…… 말도 안 돼…… 단, 장……
SubGroup(2)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0) # 레슬리! 그렇게 쉽게……
# Group 69 (0, 4, 0, 4, 10)
SubGroup(3)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown76(8,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # 이런 애송이한테, 내가…… 크윽, 불리하군……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기!
SubGroup(1)
GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0) # 단장이 고전하고 있다고? 엄호하러 가야 해!
# Group 70 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 26)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
SubGroup(1)
GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0) # 숫자가 많군, 그렇다면……!
SubGroup(1)
ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]무쌍 게이지[/]가 최대로 모이면 [$ACT_SPECIAL_ATTACK] 버튼으로 [g]무쌍 오의[/]를 쓸 수 있습니다. [g]무쌍 게이지를 모으려면……[/] ・적에게 대미지를 준다 ・적에게 대미지를 입는다 ・노란색 약을 얻는다
SubGroup(1)
Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0) # [$ACT_SPECIAL_ATTACK]무쌍 오의를 발동하라!
# Group 75 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
SubGroup(1)
Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 0
TalkFromOwnStrings2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,17,7,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0) # [r][0:PARTY][/] 본대 격파 성공!
SubGroup(1)
TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이럴 수가, 우리의…… 꿈이…… 악마, 자식……
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
# Group 82 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 4)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0) # 베를링 단장이!? 이봐, 어떻게 된 거야! 어이!
# Group 84 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 85 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: False 1
# Group 86 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 향해 진군하라!
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 6, 2)
SubGroup(5)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
Unknown28(12,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 4, 15)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown80(54,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
CloseUp(17,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
SubGroup(1)
GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0) # 방해한다면, 벤다.
SubGroup(1)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0) # 이대로 꼬리를 말고 도망칠 수는 없지. 단장의 원수를 갚아 주마!
SubGroup(2)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [1:CHARA_G] 일행의 원수를 갚아라!
# Group 90 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(45,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(45,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 7, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0) # 엄청난 위압감이야…… 이게 바로 "잿빛 악마"……!
# Group 93 (0, 5, 0, 7, 12)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # 크헉! [HERO_MF]…… 적어도 넌, 도망……
SubGroup(2)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0) # 게츠까지……! 어째서 이런 일이……
# Group 94 (0, 5, 0, 6, 24)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown6(17,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0) # 그 힘은…… 뭐지?
SubGroup(1)
GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0) # ……나도 몰라. 하지만, 당신을 쓰러뜨릴 수 있다면 상관없어!
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 1 0
Unknown21(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown68(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 8, 5, 8)
SubGroup(4)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0) # [$ACT_SPECIAL_ATTACK]무쌍 오의를 [0:CHARA_G]에게 발동하라!
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 10, 4, 2)
SubGroup(3)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 10, 3, 4)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,46,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 10, 3, 4)
SubGroup(2)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 3, 76)
SubGroup(2)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
Unknown28(18,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(34,92,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown83(8352,110,4462,8425,132,4550,0,1,0,0,0,0,1,0,0) # Focus on coords?
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(33,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(34,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(35,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(36,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown27(37,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown27(38,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8450,140,4250,8450,130,4500,200,1,0,0,0,0,1,0,0) # Focus on coords?
SubGroup(4)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 정예 부대, [0:CHARA_G] 엄호를 위해 출현!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 상황 파악을 위해 일시 후퇴!
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0) # [r][0:PARTY][/] 정예 부대를 격파하라!
# Group 107 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0) # [r][0:PARTY][/] 정예 부대 격파 성공!
SubGroup(1)
Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0) # 흐음, 만만치 않은 상대가 되었군.
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재출현!
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 2, 3)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(14,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0) # 이봐, 언제까지 놀고 있을 거냐. 목적은 달성했어. 얼른 철수한다!
SubGroup(3)
Unknown91(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0) # 뭣!?
# Group 111 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 7, 0, 2, 0)
SubGroup(1)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
# Group 114 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 116 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 1
Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
자, 가자. 상대는 제랄트 용병단이다.
세즈 volume_up
자, 가자. 상대는 제랄트 용병단이야.
ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ・[$PAD_L3]: 이동 ・[$PAD_R3]: 카메라 조작 이동을 계속하면 대시합니다.
Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0) 목표 지점을 향해 진군하라!
GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
우선은 실력을 확인해 볼까…… 승부다.
세즈 volume_up
우선은 실력을 확인해 볼까…… 승부다.
MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행과 함께 주위의 [r]적[/]을 격파하라!
ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ・[$ACT_NORMAL_ATTACK]: 약공격 ・약공격에 이어 [$ACT_CHARGE_ATTACK]: 강공격[$ACT_NORMAL_ATTACK]약공격과 [$ACT_CHARGE_ATTACK]강공격을 조합하여 연속 공격. ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
시시한 상대로군. 용병 견습생 녀석들인가?
세즈 volume_up
시시한 상대네. 용병 견습생 부대인가?
GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그렇다면, 나도 이것저것 해 봐야겠어.
세즈 volume_up
그렇다면, 나도 이것저것 해 봐도 되겠네.
ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 각 병과는 저마다 특징적인 병과 액션이 존재합니다. [HERO_MF]의 현재 병과는 검사입니다.・[$ACT_CHARGE_ATTACK] 버튼을 길게 눌러 병과 게이지를 모은 후 버튼을 떼면 광범위 공격을 가한다 ・차지 중에도 이동할 수 있다 ・강공격 동작 중 [$ACT_CHARGE_ATTACK] 버튼을 길게 누르면 다음 병과 액션의 차지 시간이 단축된다
MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0) MAIN MISSION START: 주위의 [r]적[/] 격파 성공!
Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0) [r]적[/]의 격파에 의해 개문!
GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
좋아, 여긴 문제없겠군.
세즈 volume_up
좋아, 여긴 문제없겠어.
TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
전혀 강해 보이지 않는군. 너도, 저기 있는 녀석들을 쓸어버려라!
MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 전투 중에는 다양한 미션이 발생합니다. 메인 미션은 전투에 승리하기 위해 달성해야 하는 목표입니다.
ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 머리 위에 화살표가 표시된 적은 [$ACT_CAMERA_LOCKON] 버튼으로 록 온할 수 있습니다. 록 온 중에는 카메라가 항상 대상을 향합니다. [$PAD_R3] 좌우로 대상을 전환할 수 있습니다.
ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ・[$ACT_GUARD]: 가드 ・[$ACT_DODGE]: 회피적의 공격에 맞기 직전에 [$ACT_GUARD]가드하면 저스트 가드가 되어 주위의 적을 경직시킵니다.적의 공격에 맞기 직전에 [$ACT_DODGE]회피하면 저스트 회피가 됩니다. 주위의 적을 동요시키며 공격이 치명타로 적용됩니다.
ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0) [$ACT_EXTRA_ROLE1] 버튼을 누르면 팔레트 1이 표시됩니다. 팔레트 1을 표시하고 [$ACT_EXTRA_ATK1] 또는 [$ACT_EXTRA_ATK2] 버튼으로 전투 기술/마법을 사용할 수 있습니다.같은 전투 기술/마법은 연속으로 사용할 수 없으므로, 일정 시간 기다려야 합니다.전투 기술/마법을 사용하면 무기의 내구도가 줄어듭니다. 내구도가 부족해지면 전투 기술/마법을 사용할 수 없습니다. 내구도는 전투 종료 후 원래대로 돌아옵니다.
MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
우리는 다른 요새들을 함락시킬게. 넌 저쪽을 맡아!
TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
얼른 끝내고 다 같이 술이나 진탕 퍼마시고 싶네요.
Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 전선에 돌입하기 위해 이탈!
Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0) [0:AREA][kp2] 향해 진군하라!
MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0) MAIN MISSION START: 기절 게이지를 모두 없애 필살의 연격으로 [0:CHARA_G][kp2] 격파하라!
ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 적장의 머리 위에 기절 게이지가 나타나기도 합니다. 더욱 공격하여 게이지를 모두 없애면, 접근해서 [$ACT_CHARGE_ATTACK] 버튼으로 필살의 연격을 쓸 수 있습니다.기절 게이지는 특정 공격을 적중시키거나 적이 특정 행동을 할 때 표시됩니다.기절 게이지가 나타나게 하려면…… ・적에게 공격 계열 전투 기술/마법을 적중 ・적의 공격을 저스트 가드 ・적이 전투 기술/마법의 발동을 준비 ・적이 공격을 받아 경직
Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0) 전투 기술이나 공격으로 [0:CHARA_G]의 기절 게이지를 줄여라!
Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G] 출현! [r]요새[/]를 제압!
GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
단장 일행은 꽤 앞에 나가 있네. 괜찮은 건가?
세즈 volume_up
단장 일행은 꽤 앞에 나가 있네. 괜찮은 걸까?
TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
그 "잿빛 악마"는 없는 건가? 얼마나 강한진 모르겠지만.
ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 전장에는 각 세력의 지배하에 있는 거점이 존재합니다. 거점에서는 지배 세력의 병사가 출현합니다. 거점은 거점 병사장을 격파하면 제압됩니다.
MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 전장에는 각 세력의 지배하에 있는 요새가 존재합니다. [r]적[/]・[b]아군[/] 모두, 자기 세력의 요새에 있는 동안 HP가 조금씩 회복됩니다. 요새는, 요새 병사장을 격파하면 제압할 수 있습니다.
Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 본대, 출현!
TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0)
장인 volume_up
본대 녀석들이 와 줬다! 이젠 괜찮아! 한꺼번에 밀어내자!
TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
왔군. 드디어 본격적인 싸움이다! 베를링 용병단의 힘을 보여 줘라!
MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/] 본대를 격파하라!
Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0) [r]"잿빛 악마"[/] [0:CHARA_G], 출현!
TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
그 모습은…… 네가 "잿빛 악마"로군! 손이 근질거리는구만!
GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
"잿빛 악마"가 왔어? 단장 실력으로 밀릴 것 같진 않지만……
세즈 volume_up
"잿빛 악마"가 왔어? 단장 실력으로 밀릴 것 같진 않지만……
TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이렇게, 쉽게…… 말도 안 돼…… 단, 장……
Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
레슬리! 그렇게 쉽게……
세즈 volume_up
레슬리! 그렇게 쉽게……
TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
이런 애송이한테, 내가…… 크윽, 불리하군……!
Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기!
GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
단장이 고전하고 있다고? 엄호하러 가야 해!
세즈 volume_up
단장이 고전하고 있다고? 엄호하러 가야 해!
Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
숫자가 많군, 그렇다면……!
세즈 volume_up
숫자가 많네, 그렇다면……!
ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 무쌍 게이지가 최대로 모이면 [$ACT_SPECIAL_ATTACK] 버튼으로 무쌍 오의를 쓸 수 있습니다.무쌍 게이지를 모으려면…… ・적에게 대미지를 준다 ・적에게 대미지를 입는다 ・노란색 약을 얻는다
Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0) [$ACT_SPECIAL_ATTACK]무쌍 오의를 발동하라!
MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/] 본대 격파 성공!
TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이럴 수가, 우리의…… 꿈이…… 악마, 자식……
Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 게츠 volume_up
베를링 단장이!? 이봐, 어떻게 된 거야! 어이!
Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 향해 진군하라!
GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
방해한다면, 벤다.
벨레스 volume_up
방해한다면, 벤다.
GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이대로 꼬리를 말고 도망칠 수는 없지. 단장의 원수를 갚아 주마!
세즈 volume_up
이대로 꼬리를 말고 도망칠 수는 없어. 단장의 원수를 갚아 주마!
MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 [1:CHARA_G] 일행의 원수를 갚아라!
GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
엄청난 위압감이야…… 이게 바로 "잿빛 악마"……!
세즈 volume_up
엄청난 위압감이야…… 이게 바로 "잿빛 악마"……!
TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
크헉! [HERO_MF]…… 적어도 넌, 도망……
Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
게츠까지……! 어째서 이런 일이……
세즈 volume_up
게츠까지……! 어째서 이런 일이……
GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
그 힘은…… 뭐지?
벨레스 volume_up
그 힘은…… 뭐지?
GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
……나도 몰라. 하지만, 당신을 쓰러뜨릴 수 있다면 상관없어!
세즈 volume_up
……나도 몰라. 하지만, 당신을 쓰러뜨릴 수 있다면 상관없어!
Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0) [$ACT_SPECIAL_ATTACK]무쌍 오의를 [0:CHARA_G]에게 발동하라!
Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 정예 부대, [0:CHARA_G] 엄호를 위해 출현!
Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 상황 파악을 위해 일시 후퇴!
MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/] 정예 부대를 격파하라!
MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/] 정예 부대 격파 성공!
GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
흐음, 만만치 않은 상대가 되었군.
벨레스 volume_up
흐음, 만만치 않은 상대가 되었네.
Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재출현!
TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
이봐, 언제까지 놀고 있을 거냐. 목적은 달성했어. 얼른 철수한다!
GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
뭣!?
세즈 volume_up
뭣!?
Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) 전투 패배!