1. Urgent report, Your Majesty! After his failed charge, Dimitri forced his way south in retreat! He has fled [cdb]the battlefield!
  2. And the archbishop's right-hand man Seteth has [cdb]escaped to the north! We've lost sight of him and [cdb]his troops!
  3. Dimitri's the one to go after—things will get [cdb]complicated if we let him get away.
  4. We can move the fastest, so leave the pursuit to us. Just don't forget to send reinforcements, all right?
  5. I want the two of you to follow Claude.
  6. It's not that I don't trust him, exactly.
  7. I just want to make sure we're the ones who [cdb]apprehend Dimitri.
  8. Leave it to us.
  9. Leave it to us.
  10. Now that I think about it, there's something else to be [cdb]concerned about.
  11. Where was the archbishop? Where was the main [cdb]force of the Knights of Seiros?
  12. Rhea would've relished a battle like this, yet she [cdb]was nowhere to be found.
  13. No! Hubert, let me ask you something.
  14. When the archbishop escaped from Garreg Mach, [cdb]we found no evidence of how she managed to reach [cdb]this valley.
  15. Correct?
  16. Indeed. We searched high and low, but it was only by [cdb]chance that we picked up her trail in Ailell.
  17. That is how we knew she had entered the Kingdom. Without that clue, she would have been in the wind.
  18. Just as I suspected.
  19. What is it, Ferdinand? Is Garreg Mach in danger?
  20. I fear so. There could be a secret path between [cdb]this valley and the monastery that only the church [cdb]knows about.
  21. And in that case, the archbishop might be using it to [cdb]stage an attack on Garreg Mach!
  22. It's certainly possible. Hubert, your thoughts?
  23. I will look into it, but I am almost certain that Ferdinand's theory is correct.
  24. We should assume this is the case and [cdb]take action immediately.
  25. Of course it is correct. Very wise of you to see that.
  26. In that case, we'll divide our troops.
  27. The main force will proceed with occupying Galatea.
  28. We'll lead the remaining third south to Garreg Mach, [cdb]and continue our pursuit of Dimitri.
  29. There's no sign of them.
  30. There's no sign of them.
  31. ...
  32. ...
  33. What's wrong?
  34. What's wrong?
  35. Oh, nothing.
  36. Huh?!
  37. Huh?!
  38. Just thinking how the time has finally come.
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ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 33 0 0 3758 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 34 0 1 3759 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 34 0 1 3759 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1109 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (26, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 4, 5, 6, 46, 148, 740, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 3, 0, 9, 8, 5, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 2, 4, 5, 6, 46, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 166(46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 156(46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(2, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(110, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(46, 4294967286, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(5, 20, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 64(6, 4294967276, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 26(9, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (46, 0, 2404, 0, 3741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Urgent report, Your Majesty! After his failed charge, Dimitri forced his way south in retreat! He has fled [cdb]the battlefield!
18
UnkEvent 26(6, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 5, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (46, 1, 0, 0, 3742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And the archbishop's right-hand man Seteth has [cdb]escaped to the north! We've lost sight of him and [cdb]his troops!
23
UnkEvent 26(3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (4, 2, 0, 2, 3743, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dimitri's the one to go after—things will get [cdb]complicated if we let him get away.
26
UnkEvent 26(7, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(100, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (4, 3, 2400, 2, 3744, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We can move the fastest, so leave the pursuit to us. Just don't forget to send reinforcements, all right?
30
UnkEvent 26(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
LeaveSceneEvent (6, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
35
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (2, 4, 0, 0, 3745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I want the two of you to follow Claude.
40
TalkEvent (2, 5, 0, 0, 3746, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's not that I don't trust him, exactly.
41
TalkEvent (2, 6, 2400, 0, 3747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I just want to make sure we're the ones who [cdb]apprehend Dimitri.
42
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 27(2, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(100, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
48
TalkEvent (110, 7, 2400, 0, 3748, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Leave it to us.
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 8, 2400, 0, 3749, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Leave it to us.
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
LeaveSceneEvent (8, 110, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
58
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (2, 9, 0, 2, 3750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now that I think about it, there's something else to be [cdb]concerned about.
60
UnkEvent 102(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 102(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 54(6, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (2, 10, 2405, 2, 3751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Where was the archbishop? Where was the main [cdb]force of the Knights of Seiros?
69
TalkEvent (2, 11, 2407, 2, 3718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Rhea would've relished a battle like this, yet she [cdb]was nowhere to be found.
70
UnkEvent 26(1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 135(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (6, 12, 0, 2, 3719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No! Hubert, let me ask you something.
76
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(300, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (6, 13, 0, 2, 3720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When the archbishop escaped from Garreg Mach, [cdb]we found no evidence of how she managed to reach [cdb]this valley.
80
TalkEvent (6, 14, 2403, 2, 3721, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Correct?
81
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(800, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (5, 15, 2400, 0, 3722, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. We searched high and low, but it was only by [cdb]chance that we picked up her trail in Ailell.
85
TalkEvent (5, 16, 0, 0, 3723, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is how we knew she had entered the Kingdom. Without that clue, she would have been in the wind.
87
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (6, 17, 2405, 2, 3724, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just as I suspected.
92
UnkEvent 54(6, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (5, 18, 2403, 2, 3725, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What is it, Ferdinand? Is Garreg Mach in danger?
97
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (6, 19, 2400, 0, 3752, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I fear so. There could be a secret path between [cdb]this valley and the monastery that only the church [cdb]knows about.
101
TalkEvent (6, 20, 0, 0, 3753, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And in that case, the archbishop might be using it to [cdb]stage an attack on Garreg Mach!
102
UnkEvent 26(8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (2, 21, 0, 2, 3734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's certainly possible. Hubert, your thoughts?
109
UnkEvent 54(2, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(100, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (5, 22, 2400, 0, 3735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will look into it, but I am almost certain that Ferdinand's theory is correct.
115
TalkEvent (5, 23, 0, 0, 3736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We should assume this is the case and [cdb]take action immediately.
116
UnkEvent 26(2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (6, 24, 2402, 1, 3737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course it is correct. Very wise of you to see that.
119
TalkEvent (2, 25, 2400, 0, 3738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, we'll divide our troops.
121
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (2, 26, 0, 0, 3739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The main force will proceed with occupying Galatea.
125
TalkEvent (2, 27, 0, 0, 3754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll lead the remaining third south to Garreg Mach, [cdb]and continue our pursuit of Dimitri.
126
UnkEvent 6(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
LeaveSceneEvent (0, 2, 5, 6, 46, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
129
UnkEvent 16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 159(86, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
MovePersonToPlaceEvent (148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
MovePersonToPlaceEvent (110, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
EnterSceneEvent (0, 110, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
139
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(100, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 27(1, 500, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 15(121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
146
TalkEvent (148, 28, 0, 0, 3755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# There's no sign of them.
147
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (149, 29, 0, 0, 3756, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# There's no sign of them.
149
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
151
TalkEvent (110, 30, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
152
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
TalkEvent (111, 31, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
154
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(800, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 66(148, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
IfEvent (10, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
161
TalkEvent (148, 32, 0, 0, 3757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What's wrong?
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (149, 33, 0, 0, 3758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What's wrong?
164
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
168
TalkEvent (740, 34, 0, 1, 3759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, nothing.
169
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (741, 34, 0, 1, 3759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, nothing.
171
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
174
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (740, 37, 0, 1, 3762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just thinking how the time has finally come.
178
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (741, 37, 0, 1, 3762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just thinking how the time has finally come.
183
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 27(1, 20, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 6(0, 2, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 7(0, 2, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
DrawOverlayImageEvent (64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
PlaySoundEffectEvent (1109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
DrawOverlayImageEvent (19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (156) (index: 6)
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UnkEvent (15) (index: 7)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
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UnkEvent (64) (index: 9)
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UnkEvent (64) (index: 10)
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UnkEvent (64) (index: 11)
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UnkEvent (64) (index: 12)
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UnkEvent (26) (index: 13)
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UnkEvent (59) (index: 14)
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UnkEvent (59) (index: 15)
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LookEvent (index: 16)
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TalkEvent (index: 17)
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link Randolph volume_up
Urgent report, Your Majesty! After his failed charge, Dimitri forced his way south in retreat! He has fled the battlefield!
UnkEvent (26) (index: 18)
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UnkEvent (59) (index: 19)
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UnkEvent (59) (index: 20)
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TalkEvent (index: 21)
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link Randolph volume_up
And the archbishop's right-hand man Seteth has escaped to the north! We've lost sight of him and his troops!
LookEvent (index: 22)
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UnkEvent (26) (index: 23)
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UnkEvent (59) (index: 24)
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TalkEvent (index: 25)
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link Claude volume_up
Dimitri's the one to go after—things will get complicated if we let him get away.
UnkEvent (26) (index: 26)
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UnkEvent (59) (index: 27)
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UnkEvent (59) (index: 28)
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TalkEvent (index: 29)
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link Claude volume_up
We can move the fastest, so leave the pursuit to us. Just don't forget to send reinforcements, all right?
UnkEvent (26) (index: 30)
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LookAtPersonEvent (index: 32)
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LookAtPersonEvent (index: 33)
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LookAtPersonEvent (index: 34)
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UnkEvent (135) (index: 35)
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LookAtPersonEvent (index: 36)
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LookAtPersonEvent (index: 38)
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TalkEvent (index: 39)
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link Edelgard volume_up
I want the two of you to follow Claude.
TalkEvent (index: 40)
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link Edelgard volume_up
It's not that I don't trust him, exactly.
TalkEvent (index: 41)
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link Edelgard volume_up
I just want to make sure we're the ones who apprehend Dimitri.
UnkEvent (26) (index: 42)
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UnkEvent (27) (index: 43)
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UnkEvent (59) (index: 44)
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UnkEvent (59) (index: 45)
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IfEvent (index: 47)
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TalkEvent (index: 48)
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link Shez volume_up
Leave it to us.
ElseEvent (index: 49)
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TalkEvent (index: 50)
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link Shez volume_up
Leave it to us.
EndIfEvent (index: 51)
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RotateEvent (index: 52)
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RotateEvent (index: 53)
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LookEvent (index: 55)
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LookAtPersonEvent (index: 56)
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LookAtPersonEvent (index: 57)
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UnkEvent (26) (index: 58)
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TalkEvent (index: 59)
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link Edelgard volume_up
Now that I think about it, there's something else to be concerned about.
UnkEvent (102) (index: 60)
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UnkEvent (102) (index: 61)
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RotateEvent (index: 62)
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UnkEvent (54) (index: 63)
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UnkEvent (59) (index: 64)
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UnkEvent (31) (index: 65)
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UnkEvent (43) (index: 66)
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UnkEvent (43) (index: 67)
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TalkEvent (index: 68)
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link Edelgard volume_up
Where was the archbishop? Where was the main force of the Knights of Seiros?
TalkEvent (index: 69)
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link Edelgard volume_up
Rhea would've relished a battle like this, yet she was nowhere to be found.
UnkEvent (26) (index: 70)
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UnkEvent (31) (index: 71)
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UnkEvent (135) (index: 72)
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LookAtPersonEvent (index: 73)
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LookAtPersonEvent (index: 74)
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TalkEvent (index: 75)
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link Ferdinand volume_up
No! Hubert, let me ask you something.
UnkEvent (26) (index: 76)
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6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
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UnkEvent (59) (index: 78)
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TalkEvent (index: 79)
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link Ferdinand volume_up
When the archbishop escaped from Garreg Mach, we found no evidence of how she managed to reach this valley.
TalkEvent (index: 80)
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link Ferdinand volume_up
Correct?
UnkEvent (26) (index: 81)
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10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
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UnkEvent (59) (index: 83)
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TalkEvent (index: 84)
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link Hubert volume_up
Indeed. We searched high and low, but it was only by chance that we picked up her trail in Ailell.
TalkEvent (index: 85)
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link Hubert volume_up
That is how we knew she had entered the Kingdom. Without that clue, she would have been in the wind.
PanCameraEvent (index: 86)
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UnkEvent (59) (index: 87)
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UnkEvent (59) (index: 88)
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LookEvent (index: 89)
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TalkEvent (index: 90)
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link Ferdinand volume_up
Just as I suspected.
UnkEvent (54) (index: 92)
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6 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
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UnkEvent (27) (index: 94)
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LookAtPersonEvent (index: 95)
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TalkEvent (index: 96)
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link Hubert volume_up
What is it, Ferdinand? Is Garreg Mach in danger?
UnkEvent (26) (index: 97)
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9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
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UnkEvent (59) (index: 99)
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TalkEvent (index: 100)
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link Ferdinand volume_up
I fear so. There could be a secret path between this valley and the monastery that only the church knows about.
TalkEvent (index: 101)
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link Ferdinand volume_up
And in that case, the archbishop might be using it to stage an attack on Garreg Mach!
UnkEvent (26) (index: 102)
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8 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 103)
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UnkEvent (27) (index: 104)
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UnkEvent (135) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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LookAtPersonEvent (index: 106)
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TalkEvent (index: 107)
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link Edelgard volume_up
It's certainly possible. Hubert, your thoughts?
LookAtPersonEvent (index: 108)
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5 2 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 109)
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2 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
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UnkEvent (59) (index: 111)
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UnkEvent (31) (index: 112)
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TalkEvent (index: 113)
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link Hubert volume_up
I will look into it, but I am almost certain that Ferdinand's theory is correct.
PanCameraEvent (index: 114)
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TalkEvent (index: 115)
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link Hubert volume_up
We should assume this is the case and take action immediately.
UnkEvent (26) (index: 116)
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UnkEvent (31) (index: 117)
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TalkEvent (index: 118)
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link Ferdinand volume_up
Of course it is correct. Very wise of you to see that.
TalkEvent (index: 119)
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link Edelgard volume_up
In that case, we'll divide our troops.
LookAtPersonEvent (index: 120)
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UnkEvent (26) (index: 121)
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UnkEvent (31) (index: 122)
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UnkEvent (27) (index: 123)
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TalkEvent (index: 124)
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link Edelgard volume_up
The main force will proceed with occupying Galatea.
TalkEvent (index: 125)
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link Edelgard volume_up
We'll lead the remaining third south to Garreg Mach, and continue our pursuit of Dimitri.
UnkEvent (6) (index: 126)
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UnkEvent (16) (index: 129)
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MovePersonToPlaceEvent (index: 131)
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PanCameraEvent (index: 138)
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UnkEvent (15) (index: 143)
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UnkEvent (7) (index: 144)
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IfEvent (index: 145)
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TalkEvent (index: 146)
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link Byleth volume_up
There's no sign of them.
ElseEvent (index: 147)
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TalkEvent (index: 148)
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link Byleth volume_up
There's no sign of them.
EndIfEvent (index: 149)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
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TalkEvent (index: 151)
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link Shez
...
ElseEvent (index: 152)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
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link Shez
...
EndIfEvent (index: 154)
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PanCameraEvent (index: 155)
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UnkEvent (31) (index: 156)
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UnkEvent (59) (index: 157)
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LookEvent (index: 158)
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UnkEvent (66) (index: 159)
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IfEvent (index: 160)
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TalkEvent (index: 161)
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link Byleth volume_up
What's wrong?
ElseEvent (index: 162)
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TalkEvent (index: 163)
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link Byleth volume_up
What's wrong?
EndIfEvent (index: 164)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (27) (index: 166)
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1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
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TalkEvent (index: 168)
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link ??? volume_up
Oh, nothing.
ElseEvent (index: 169)
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TalkEvent (index: 170)
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link ??? volume_up
Oh, nothing.
EndIfEvent (index: 171)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 173)
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UnkEvent (135) (index: 174)
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200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 176)
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TalkEvent (index: 177)
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link ??? volume_up
Just thinking how the time has finally come.
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Just thinking how the time has finally come.
EndIfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1109 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0