1. 보고합니다! 본진 돌격에 실패한 디미트리가 포위를 뚫고 남쪽으로 퇴각! 전장을 이탈했습니다!
  2. 한편, 대사교 보좌인 세테스는 북쪽으로 도주해…… 행방불명 상태입니다!
  3. 디미트리를 쫓아야겠어. 자칫 놓치기라도 하면 얘기가 달라져.
  4. 추격은 날쌘 우리한테 맡겨 줘! 물론 나중에 지원은 좀 부탁할게.
  5. [HERO_MF], [BYLETH_MF]! 너희들도 함께 쫓아가 줘.
  6. 클로드를 신뢰하지 않는 건 아니지만……
  7. 디미트리의 신병은 될 수 있으면 제국 쪽에서 확보하고 싶어.
  8. 알겠어, 맡겨 줘!
  9. 알겠어, 맡겨 줘!
  10. ……그러고 보니 신경 쓰이는 일이 하나 더 있었지.
  11. 전장에서 모습이 안 보이던 대사교 레아와 세이로스 기사단의 주력 부대 말이야.
  12. 단순히 출전하지 않은 것인지, 아니면……
  13. ……! 잠깐. 휴베르트, 묻고 싶은 게 있어.
  14. 대사교 일행이 가르그 마크에서 도주할 때 이 계곡까지의 경로를 파악할 수 없었다……
  15. 분명 그렇게 이야기했었지?
  16. 네. 여기저기 수색을 펼친 결과 우연히 아릴에서 포착되었고……
  17. 왕국령에 들어간 것이 판명되었지만, 그게 없었다면 증발했다고 생각했을 겁니다.
  18. 역시 그랬군……
  19. 설마, 귀하는 가르그 마크가 위험하다 보시는 겁니까?
  20. 맞아. 가르그 마크에서 이곳 아릴로 이어지는, 교단만이 아는 길이 있어서……
  21. 대사교 일행이 그곳을 지나 가르그 마크로 침입 중인 건 아닐까 하는 게 내 추측이야.
  22. 가능성은, 있겠네. 휴베르트?
  23. 확인해 보겠습니다. ……만, 그 전에 움직여도 될 것 같습니다.
  24. 페르디난트님의 추측이 십중팔구 맞는 것 같다는 생각이 들어서요.
  25. 그렇지? 그렇게 생각하다니, 너도 대단한데? 휴베르트.
  26. 알겠어. 부대를 둘로 나누자.
  27. 본대는 그대로 갈라테아령에 진주하고……
  28. 우리는 3할의 병사를 이끌고 디미트리를 추격하면서 가르그 마크로 향하자.
  29. 이 근처에는 없는 것 같군.
  30. 이 근처에는 없는 것 같네.
  31. ………………
  32. ………………
  33. 왜 그러지, [HERO_MF]?
  34. 왜 그래, [HERO_MF]?
  35. 아니……
  36. ……!
  37. ……!
  38. 드디어 때가 왔다는 생각이 들어서.
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1 500 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
121 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 28 0 0 3755 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 29 0 0 3756 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 0 0 NULL 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 0 0 NULL 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 6 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 32 0 0 3757 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 33 0 0 3758 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 34 0 1 3759 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 34 0 1 3759 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1109 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (26, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 4, 5, 6, 46, 148, 740, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 3, 0, 9, 8, 5, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 2, 4, 5, 6, 46, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 166(46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 156(46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(2, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(110, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(46, 4294967286, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(5, 20, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 64(6, 4294967276, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 26(9, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (46, 0, 2404, 0, 3741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 보고합니다! 본진 돌격에 실패한 디미트리가 포위를 뚫고 남쪽으로 퇴각! 전장을 이탈했습니다!
18
UnkEvent 26(6, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 5, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (46, 1, 0, 0, 3742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 한편, 대사교 보좌인 세테스는 북쪽으로 도주해…… 행방불명 상태입니다!
23
UnkEvent 26(3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (4, 2, 0, 2, 3743, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 디미트리를 쫓아야겠어. 자칫 놓치기라도 하면 얘기가 달라져.
26
UnkEvent 26(7, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(100, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (4, 3, 2400, 2, 3744, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 추격은 날쌘 우리한테 맡겨 줘! 물론 나중에 지원은 좀 부탁할게.
30
UnkEvent 26(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
LeaveSceneEvent (6, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
35
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (2, 4, 0, 0, 3745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF], [BYLETH_MF]! 너희들도 함께 쫓아가 줘.
40
TalkEvent (2, 5, 0, 0, 3746, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 클로드를 신뢰하지 않는 건 아니지만……
41
TalkEvent (2, 6, 2400, 0, 3747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 디미트리의 신병은 될 수 있으면 제국 쪽에서 확보하고 싶어.
42
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 27(2, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(100, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
48
TalkEvent (110, 7, 2400, 0, 3748, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알겠어, 맡겨 줘!
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 8, 2400, 0, 3749, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알겠어, 맡겨 줘!
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
LeaveSceneEvent (8, 110, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
58
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (2, 9, 0, 2, 3750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그러고 보니 신경 쓰이는 일이 하나 더 있었지.
60
UnkEvent 102(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 102(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 54(6, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (2, 10, 2405, 2, 3751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 전장에서 모습이 안 보이던 대사교 레아와 세이로스 기사단의 주력 부대 말이야.
69
TalkEvent (2, 11, 2407, 2, 3718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 단순히 출전하지 않은 것인지, 아니면……
70
UnkEvent 26(1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 135(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (6, 12, 0, 2, 3719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……! 잠깐. 휴베르트, 묻고 싶은 게 있어.
76
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(300, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (6, 13, 0, 2, 3720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 대사교 일행이 가르그 마크에서 도주할 때 이 계곡까지의 경로를 파악할 수 없었다……
80
TalkEvent (6, 14, 2403, 2, 3721, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 분명 그렇게 이야기했었지?
81
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(800, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (5, 15, 2400, 0, 3722, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네. 여기저기 수색을 펼친 결과 우연히 아릴에서 포착되었고……
85
TalkEvent (5, 16, 0, 0, 3723, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 왕국령에 들어간 것이 판명되었지만, 그게 없었다면 증발했다고 생각했을 겁니다.
87
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (6, 17, 2405, 2, 3724, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 역시 그랬군……
92
UnkEvent 54(6, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (5, 18, 2403, 2, 3725, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 설마, 귀하는 가르그 마크가 위험하다 보시는 겁니까?
97
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (6, 19, 2400, 0, 3752, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 맞아. 가르그 마크에서 이곳 아릴로 이어지는, 교단만이 아는 길이 있어서……
101
TalkEvent (6, 20, 0, 0, 3753, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 대사교 일행이 그곳을 지나 가르그 마크로 침입 중인 건 아닐까 하는 게 내 추측이야.
102
UnkEvent 26(8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (2, 21, 0, 2, 3734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 가능성은, 있겠네. 휴베르트?
109
UnkEvent 54(2, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(100, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (5, 22, 2400, 0, 3735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 확인해 보겠습니다. ……만, 그 전에 움직여도 될 것 같습니다.
115
TalkEvent (5, 23, 0, 0, 3736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 페르디난트님의 추측이 십중팔구 맞는 것 같다는 생각이 들어서요.
116
UnkEvent 26(2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (6, 24, 2402, 1, 3737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇지? 그렇게 생각하다니, 너도 대단한데? 휴베르트.
119
TalkEvent (2, 25, 2400, 0, 3738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 알겠어. 부대를 둘로 나누자.
121
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (2, 26, 0, 0, 3739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 본대는 그대로 갈라테아령에 진주하고……
125
TalkEvent (2, 27, 0, 0, 3754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우리는 3할의 병사를 이끌고 디미트리를 추격하면서 가르그 마크로 향하자.
126
UnkEvent 6(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
LeaveSceneEvent (0, 2, 5, 6, 46, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
129
UnkEvent 16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 159(86, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
MovePersonToPlaceEvent (148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
MovePersonToPlaceEvent (110, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
EnterSceneEvent (0, 110, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
139
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(100, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 27(1, 500, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 15(121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
146
TalkEvent (148, 28, 0, 0, 3755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이 근처에는 없는 것 같군.
147
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (149, 29, 0, 0, 3756, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이 근처에는 없는 것 같네.
149
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
151
TalkEvent (110, 30, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
152
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
TalkEvent (111, 31, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
154
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(800, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 66(148, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
IfEvent (10, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
161
TalkEvent (148, 32, 0, 0, 3757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왜 그러지, [HERO_MF]?
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (149, 33, 0, 0, 3758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왜 그래, [HERO_MF]?
164
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
168
TalkEvent (740, 34, 0, 1, 3759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니……
169
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (741, 34, 0, 1, 3759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니……
171
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
174
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (740, 37, 0, 1, 3762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 드디어 때가 왔다는 생각이 들어서.
178
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (741, 37, 0, 1, 3762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 드디어 때가 왔다는 생각이 들어서.
183
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 27(1, 20, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 6(0, 2, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 7(0, 2, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
DrawOverlayImageEvent (64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
PlaySoundEffectEvent (1109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
DrawOverlayImageEvent (19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (156) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 4294967286 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4294967276 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 35 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 0 2404 0 3741 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
보고합니다! 본진 돌격에 실패한 디미트리가 포위를 뚫고 남쪽으로 퇴각! 전장을 이탈했습니다!
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 1 0 0 3742 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
한편, 대사교 보좌인 세테스는 북쪽으로 도주해…… 행방불명 상태입니다!
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 2 3743 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
디미트리를 쫓아야겠어. 자칫 놓치기라도 하면 얘기가 달라져.
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2400 2 3744 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
추격은 날쌘 우리한테 맡겨 줘! 물론 나중에 지원은 좀 부탁할게.
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 3 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 3745 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
[HERO_MF], 벨레트! 너희들도 함께 쫓아가 줘.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 3746 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
클로드를 신뢰하지 않는 건 아니지만……
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2400 0 3747 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
디미트리의 신병은 될 수 있으면 제국 쪽에서 확보하고 싶어.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2400 0 3748 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
알겠어, 맡겨 줘!
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2400 0 3749 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
알겠어, 맡겨 줘!
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 20 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 20 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 2 3750 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
……그러고 보니 신경 쓰이는 일이 하나 더 있었지.
UnkEvent (102) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 2405 2 3751 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
전장에서 모습이 안 보이던 대사교 레아와 세이로스 기사단의 주력 부대 말이야.
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2407 2 3718 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
단순히 출전하지 않은 것인지, 아니면……
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 0 2 3719 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
……! 잠깐. 휴베르트, 묻고 싶은 게 있어.
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 13 0 2 3720 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
대사교 일행이 가르그 마크에서 도주할 때 이 계곡까지의 경로를 파악할 수 없었다……
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 2403 2 3721 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
분명 그렇게 이야기했었지?
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 15 2400 0 3722 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
네. 여기저기 수색을 펼친 결과 우연히 아릴에서 포착되었고……
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 0 0 3723 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
왕국령에 들어간 것이 판명되었지만, 그게 없었다면 증발했다고 생각했을 겁니다.
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 19 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 2405 2 3724 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
역시 그랬군……
UnkEvent (54) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 2403 2 3725 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
설마, 귀하는 가르그 마크가 위험하다 보시는 겁니까?
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 2400 0 3752 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
맞아. 가르그 마크에서 이곳 아릴로 이어지는, 교단만이 아는 길이 있어서……
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 0 0 3753 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
대사교 일행이 그곳을 지나 가르그 마크로 침입 중인 건 아닐까 하는 게 내 추측이야.
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 0 2 3734 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
가능성은, 있겠네. 휴베르트?
LookAtPersonEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 2400 0 3735 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
확인해 보겠습니다. ……만, 그 전에 움직여도 될 것 같습니다.
PanCameraEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 3736 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
페르디난트님의 추측이 십중팔구 맞는 것 같다는 생각이 들어서요.
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 24 2402 1 3737 1 0 0 0 0 0 0 0 0 0
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그렇지? 그렇게 생각하다니, 너도 대단한데? 휴베르트.
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 25 2400 0 3738 1 0 0 0 0 0 0 0 0 0
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알겠어. 부대를 둘로 나누자.
LookAtPersonEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 0 0 3739 1 0 0 0 0 0 0 0 0 0
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본대는 그대로 갈라테아령에 진주하고……
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 0 0 3754 1 0 0 0 0 0 0 0 0 0
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우리는 3할의 병사를 이끌고 디미트리를 추격하면서 가르그 마크로 향하자.
UnkEvent (6) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (159) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 43 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
121 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 28 0 0 3755 1 0 0 0 0 0 0 0 0 0
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이 근처에는 없는 것 같군.
ElseEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 29 0 0 3756 1 0 0 0 0 0 0 0 0 0
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이 근처에는 없는 것 같네.
EndIfEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 0 0 NULL 0 0 0 0 0 0 0 0 0 0
link 세즈
………………
ElseEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 0 0 NULL 0 0 0 0 0 0 0 0 0 0
link 세즈
………………
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 6 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 32 0 0 3757 1 0 0 0 0 0 0 0 0 0
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왜 그러지, [HERO_MF]?
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 33 0 0 3758 1 0 0 0 0 0 0 0 0 0
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왜 그래, [HERO_MF]?
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 34 0 1 3759 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
아니……
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 34 0 1 3759 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
아니……
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
드디어 때가 왔다는 생각이 들어서.
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
드디어 때가 왔다는 생각이 들어서.
EndIfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1109 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0