You found some spoils of war left behind by the
[cdb]enemy.
<<<EMPTY>>>
You saved a lost merchant who would like to thank you
[cdb]with some goods.
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
This house belongs to civilians who are trying to
[cdb]evacuate. They've agreed to a deal.
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
You found what looks like the enemy army's hidden
[cdb]stockpile.
<<<EMPTY>>>
You saved a lost merchant who would like to thank you
[cdb]with some goods.
The merchant you rescued from a bandit attack
[cdb]would like to thank you with some goods.
<<<EMPTY>>>
A battalion renowned in the members' home country
[cdb]has offered to ally with you.
It seems the residents fled somewhere. They left some
[cdb]useful items behind.
A civilian who was unharmed wants to thank you
[cdb]somehow.
A stronghold that was captured in a previous battle.
You found some hidden treasure within a crumbled
[cdb]wall.
You visited a home in the area. The man who lives
[cdb]there needs help.
You stopped by a watchtower and collected some
[cdb]stockpiled supplies.
You escorted refugees to a safe location and got some
[cdb]materials in return.
You rescued a scout who had completed their mission
[cdb]and gained information from them.
The enemy has already retreated from here. Some
[cdb]useful items have been left behind.
A dilapidated house stands in an isolated area. An old
[cdb]retired warrior lived there.
You met some craftspeople in a mining town. They
[cdb]are discussing something.
You stopped by an inn at the side of the road. The
[cdb]owner trades some goods with you.
A caravan of merchants has gathered. One asks for
[cdb]your aid.
You visit an allied army garrison and decide to hire a
[cdb]battalion.
Civilians have barricaded themselves in after a bandit
[cdb]raid. They seem to be looking for a chance to take
[cdb]revenge.
You punished a noble who was charging an
[cdb]exorbitant toll.
You freed a farming village from bandit control. The
[cdb]villagers give you a gift in return.
You restored law and order to the surrounding area.
The civilians give you a gift in return.
There is a spring that has a mysterious legend about
[cdb]it. Apparently there is some sort of benefit to bathing
[cdb]in it.
You met up with a supply unit laden with fresh
[cdb]supplies.
A strange woman lives here.
You dropped by the local tavern in order to gather
[cdb]intel and decided to speak with the owner first.
Upon investigating the tower, you learn that some
[cdb]enemy soldiers are still inside.
You visited a nearby blacksmith, who has offered to
[cdb]give you a prototype of a weapon.
You met a merchant who claims to sell rare items.
<<<EMPTY>>>
<<<EMPTY>>>
You met up with an allied army and refilled supplies.
You visited a residence on the edge of town. The
[cdb]scholar living there welcomed you in.
A well-connected merchant says he would love to
[cdb]back your army's cause.
Your contact from the battalion guild is there.
There is a dance being held in a nearby town.
Your army is retreating. You help them and recover
[cdb]some supplies that were left behind.
A camp where hunters have gathered. They say the
[cdb]war is making it difficult for them to work.
You met a scholar who is conducting research in a
[cdb]remote location. They opt to share some of the crops
[cdb]they're researching.
There is a suspicious person here. They try to make a
[cdb]covert deal with you.
A band of thieves is targeting stragglers from a
[cdb]defeated army. You take them out and capture the
[cdb]leader.
You took out some wild animals that were tearing up
[cdb]the village crops. The village leader wants to thank
[cdb]you.
A famous band of mercenaries is holding a
[cdb]tournament.
You came across a wounded traveling blacksmith,
[cdb]treated his injuries, and escorted him to your camp.
You escorted some Rowe soldiers to a safe location
[cdb]and received information in return.
Your army is steadily taking control of the area. You
[cdb]liberated some spoils of war.
A brawler who is mid-training has sat down to focus
[cdb]his mind.
<<<EMPTY>>>
You entered into business negotiations with a local
[cdb]weapons merchant. The negotiations went well.
Some off duty soldiers are having a feast. You decide
[cdb]to take a break and join them.
At this shop run by an ore merchant, certain types of
[cdb]ore sell for high prices.
A large number of enemy troops are stationed here
[cdb]and security is tight. A frontal attack would be
[cdb]unwise.
Wary of an enemy ambush, you send out two of your
[cdb]allies to scout.
<<<EMPTY>>>
Some supportive civilians have offered to furnish you
[cdb]with supplies.
Your army is securing the surrounding roads
[cdb]and amassing resources.
You discovered an enemy unit that had not yet
[cdb]escaped. They surrender.
<<<EMPTY>>>
<<<EMPTY>>>
You wiped out some bandits that were threatening a
[cdb]nearby village.
You succeeded in securing aid from a wealthy local
[cdb]merchant.
You escorted refugees to a safe location. They give
[cdb]you a gift as thanks.
Some bandits had turned a vacated estate into a
[cdb]base. You took some soldiers and captured them.
You visited a famous artisan's house.
Stragglers from the enemy army are holed up here.
You overwhelm and capture them.
<<<EMPTY>>>
A fleeing refugee gave you their surplus goods.
You found a chest with an old coin in it. You
[cdb]exchanged it for gold to add to the war chest.
An enemy officer who grabbed his army's funds and
[cdb]ran was hiding in the cave.
<<<EMPTY>>>
You found a campsite that has been vacated. Upon
[cdb]closer inspection, some items have been left behind.
<<<EMPTY>>>
The civilians you rescued from bandits are now
[cdb]evacuating. They want to thank you for your help.
A caravan of gloomy-looking merchants has gathered.
Apparently business isn't going well due to the war.
You took care of the bandits attacking the mining
[cdb]town. The craftspeople gave you a gift as thanks.
It's a swamp that locals tend to avoid. You decide to
[cdb]ask one of your allies to investigate it.
You found some useful items in this old,
[cdb]long-abandoned castle.
After looting goods, bandits held a feast. You
[cdb]barged in and captured every last one of them.
You rescued some Imperial armored infantry. It is
[cdb]now possible to use the Impregnable Wall strategy.
You backed up a certain battalion and conquered the
[cdb]enemy army.
You recovered the supplies stolen from your
[cdb]storehouse and replenished daily necessities.
You captured the enemy stronghold and liberated the
[cdb]materials needed to build a bridge.
You meet with the auxiliary unit to exchange
[cdb]much-needed supplies.
You bumped into a merchant who happens to
[cdb]frequent your camp.
You've come across the Bergliez Squadron, cut off
[cdb]from the main army. They need to restock their
[cdb]supplies.
You arrived at the designated rendezvous point and
[cdb]your army's support unit joined the troops.
You stopped by a store in town that has all kinds of
[cdb]items for sale.
You visited the house of a famous former knight.
Two weapons were left behind by enemy soldiers. You
[cdb]decide to send one to the auxiliary unit and keep the
[cdb]other for yourself.
There is a nun who was once very famous. You asked
[cdb]her to join your army, but she refused.
A retired mercenary lives here. He's willing to train
[cdb]with you.
You met a hunter in the forest, who taught you the
[cdb]basics of hunting.
You rescued a group of mercenaries that were under
[cdb]enemy attack and assimilated them into your army.
There's a shop on the outskirts of town. It hardly has
[cdb]anything left to sell.
A house on the outskirts of the village. The man who
[cdb]lives there is sick in bed.
There's a wandering mercenary who's offered to
[cdb]teach you some techniques.
You met with this region's most influential people.
Some mercenaries have gathered upon hearing of
[cdb]your army's renown. You decide to hire them as
[cdb]raiders.
These civilians do not fear the ravages of war. They
[cdb]seem to be stockpiling something.
You order two people to inspect the shipment of
[cdb]goods.
Civilians are cleaning the storehouse. Some of your
[cdb]soldiers are free, so you make them go help.
A strange artifact was excavated from the mine. You
[cdb]refined it and obtained a precious metal.
A group of mages has gathered. They seem to be
[cdb]having a contest of magical skill.
There's an antique shop in town. Upon closer
[cdb]inspection, you find that they're selling some valuable
[cdb]books.
You began setting up camp and chose two people to
[cdb]direct things.
You rescued a village from bandits. The village
[cdb]militia wants to join your forces.
You met an enthusiastic scholar. It seems he was
[cdb]trying to avoid the war, but became too wrapped up
[cdb]in his research.
A master of dance lives here. You decide to take
[cdb]lessons.
You visited a historian's house. They're willing to
[cdb]trade you a book in exchange for something they want.
You checked out what spoils the troops stationed here
[cdb]have. There are some useful items.
You visited a watchtower manned by your army. The
[cdb]guards there have a report to make.
A merchant strikes up a conversation in the hopes
[cdb]that you'll try out some new wares.
You decide to help the town rebuild. A lot of other
[cdb]people are gathering here as well.
A nearby farmer has set up a stall to sell produce.
You successfully took out the enemy scouts, allowing
[cdb]your engineers to proceed with their work.
Your survey unit has discovered an unfamiliar metal.
You visited the auxiliary unit at their post and briefed
[cdb]them on your strategy.
A noble thief once used this as a base. The thief has
[cdb]offered to aid your army.
Some unremarkable ruins lie here. After some
[cdb]searching, you uncovered a hidden chest.
Your engineers discovered a vein of ore. They worked
[cdb]at top speed to collect the minerals.
You discovered a small workshop in a nearby forest.
You spoke with the craftsperson there.
Some retired mercenaries live here. A representative
[cdb]of the group has come to speak with you.
A minor noble supportive of your cause invites you
[cdb]over for a meal.
You met with an Alliance army messenger and spoke
[cdb]with them about your upcoming plans.
This tunnel leads to some strange ruins. You
[cdb]excavated some unfamiliar ore.
Two tunnels have already been established.
You decide to mine ore from one of them.
You recovered a goods depot belonging to your army
[cdb]that bandits had taken over. The necessities stored
[cdb]there have been secured.
Villagers are trapped inside their village after it was
[cdb]seized. They need help.
<<<EMPTY>>>
You met a merchant who is running a stall.
This hermit mage told you about the geography in
[cdb]this area.
You stop by a town in the process of rebuilding and
[cdb]the auxiliary unit comes to rendezvous with you.
Horses are tied up in the stables. They don't look to
[cdb]be doing very well.
You gather your officers and discuss what strategy
[cdb]you'll employ.
A civilian has lost the key to their storehouse. They
[cdb]say they're willing to share some of their goods with
[cdb]you if you can open it.
You find a remote, deserted lake. You could go for a
[cdb]secret solo swim here.
There's a village in the forest. The villagers will give
[cdb]you a reward if you rid them of bandits.
You successfully met up with ally reinforcements.
The commander comes to greet you.
Your squad has finished training. They're lined up
[cdb]and awaiting orders.
You're currently devising a plan to take back a stolen
[cdb]stronghold.
A departure ceremony is being held for the first wave
[cdb]of soldiers marching into battle. You've been chosen
[cdb]to give a speech.
You visit an old castle nearby and discover that
[cdb]traveling mages are congregating there.
You visit a tourist town. You decide to take a break
[cdb]there with your allies.
There's a mine abandoned by the enemy forces. Some
[cdb]useful items have been left behind.
You visit a local blacksmith who is searching for a
[cdb]certain smithing material.
You aided in the rebuilding of a town that was badly
[cdb]damaged in the war.
Your engineers have arrived bearing construction materials.
Some new squads are forming. Their commanders
[cdb]have come to greet you.
Two objects are glittering at the bottom of the spring.
You can only recover one of them.
The craftspeople are talking excitedly. Business seems
[cdb]to be going well.
The townspeople are gossiping. You decide to listen
[cdb]in.
You came across a camp that seems to have been
[cdb]abandoned by a caravan of merchants. You found
[cdb]some useful items.
You met a retired veteran warrior. You invited them
[cdb]to join your army, but they refused.
You arrived at the rendezvous point arranged with
[cdb]the allied army.
A mysterious monk seen loitering around approaches
[cdb]you for a conversation.
A farmer with an assortment of rare produce has
[cdb]come to strike a deal with you.
You decided to camp in the forest. You entrusted two
[cdb]of your allies with keeping watch during the night.
You met a girl in the farming village who says her
[cdb]mother is ill and cannot get out of bed.
A group of merchants was under attack by bandits.
You wiped out the bandits and rescued them.
You stopped by an area where members of your army
[cdb]are stationed and bolstered your forces.
A flea market is being held in a nearby town.
You decided to gather some food and charged two
[cdb]people with the duty of catching fish.
While investigating inside, you came across a strange
[cdb]vial.
A festival is being held in a nearby farming village.
The villagers invite you to join and you decide to take
[cdb]them up on their offer.
A statue of the goddess was stolen from the village's
[cdb]chapel. The villagers are disheartened.
Your archers have finished training.
You received some supplies from your engineers.
A spy who was sent into enemy territory has returned
[cdb]bearing intel on the state of Arianrhod.
Some merchants are having a feast. They seem to be
[cdb]betting on something.
As you pass through the mountains, you come across
[cdb]a foreign merchant.
Your army is holding an archery contest.
You successfully surrounded the enemy soldiers. You
[cdb]select two allies to send as messengers to tell them to
[cdb]surrender.
Stragglers from the enemy army were looting villages
[cdb]in the area. You eliminate them and capture their
[cdb]leader.
A deserted village, left abandoned after it was
[cdb]damaged in the war. You found some useful items
[cdb]among the ruins.
The civilians are starting to evacuate. One of them
[cdb]approaches you.
A mysterious owl is flying around the swamp.
Merchants are hiding within the cave. They have a
[cdb]request to make of your army.
You take lessons from some masters who are
[cdb]renowned in their home territory.
You visit the mansion of a famous playwright, who
[cdb]has an important request to make of you.
A farming village is having a festival, but they seem
[cdb]to be lacking enough ingredients for the food.
A mysterious woman is loitering around.
You visited a secretly famous blacksmith, who agreed
[cdb]to help you but wants something in exchange.
As you're locked in battle with bandits, a mercenary
[cdb]company comes to your rescue. Together you manage
[cdb]to take out the bandits in mere moments.
You decided to send some of your troops ahead to
[cdb]wait for an ambush.
You decided to stop for a meal while out on patrol.
The townspeople joined in and turned it into a merry
[cdb]feast.
A blacksmith appears to be in dire straits.
Your scouts have returned. The enemy forces are
[cdb]fewer in number than you thought.
You met a scholar who has been traveling from land
[cdb]to land.
You spread out a map of where the next battle is
[cdb]going to be and hold a strategy meeting.
A local mother and daughter waved at you.
The mother approaches you with a request.
You finished marching for the day and had a feast
[cdb]with the troops. You enjoyed a moment of time where
[cdb]rank has no meaning.
A company of traveling entertainers is staying here.
They performed for you in appreciation of your
[cdb]services.
You discovered an old castle along the marching
[cdb]route. You sent two allies inside to investigate.
All the engineers are assembled. Their leader comes
[cdb]to report to you.
Enemy deserters were hiding here. Their leader
[cdb]comes to negotiate with you.
There's a rogue rummaging through the garbage.
Upon investigating the rock face, you discovered a
[cdb]vein of gold. You sold the gold and added the funds
[cdb]to your war chest.
Your archers have come to you proposing a strategy.
You visit a fisherman's house. He is injured and
[cdb]cannot go out to fish.
There are small boats headed for a larger merchant
[cdb]vessel that's out at sea.
You decided to camp by the lake shore. Nearby
[cdb]villagers donated food to you.
It appears to be a mercenary camp. You're allowed to
[cdb]join their feast.
Notable archers have gathered to form an elite
[cdb]battalion.
You infiltrated a bandit hideout. If all goes well, you
[cdb]should be able to escape with the bandits' treasure.
You hold a war council meeting with your generals
[cdb]and supply unit to discuss the upcoming battle.
You rescued a blacksmith who was captured by the
[cdb]enemy.
You restored law and order to the area. A famous
[cdb]chef offered to give you some cooking lessons.
This was once the hideout of a noble thief. The thief
[cdb]surrendered and offered to aid your army.
A mysterious scent wafts from the spring water.
Drinking it might be beneficial in some way.
You came across an enemy army deserter, an officer
[cdb]in hiding. You fought off the officer's pursuers and
[cdb]rescued them.
Something was glittering at the bottom of the spring.
You discovered a secret stash that's been left behind.
Transport units arrived one after another. It seems
[cdb]you won't need to worry about getting supplies.
A retired knight lives here. Apparently there's
[cdb]something they absolutely must see for themselves.
There's a cave that's rumored to hold legendary
[cdb]weapons. There are many natural hazards, so
[cdb]someone nimble will need to embark on this mission.
You negotiated with sympathizers to your cause.
Negotiations went well and you bolstered your forces.
There's a camp where refugees have gathered. Your
[cdb]army received a warm welcome.
This region's most influential people are here for a
[cdb]party. You'll need to give the organizer a gift if you
[cdb]want to participate.
Your transport unit and engineer unit are having a
[cdb]meeting. Apparently there was some sort of supply
[cdb]mix-up.
Scouts disguised as travelers have met up with you.
They have information regarding the local geography.
This scholar is a war historian and wants to know
[cdb]exactly what your army has accomplished.
This city has begun rebuilding. A civilian approaches
[cdb]you bearing weapons.
An elite group of archers has proposed their own
[cdb]strategy.
Some eccentric mercenaries are holding a meeting. It
[cdb]seems to be about maneuvering amidst the enemy
[cdb]and causing diversions.
The reinforcements you asked for have arrived.
You do some charity work for a town that was badly
[cdb]damaged in the war and is suffering.
Mages under Edelgard's direct supervision have come
[cdb]to greet you.
Here lives a widow who lost her husband in the war.
She has something she wants to give you.
Everything is in chaos as the civilians prepare to
[cdb]evacuate. You decide to send two allies to help guide
[cdb]them.
Two knights are enjoying some tea together. They
[cdb]seem to want some sort of toy.
A chest with an ominous aura is buried here. It will
[cdb]take considerable strength to dig it out.
Enemy army stragglers were resisting. You cleared
[cdb]them out and gained some spoils of war.
A feast will be held before the final battle. You've
[cdb]been asked to...
<<<EMPTY>>>
<<<EMPTY>>>
As you were holding your final war council for the
[cdb]upcoming battle, reinforcements arrived.
<<<EMPTY>>>
<<<EMPTY>>>
You visited a nearby village and a villager sought your
[cdb]help.