1. 也就是说,王国正举大兵向西…… 向阿里安罗德的方向进军。
  2. 嗯, 我们也得到了同样的情报。
  3. 可在我看来, 他们这个举动非常可疑。
  4. 哦……难不成是佯攻? 那他们的目的就很好猜了……
  5. 毕竟他们不太可能无视帝国, 直接前去攻打迪亚朵拉。
  6. 那他们的目的就只剩下 攻打加尔古·玛库了吧?
  7. 嗯,大概就是这么回事吧。 如果真是如此,我们该如何应对?
  8. 可不能放任他们攻陷那里啊。 看来只能增派防守的兵力了。
  9. 但也不能因此减少进攻王国的兵力…… 进行总体战吧。
  10. 不愧是国力充裕的帝国皇帝, 换成同盟可没法用这招啊。
  11. 不过, 还是先说说我的推论吧。
  12. 如果那群人想进攻加尔古·玛库, 应该不会选择走西侧的路线。
  13. 要是受到阿里安罗德和加尔古·玛库两方的 帝国军夹击,他们反而会陷入困境。
  14. 那他们会从哪里攻过来呢?
  15. 你认为他们会穿过 加尔古·玛库北方的阿利尔之谷?
  16. 没错……而“炼狱之谷”阿利尔 也恰好处于我们的进军路线上。
  17. 如此一来,赛罗司骑士团也会倾巢出动。 他们会组成一支大军啊。
  18. 如果是这样,阁下又打算如何行动呢?
  19. 你想改变我军的进军路线, 以求避免冲突吗?
  20. 不,正好相反。 只要我们通力合作……
  21. 无论采取何种行动都会被王国察觉, 所以……不如就在阿利尔正面迎击。
  22. 嗯……阿利尔山谷的确巨大, 但它说到底也只是一个“山谷”罢了。
  23. 那里地势险峻,战斗中无法以兵力优势取胜。 这个地形对兵力占劣势的敌方更有利。
  24. 敌人算是占尽了便宜…… 我们有必要跟占了地利的敌人战斗吗?
  25. 当然有必要了。 有时候占了上风反而会吃苦头。
  26. 既然有机会获胜,那么致胜的关键 就是和敌方在同等条件下对战。
  27. 而且我想减少牺牲的人数, 所以我希望能在这一战结束一切。
  28. 既然你都说到这份上…… 那我对这个计划也没有任何异议了。
  29. ……
  30. 对了,希尔妲大人有什么看法吗? 我看阁下似乎一直都在思考。
  31. 咦?你、你问人家吗? 人家没有什么想法啊~
  32. 是库罗德同学拜托人家, 人家才陪他过来的。
  33. 如果事情能尽快解决, 人家也觉得这么做会比较好啦……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 5 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 4 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 4 5 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 4294967256 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 4294967256 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2403 0 3577 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2400 0 3578 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967276 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2405 3 3579 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 2400 0 3580 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2405 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 3581 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 2403 0 3582 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967276 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 NULL 0 3583 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL 0 3584 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2401 0 3585 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 2411 0 3586 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2400 0 3587 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 0 0 3588 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 0 0 3589 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 2403 0 3590 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 2400 0 3591 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2400 0 3592 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 0 0 3593 1 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967283 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 2403 0 3594 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 0 0 3595 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 2401 0 3596 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 0 1 3597 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967266 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 21 2405 0 3598 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 2406 0 3599 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 2407 0 3600 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2400 0 3601 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 0 0 3602 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 2403 0 3603 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 12 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 2411 3 3604 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 28 0 0 3605 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 29 2403 0 3606 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 24 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 30 2412 4 3607 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 31 0 0 3608 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 32 2403 0 3609 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 4, 5, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 1, 4, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, 4, 5, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(2, 0, 0, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 64(5, 0, 0, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 64(4, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 64(24, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 166(5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 10, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (4, 0, 2403, 0, 3577, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 也就是说,王国正举大兵向西…… 向阿里安罗德的方向进军。
16
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(100, 4294967276, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (5, 1, 2400, 0, 3578, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯, 我们也得到了同样的情报。
22
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(400, 4294967276, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (4, 2, 2405, 3, 3579, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可在我看来, 他们这个举动非常可疑。
26
UnkEvent 26(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 27(2, 100, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(100, 4294967276, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(4, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(2, 400, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (5, 3, 2400, 0, 3580, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哦……难不成是佯攻? 那他们的目的就很好猜了……
36
TalkEvent (5, 4, 0, 0, 3581, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 毕竟他们不太可能无视帝国, 直接前去攻打迪亚朵拉。
37
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (5, 5, 2403, 0, 3582, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那他们的目的就只剩下 攻打加尔古·玛库了吧?
41
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(400, 4294967276, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (4, 6, NULL, 0, 3583, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,大概就是这么回事吧。 如果真是如此,我们该如何应对?
47
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (2, 7, NULL, 0, 3584, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可不能放任他们攻陷那里啊。 看来只能增派防守的兵力了。
51
TalkEvent (2, 8, 2401, 0, 3585, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但也不能因此减少进攻王国的兵力…… 进行总体战吧。
52
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 4294967276, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (4, 9, 2411, 0, 3586, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不愧是国力充裕的帝国皇帝, 换成同盟可没法用这招啊。
58
TalkEvent (4, 10, 2400, 0, 3587, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过, 还是先说说我的推论吧。
59
TalkEvent (4, 11, 0, 0, 3588, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果那群人想进攻加尔古·玛库, 应该不会选择走西侧的路线。
60
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (4, 12, 0, 0, 3589, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要是受到阿里安罗德和加尔古·玛库两方的 帝国军夹击,他们反而会陷入困境。
65
TalkEvent (4, 13, 2403, 0, 3590, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那他们会从哪里攻过来呢?
66
UnkEvent 54(4, 2, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(2, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (2, 14, 2400, 0, 3591, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你认为他们会穿过 加尔古·玛库北方的阿利尔之谷?
72
UnkEvent 26(0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(100, 10, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (4, 15, 2400, 0, 3592, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没错……而“炼狱之谷”阿利尔 也恰好处于我们的进军路线上。
77
TalkEvent (4, 16, 0, 0, 3593, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如此一来,赛罗司骑士团也会倾巢出动。 他们会组成一支大军啊。
78
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(400, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(400, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (5, 17, 2403, 0, 3594, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果是这样,阁下又打算如何行动呢?
83
TalkEvent (5, 18, 0, 0, 3595, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你想改变我军的进军路线, 以求避免冲突吗?
84
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(400, 10, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (4, 19, 2401, 0, 3596, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不,正好相反。 只要我们通力合作……
88
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (4, 20, 0, 1, 3597, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 无论采取何种行动都会被王国察觉, 所以……不如就在阿利尔正面迎击。
90
UnkEvent 26(0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(400, 4294967266, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(1, 400, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (5, 21, 2405, 0, 3598, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……阿利尔山谷的确巨大, 但它说到底也只是一个“山谷”罢了。
95
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(100, 4294967281, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (5, 22, 2406, 0, 3599, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那里地势险峻,战斗中无法以兵力优势取胜。 这个地形对兵力占劣势的敌方更有利。
99
TalkEvent (5, 23, 2407, 0, 3600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 敌人算是占尽了便宜…… 我们有必要跟占了地利的敌人战斗吗?
100
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(100, 4294967276, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (4, 24, 2400, 0, 3601, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 当然有必要了。 有时候占了上风反而会吃苦头。
104
TalkEvent (4, 25, 0, 0, 3602, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 既然有机会获胜,那么致胜的关键 就是和敌方在同等条件下对战。
105
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (4, 26, 2403, 0, 3603, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且我想减少牺牲的人数, 所以我希望能在这一战结束一切。
108
UnkEvent 162(10, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 12, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (2, 27, 2411, 3, 3604, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 既然你都说到这份上…… 那我对这个计划也没有任何异议了。
113
TalkEvent (5, 28, 0, 0, 3605, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
115
TalkEvent (5, 29, 2403, 0, 3606, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 对了,希尔妲大人有什么看法吗? 我看阁下似乎一直都在思考。
117
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (24, 30, 2412, 4, 3607, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦?你、你问人家吗? 人家没有什么想法啊~
121
UnkEvent 162(9, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (24, 31, 0, 0, 3608, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是库罗德同学拜托人家, 人家才陪他过来的。
126
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (24, 32, 2403, 0, 3609, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果事情能尽快解决, 人家也觉得这么做会比较好啦……
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 4294967256 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 4294967256 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2403 0 3577 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
也就是说,王国正举大兵向西…… 向阿里安罗德的方向进军。
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2400 0 3578 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
嗯, 我们也得到了同样的情报。
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967276 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2405 3 3579 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
可在我看来, 他们这个举动非常可疑。
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 2400 0 3580 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
哦……难不成是佯攻? 那他们的目的就很好猜了……
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 3581 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
毕竟他们不太可能无视帝国, 直接前去攻打迪亚朵拉。
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 2403 0 3582 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
那他们的目的就只剩下 攻打加尔古·玛库了吧?
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967276 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 NULL 0 3583 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
嗯,大概就是这么回事吧。 如果真是如此,我们该如何应对?
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL 0 3584 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
可不能放任他们攻陷那里啊。 看来只能增派防守的兵力了。
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2401 0 3585 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
但也不能因此减少进攻王国的兵力…… 进行总体战吧。
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 2411 0 3586 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
不愧是国力充裕的帝国皇帝, 换成同盟可没法用这招啊。
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2400 0 3587 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
不过, 还是先说说我的推论吧。
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 0 0 3588 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
如果那群人想进攻加尔古·玛库, 应该不会选择走西侧的路线。
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 0 0 3589 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
要是受到阿里安罗德和加尔古·玛库两方的 帝国军夹击,他们反而会陷入困境。
LookEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 2403 0 3590 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
那他们会从哪里攻过来呢?
UnkEvent (54) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 2400 0 3591 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
你认为他们会穿过 加尔古·玛库北方的阿利尔之谷?
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2400 0 3592 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
没错……而“炼狱之谷”阿利尔 也恰好处于我们的进军路线上。
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 0 0 3593 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
如此一来,赛罗司骑士团也会倾巢出动。 他们会组成一支大军啊。
UnkEvent (171) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967283 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 2403 0 3594 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
如果是这样,阁下又打算如何行动呢?
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 0 0 3595 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
你想改变我军的进军路线, 以求避免冲突吗?
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 2401 0 3596 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
不,正好相反。 只要我们通力合作……
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 0 1 3597 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
无论采取何种行动都会被王国察觉, 所以……不如就在阿利尔正面迎击。
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967266 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 21 2405 0 3598 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
嗯……阿利尔山谷的确巨大, 但它说到底也只是一个“山谷”罢了。
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 2406 0 3599 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
那里地势险峻,战斗中无法以兵力优势取胜。 这个地形对兵力占劣势的敌方更有利。
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 2407 0 3600 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
敌人算是占尽了便宜…… 我们有必要跟占了地利的敌人战斗吗?
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2400 0 3601 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
当然有必要了。 有时候占了上风反而会吃苦头。
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 0 0 3602 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
既然有机会获胜,那么致胜的关键 就是和敌方在同等条件下对战。
UnkEvent (135) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 2403 0 3603 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
而且我想减少牺牲的人数, 所以我希望能在这一战结束一切。
UnkEvent (162) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 12 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 2411 3 3604 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
既然你都说到这份上…… 那我对这个计划也没有任何异议了。
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 28 0 0 3605 0 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
……
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 29 2403 0 3606 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
对了,希尔妲大人有什么看法吗? 我看阁下似乎一直都在思考。
PanCameraEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 24 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 30 2412 4 3607 1 0 0 0 0 0 0 0 0 0
link 希尔妲 volume_up
咦?你、你问人家吗? 人家没有什么想法啊~
UnkEvent (162) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 31 0 0 3608 1 0 0 0 0 0 0 0 0 0
link 希尔妲 volume_up
是库罗德同学拜托人家, 人家才陪他过来的。
LookEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 32 2403 0 3609 1 0 0 0 0 0 0 0 0 0
link 希尔妲 volume_up
如果事情能尽快解决, 人家也觉得这么做会比较好啦……