Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
谢兹 |
45 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
100 |
0 |
0 |
2 |
300 |
255 |
65535 |
1999 |
38 |
40 |
72 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
65535 |
65535 |
65535 |
1 |
谢兹 |
255 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
100 |
0 |
1 |
49 |
300 |
255 |
65535 |
1999 |
43 |
40 |
72 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
65535 |
65535 |
65535 |
2 |
贝雷特 |
255 |
0 |
0 |
2 |
10 |
2 |
0 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
3 |
贝雷特 |
0 |
0 |
0 |
3 |
10 |
3 |
0 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
4 |
贝雷特 |
0 |
0 |
0 |
4 |
10 |
4 |
13 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
5 |
贝雷特 |
0 |
0 |
0 |
5 |
10 |
4 |
13 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
6 |
贝雷特 |
0 |
0 |
0 |
6 |
10 |
4 |
13 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
7 |
贝雷特 |
0 |
0 |
0 |
7 |
10 |
4 |
13 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
8 |
蓓尔兰团长 |
0 |
0 |
0 |
8 |
913 |
4 |
13 |
0 |
100 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
9 |
莉札莉 |
7 |
0 |
0 |
9 |
914 |
4 |
13 |
0 |
100 |
0 |
0 |
4 |
24 |
255 |
65535 |
1999 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
10 |
盖兹 |
7 |
0 |
0 |
10 |
912 |
4 |
13 |
0 |
100 |
0 |
0 |
11 |
18 |
255 |
65535 |
1999 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
11 |
普通兵 |
7 |
0 |
0 |
11 |
1001 |
5 |
13 |
10 |
100 |
5 |
0 |
60 |
300 |
255 |
65535 |
1001 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
12 |
普通兵 |
255 |
0 |
0 |
12 |
1001 |
5 |
13 |
10 |
100 |
5 |
0 |
60 |
300 |
255 |
65535 |
1001 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
13 |
王国兵 |
255 |
0 |
0 |
13 |
712 |
5 |
13 |
0 |
1 |
5 |
1 |
2 |
300 |
255 |
65535 |
1999 |
15 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
14 |
|
255 |
0 |
0 |
14 |
706 |
5 |
13 |
0 |
1 |
5 |
1 |
2 |
300 |
255 |
65535 |
1999 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
15 |
帝国兵 |
255 |
0 |
0 |
15 |
711 |
5 |
13 |
3 |
1 |
5 |
1 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
16 |
杰拉尔特 |
255 |
0 |
0 |
16 |
165 |
5 |
13 |
0 |
100 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
17 |
谢兹 |
255 |
0 |
0 |
17 |
5 |
5 |
12 |
0 |
100 |
8 |
1 |
100 |
293 |
255 |
65535 |
1999 |
50 |
46 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
18 |
|
255 |
0 |
0 |
18 |
705 |
5 |
13 |
0 |
0 |
5 |
0 |
2 |
300 |
255 |
65535 |
705 |
18 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
19 |
同盟将领 |
255 |
0 |
0 |
19 |
608 |
5 |
5 |
0 |
100 |
5 |
1 |
3 |
300 |
255 |
65535 |
1999 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
20 |
普通兵 |
255 |
0 |
0 |
20 |
1001 |
5 |
13 |
10 |
100 |
5 |
0 |
60 |
300 |
255 |
65535 |
1001 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
21 |
普通兵 |
255 |
0 |
0 |
21 |
1001 |
5 |
13 |
10 |
100 |
5 |
0 |
60 |
300 |
255 |
65535 |
1001 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
22 |
普通兵 |
255 |
0 |
0 |
22 |
1001 |
5 |
13 |
5 |
100 |
8 |
1 |
60 |
300 |
255 |
65535 |
1001 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
23 |
|
255 |
0 |
0 |
23 |
705 |
5 |
13 |
3 |
100 |
5 |
1 |
2 |
300 |
255 |
65535 |
705 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
24 |
帝国兵 |
255 |
0 |
0 |
24 |
711 |
5 |
13 |
3 |
100 |
5 |
1 |
2 |
300 |
255 |
65535 |
711 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
25 |
|
255 |
0 |
0 |
25 |
706 |
5 |
13 |
3 |
100 |
5 |
1 |
2 |
300 |
255 |
65535 |
706 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
26 |
同盟兵 |
255 |
0 |
0 |
26 |
713 |
5 |
13 |
3 |
100 |
5 |
1 |
2 |
300 |
255 |
65535 |
713 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
27 |
|
255 |
0 |
0 |
27 |
708 |
5 |
13 |
3 |
100 |
5 |
1 |
2 |
300 |
255 |
65535 |
708 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
28 |
王国兵 |
255 |
0 |
0 |
28 |
712 |
5 |
13 |
3 |
100 |
5 |
1 |
2 |
300 |
255 |
65535 |
712 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
29 |
普通兵 |
255 |
0 |
0 |
29 |
1001 |
5 |
13 |
1 |
100 |
5 |
0 |
60 |
300 |
255 |
65535 |
1001 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
30 |
普通兵 |
255 |
0 |
0 |
30 |
1001 |
5 |
13 |
2 |
100 |
5 |
0 |
60 |
300 |
255 |
65535 |
1001 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
31 |
普通兵 |
255 |
0 |
0 |
31 |
1001 |
5 |
13 |
5 |
100 |
5 |
0 |
60 |
300 |
255 |
65535 |
1001 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
32 |
教团兵 |
255 |
0 |
0 |
32 |
714 |
5 |
13 |
0 |
23 |
5 |
0 |
2 |
300 |
255 |
3 |
705 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
33 |
|
255 |
0 |
0 |
33 |
706 |
5 |
13 |
0 |
100 |
8 |
1 |
2 |
300 |
255 |
65535 |
1999 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
34 |
|
255 |
0 |
0 |
34 |
705 |
5 |
13 |
0 |
100 |
8 |
1 |
2 |
300 |
255 |
65535 |
1999 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
35 |
联邦国兵 |
255 |
0 |
0 |
35 |
710 |
5 |
13 |
0 |
100 |
8 |
1 |
2 |
300 |
255 |
65535 |
1999 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
36 |
普通兵 |
255 |
0 |
0 |
36 |
1001 |
5 |
13 |
3 |
100 |
8 |
1 |
60 |
300 |
255 |
65535 |
1001 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
37 |
普通兵 |
255 |
0 |
0 |
37 |
1001 |
5 |
13 |
3 |
100 |
8 |
1 |
60 |
300 |
255 |
65535 |
1001 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
38 |
普通兵 |
255 |
0 |
0 |
38 |
1001 |
5 |
13 |
3 |
100 |
8 |
1 |
60 |
300 |
255 |
65535 |
1001 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
39 |
|
255 |
0 |
0 |
39 |
707 |
5 |
13 |
3 |
1 |
5 |
0 |
2 |
300 |
255 |
2 |
705 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
40 |
普通兵 |
255 |
0 |
0 |
40 |
1001 |
5 |
13 |
3 |
100 |
5 |
1 |
60 |
300 |
255 |
65535 |
1001 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
41 |
普通兵 |
255 |
0 |
0 |
41 |
1001 |
5 |
13 |
3 |
100 |
5 |
1 |
60 |
300 |
255 |
65535 |
1001 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
42 |
普通兵 |
255 |
0 |
0 |
42 |
1001 |
5 |
13 |
3 |
100 |
5 |
1 |
60 |
300 |
255 |
65535 |
1001 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
43 |
普通兵 |
255 |
0 |
0 |
43 |
1001 |
5 |
13 |
3 |
100 |
5 |
1 |
60 |
300 |
255 |
65535 |
1001 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
44 |
普通兵 |
255 |
0 |
0 |
44 |
1001 |
5 |
13 |
3 |
100 |
5 |
1 |
60 |
300 |
255 |
65535 |
1001 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
33 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
24 |
0 |
0 |
0 |
0 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
12 |
0 |
12 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
13 |
0 |
13 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
14 |
0 |
14 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
15 |
0 |
15 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
16 |
0 |
16 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
17 |
0 |
17 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
18 |
0 |
18 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
19 |
0 |
19 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
20 |
0 |
20 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
21 |
0 |
21 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
22 |
0 |
22 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
23 |
0 |
23 |
100 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
13 |
0 |
0 |
0 |
0 |
65535 |
1 |
1000 |
1525 |
2 |
705 |
2 |
705 |
2 |
10 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
65535 |
3 |
1000 |
1522 |
2 |
706 |
2 |
706 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
65535 |
0 |
1000 |
1525 |
2 |
707 |
2 |
707 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
65535 |
1 |
1000 |
1522 |
2 |
708 |
2 |
708 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
65535 |
3 |
1000 |
1525 |
2 |
709 |
2 |
709 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
65535 |
3 |
1000 |
1522 |
2 |
710 |
2 |
710 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
65535 |
1 |
1000 |
1525 |
2 |
711 |
2 |
711 |
2 |
10 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
65535 |
3 |
1000 |
1522 |
2 |
712 |
2 |
712 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
65535 |
3 |
1000 |
1525 |
2 |
713 |
2 |
713 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
65535 |
3 |
1000 |
1522 |
2 |
705 |
2 |
705 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
65535 |
3 |
1000 |
1525 |
2 |
706 |
2 |
706 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
65535 |
3 |
1000 |
1522 |
2 |
707 |
2 |
707 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
12 |
0 |
11 |
65535 |
3 |
1000 |
1525 |
2 |
708 |
2 |
708 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
50 |
0 |
0 |
0 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
0 |
0 |
0 |
38 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
39 |
|
0 |
0 |
0 |
39 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
|
0 |
0 |
0 |
40 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
|
0 |
0 |
0 |
41 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
42 |
|
0 |
0 |
0 |
42 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
43 |
|
0 |
0 |
0 |
43 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
44 |
|
0 |
0 |
0 |
44 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
45 |
|
0 |
0 |
0 |
45 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
46 |
|
0 |
0 |
0 |
46 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
47 |
|
0 |
0 |
0 |
47 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
48 |
|
0 |
0 |
0 |
48 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
49 |
|
0 |
0 |
0 |
49 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
# Group 0 (6, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 66)
SubGroup(2)
Unknown10(0,7,45,45,45,11,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,0,45,45,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 佣兵
SetName(13,577,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to 佣兵队长
SetName(14,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to 佣兵队长
SetName(15,577,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to 佣兵队长
SetName(18,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to 佣兵队长
SetName(33,266,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to 精兵
SetName(34,266,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to 精兵
SetName(35,666,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to 精兵
SetName(32,650,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to 堡垒兵长
SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to 堡垒兵长
SubGroup(5)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 2 0 0
SubGroup(5)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 3)
SubGroup(2)
Unknown140(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 4)
SubGroup(1)
GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
# 好,我们上吧。
这次的对手是杰拉尔特佣兵团。
SubGroup(1)
ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# ·[$PAD_L3]:移动
·[$PAD_R3]:操作视角
持续移动将会[g]奔跑[/]。
# Group 4 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(43900,0,11064,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,1,0,0,0,0)
Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0)
# 朝[g]目标地点[/]进军!
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(10,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 4, 13)
SubGroup(3)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 0 0
Unknown10(0,41400,0,11264,1,46900,0,12664,1,0,1,0,0,0,0)
SubGroup(2)
Unknown140(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
SubGroup(6)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 7, 5)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 5: True 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,21,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0)
# 先来见识一下对方的本事……看招。
SubGroup(2)
Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
# Group 7 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 6: True 0
# Group 8 (0, 5, 0, 1, 6)
SubGroup(2)
GroupCheck3(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 0: 2 2 1
GroupCheck3(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 0: 2 0 1
SubGroup(2)
PauseMaybe(0,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0)
# 与[0:CHARA_G]一行人一同击败周围的[r]敌人[/]!
# Group 9 (0, 5, 0, 2, 4)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# ·[$ACT_NORMAL_ATTACK]:弱攻击
·弱攻击后[$ACT_CHARGE_ATTACK]:强攻击 [$ACT_NORMAL_ATTACK]与[$ACT_CHARGE_ATTACK]可以组合为连续攻击。
·[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK]
·[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
·[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
·[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 9: True 0
SubGroup(2)
Unknown140(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 9: True 0
SubGroup(1)
Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,55,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(10,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0)
# 这次的对手也太没意思了。
该不会都是见习佣兵吧?
GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0)
# 那我就趁机试试各种招式吧。
SubGroup(1)
ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 每个兵种都拥有独特的[g]兵种动作[/]。
[HERO_MF]目前的兵种是[g]剑客[/]。 ·长按[$ACT_CHARGE_ATTACK]累积兵种条,
松开按键后施放[g]大范围攻击[/]。
·累积期间也可移动。
·在强攻击时长按[$ACT_CHARGE_ATTACK],
下一个兵种动作的[g]累积时间将会缩短[/]。
# Group 14 (0, 5, 2, 2, 7)
SubGroup(1)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
SubGroup(2)
Unknown140(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown140(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 16: True 1
Unknown28(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(11,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 17: True 1
Unknown28(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(12,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 18: True 1
Unknown28(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(20,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 1
Unknown28(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(21,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0)
# 成功击败周围的[r]敌人[/]!
SubGroup(2)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0)
# 大门因[r]敌人[/]被击败而开启!
SubGroup(1)
GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0)
# 好,这里应该没问题了。
# Group 25 (19, 2, 4, 1, 0)
# Group 26 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 这伙人根本就不厉害嘛,
你去灭掉那群家伙吧!
SubGroup(2)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 战斗中会出现各种[g]目标[/]。
[g]主要目标[/]是取得战斗胜利
必须达成的目标。
SubGroup(1)
Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,18,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,100,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 按下[$ACT_CAMERA_LOCKON]可以[g]锁定[/]
头上显示箭头的敌人。
在锁定状态下,视角会始终对准对象。
左右推动[$PAD_R3]可以切换对象。
# Group 28 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 0
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 1
SubGroup(1)
Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 2, 2, 0)
SubGroup(1)
TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 0)
SubGroup(1)
TalkFromOwnStrings2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 6, 4)
SubGroup(2)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 14: True 1
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,18,70,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,99,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown140(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 28: True 0
# Group 33 (0, 5, 2, 2, 5)
SubGroup(1)
TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 33: True 1
TalkFromOwnStrings2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 2, 11, 2)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 28: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 33: False 1
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 1
SubGroup(2)
GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 33: False 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: False 1
SubGroup(1)
Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 7, 2)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 28: True 0
SubGroup(2)
GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 33: True 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: False 1
SubGroup(1)
Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# ·[$ACT_GUARD]:防御
·[$ACT_DODGE]:回避 在遭受敌人攻击前及时按下[$ACT_GUARD]防御,
即达成[g]及时防御[/]。
可以让周围的敌人退缩。 在遭受敌人攻击前及时按下[$ACT_DODGE]回避,
即达成[g]及时回避[/]。
可以让周围的敌人动摇,
并使攻击命中要害。
# Group 38 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 37: True 0
SubGroup(2)
Unknown140(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
SubGroup(2)
Unknown140(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 1
Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown91(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 按下[$ACT_EXTRA_ROLE1]会显示界面1。
显示界面1时按下[$ACT_EXTRA_ATK1]或[$ACT_EXTRA_ATK2]
即可使用[g]战技/魔法[/]。 无法连续使用相同的战技/魔法,
必须等待一段时间。 使用战技/魔法后,
会减少武器的[g]耐久度[/],
若耐久度不足,将无法使用战技/魔法。
耐久度在战斗结束后就会恢复原状。
# Group 41 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 0
SubGroup(1)
Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
SubGroup(1)
Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(18,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
SubGroup(1)
Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (19, 2, 4, 1, 0)
# Group 46 (0, 5, 0, 2, 15)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 我们会负责攻下这座堡垒,
那边那座就交给你了!
TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 真想赶快打完这场仗,
然后跟大伙儿一起去喝个痛快。
SubGroup(2)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人为攻入前线而脱离队伍!
SubGroup(4)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(53100,0,54300,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,531,542,1,0,0,0,0)
Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0)
# 朝[0:AREA]进军!
# Group 47 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(53100,0,54300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,531,542,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
SubGroup(3)
Unknown43(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0)
# 削减气绝条,使用必杀连击击败[0:CHARA_G]!
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 敌将头上有时会显示[g]气绝条[/]。
继续攻击,将气绝条全部削减,
接近敌人后按下[$ACT_CHARGE_ATTACK],即可施放[g]必杀连击[/]。 [g]气绝条[/]会在特定攻击命中敌人,
或是敌人采取特定行动时显示。 [g]使气绝条显示的方法:[/]
·以攻击系战技/魔法命中敌人。
·及时防御敌人的攻击。
·敌人准备发动战技/魔法。
·敌人受到攻击后畏惧。
# Group 50 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
SubGroup(1)
Unknown140(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
SubGroup(1)
Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 2, 2)
SubGroup(1)
TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 0
SubGroup(1)
Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 1, 8)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0)
# 用战技或攻击削减[0:CHARA_G]的气绝条!
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
Unknown28(15,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(45,40600,0,60200,0,44300,0,64100,0,0,1,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(8,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(9,42500,0,43200,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(10,64100,0,62800,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]和[1:CHARA_G]现身!已占领[r]堡垒[/]!
SubGroup(1)
GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0)
# 团长的部队深入敌阵了啊,
他们不要紧吧?
# Group 60 (0, 5, 0, 5, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 那个“灰色恶魔”不在吗?
我也不清楚那个人有多强……
# Group 61 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown10(45,43900,0,54900,0,46800,0,58100,0,0,1,0,0,0,0)
SubGroup(1)
ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 战场上有各势力掌管的[g]据点[/]。
该势力的士兵会从据点内现身。
击败[g]据点兵长[/]即可占领据点。
# Group 62 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 0
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,45,45,3,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
# Group 63 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 0
SubGroup(1)
ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 战场上有各势力掌管的[g]堡垒[/]。
无论[r]敌方[/]或[b]我方[/],在各自势力的堡垒内时,
[g]HP会逐渐回复[/]。
击败[g]堡垒兵长[/]即可占领堡垒。
# Group 65 (18, 2, 4, 1, 0)
# Group 66 (0, 5, 0, 3, 42)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 0
SubGroup(6)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]主力部队现身!
SubGroup(1)
TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 主力部队的家伙们终于来啦!
这样就不用怕了!一口气杀回去!
SubGroup(1)
TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 终于来了啊,好戏现在才开始!
让他们见识一下蓓尔兰佣兵团的实力!
SubGroup(4)
Unknown43(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0)
# 击败[r][0:PARTY][/]的主力部队!
SubGroup(1)
Unknown76(9,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
SubGroup(1)
Unknown15(17,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(34,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
# [r]“灰色恶魔”[/][0:CHARA_G]现身!
SubGroup(2)
TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 看样子……你就是“灰色恶魔”吧!
真让人跃跃欲试啊!
GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0)
# “灰色恶魔”出现了吗?
以团长的实力应该不会输……
# Group 68 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
Unknown18(39,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(9,65487,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我竟然这么轻易就……
不会吧……团……长……
SubGroup(2)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(1)
GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0)
# 莉札莉!怎么三两下就被……
# Group 69 (0, 4, 0, 4, 10)
SubGroup(3)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(2)
Unknown76(8,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 这种小鬼居然把我……
呜,不太妙啊!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!
SubGroup(1)
GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0)
# 团长陷入苦战了吗?
我得赶快去支援她!
# Group 70 (3, 2, 4, 1, 0)
# Group 71 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
Unknown18(39,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
Unknown18(39,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
Unknown18(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 26)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]的援军现身!
SubGroup(1)
GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0)
# 敌人还真多。
既然这样……
SubGroup(1)
ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 当[g]无双条[/]积满时,
按下[$ACT_SPECIAL_ATTACK]可以施放[g]无双奥义[/]。 [g]若要累积无双条:[/]
·给予敌人伤害。
·受到敌人伤害。
·取得黄色药品。
SubGroup(1)
Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0)
# 发动[$ACT_SPECIAL_ATTACK]无双奥义!
# Group 75 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 74: True 0
SubGroup(1)
Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 81: True 0
TalkFromOwnStrings2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (2, 2, 4, 1, 0)
# Group 78 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,17,7,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0)
# 成功击败[r][0:PARTY][/]的主力部队!
SubGroup(1)
TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 这怎么可能……我们的……梦想……
你这……恶魔……
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
# Group 82 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 4)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 蓓尔兰团长死了!?
喂,这到底是怎么回事啊,喂!
# Group 84 (20, 2, 4, 1, 0)
# Group 85 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: False 1
# Group 86 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
# 朝[0:CHARA_G]的所在位置进军!
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 6, 2)
SubGroup(5)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 86: True 1
Unknown28(12,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 4, 15)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown80(54,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
CloseUp(17,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
SubGroup(1)
GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0)
# 你想来碍事的话,我就会杀了你。
SubGroup(1)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0)
# 我怎么能就这样夹着尾巴逃走。
团长的仇……由我来报!
SubGroup(2)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],为[1:CHARA_G]一行人报仇!
# Group 90 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(45,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(45,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 7, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0)
# 好强的压迫感……
[MFB:他_她]就是“灰色恶魔”……
# Group 93 (0, 5, 0, 7, 12)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 呜![HERO_MF]……
你……快逃……
SubGroup(2)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(1)
GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0)
# 竟然连盖兹也……
为什么会变成这样……
# Group 94 (0, 5, 0, 6, 24)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown6(17,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0)
# 你的那股力量……是什么?
SubGroup(1)
GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0)
# 我也不知道……
不过,能打倒你就够了!
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 1 0
Unknown21(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown68(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 8, 5, 8)
SubGroup(4)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0)
# 对[0:CHARA_G]发动[$ACT_SPECIAL_ATTACK]无双奥义!
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 10, 4, 2)
SubGroup(3)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 10, 3, 4)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,46,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 10, 3, 4)
SubGroup(2)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 1 0
Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (2, 2, 4, 1, 0)
# Group 106 (0, 5, 0, 3, 76)
SubGroup(2)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
Unknown28(18,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(34,92,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown83(8352,110,4462,8425,132,4550,0,1,0,0,0,0,1,0,0)
# Focus on coords?
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(6)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(33,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(34,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(35,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(36,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown27(37,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown27(38,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8450,140,4250,8450,130,4500,200,1,0,0,0,0,1,0,0)
# Focus on coords?
SubGroup(4)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]的精英部队为掩护[0:CHARA_G]而现身!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为观望敌情而暂时后退!
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0)
# 击败[r][0:PARTY][/]的精英部队!
# Group 107 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0)
# 成功击败[r][0:PARTY][/]的精英部队!
SubGroup(1)
Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0)
# 这样啊,你变得难对付起来了。
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再次现身!
# Group 108 (2, 2, 4, 1, 0)
# Group 109 (0, 5, 0, 2, 3)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(14,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 喂,你打算玩到什么时候。
我们已经达成目的了,快撤退!
SubGroup(3)
Unknown91(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0)
# 什么!?
# Group 111 (5, 2, 4, 1, 0)
# Group 112 (1, 2, 4, 1, 0)
# Group 113 (0, 7, 0, 2, 0)
SubGroup(1)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 0
# Group 114 (2, 2, 4, 1, 0)
# Group 115 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(1)
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 116 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 1
Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(1)
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹
volume_up
好,我们上吧。 这次的对手是杰拉尔特佣兵团。
谢兹
volume_up
好,我们上吧。 这次的对手是杰拉尔特佣兵团。
ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
·[$PAD_L3]:移动 ·[$PAD_R3]:操作视角 持续移动将会奔跑。
Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0)
朝目标地点进军!
GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹
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先来见识一下对方的本事……看招。
谢兹
volume_up
先来见识一下对方的本事……看招。
MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0)
MAIN MISSION START: 与[0:CHARA_G]一行人一同击败周围的[r]敌人[/]!
ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
·[$ACT_NORMAL_ATTACK]:弱攻击 ·弱攻击后[$ACT_CHARGE_ATTACK]:强攻击[$ACT_NORMAL_ATTACK]与[$ACT_CHARGE_ATTACK]可以组合为连续攻击。 ·[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ·[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ·[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ·[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0)
谢兹
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这次的对手也太没意思了。 该不会都是见习佣兵吧?
谢兹
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这次的对手也太没意思了。 该不会都是见习佣兵吧?
GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0)
谢兹
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那我就趁机试试各种招式吧。
谢兹
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那我就趁机试试各种招式吧。
ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
每个兵种都拥有独特的兵种动作。 [HERO_MF]目前的兵种是剑客。·长按[$ACT_CHARGE_ATTACK]累积兵种条, 松开按键后施放大范围攻击。 ·累积期间也可移动。 ·在强攻击时长按[$ACT_CHARGE_ATTACK], 下一个兵种动作的累积时间将会缩短。
MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0)
MAIN MISSION START: 成功击败周围的[r]敌人[/]!
Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0)
大门因[r]敌人[/]被击败而开启!
GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
???
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这伙人根本就不厉害嘛, 你去灭掉那群家伙吧!
MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
战斗中会出现各种目标。 主要目标是取得战斗胜利 必须达成的目标。
ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
按下[$ACT_CAMERA_LOCKON]可以锁定 头上显示箭头的敌人。 在锁定状态下,视角会始终对准对象。 左右推动[$PAD_R3]可以切换对象。
ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
·[$ACT_GUARD]:防御 ·[$ACT_DODGE]:回避在遭受敌人攻击前及时按下[$ACT_GUARD]防御, 即达成及时防御。 可以让周围的敌人退缩。在遭受敌人攻击前及时按下[$ACT_DODGE]回避, 即达成及时回避。 可以让周围的敌人动摇, 并使攻击命中要害。
ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
按下[$ACT_EXTRA_ROLE1]会显示界面1。 显示界面1时按下[$ACT_EXTRA_ATK1]或[$ACT_EXTRA_ATK2] 即可使用战技/魔法。无法连续使用相同的战技/魔法, 必须等待一段时间。使用战技/魔法后, 会减少武器的耐久度, 若耐久度不足,将无法使用战技/魔法。 耐久度在战斗结束后就会恢复原状。
MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
???
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我们会负责攻下这座堡垒, 那边那座就交给你了!
TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
???
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真想赶快打完这场仗, 然后跟大伙儿一起去喝个痛快。
Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人为攻入前线而脱离队伍!
Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0)
朝[0:AREA]进军!
MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0)
MAIN MISSION START: 削减气绝条,使用必杀连击击败[0:CHARA_G]!
ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
敌将头上有时会显示气绝条。 继续攻击,将气绝条全部削减, 接近敌人后按下[$ACT_CHARGE_ATTACK],即可施放必杀连击。气绝条会在特定攻击命中敌人, 或是敌人采取特定行动时显示。使气绝条显示的方法: ·以攻击系战技/魔法命中敌人。 ·及时防御敌人的攻击。 ·敌人准备发动战技/魔法。 ·敌人受到攻击后畏惧。
Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0)
用战技或攻击削减[0:CHARA_G]的气绝条!
Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]和[1:CHARA_G]现身!已占领[r]堡垒[/]!
GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹
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团长的部队深入敌阵了啊, 他们不要紧吧?
谢兹
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团长的部队深入敌阵了呢, 他们不要紧吧?
TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
???
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那个“灰色恶魔”不在吗? 我也不清楚那个人有多强……
ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
战场上有各势力掌管的据点。 该势力的士兵会从据点内现身。 击败据点兵长即可占领据点。
MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
战场上有各势力掌管的堡垒。 无论[r]敌方[/]或[b]我方[/],在各自势力的堡垒内时, HP会逐渐回复。 击败堡垒兵长即可占领堡垒。
Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]主力部队现身!
TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0)
工匠
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主力部队的家伙们终于来啦! 这样就不用怕了!一口气杀回去!
TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
???
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终于来了啊,好戏现在才开始! 让他们见识一下蓓尔兰佣兵团的实力!
MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r][0:PARTY][/]的主力部队!
Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
[r]“灰色恶魔”[/][0:CHARA_G]现身!
TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
???
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看样子……你就是“灰色恶魔”吧! 真让人跃跃欲试啊!
GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹
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“灰色恶魔”出现了吗? 以团长的实力应该不会输……
谢兹
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“灰色恶魔”出现了吗? 以团长的实力应该不会输……
TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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我竟然这么轻易就…… 不会吧……团……长……
Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹
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莉札莉!怎么三两下就被……
谢兹
volume_up
莉札莉!怎么三两下就被……
TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
???
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这种小鬼居然把我…… 呜,不太妙啊!
Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!
GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0)
谢兹
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团长陷入苦战了吗? 我得赶快去支援她!
谢兹
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团长陷入苦战了吗? 我得赶快去支援她!
Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]的援军现身!
GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹
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敌人还真多。 既然这样……
谢兹
volume_up
敌人还真多。 既然这样……
ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
当无双条积满时, 按下[$ACT_SPECIAL_ATTACK]可以施放无双奥义。若要累积无双条: ·给予敌人伤害。 ·受到敌人伤害。 ·取得黄色药品。
Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0)
发动[$ACT_SPECIAL_ATTACK]无双奥义!
MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[r][0:PARTY][/]的主力部队!
TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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这怎么可能……我们的……梦想…… 你这……恶魔……
Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
盖兹
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蓓尔兰团长死了!? 喂,这到底是怎么回事啊,喂!
Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
朝[0:CHARA_G]的所在位置进军!
GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特
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你想来碍事的话,我就会杀了你。
贝雷丝
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你想来碍事的话,我就会杀了你。
GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹
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我怎么能就这样夹着尾巴逃走。 团长的仇……由我来报!
谢兹
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我怎么能就这样夹着尾巴逃走。 团长的仇……由我来报!
MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],为[1:CHARA_G]一行人报仇!
GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0)
谢兹
volume_up
好强的压迫感…… [MFB:他_她]就是“灰色恶魔”……
谢兹
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好强的压迫感…… [MFB:他_她]就是“灰色恶魔”……
TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
???
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呜![HERO_MF]…… 你……快逃……
Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹
volume_up
竟然连盖兹也…… 为什么会变成这样……
谢兹
volume_up
竟然连盖兹也…… 为什么会变成这样……
GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0)
贝雷特
volume_up
你的那股力量……是什么?
贝雷丝
volume_up
你的那股力量……是什么?
GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹
volume_up
我也不知道…… 不过,能打倒你就够了!
谢兹
volume_up
我也不知道…… 不过,能打倒你就够了!
Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0)
对[0:CHARA_G]发动[$ACT_SPECIAL_ATTACK]无双奥义!
Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]的精英部队为掩护[0:CHARA_G]而现身!
Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为观望敌情而暂时后退!
MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r][0:PARTY][/]的精英部队!
MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[r][0:PARTY][/]的精英部队!
GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特
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这样啊,你变得难对付起来了。
贝雷丝
volume_up
这样啊,你变得难对付起来了。
Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再次现身!
TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
修密尔子爵
volume_up
喂,你打算玩到什么时候。 我们已经达成目的了,快撤退!
GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0)
战斗败北!