1. 报告!帝弥托利突袭大本营失败后, 强行南撤!现已脱离战场!
  2. 另,大司教辅佐西提司逃往北侧…… 已不见其踪影!
  3. 当务之急是去追帝弥托利, 要是让他逃了可就麻烦了。
  4. 追击就交给轻装的我们吧! 不过后方支援还是要拜托你们哦?
  5. [HERO_MF]、[BYLETH_MF]! 你们也去追击吧。
  6. 不是我不信任库罗德……
  7. 但这次追击的是帝弥托利, 我还是希望能由帝国来拿下他。
  8. 明白了,交给我吧!
  9. 我知道了,交给我吧!
  10. 说起来…… 还有件事很令人在意。
  11. 没能在战场上看到大司教蕾雅 和赛罗司骑士团的主力军……
  12. 他们究竟是没有出战, 还是说……
  13. 唔……等一下。 修伯特,我有事想问你。
  14. 大司教他们逃离加尔古·玛库时,我们没能 掌握到他们出现在这座山谷前的行踪。
  15. 当时你是这么说的吧?
  16. 是的。当时派人扩大搜查范围后, 碰巧在阿利尔发现了他们的行踪……
  17. 才因此得知他们进入了王国领。要不是 有这条线索,多半会以为他们消失了吧。
  18. 果然如此……
  19. 难不成,阁下认为加尔古·玛库有危险?
  20. 没错。依我推测,加尔古·玛库和阿利尔 之间或许有一条只有教团才知道的密道……
  21. 大司教他们说不定就是从那条密道 向加尔古·玛库发动了进攻。
  22. 很有可能。 修伯特,你觉得呢?
  23. 我会派人调查。 不过,我们先行动起来也无妨。
  24. 我认为菲尔迪南特大人的想法 应该不会有错。
  25. 对吧! 不愧是你,思路很清晰啊。
  26. 我明白了。 那就兵分两路吧。
  27. 主力部队照原计划进驻贾拉提雅领……
  28. 我们率领三成兵力追击帝弥托利, 同时向加尔古·玛库进发。
  29. 好像不在这附近啊。
  30. 好像不在这附近呢。
  31. ……
  32. ……
  33. [HERO_MF],怎么了?
  34. [HERO_MF],怎么了?
  35. 没什么……
  36. 唔!
  37. 唔!
  38. 我只是在想……这一刻终于来了。
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111 31 0 0 NULL 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 6 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 32 0 0 3757 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 33 0 0 3758 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 34 0 1 3759 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 34 0 1 3759 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1109 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (26, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 4, 5, 6, 46, 148, 740, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 3, 0, 9, 8, 5, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 2, 4, 5, 6, 46, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 166(46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 156(46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(2, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(110, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(46, 4294967286, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(5, 20, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 64(6, 4294967276, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 26(9, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (46, 0, 2404, 0, 3741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 报告!帝弥托利突袭大本营失败后, 强行南撤!现已脱离战场!
18
UnkEvent 26(6, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 5, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (46, 1, 0, 0, 3742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 另,大司教辅佐西提司逃往北侧…… 已不见其踪影!
23
UnkEvent 26(3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (4, 2, 0, 2, 3743, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 当务之急是去追帝弥托利, 要是让他逃了可就麻烦了。
26
UnkEvent 26(7, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(100, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (4, 3, 2400, 2, 3744, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 追击就交给轻装的我们吧! 不过后方支援还是要拜托你们哦?
30
UnkEvent 26(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
LeaveSceneEvent (6, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
35
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (2, 4, 0, 0, 3745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF]、[BYLETH_MF]! 你们也去追击吧。
40
TalkEvent (2, 5, 0, 0, 3746, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不是我不信任库罗德……
41
TalkEvent (2, 6, 2400, 0, 3747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但这次追击的是帝弥托利, 我还是希望能由帝国来拿下他。
42
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 27(2, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(100, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
48
TalkEvent (110, 7, 2400, 0, 3748, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 明白了,交给我吧!
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 8, 2400, 0, 3749, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我知道了,交给我吧!
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
LeaveSceneEvent (8, 110, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
58
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (2, 9, 0, 2, 3750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 说起来…… 还有件事很令人在意。
60
UnkEvent 102(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 102(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 54(6, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (2, 10, 2405, 2, 3751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没能在战场上看到大司教蕾雅 和赛罗司骑士团的主力军……
69
TalkEvent (2, 11, 2407, 2, 3718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们究竟是没有出战, 还是说……
70
UnkEvent 26(1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 135(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (6, 12, 0, 2, 3719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唔……等一下。 修伯特,我有事想问你。
76
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(300, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (6, 13, 0, 2, 3720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 大司教他们逃离加尔古·玛库时,我们没能 掌握到他们出现在这座山谷前的行踪。
80
TalkEvent (6, 14, 2403, 2, 3721, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 当时你是这么说的吧?
81
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(800, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (5, 15, 2400, 0, 3722, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是的。当时派人扩大搜查范围后, 碰巧在阿利尔发现了他们的行踪……
85
TalkEvent (5, 16, 0, 0, 3723, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 才因此得知他们进入了王国领。要不是 有这条线索,多半会以为他们消失了吧。
87
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (6, 17, 2405, 2, 3724, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 果然如此……
92
UnkEvent 54(6, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (5, 18, 2403, 2, 3725, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 难不成,阁下认为加尔古·玛库有危险?
97
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (6, 19, 2400, 0, 3752, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没错。依我推测,加尔古·玛库和阿利尔 之间或许有一条只有教团才知道的密道……
101
TalkEvent (6, 20, 0, 0, 3753, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 大司教他们说不定就是从那条密道 向加尔古·玛库发动了进攻。
102
UnkEvent 26(8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (2, 21, 0, 2, 3734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 很有可能。 修伯特,你觉得呢?
109
UnkEvent 54(2, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(100, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (5, 22, 2400, 0, 3735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我会派人调查。 不过,我们先行动起来也无妨。
115
TalkEvent (5, 23, 0, 0, 3736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我认为菲尔迪南特大人的想法 应该不会有错。
116
UnkEvent 26(2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (6, 24, 2402, 1, 3737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 对吧! 不愧是你,思路很清晰啊。
119
TalkEvent (2, 25, 2400, 0, 3738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我明白了。 那就兵分两路吧。
121
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (2, 26, 0, 0, 3739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 主力部队照原计划进驻贾拉提雅领……
125
TalkEvent (2, 27, 0, 0, 3754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们率领三成兵力追击帝弥托利, 同时向加尔古·玛库进发。
126
UnkEvent 6(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
LeaveSceneEvent (0, 2, 5, 6, 46, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
129
UnkEvent 16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 159(86, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
MovePersonToPlaceEvent (148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
MovePersonToPlaceEvent (110, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
EnterSceneEvent (0, 110, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
139
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(100, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 27(1, 500, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 15(121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
146
TalkEvent (148, 28, 0, 0, 3755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 好像不在这附近啊。
147
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (149, 29, 0, 0, 3756, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 好像不在这附近呢。
149
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
151
TalkEvent (110, 30, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
152
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
TalkEvent (111, 31, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
154
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(800, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 66(148, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
IfEvent (10, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
161
TalkEvent (148, 32, 0, 0, 3757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# [HERO_MF],怎么了?
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (149, 33, 0, 0, 3758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# [HERO_MF],怎么了?
164
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
168
TalkEvent (740, 34, 0, 1, 3759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没什么……
169
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (741, 34, 0, 1, 3759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没什么……
171
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
174
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (740, 37, 0, 1, 3762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我只是在想……这一刻终于来了。
178
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (741, 37, 0, 1, 3762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我只是在想……这一刻终于来了。
183
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 27(1, 20, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 6(0, 2, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 7(0, 2, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
DrawOverlayImageEvent (64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
PlaySoundEffectEvent (1109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
DrawOverlayImageEvent (19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (156) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 4294967286 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4294967276 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 35 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 0 2404 0 3741 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
报告!帝弥托利突袭大本营失败后, 强行南撤!现已脱离战场!
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 1 0 0 3742 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
另,大司教辅佐西提司逃往北侧…… 已不见其踪影!
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 2 3743 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
当务之急是去追帝弥托利, 要是让他逃了可就麻烦了。
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2400 2 3744 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
追击就交给轻装的我们吧! 不过后方支援还是要拜托你们哦?
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 3 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 3745 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
[HERO_MF]、贝雷特! 你们也去追击吧。
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 3746 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
不是我不信任库罗德……
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2400 0 3747 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
但这次追击的是帝弥托利, 我还是希望能由帝国来拿下他。
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2400 0 3748 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
明白了,交给我吧!
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2400 0 3749 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我知道了,交给我吧!
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 20 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 20 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 2 3750 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
说起来…… 还有件事很令人在意。
UnkEvent (102) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 2405 2 3751 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
没能在战场上看到大司教蕾雅 和赛罗司骑士团的主力军……
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2407 2 3718 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
他们究竟是没有出战, 还是说……
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 0 2 3719 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
唔……等一下。 修伯特,我有事想问你。
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 13 0 2 3720 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
大司教他们逃离加尔古·玛库时,我们没能 掌握到他们出现在这座山谷前的行踪。
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 2403 2 3721 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
当时你是这么说的吧?
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 15 2400 0 3722 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
是的。当时派人扩大搜查范围后, 碰巧在阿利尔发现了他们的行踪……
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 0 0 3723 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
才因此得知他们进入了王国领。要不是 有这条线索,多半会以为他们消失了吧。
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 19 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 2405 2 3724 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
果然如此……
UnkEvent (54) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 2403 2 3725 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
难不成,阁下认为加尔古·玛库有危险?
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 2400 0 3752 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
没错。依我推测,加尔古·玛库和阿利尔 之间或许有一条只有教团才知道的密道……
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 0 0 3753 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
大司教他们说不定就是从那条密道 向加尔古·玛库发动了进攻。
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 0 2 3734 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
很有可能。 修伯特,你觉得呢?
LookAtPersonEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 2400 0 3735 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
我会派人调查。 不过,我们先行动起来也无妨。
PanCameraEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 3736 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
我认为菲尔迪南特大人的想法 应该不会有错。
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 24 2402 1 3737 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
对吧! 不愧是你,思路很清晰啊。
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 25 2400 0 3738 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
我明白了。 那就兵分两路吧。
LookAtPersonEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 0 0 3739 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
主力部队照原计划进驻贾拉提雅领……
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 0 0 3754 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
我们率领三成兵力追击帝弥托利, 同时向加尔古·玛库进发。
UnkEvent (6) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (159) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 43 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
121 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 28 0 0 3755 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
好像不在这附近啊。
ElseEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 29 0 0 3756 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
好像不在这附近呢。
EndIfEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 0 0 NULL 0 0 0 0 0 0 0 0 0 0
link 谢兹
……
ElseEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 0 0 NULL 0 0 0 0 0 0 0 0 0 0
link 谢兹
……
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 6 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 32 0 0 3757 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
[HERO_MF],怎么了?
ElseEvent (index: 162)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 33 0 0 3758 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
[HERO_MF],怎么了?
EndIfEvent (index: 164)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
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1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 34 0 1 3759 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
没什么……
ElseEvent (index: 169)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 34 0 1 3759 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
没什么……
EndIfEvent (index: 171)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 176)
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110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
我只是在想……这一刻终于来了。
ElseEvent (index: 178)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 179)
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200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 181)
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110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 37 0 1 3762 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
我只是在想……这一刻终于来了。
EndIfEvent (index: 183)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 186)
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0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 188)
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0 2 30 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 189)
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64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 191)
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1109 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 192)
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19 0 0 0 0 0 0 0 0 0 0 0 0 0 0