Deployment table
    
      
      
        | Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
        
          | 0 | シェズ | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 2 | 300 | 255 | 65535 | 1999 | 38 | 40 | 72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
        
          | 1 | シェズ | 255 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 1 | 49 | 300 | 255 | 65535 | 1999 | 43 | 40 | 72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
        
          | 2 | ベレト | 255 | 0 | 0 | 2 | 10 | 2 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
        
          | 3 | ベレト | 0 | 0 | 0 | 3 | 10 | 3 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
        
          | 4 | ベレト | 0 | 0 | 0 | 4 | 10 | 4 | 13 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
        
          | 5 | ベレト | 0 | 0 | 0 | 5 | 10 | 4 | 13 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
        
          | 6 | ベレト | 0 | 0 | 0 | 6 | 10 | 4 | 13 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
        
          | 7 | ベレト | 0 | 0 | 0 | 7 | 10 | 4 | 13 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
        
          | 8 | ベルラン団長 | 0 | 0 | 0 | 8 | 913 | 4 | 13 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 9 | リザリ | 7 | 0 | 0 | 9 | 914 | 4 | 13 | 0 | 100 | 0 | 0 | 4 | 24 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 10 | ゲッツ | 7 | 0 | 0 | 10 | 912 | 4 | 13 | 0 | 100 | 0 | 0 | 11 | 18 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 11 | 一般兵 | 7 | 0 | 0 | 11 | 1001 | 5 | 13 | 10 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 12 | 一般兵 | 255 | 0 | 0 | 12 | 1001 | 5 | 13 | 10 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 13 | 王国兵 | 255 | 0 | 0 | 13 | 712 | 5 | 13 | 0 | 1 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 14 |  | 255 | 0 | 0 | 14 | 706 | 5 | 13 | 0 | 1 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 15 | 帝国兵 | 255 | 0 | 0 | 15 | 711 | 5 | 13 | 3 | 1 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 16 | ジェラルト | 255 | 0 | 0 | 16 | 165 | 5 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 17 | シェズ | 255 | 0 | 0 | 17 | 5 | 5 | 12 | 0 | 100 | 8 | 1 | 100 | 293 | 255 | 65535 | 1999 | 50 | 46 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 18 |  | 255 | 0 | 0 | 18 | 705 | 5 | 13 | 0 | 0 | 5 | 0 | 2 | 300 | 255 | 65535 | 705 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 19 | 同盟将 | 255 | 0 | 0 | 19 | 608 | 5 | 5 | 0 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 20 | 一般兵 | 255 | 0 | 0 | 20 | 1001 | 5 | 13 | 10 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 21 | 一般兵 | 255 | 0 | 0 | 21 | 1001 | 5 | 13 | 10 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 22 | 一般兵 | 255 | 0 | 0 | 22 | 1001 | 5 | 13 | 5 | 100 | 8 | 1 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 23 |  | 255 | 0 | 0 | 23 | 705 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 705 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 24 | 帝国兵 | 255 | 0 | 0 | 24 | 711 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 711 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 25 |  | 255 | 0 | 0 | 25 | 706 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 706 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 26 | 同盟兵 | 255 | 0 | 0 | 26 | 713 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 713 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 27 |  | 255 | 0 | 0 | 27 | 708 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 708 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 28 | 王国兵 | 255 | 0 | 0 | 28 | 712 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 712 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 29 | 一般兵 | 255 | 0 | 0 | 29 | 1001 | 5 | 13 | 1 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 30 | 一般兵 | 255 | 0 | 0 | 30 | 1001 | 5 | 13 | 2 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 31 | 一般兵 | 255 | 0 | 0 | 31 | 1001 | 5 | 13 | 5 | 100 | 5 | 0 | 60 | 300 | 255 | 65535 | 1001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 32 | 教団兵 | 255 | 0 | 0 | 32 | 714 | 5 | 13 | 0 | 23 | 5 | 0 | 2 | 300 | 255 | 3 | 705 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 33 |  | 255 | 0 | 0 | 33 | 706 | 5 | 13 | 0 | 100 | 8 | 1 | 2 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 34 |  | 255 | 0 | 0 | 34 | 705 | 5 | 13 | 0 | 100 | 8 | 1 | 2 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 35 | 連邦国兵 | 255 | 0 | 0 | 35 | 710 | 5 | 13 | 0 | 100 | 8 | 1 | 2 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 36 | 一般兵 | 255 | 0 | 0 | 36 | 1001 | 5 | 13 | 3 | 100 | 8 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 37 | 一般兵 | 255 | 0 | 0 | 37 | 1001 | 5 | 13 | 3 | 100 | 8 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 38 | 一般兵 | 255 | 0 | 0 | 38 | 1001 | 5 | 13 | 3 | 100 | 8 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 39 |  | 255 | 0 | 0 | 39 | 707 | 5 | 13 | 3 | 1 | 5 | 0 | 2 | 300 | 255 | 2 | 705 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 40 | 一般兵 | 255 | 0 | 0 | 40 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 41 | 一般兵 | 255 | 0 | 0 | 41 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 42 | 一般兵 | 255 | 0 | 0 | 42 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 43 | 一般兵 | 255 | 0 | 0 | 43 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 44 | 一般兵 | 255 | 0 | 0 | 44 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1001 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
      
    
      Table 1
    
      
      
        | Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
        
          | 0 |  | 33 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 1 |  | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 2 |  | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 3 |  | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 4 |  | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 5 |  | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 6 |  | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 7 |  | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 8 |  | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 9 |  | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 10 |  | 0 | 0 | 0 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 11 |  | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 12 |  | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 13 |  | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 14 |  | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 15 |  | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 16 |  | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 17 |  | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 18 |  | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 19 |  | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 20 |  | 0 | 0 | 0 | 20 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 21 |  | 0 | 0 | 0 | 21 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 22 |  | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 23 |  | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 24 |  | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 25 |  | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 26 |  | 0 | 0 | 0 | 26 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 27 |  | 0 | 0 | 0 | 27 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 28 |  | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 29 |  | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 30 |  | 0 | 0 | 0 | 30 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 31 |  | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 32 |  | 0 | 0 | 0 | 32 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
      
    
      Table 2
    
      
      
        | Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
        
          | 0 |  | 24 | 0 | 0 | 0 | 0 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 1 |  | 0 | 0 | 1 | 0 | 1 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 2 |  | 0 | 0 | 2 | 0 | 2 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 3 |  | 0 | 0 | 3 | 0 | 3 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 4 |  | 0 | 0 | 4 | 0 | 4 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 5 |  | 0 | 0 | 5 | 0 | 5 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 6 |  | 0 | 0 | 6 | 0 | 6 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 7 |  | 0 | 0 | 7 | 0 | 7 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 8 |  | 0 | 0 | 8 | 0 | 8 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 9 |  | 0 | 0 | 9 | 0 | 9 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 10 |  | 0 | 0 | 10 | 0 | 10 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 11 |  | 0 | 0 | 11 | 0 | 11 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 12 |  | 0 | 0 | 12 | 0 | 12 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 13 |  | 0 | 0 | 13 | 0 | 13 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 14 |  | 0 | 0 | 14 | 0 | 14 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 15 |  | 0 | 0 | 15 | 0 | 15 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 16 |  | 0 | 0 | 16 | 0 | 16 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 17 |  | 0 | 0 | 17 | 0 | 17 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 18 |  | 0 | 0 | 18 | 0 | 18 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 19 |  | 0 | 0 | 19 | 0 | 19 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 20 |  | 0 | 0 | 20 | 0 | 20 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 21 |  | 0 | 0 | 21 | 0 | 21 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 22 |  | 0 | 0 | 22 | 0 | 22 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 23 |  | 0 | 0 | 23 | 0 | 23 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
      
    
      Table 3
    
      
      
        | Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
        
          | 0 |  | 13 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1525 | 2 | 705 | 2 | 705 | 2 | 10 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 1 |  | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1522 | 2 | 706 | 2 | 706 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 2 |  | 0 | 0 | 2 | 0 | 2 | 65535 | 0 | 1000 | 1525 | 2 | 707 | 2 | 707 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 3 |  | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 2 | 708 | 2 | 708 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 4 |  | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1525 | 2 | 709 | 2 | 709 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 5 |  | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1522 | 2 | 710 | 2 | 710 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 6 |  | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1525 | 2 | 711 | 2 | 711 | 2 | 10 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 7 |  | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1522 | 2 | 712 | 2 | 712 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 8 |  | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1525 | 2 | 713 | 2 | 713 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 9 |  | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1522 | 2 | 705 | 2 | 705 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 10 |  | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1525 | 2 | 706 | 2 | 706 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 11 |  | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 2 | 707 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 12 |  | 0 | 0 | 12 | 0 | 11 | 65535 | 3 | 1000 | 1525 | 2 | 708 | 2 | 708 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
      
    
      Table 4
    
      
      
        | Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
        
          | 0 |  | 50 | 0 | 0 | 0 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 1 |  | 0 | 0 | 0 | 1 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 2 |  | 0 | 0 | 0 | 2 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 3 |  | 0 | 0 | 0 | 3 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 4 |  | 0 | 0 | 0 | 4 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 5 |  | 0 | 0 | 0 | 5 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 6 |  | 0 | 0 | 0 | 6 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 7 |  | 0 | 0 | 0 | 7 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 8 |  | 0 | 0 | 0 | 8 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 9 |  | 0 | 0 | 0 | 9 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 10 |  | 0 | 0 | 0 | 10 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 11 |  | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 12 |  | 0 | 0 | 0 | 12 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 13 |  | 0 | 0 | 0 | 13 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 14 |  | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 15 |  | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 16 |  | 0 | 0 | 0 | 16 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 17 |  | 0 | 0 | 0 | 17 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 18 |  | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 19 |  | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 20 |  | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 21 |  | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 22 |  | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 23 |  | 0 | 0 | 0 | 23 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 24 |  | 0 | 0 | 0 | 24 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 25 |  | 0 | 0 | 0 | 25 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 26 |  | 0 | 0 | 0 | 26 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 27 |  | 0 | 0 | 0 | 27 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 28 |  | 0 | 0 | 0 | 28 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 29 |  | 0 | 0 | 0 | 29 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 30 |  | 0 | 0 | 0 | 30 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 31 |  | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 32 |  | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 33 |  | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 34 |  | 0 | 0 | 0 | 34 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 35 |  | 0 | 0 | 0 | 35 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 36 |  | 0 | 0 | 0 | 36 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 37 |  | 0 | 0 | 0 | 37 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 38 |  | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 39 |  | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 40 |  | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 41 |  | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 42 |  | 0 | 0 | 0 | 42 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 43 |  | 0 | 0 | 0 | 43 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 44 |  | 0 | 0 | 0 | 44 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 45 |  | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 46 |  | 0 | 0 | 0 | 46 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 47 |  | 0 | 0 | 0 | 47 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 48 |  | 0 | 0 | 0 | 48 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 49 |  | 0 | 0 | 0 | 49 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
      
    
  
 
         
       
     
 
  
    # Group 0 (6, 2, 4, 1, 0)
    
    # Group 1 (0, 2, 1, 1, 66)
    
        
        
        
        
            SubGroup(2)
        
        
        
          Unknown10(0,7,45,45,45,11,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown10(1,0,0,45,45,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(10)
        
        
        
          SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 12 to 傭兵
    
        
          SetName(13,577,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 13 to 傭兵隊長
    
        
          SetName(14,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 14 to 傭兵隊長
    
        
          SetName(15,577,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 15 to 傭兵隊長
    
        
          SetName(18,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 18 to 傭兵隊長
    
        
          SetName(33,266,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 33 to 精鋭兵
    
        
          SetName(34,266,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 34 to 精鋭兵
    
        
          SetName(35,666,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 35 to 精鋭兵
    
        
          SetName(32,650,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 32 to 砦兵長
    
        
          SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 39 to 砦兵長
    
         
     
        
            SubGroup(5)
        
        
        
          Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(20)
        
        
        
          Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(17,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(17,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(16,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(11,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(24,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(25,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(26,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(27,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(28,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(18,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(32,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown62(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown62(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(10,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(11)
        
        
        
          Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 1: 2 0 0
        
              
     
        
            SubGroup(5)
        
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 2 (0, 5, 2, 1, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          Unknown140(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 3 (0, 5, 0, 1, 4)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # さて、行くか。
相手はジェラルト傭兵団だ。
    
         
     
        
            SubGroup(1)
        
        
        
          ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # ・[$PAD_L3]:移動
・[$PAD_R3]:カメラ操作
移動を続けると[g]ダッシュ[/]します。     
    
         
              
         # Group 4 (0, 5, 0, 2, 13)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 3: 1 0 0
        
              
     
        
            SubGroup(4)
        
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown26(9,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown26(10,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown56(43900,0,11064,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown55(0,0,0,0,0,2,45,0,439,766,1,0,0,0,0)
        
    
        
          Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [g]目標地点[/]へ進軍せよ!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkFromOwnStrings2(10,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 5 (0, 5, 2, 4, 13)
    
        
        
        
        
            SubGroup(3)
        
        
        
          GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 3: 1 0 0
        
     
        
          GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 4: 1 0 0
        
     
        
          Unknown10(0,41400,0,11264,1,46900,0,12664,1,0,1,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown140(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
        
    
         
     
        
            SubGroup(6)
        
        
        
          Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 6 (0, 5, 0, 7, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 5: True 0
        
     
        
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown15(45,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(45,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(45,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(45,21,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # まずはお手並み拝見……勝負だ。
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
        
    
         
              
         # Group 7 (17, 2, 4, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 6: True 0
        
              
              
         # Group 8 (0, 5, 0, 1, 6)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 0: 2 2 1
        
     
        
          GroupCheck3(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 0: 2 0 1
        
              
     
        
            SubGroup(2)
        
        
        
          PauseMaybe(0,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0)
        
          # [0:CHARA_G]たちと共に周囲の[r]敵[/]を撃破せよ!
    
         
              
         # Group 9 (0, 5, 0, 2, 4)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # ・[$ACT_NORMAL_ATTACK]:弱攻撃
・弱攻撃に続けて[$ACT_CHARGE_ATTACK]:強攻撃 [$ACT_NORMAL_ATTACK]と[$ACT_CHARGE_ATTACK]を組み合わせて連続攻撃。
・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK]
・[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]    
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 10 (0, 5, 2, 2, 3)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 9: True 0
        
              
     
        
            SubGroup(2)
        
        
        
          Unknown140(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 11 (0, 2, 2, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 9: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 12 (0, 5, 0, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown29(0,55,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkFromOwnStrings2(10,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 13 (0, 5, 0, 3, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown29(0,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # 手応えのない相手だな。
傭兵見習いの連中か?
    
        
          GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # だったら、こっちもいろいろやってみるか。
    
         
     
        
            SubGroup(1)
        
        
        
          ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 各兵種にはそれぞれ特徴的な
[g]兵種アクション[/]があります。
[HERO_MF]の現在の兵種は[g]剣士[/]です。 ・[$ACT_CHARGE_ATTACK]長押しで兵種ゲージを溜め、
 ボタンを離すと[g]広範囲への攻撃[/]を放つ
・溜めている間も移動できる
・強攻撃の動作中に[$ACT_CHARGE_ATTACK]長押しで
 次の兵種アクションの[g]溜め時間が短縮[/]    
    
         
              
         # Group 14 (0, 5, 2, 2, 7)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 13: True 0
        
              
     
        
            SubGroup(2)
        
        
        
          Unknown140(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown140(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 15 (8, 2, 4, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 16 (0, 5, 0, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 17 (0, 5, 0, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown19(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 18 (0, 5, 0, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 19 (0, 5, 0, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 20 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 16: True 1
        
     
        
          Unknown28(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown17(11,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 21 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 17: True 1
        
     
        
          Unknown28(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown17(12,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 22 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 18: True 1
        
     
        
          Unknown28(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown17(20,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 23 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 19: True 1
        
     
        
          Unknown28(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown17(21,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 24 (0, 5, 0, 3, 19)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown29(0,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown6(11,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(12,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(20,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(21,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0)
        
          # 周囲の[r]敵[/]の撃破に成功!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0)
        
          # [r]敵[/]の撃破により開門!
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # よし、ここは問題ないか。
    
         
              
         # Group 25 (19, 2, 4, 1, 0)
    
    # Group 26 (0, 5, 0, 2, 21)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # まるで強さを感じねえな。
お前も、そこの連中を一掃しちまえ!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
         
     
        
            SubGroup(1)
        
        
        
          ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘中には様々な[g]ミッション[/]が発生します。
[g]メインミッション[/]は戦闘に勝利するために
達成すべき目標です。     
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(9,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(6)
        
        
        
          Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 27 (0, 5, 2, 6, 2)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
     
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown15(45,18,50,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(18,100,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 頭上に矢印が表示されている敵は
[$ACT_CAMERA_LOCKON]で[g]ロックオン[/]できます。
ロックオン中はカメラが常に
対象を向きます。
[$PAD_R3]左右で対象を切り替えます。     
    
         
              
         # Group 28 (0, 5, 2, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 27: True 0
        
     
        
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 29 (0, 5, 2, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 30 (0, 5, 2, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          TalkFromOwnStrings2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 31 (0, 5, 2, 6, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 14: True 1
        
     
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown15(45,18,70,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(18,99,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(3)
        
        
        
          Unknown140(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 32 (2, 2, 4, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 28: True 0
        
              
              
         # Group 33 (0, 5, 2, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 34 (0, 5, 2, 3, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 33: True 1
        
     
        
          TalkFromOwnStrings2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 35 (0, 5, 2, 11, 2)
    
        
        
        
        
            SubGroup(4)
        
        
        
          PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 28: True 0
        
     
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 33: False 1
        
     
        
          GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: True 1
        
              
     
        
            SubGroup(2)
        
        
        
          GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 33: False 1
        
     
        
          GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: False 1
        
              
              
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 36 (0, 5, 2, 7, 2)
    
        
        
        
        
            SubGroup(4)
        
        
        
          PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 28: True 0
        
     
        
            SubGroup(2)
        
        
        
          GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 33: True 1
        
     
        
          GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: False 1
        
              
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 37 (0, 5, 2, 6, 2)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
     
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown55(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # ・[$ACT_GUARD]:ガード
・[$ACT_DODGE]:回避 敵の攻撃が当たる直前に[$ACT_GUARD]ガードすると
[g]ジャストガード[/]になり、
周囲の敵を怯ませます。 敵の攻撃が当たる直前に[$ACT_DODGE]回避すると
[g]ジャスト回避[/]になります。
周囲の敵を動揺させ、
攻撃がクリティカルになります。   
    
         
              
         # Group 38 (0, 5, 2, 2, 3)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 37: True 0
        
              
     
        
            SubGroup(2)
        
        
        
          Unknown140(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 39 (0, 5, 2, 2, 3)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 44: True 0
        
              
     
        
            SubGroup(2)
        
        
        
          Unknown140(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown140(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 40 (0, 5, 2, 4, 3)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
     
        
          Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown91(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [$ACT_EXTRA_ROLE1]でパレット1が表示されます。
パレット1を表示したまま[$ACT_EXTRA_ATK1]または[$ACT_EXTRA_ATK2]で
[g]戦技/魔法[/]を使用できます。 同じ戦技/魔法は連続して使用できず、
一定時間待つ必要があります。 戦技/魔法を使用すると、
武器の[g]耐久度[/]が減ります。
耐久度が不足してしまうと、
戦技/魔法は使用できません。
耐久度は、戦闘終了後に元に戻ります。   
    
         
              
         # Group 41 (0, 5, 2, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 40: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 42 (0, 5, 2, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 44: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 43 (0, 5, 2, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(18,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 44 (0, 5, 0, 3, 12)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により開門!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 45 (19, 2, 4, 1, 0)
    
    # Group 46 (0, 5, 0, 2, 15)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # 俺たちはこっちの砦を落とす。
お前はそこを頼むぜ!
    
        
          TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # さっさと終わらせて、
皆でお酒を浴びたいですねえ。
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]たち、前線に攻め込むため離脱!
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown56(53100,0,54300,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown55(0,0,0,0,0,2,45,0,531,542,1,0,0,0,0)
        
    
        
          Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0)
        
          # [0:AREA]へ進軍せよ!
    
         
              
         # Group 47 (0, 5, 0, 5, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown17(0,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(2)
        
        
        
          Unknown56(53100,0,54300,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown55(0,0,0,0,0,2,45,0,531,542,0,0,0,0,0)
        
    
         
              
         # Group 48 (0, 5, 0, 2, 4)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
              
     
        
            SubGroup(3)
        
        
        
          Unknown43(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0)
        
          # スタンゲージを削り、必殺の連撃で[0:CHARA_G]を撃破せよ!
    
        
          Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 49 (0, 5, 0, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 敵将の頭上に[g]スタンゲージ[/]が
表示されることがあります。
更に攻撃してゲージをすべて削ると、
接近して[$ACT_CHARGE_ATTACK]で[g]必殺の連撃[/]を放てます。 [g]スタンゲージ[/]は特定の攻撃を敵に当てるか、
敵が特定の行動を行うと表示されます。 [g]スタンゲージを表示させるには……[/]
・敵に攻撃系の戦技/魔法を当てる
・敵の攻撃をジャストガードする
・敵が戦技/魔法の発動準備をする
・敵が攻撃を受けて怯む   
    
         
              
         # Group 50 (0, 5, 2, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 49: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 51 (0, 5, 2, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 49: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 52 (0, 5, 2, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 53 (0, 5, 2, 4, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 62: True 0
        
     
        
          TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 54 (0, 5, 2, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 53: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 55 (2, 2, 4, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 56 (0, 5, 0, 1, 8)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # 戦技や攻撃で[0:CHARA_G]のスタンゲージを削れ!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 57 (0, 5, 2, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 56: 1 0 0
        
     
        
          Unknown28(15,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 58 (0, 2, 0, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown10(45,40600,0,60200,0,44300,0,64100,0,0,1,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkFromOwnStrings2(8,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 59 (0, 5, 0, 5, 19)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(3)
        
        
        
          Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown21(9,42500,0,43200,0,0,0,0,0,0,0,1,1,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown21(10,64100,0,62800,0,0,0,0,0,0,0,1,1,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkFromOwnStrings2(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]、出現! [r]砦[/]を制圧!
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # 団長たちはかなり前に出ちまったな。
大丈夫か?
    
         
              
         # Group 60 (0, 5, 0, 5, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown25(3,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 例の“灰色の悪魔”はいねえのか?
強さがどんだけか、知らねえけどよ。
    
         
              
         # Group 61 (0, 5, 0, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown10(45,43900,0,54900,0,46800,0,58100,0,0,1,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 戦場には各勢力の支配下にある[g]拠点[/]が
存在します。
拠点からはその勢力の兵が出現します。
拠点は[g]拠点兵長[/]を撃破すると制圧できます。     
    
         
              
         # Group 62 (0, 5, 0, 4, 5)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 52: True 0
        
     
        
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown60(4,0,0,45,45,3,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
         
              
         # Group 63 (0, 5, 2, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 64 (0, 5, 2, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 63: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 戦場には各勢力の支配下にある[g]砦[/]が
存在します。
[r]敵[/]・[b]味方[/]とも、自勢力の砦の中にいる間は
[g]HPが少しずつ回復[/]します。
砦は、[g]砦兵長[/]を撃破すると制圧できます。     
    
         
              
         # Group 65 (18, 2, 4, 1, 0)
    
    # Group 66 (0, 5, 0, 3, 42)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 63: True 0
        
              
     
        
            SubGroup(6)
        
        
        
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(12)
        
        
        
          Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(8)
        
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]本隊、出現!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # 本隊の連中が来てくれたぞ!
もう大丈夫だ! 一気に押し返せ!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 来たな、いよいよ本番だ!
ベルラン傭兵団の力、見せてやりな!
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown43(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]本隊を撃破せよ!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown76(9,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 67 (0, 5, 0, 2, 14)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown15(17,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown80(34,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
        
          # [r]“灰色の悪魔”[/][0:CHARA_G]、出現!
    
         
     
        
            SubGroup(2)
        
        
        
          TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # その風貌……お前が“灰色の悪魔”か!
腕が鳴るねえ!
    
        
          GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # “灰色の悪魔”が来たのか?
団長の腕で後れを取るとは思えないが……。
    
         
              
         # Group 68 (0, 5, 0, 3, 14)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
     
        
          Unknown18(39,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown76(9,65487,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # こんな、簡単に……
嘘でしょ……団、ちょ……
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # リザリ! そんなあっさりと……。
    
         
              
         # Group 69 (0, 4, 0, 4, 10)
    
        
        
        
        
            SubGroup(3)
        
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
     
        
          GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 68: 1 0 0
        
     
        
          GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 0 1 0
        
              
     
        
            SubGroup(2)
        
        
        
          Unknown76(8,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown76(8,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # こんな若僧に、俺が……。
くうっ、まずいね……!
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機!
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # 団長が苦戦してるのか?
援護に行かないと!
    
         
              
         # Group 70 (3, 2, 4, 1, 0)
    
    # Group 71 (0, 5, 2, 3, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
     
        
          Unknown18(39,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown25(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 72 (0, 5, 2, 3, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
     
        
          Unknown18(39,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown25(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 73 (0, 5, 2, 3, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
     
        
          Unknown18(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown25(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 74 (0, 5, 0, 3, 26)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
     
        
          Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(6)
        
        
        
          Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]の増援、出現!
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # 数が多い、それなら……!
    
         
     
        
            SubGroup(1)
        
        
        
          ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [g]無双ゲージ[/]が最大まで溜まると、
[$ACT_SPECIAL_ATTACK]で[g]無双奥義[/]を放てます。 [g]無双ゲージを溜めるには……[/]
・敵にダメージを与える
・敵からダメージを受ける
・黄色の薬を取得する    
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown123(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [$ACT_SPECIAL_ATTACK]無双奥義を発動せよ!
    
         
              
         # Group 75 (0, 5, 2, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
     
        
          GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 74: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 76 (0, 5, 2, 5, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
     
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 81: True 0
        
     
        
          TalkFromOwnStrings2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 77 (2, 2, 4, 1, 0)
    
    # Group 78 (0, 5, 2, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 79 (0, 5, 2, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 80 (0, 2, 2, 4, 2)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 81 (0, 5, 0, 5, 14)
    
        
        
        
        
            SubGroup(4)
        
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown76(8,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(8,17,7,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]本隊の撃破に成功!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 馬鹿な、俺たちの……夢が……
悪魔、め……
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
         
              
         # Group 82 (0, 5, 0, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 83 (0, 5, 0, 2, 4)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ベルラン団長が!?
おい、どうなってんだ! おい!
    
         
              
         # Group 84 (20, 2, 4, 1, 0)
    
    # Group 85 (2, 2, 4, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 88: False 1
        
              
              
         # Group 86 (0, 5, 0, 4, 8)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の元へ進軍せよ!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 87 (0, 5, 0, 6, 2)
    
        
        
        
        
            SubGroup(5)
        
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 86: True 1
        
     
        
          Unknown28(12,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 88 (0, 5, 0, 4, 15)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
            SubGroup(1)
        
        
        
          Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown6(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown80(54,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
        
    
        
          CloseUp(17,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(17,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 89 (0, 5, 0, 2, 9)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 88: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # 邪魔をするなら、斬る。
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # このまま尻尾巻いて逃げ出せるか。
団長の仇は取るぞ!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破し、[1:CHARA_G]たちの仇を討て!
    
         
              
         # Group 90 (0, 2, 2, 4, 3)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown17(45,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(17,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 91 (0, 2, 2, 2, 3)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown17(45,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 92 (0, 5, 0, 7, 4)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown18(45,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(17,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(5,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown88(5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # なんて威圧感だ……。
これが“灰色の悪魔”……!
    
         
              
         # Group 93 (0, 5, 0, 7, 12)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown18(45,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(17,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # ぐわーっ! [HERO_MF]……
せめてお前は、逃げ……
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # ゲッツまで……!
どうしてこんなことに……。
    
         
              
         # Group 94 (0, 5, 0, 6, 24)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown18(45,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(17,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(3)
        
        
        
          Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(17,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown123(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(17,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown88(1300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0)
        
          # その力は……何だ?
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # ……俺もわからん。
が、アンタを倒せるならそれでいい!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 95 (3, 2, 4, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 96 (0, 2, 2, 2, 3)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 97 (0, 2, 2, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown68(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 98 (0, 2, 2, 3, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 97: 1 1 0
        
     
        
          Unknown21(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown68(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 99 (5, 2, 4, 3, 0)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 100 (0, 5, 8, 5, 8)
    
        
        
        
        
            SubGroup(4)
        
        
        
          GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 1 0 0
        
     
        
          Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [$ACT_SPECIAL_ATTACK]無双奥義を[0:CHARA_G]に発動せよ!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 101 (0, 5, 10, 4, 2)
    
        
        
        
        
            SubGroup(3)
        
        
        
          GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 1 0 0
        
     
        
          Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(10,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 102 (0, 2, 10, 3, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 1 1 0
        
     
        
          Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 103 (0, 2, 10, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 1 1 0
        
     
        
          Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(17,46,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 104 (0, 2, 10, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 103: 1 1 0
        
     
        
          Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 105 (2, 2, 4, 1, 0)
    
    # Group 106 (0, 5, 0, 3, 76)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 94: True 0
        
     
        
          Unknown28(18,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(12)
        
        
        
          Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(34,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(35,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(36,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(37,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(38,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(33,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(34,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(35,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(36,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(37,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(38,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown23(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(6)
        
        
        
          Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkFromOwnStrings2(34,92,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(12)
        
        
        
          Unknown83(8352,110,4462,8425,132,4550,0,1,0,0,0,0,1,0,0)
        
          # Focus on coords?
    
        
          Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
            SubGroup(6)
        
        
        
          Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown27(33,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown27(34,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown27(35,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(8)
        
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown27(36,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown27(37,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown27(38,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
          Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown83(8450,140,4250,8450,130,4500,200,1,0,0,0,0,1,0,0)
        
          # Focus on coords?
    
        
            SubGroup(4)
        
        
        
          PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]精鋭部隊、[0:CHARA_G]援護のため出現!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、様子見のため一時後退!
    
         
     
        
          Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(6)
        
        
        
          Unknown6(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(38,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]精鋭部隊を撃破せよ!
    
         
              
         # Group 107 (0, 5, 0, 5, 18)
    
        
        
        
        
            SubGroup(4)
        
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]精鋭部隊の撃破に成功!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # なるほど、手強くなったな。
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、再び出現!
    
         
              
         # Group 108 (2, 2, 4, 1, 0)
    
    # Group 109 (0, 5, 0, 2, 3)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 110 (0, 5, 0, 2, 10)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown28(14,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # おい、いつまで遊んでる。
目的は達した。さっさと退くぞ!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown91(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # なっ!?
    
         
              
         # Group 111 (5, 2, 4, 1, 0)
    
    # Group 112 (1, 2, 4, 1, 0)
    
    # Group 113 (0, 7, 0, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 110: True 0
        
              
              
         # Group 114 (2, 2, 4, 1, 0)
    
    # Group 115 (0, 8, 0, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown19(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
         
     
        
            SubGroup(1)
        
        
        
          Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    
         
              
         # Group 116 (0, 8, 0, 3, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 94: True 1
        
     
        
          Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
         
     
        
            SubGroup(1)
        
        
        
          Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    
         
              
      
  
          
            GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          さて、行くか。 相手はジェラルト傭兵団だ。
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          さあ、行くわ。 相手はジェラルト傭兵団よ。
        
 
       
  
     
 
       
          
            ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
・[$PAD_L3]:移動 ・[$PAD_R3]:カメラ操作  移動を続けるとダッシュします。
      
   
  
          
            Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
目標地点へ進軍せよ!
      
   
  
          
            GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          まずはお手並み拝見……勝負だ。
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          まずはお手並み拝見……勝負よ。
        
 
       
  
     
 
       
   
  
          
            MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]たちと共に周囲の[r]敵[/]を撃破せよ!
      
   
  
          
            ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
・[$ACT_NORMAL_ATTACK]:弱攻撃 ・弱攻撃に続けて[$ACT_CHARGE_ATTACK]:強攻撃[$ACT_NORMAL_ATTACK]と[$ACT_CHARGE_ATTACK]を組み合わせて連続攻撃。 ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
      
   
  
          
            GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          手応えのない相手だな。 傭兵見習いの連中か?
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          手応えのない相手ね。 傭兵見習いの一隊かしら?
        
 
       
  
     
 
       
          
            GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          だったら、こっちもいろいろやってみるか。
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          だったら、こっちもいろいろやっても いいわね。
        
 
       
  
     
 
       
          
            ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
各兵種にはそれぞれ特徴的な 兵種アクションがあります。 [HERO_MF]の現在の兵種は剣士です。・[$ACT_CHARGE_ATTACK]長押しで兵種ゲージを溜め、  ボタンを離すと広範囲への攻撃を放つ ・溜めている間も移動できる ・強攻撃の動作中に[$ACT_CHARGE_ATTACK]長押しで  次の兵種アクションの溜め時間が短縮
      
   
  
          
            MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0)
          
        
MAIN MISSION START: 周囲の[r]敵[/]の撃破に成功!
      
          
            Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0)
          
        
[r]敵[/]の撃破により開門!
      
          
            GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          よし、ここは問題ないか。
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          よし、ここは問題ないわね。
        
 
       
  
     
 
       
   
  
          
            TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  まるで強さを感じねえな。 お前も、そこの連中を一掃しちまえ!
 
       
          
            MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
          
            ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘中には様々なミッションが発生します。 メインミッションは戦闘に勝利するために 達成すべき目標です。
      
   
  
          
            ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
頭上に矢印が表示されている敵は [$ACT_CAMERA_LOCKON]でロックオンできます。 ロックオン中はカメラが常に 対象を向きます。 [$PAD_R3]左右で対象を切り替えます。
      
   
  
          
            ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
・[$ACT_GUARD]:ガード ・[$ACT_DODGE]:回避敵の攻撃が当たる直前に[$ACT_GUARD]ガードすると ジャストガードになり、 周囲の敵を怯ませます。敵の攻撃が当たる直前に[$ACT_DODGE]回避すると ジャスト回避になります。 周囲の敵を動揺させ、 攻撃がクリティカルになります。
      
   
  
          
            ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[$ACT_EXTRA_ROLE1]でパレット1が表示されます。 パレット1を表示したまま[$ACT_EXTRA_ATK1]または[$ACT_EXTRA_ATK2]で 戦技/魔法を使用できます。同じ戦技/魔法は連続して使用できず、 一定時間待つ必要があります。戦技/魔法を使用すると、 武器の耐久度が減ります。 耐久度が不足してしまうと、 戦技/魔法は使用できません。 耐久度は、戦闘終了後に元に戻ります。
      
   
  
          
            MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
          
            Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により開門!
      
   
  
          
            TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  俺たちはこっちの砦を落とす。 お前はそこを頼むぜ!
 
       
          
            TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  さっさと終わらせて、 皆でお酒を浴びたいですねえ。
 
       
          
            Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]たち、前線に攻め込むため離脱!
      
          
            Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0)
          
        
[0:AREA]へ進軍せよ!
      
   
  
          
            MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0)
          
        
MAIN MISSION START: スタンゲージを削り、必殺の連撃で[0:CHARA_G]を撃破せよ!
      
   
  
          
            ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
敵将の頭上にスタンゲージが 表示されることがあります。 更に攻撃してゲージをすべて削ると、 接近して[$ACT_CHARGE_ATTACK]で必殺の連撃を放てます。スタンゲージは特定の攻撃を敵に当てるか、 敵が特定の行動を行うと表示されます。スタンゲージを表示させるには…… ・敵に攻撃系の戦技/魔法を当てる ・敵の攻撃をジャストガードする ・敵が戦技/魔法の発動準備をする ・敵が攻撃を受けて怯む
      
   
  
          
            Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
戦技や攻撃で[0:CHARA_G]のスタンゲージを削れ!
      
   
  
          
            Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]と[1:CHARA_G]、出現! [r]砦[/]を制圧!
      
          
            GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          団長たちはかなり前に出ちまったな。 大丈夫か?
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          団長たちはかなり前に出ちゃったわね。 大丈夫かしら?
        
 
       
  
     
 
       
   
  
          
            TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  例の“灰色の悪魔”はいねえのか? 強さがどんだけか、知らねえけどよ。
 
       
   
  
          
            ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
戦場には各勢力の支配下にある拠点が 存在します。 拠点からはその勢力の兵が出現します。 拠点は拠点兵長を撃破すると制圧できます。
      
   
  
          
            MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
   
  
          
            ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
戦場には各勢力の支配下にある砦が 存在します。 [r]敵[/]・[b]味方[/]とも、自勢力の砦の中にいる間は HPが少しずつ回復します。 砦は、砦兵長を撃破すると制圧できます。
      
   
  
          
            Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]本隊、出現!
      
          
            TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
  職人
  
  volume_up
  
  本隊の連中が来てくれたぞ! もう大丈夫だ! 一気に押し返せ!
 
       
          
            TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  来たな、いよいよ本番だ! ベルラン傭兵団の力、見せてやりな!
 
       
          
            MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r][0:PARTY][/]本隊を撃破せよ!
      
   
  
          
            Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
          
        
[r]“灰色の悪魔”[/][0:CHARA_G]、出現!
      
          
            TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  その風貌……お前が“灰色の悪魔”か! 腕が鳴るねえ!
 
       
          
            GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          “灰色の悪魔”が来たのか? 団長の腕で後れを取るとは思えないが……。
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          “灰色の悪魔”が来たの? 団長の腕で 後れを取るとは思わないけど……。
        
 
       
  
     
 
       
   
  
          
            TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  こんな、簡単に…… 嘘でしょ……団、ちょ……
 
       
          
            Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
          
            GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          リザリ! そんなあっさりと……。
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          リザリ! そんなあっさりと……。
        
 
       
  
     
 
       
   
  
          
            TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  こんな若僧に、俺が……。 くうっ、まずいね……!
 
       
          
            Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機!
      
          
            GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          団長が苦戦してるのか? 援護に行かないと!
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          団長が苦戦してるの? 援護に行かないと!
        
 
       
  
     
 
       
   
  
          
            Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]の増援、出現!
      
          
            GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          数が多い、それなら……!
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          数が多いわ、それなら……!
        
 
       
  
     
 
       
          
            ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
無双ゲージが最大まで溜まると、 [$ACT_SPECIAL_ATTACK]で無双奥義を放てます。無双ゲージを溜めるには…… ・敵にダメージを与える ・敵からダメージを受ける ・黄色の薬を取得する
      
          
            Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[$ACT_SPECIAL_ATTACK]無双奥義を発動せよ!
      
   
  
          
            MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r][0:PARTY][/]本隊の撃破に成功!
      
          
            TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  馬鹿な、俺たちの……夢が…… 悪魔、め……
 
       
          
            Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
   
  
          
            TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  ゲッツ
  
  volume_up
  
  ベルラン団長が!? おい、どうなってんだ! おい!
 
       
   
  
          
            Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の元へ進軍せよ!
      
   
  
          
            GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          ベレト
          
  volume_up
          
          邪魔をするなら、斬る。
        
 
       
  
     
    
      
    
        
        
          ベレス
          
  volume_up
          
          邪魔をするなら、斬る。
        
 
       
  
     
 
       
          
            GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          このまま尻尾巻いて逃げ出せるか。 団長の仇は取るぞ!
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          このまま尻尾巻いて逃げ出せないわ。 団長の仇、取ってあげる!
        
 
       
  
     
 
       
          
            MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破し、[1:CHARA_G]たちの仇を討て!
      
   
  
          
            GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          なんて威圧感だ……。 これが“灰色の悪魔”……!
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          なんて威圧感なの……。 これが“灰色の悪魔”……!
        
 
       
  
     
 
       
   
  
          
            TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  ぐわーっ! [HERO_MF]…… せめてお前は、逃げ……
 
       
          
            Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
          
            GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          ゲッツまで……! どうしてこんなことに……。
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          ゲッツまで……! どうしてこんなことに……。
        
 
       
  
     
 
       
   
  
          
            GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0)
          
        
       
          
            GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          シェズ
          
  volume_up
          
          ……俺もわからん。 が、アンタを倒せるならそれでいい!
        
 
       
  
     
    
      
    
        
        
          シェズ
          
  volume_up
          
          ……私もわからない。 けど、あなたを倒せるならそれでいいわ!
        
 
       
  
     
 
       
   
  
          
            Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[$ACT_SPECIAL_ATTACK]無双奥義を[0:CHARA_G]に発動せよ!
      
   
  
          
            Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]精鋭部隊、[0:CHARA_G]援護のため出現!
      
          
            Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、様子見のため一時後退!
      
          
            MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r][0:PARTY][/]精鋭部隊を撃破せよ!
      
   
  
          
            MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r][0:PARTY][/]精鋭部隊の撃破に成功!
      
          
            GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          ベレト
          
  volume_up
          
          なるほど、手強くなったな。
        
 
       
  
     
    
      
    
        
        
          ベレス
          
  volume_up
          
          なるほど、手強くなったね。
        
 
       
  
     
 
       
          
            Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、再び出現!
      
   
  
          
            TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ヒュミル子爵
  
  volume_up
  
  おい、いつまで遊んでる。 目的は達した。さっさと退くぞ!
 
       
          
            GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
          
            Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘に敗北!
      
   
  
          
            Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
          
            Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘に敗北!