1. Long story short, the Kingdom is preparing to ride [cdb]west with a huge army. It looks like they're gonna [cdb]throw everything they've got at Arianrhod.
  2. Yes, we have received similar reports.
  3. It's a pretty strange thing to do. I don't trust it.
  4. Then you believe it to be a feint? Interesting. Well, [cdb]if true, there are only so many places they could go.
  5. They cannot ignore our troops and attempt to take Derdriu. That would be folly.
  6. So the only other place I can imagine they would be [cdb]after is Garreg Mach.
  7. That's what I was thinking. So what's our play?
  8. We can't risk losing the monastery. We'll have to send [cdb]more troops to defend it.
  9. But at the same time, we can't unclench the fist we [cdb]are trying to bring down on the Kingdom. Our only [cdb]choice is to mobilize the full resources of our regions.
  10. Spoken like a woman with might to spare! I'm afraid [cdb]we in the Alliance are already at our limits.
  11. But hear me out for a second...
  12. If the Kingdom really intends to attack Garreg Mach, [cdb]they won't approach from the west.
  13. That would put them smack between your forces in Arianrhod and the monastery. It'd be suicide.
  14. That leaves them with only one option.
  15. You're saying they'll take the northern approach [cdb]through Ailell.
  16. Yep. The Valley of Torment—which just so happens [cdb]to be the route we were planning to use ourselves.
  17. The Church of Seiros will likely mobilize every [cdb]knight they've got—and that is a very big army.
  18. Supposing you are correct. What do you suggest we [cdb]do in response?
  19. Should we change our marching route to avoid [cdb]clashing with them?
  20. Nope! In fact, I vote we do the opposite.
  21. The Kingdom will catch on no matter how we try to [cdb]deploy our troops, so I say let's meet them right there [cdb]in Ailell.
  22. Interesting.
  23. But the valley path is treacherous and difficult to [cdb]navigate, which will blunt the impact of our [cdb]superior numbers.
  24. Why would we play into the enemy's hands like that?
  25. Because sometimes trying to claim every advantage [cdb]can be a double-edged sword.
  26. Leveling the playing field can often be the key to [cdb]bringing an opponent down, especially if you know [cdb]you can handle 'em.
  27. Besides, what better way to keep casualties to a [cdb]minimum than by finishing them off in one battle?
  28. You know how to convince me. Very well. I can get [cdb]behind this plan.
  29. Hm.
  30. Is there anything you would like to add, Hilda? You appear to be deep in thought.
  31. Huh? Who, me? Nah, I'm good.
  32. I'm just standing in because Claude asked me to.
  33. If it brings the war to an end quicker, I'm all for it.
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UnkEvent 31(4, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(2, 400, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (5, 3, 2400, 0, 3580, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then you believe it to be a feint? Interesting. Well, [cdb]if true, there are only so many places they could go.
36
TalkEvent (5, 4, 0, 0, 3581, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They cannot ignore our troops and attempt to take Derdriu. That would be folly.
37
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (5, 5, 2403, 0, 3582, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So the only other place I can imagine they would be [cdb]after is Garreg Mach.
41
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(400, 4294967276, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (4, 6, NULL, 0, 3583, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's what I was thinking. So what's our play?
47
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (2, 7, NULL, 0, 3584, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We can't risk losing the monastery. We'll have to send [cdb]more troops to defend it.
51
TalkEvent (2, 8, 2401, 0, 3585, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But at the same time, we can't unclench the fist we [cdb]are trying to bring down on the Kingdom. Our only [cdb]choice is to mobilize the full resources of our regions.
52
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 4294967276, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (4, 9, 2411, 0, 3586, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Spoken like a woman with might to spare! I'm afraid [cdb]we in the Alliance are already at our limits.
58
TalkEvent (4, 10, 2400, 0, 3587, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But hear me out for a second...
59
TalkEvent (4, 11, 0, 0, 3588, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If the Kingdom really intends to attack Garreg Mach, [cdb]they won't approach from the west.
60
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (4, 12, 0, 0, 3589, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That would put them smack between your forces in Arianrhod and the monastery. It'd be suicide.
65
TalkEvent (4, 13, 2403, 0, 3590, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That leaves them with only one option.
66
UnkEvent 54(4, 2, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(2, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (2, 14, 2400, 0, 3591, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're saying they'll take the northern approach [cdb]through Ailell.
72
UnkEvent 26(0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(100, 10, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (4, 15, 2400, 0, 3592, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yep. The Valley of Torment—which just so happens [cdb]to be the route we were planning to use ourselves.
77
TalkEvent (4, 16, 0, 0, 3593, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Church of Seiros will likely mobilize every [cdb]knight they've got—and that is a very big army.
78
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(400, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(400, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (5, 17, 2403, 0, 3594, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Supposing you are correct. What do you suggest we [cdb]do in response?
83
TalkEvent (5, 18, 0, 0, 3595, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Should we change our marching route to avoid [cdb]clashing with them?
84
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(400, 10, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (4, 19, 2401, 0, 3596, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nope! In fact, I vote we do the opposite.
88
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (4, 20, 0, 1, 3597, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Kingdom will catch on no matter how we try to [cdb]deploy our troops, so I say let's meet them right there [cdb]in Ailell.
90
UnkEvent 26(0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(400, 4294967266, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(1, 400, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (5, 21, 2405, 0, 3598, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Interesting.
95
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(100, 4294967281, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (5, 22, 2406, 0, 3599, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But the valley path is treacherous and difficult to [cdb]navigate, which will blunt the impact of our [cdb]superior numbers.
99
TalkEvent (5, 23, 2407, 0, 3600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why would we play into the enemy's hands like that?
100
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(100, 4294967276, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (4, 24, 2400, 0, 3601, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Because sometimes trying to claim every advantage [cdb]can be a double-edged sword.
104
TalkEvent (4, 25, 0, 0, 3602, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Leveling the playing field can often be the key to [cdb]bringing an opponent down, especially if you know [cdb]you can handle 'em.
105
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (4, 26, 2403, 0, 3603, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Besides, what better way to keep casualties to a [cdb]minimum than by finishing them off in one battle?
108
UnkEvent 162(10, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 12, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (2, 27, 2411, 3, 3604, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know how to convince me. Very well. I can get [cdb]behind this plan.
113
TalkEvent (5, 28, 0, 0, 3605, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm.
115
TalkEvent (5, 29, 2403, 0, 3606, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is there anything you would like to add, Hilda? You appear to be deep in thought.
117
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (24, 30, 2412, 4, 3607, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? Who, me? Nah, I'm good.
121
UnkEvent 162(9, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (24, 31, 0, 0, 3608, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm just standing in because Claude asked me to.
126
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (24, 32, 2403, 0, 3609, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If it brings the war to an end quicker, I'm all for it.
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 4294967256 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 4294967256 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2403 0 3577 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Long story short, the Kingdom is preparing to ride west with a huge army. It looks like they're gonna throw everything they've got at Arianrhod.
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2400 0 3578 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Yes, we have received similar reports.
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967276 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2405 3 3579 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
It's a pretty strange thing to do. I don't trust it.
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 2400 0 3580 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Then you believe it to be a feint? Interesting. Well, if true, there are only so many places they could go.
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 3581 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
They cannot ignore our troops and attempt to take Derdriu. That would be folly.
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 2403 0 3582 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
So the only other place I can imagine they would be after is Garreg Mach.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967276 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 NULL 0 3583 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
That's what I was thinking. So what's our play?
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL 0 3584 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
We can't risk losing the monastery. We'll have to send more troops to defend it.
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2401 0 3585 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
But at the same time, we can't unclench the fist we are trying to bring down on the Kingdom. Our only choice is to mobilize the full resources of our regions.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 2411 0 3586 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Spoken like a woman with might to spare! I'm afraid we in the Alliance are already at our limits.
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2400 0 3587 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
But hear me out for a second...
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 0 0 3588 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
If the Kingdom really intends to attack Garreg Mach, they won't approach from the west.
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 0 0 3589 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
That would put them smack between your forces in Arianrhod and the monastery. It'd be suicide.
LookEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 2403 0 3590 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
That leaves them with only one option.
UnkEvent (54) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 2400 0 3591 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
You're saying they'll take the northern approach through Ailell.
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2400 0 3592 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Yep. The Valley of Torment—which just so happens to be the route we were planning to use ourselves.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 0 0 3593 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
The Church of Seiros will likely mobilize every knight they've got—and that is a very big army.
UnkEvent (171) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967283 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
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Supposing you are correct. What do you suggest we do in response?
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Should we change our marching route to avoid clashing with them?
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Nope! In fact, I vote we do the opposite.
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The Kingdom will catch on no matter how we try to deploy our troops, so I say let's meet them right there in Ailell.
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Interesting.
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But the valley path is treacherous and difficult to navigate, which will blunt the impact of our superior numbers.
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Why would we play into the enemy's hands like that?
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Because sometimes trying to claim every advantage can be a double-edged sword.
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Leveling the playing field can often be the key to bringing an opponent down, especially if you know you can handle 'em.
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Besides, what better way to keep casualties to a minimum than by finishing them off in one battle?
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You know how to convince me. Very well. I can get behind this plan.
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Hm.
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Is there anything you would like to add, Hilda? You appear to be deep in thought.
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Huh? Who, me? Nah, I'm good.
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I'm just standing in because Claude asked me to.
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If it brings the war to an end quicker, I'm all for it.