1. Hahaha! So you've finally bested your old man, huh?
  2. I'm proud of you Caspar. And Linhardt, you've come [cdb]a long way as well.
  3. Oh, and it puts my mind at ease to know these two [cdb]have a companion like you around.
  4. Don't you agree, Waldemar?
  5. Any peace of mind I may have gained will doubtless [cdb]be wiped out soon by more of your antics, Leopold.
  6. But yes, as one never knows what will happen on a [cdb]battlefield, it is always good to have capable allies.
  7. Wow, did you hear that?!
  8. My father isn't easily impressed, so you must've really [cdb]knocked his greaves off back there.
  9. It's an honor to get complimented by such a [cdb]renowned military mind.
  10. It's an honor to get complimented by such a [cdb]renowned military mind.
  11. Ha! Well, if you ever wanna test your might, [cdb]you know where to find me.
  12. I don't think that was ever on the table...
  13. No? Well, that's disappointing.
  14. Anyway, Caspar, I wanted to give you something.
  15. My gauntlets, Járngreipr. They've been in our family [cdb]for generations, and you don't even need a Crest to [cdb]use them.
  16. I, uh... Really? Are you sure?
  17. It's only right that they get passed down to the next [cdb]generation of Bergliez warrior.
  18. You mean I've earned them?
  19. Be happy for Caspar.
  20. Show your jealous side.
  21. Looks like all your hard work's finally paying off.
  22. Looks like all your hard work's finally paying off.
  23. Yeah... Thank you, Father. Truly.
  24. I'm gonna get even stronger to keep proving I deserve [cdb]the honor!
  25. Ha! Well said, my son.
  26. Now then, it would be rude of me to let the rest of [cdb]you go empty-handed after all that. Here.
  27. Must be nice getting spoiled like that.
  28. Must be nice getting spoiled like that.
  29. What about me, Count? I did good out there too. Where's my magical trinket?
  30. What about me, Count? I did good out there too. Where's my magical trinket?
  31. Ahaha! I do love a brazen soul!
  32. Don't worry—you won't leave empty-handed. Here.
  33. Anyway, here. A reward for all the work you put in.
  34. Consider this as a thank-you for letting me drag you [cdb]all on my little adventure.
  35. Hey, now we're talking!
  36. Hey, now we're talking!
  37. After all those years as a merc, I always expect some [cdb]kinda reward after a tough battle.
  38. After all those years as a merc, I always expect some [cdb]kinda reward after a tough battle.
  39. You throw yourself vigorously into the fray to help [cdb]your friends, yet also keep a tight grip on the strings [cdb]of your purse.
  40. You would make for a fine civil servant, if you ever [cdb]had the inclination.
  41. Shut the conversation down.
  42. Playfully brush off the suggestion.
  43. Yeah, I'd rather end up crow food out on the [cdb]battlefield than sit at a desk for the rest of my life.
  44. Yeah, I'd rather end up crow food out on the [cdb]battlefield than sit at a desk for the rest of my life.
  45. I'm not happy if I'm not fighting. So, yeah. I'll just [cdb]keep letting my sword do the talking for me.
  46. I'm not happy if I'm not fighting. So, yeah. I'll just [cdb]keep letting my sword do the talking for me.
  47. Tempting, but I think I'd rather fight people than [cdb]paperwork.
  48. Tempting, but I think I'd rather fight people than [cdb]paperwork.
  49. Guys like me aren't cut out for the civilized life— I prefer to let my sword do the talking.
  50. Gals like me aren't cut out for the civilized life— I prefer to let my sword do the talking.
  51. Wait, you have a talking sword?!
  52. What? Of course not.
  53. What? Of course not.
  54. Hahaha! If only you trained your mind with the same [cdb]vigor as your muscles, my son.
  55. Hey, speaking of minds—where's Linhardt? He's been [cdb]awfully quiet through all this.
  56. Hey, speaking of minds—where's Linhardt? He's been [cdb]awfully quiet through all this.
  57. Zzz...
  58. Did he seriously just pass out?
  59. Did he seriously just pass out?
  60. Hm? Oh, are we going? Well, look at that—I have a [cdb]second wind. Just enough energy to get me home and [cdb]into bed.
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111 35 2409 1 21649 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2400 1 21650 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2400 1 21651 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 146 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2365 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 38 2405 0 21652 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2403 1 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 39 2407 0 21653 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 40 41 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2401 4 21654 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2401 4 21655 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2403 0 21656 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2403 0 21657 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 46 0 1 21658 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 47 0 1 21659 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 48 2403 0 21660 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 2403 0 21661 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 50 2412 4 21662 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 51 2411 3 21663 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 52 2411 3 21664 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 53 2409 1 21665 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 100 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 54 0 1 21666 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 55 0 1 21667 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 7 3 40 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 56 2366 0 21668 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 3 30 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 40 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 57 2412 4 21669 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 58 2412 4 21670 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2367 0 0 30 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 50 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2319 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 59 NULL 0 21671 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2401 3 0 20 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 2409 1 0 30 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2411 4 0 30 0 0 0 0 0 0 0 0 0 0
0
InitEvent (56, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 7, 8, 141, 146, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 1, 5, 6, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
EnterSceneEvent (0, 110, 7, 8, 141, 146, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(146, 4294967266, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(8, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 26(4, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(2, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (141, 0, 2409, 1, 21616, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hahaha! So you've finally bested your old man, huh?
15
TalkEvent (141, 1, 2400, 1, 21617, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm proud of you Caspar. And Linhardt, you've come [cdb]a long way as well.
17
TalkEvent (141, 2, NULL, 1, 21618, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, and it puts my mind at ease to know these two [cdb]have a companion like you around.
18
UnkEvent 26(6, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(400, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (141, 3, NULL, 1, 21619, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't you agree, Waldemar?
25
TalkEvent (146, 4, 2401, 0, 21620, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Any peace of mind I may have gained will doubtless [cdb]be wiped out soon by more of your antics, Leopold.
26
TalkEvent (146, 5, 2400, 1, 21621, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But yes, as one never knows what will happen on a [cdb]battlefield, it is always good to have capable allies.
28
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(2, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(2, 900, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (8, 6, 2409, 1, 21622, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow, did you hear that?!
39
TalkEvent (8, 7, 2402, 1, 21623, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My father isn't easily impressed, so you must've really [cdb]knocked his greaves off back there.
42
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
43
TalkEvent (110, 8, 2400, 1, 21624, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's an honor to get complimented by such a [cdb]renowned military mind.
44
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (111, 9, 2400, 1, 21625, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's an honor to get complimented by such a [cdb]renowned military mind.
46
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 54(8, 141, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(2, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(100, 15, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(3, 1000, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (141, 10, 0, 1, 21626, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ha! Well, if you ever wanna test your might, [cdb]you know where to find me.
55
TalkEvent (8, 11, 2401, 3, 21627, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't think that was ever on the table...
56
TalkEvent (141, 12, 2400, 0, 21628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No? Well, that's disappointing.
60
UnkEvent 102(8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfUnkEvent (19, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 95(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 26(10, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(100, 4294967236, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (141, 13, NULL, 0, 21629, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Anyway, Caspar, I wanted to give you something.
68
ShowFloatingImageEvent (42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (141, 14, 2403, 0, 21630, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# My gauntlets, Járngreipr. They've been in our family [cdb]for generations, and you don't even need a Crest to [cdb]use them.
70
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (8, 15, 2412, 4, 21631, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I, uh... Really? Are you sure?
76
TalkEvent (141, 16, 2400, 0, 21632, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's only right that they get passed down to the next [cdb]generation of Bergliez warrior.
77
TalkEvent (8, 17, NULL, 4, 21633, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You mean I've earned them?
78
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
DialogChoiceEvent (0, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
82
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
83
UnkEvent 135(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (110, 20, 2409, 1, 21634, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Looks like all your hard work's finally paying off.
86
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 135(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (111, 21, 2409, 1, 21635, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Looks like all your hard work's finally paying off.
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 135(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (8, 22, 2400, 1, 21636, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah... Thank you, Father. Truly.
95
TalkEvent (8, 23, NULL, 0, 21637, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm gonna get even stronger to keep proving I deserve [cdb]the honor!
97
UnkEvent 59(100, 4294967293, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 27(2, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (141, 24, 0, 0, 21638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ha! Well said, my son.
100
UnkEvent 26(4, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(600, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (141, 25, NULL, 0, 21639, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Now then, it would be rude of me to let the rest of [cdb]you go empty-handed after all that. Here.
108
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
110
TalkEvent (110, 26, 0, 0, 21640, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Must be nice getting spoiled like that.
111
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (111, 27, 0, 0, 21641, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Must be nice getting spoiled like that.
113
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
115
TalkEvent (110, 28, 2405, 0, 21642, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What about me, Count? I did good out there too. Where's my magical trinket?
116
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (111, 29, 2405, 0, 21643, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What about me, Count? I did good out there too. Where's my magical trinket?
118
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 26(4, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(600, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (141, 30, 2409, 1, 21644, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ahaha! I do love a brazen soul!
128
TalkEvent (141, 31, 2400, 1, 21645, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Don't worry—you won't leave empty-handed. Here.
129
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 26(4, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 59(600, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (141, 32, NULL, 0, 21646, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Anyway, here. A reward for all the work you put in.
140
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 26(7, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 59(400, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (141, 33, NULL, 0, 21647, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Consider this as a thank-you for letting me drag you [cdb]all on my little adventure.
145
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
147
TalkEvent (110, 34, 2409, 1, 21648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, now we're talking!
148
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (111, 35, 2409, 1, 21649, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, now we're talking!
150
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
152
TalkEvent (110, 36, 2400, 1, 21650, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# After all those years as a merc, I always expect some [cdb]kinda reward after a tough battle.
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (111, 37, 2400, 1, 21651, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# After all those years as a merc, I always expect some [cdb]kinda reward after a tough battle.
155
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(100, 4294967291, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 43(7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
TalkEvent (146, 38, 2405, 0, 21652, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You throw yourself vigorously into the fray to help [cdb]your friends, yet also keep a tight grip on the strings [cdb]of your purse.
162
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
TalkEvent (146, 39, 2407, 0, 21653, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You would make for a fine civil servant, if you ever [cdb]had the inclination.
165
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
DialogChoiceEvent (1, 40, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
169
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
170
TalkEvent (110, 42, 2401, 4, 21654, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, I'd rather end up crow food out on the [cdb]battlefield than sit at a desk for the rest of my life.
171
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (111, 43, 2401, 4, 21655, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, I'd rather end up crow food out on the [cdb]battlefield than sit at a desk for the rest of my life.
173
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
175
TalkEvent (110, 44, 2403, 0, 21656, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm not happy if I'm not fighting. So, yeah. I'll just [cdb]keep letting my sword do the talking for me.
176
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (111, 45, 2403, 0, 21657, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm not happy if I'm not fighting. So, yeah. I'll just [cdb]keep letting my sword do the talking for me.
178
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
181
TalkEvent (110, 46, 0, 1, 21658, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Tempting, but I think I'd rather fight people than [cdb]paperwork.
182
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
TalkEvent (111, 47, 0, 1, 21659, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Tempting, but I think I'd rather fight people than [cdb]paperwork.
184
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
186
TalkEvent (110, 48, 2403, 0, 21660, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Guys like me aren't cut out for the civilized life— I prefer to let my sword do the talking.
187
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
TalkEvent (111, 49, 2403, 0, 21661, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Gals like me aren't cut out for the civilized life— I prefer to let my sword do the talking.
189
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 26(2, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 27(1, 100, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
UnkEvent 59(100, 4294967256, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
UnkEvent 59(500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
TalkEvent (8, 50, 2412, 4, 21662, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, you have a talking sword?!
200
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
201
TalkEvent (110, 51, 2411, 3, 21663, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What? Of course not.
202
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
TalkEvent (111, 52, 2411, 3, 21664, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What? Of course not.
204
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
TalkEvent (141, 53, 2409, 1, 21665, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hahaha! If only you trained your mind with the same [cdb]vigor as your muscles, my son.
206
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
UnkEvent 27(2, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 43(7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
212
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
UnkEvent 102(8, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
TalkEvent (110, 54, 0, 1, 21666, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, speaking of minds—where's Linhardt? He's been [cdb]awfully quiet through all this.
218
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 102(8, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
TalkEvent (111, 55, 0, 1, 21667, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, speaking of minds—where's Linhardt? He's been [cdb]awfully quiet through all this.
225
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
TalkEvent (7, 56, 2366, 0, 21668, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Zzz...
233
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
234
TalkEvent (110, 57, 2412, 4, 21669, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Did he seriously just pass out?
235
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
TalkEvent (111, 58, 2412, 4, 21670, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Did he seriously just pass out?
237
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
242
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
244
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
245
UnkEvent 54(141, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
UnkEvent 59(100, 4294967266, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
250
UnkEvent 27(2, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
251
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
253
TalkEvent (7, 59, NULL, 0, 21671, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm? Oh, are we going? Well, look at that—I have a [cdb]second wind. Just enough energy to get me home and [cdb]into bed.
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 4294967266 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 2409 1 21616 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Hahaha! So you've finally bested your old man, huh?
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 1 2400 1 21617 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
I'm proud of you Caspar. And Linhardt, you've come a long way as well.
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 110 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 2 NULL 1 21618 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Oh, and it puts my mind at ease to know these two have a companion like you around.
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 35 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 146 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 3 NULL 1 21619 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Don't you agree, Waldemar?
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 141 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 4 2401 0 21620 1 0 0 0 0 0 0 0 0 0
link Waldemar volume_up
Any peace of mind I may have gained will doubtless be wiped out soon by more of your antics, Leopold.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 5 2400 1 21621 1 0 0 0 0 0 0 0 0 0
link Waldemar volume_up
But yes, as one never knows what will happen on a battlefield, it is always good to have capable allies.
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 110 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 900 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 110 2 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 6 2409 1 21622 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Wow, did you hear that?!
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 2402 1 21623 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
My father isn't easily impressed, so you must've really knocked his greaves off back there.
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 141 1 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2400 1 21624 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's an honor to get complimented by such a renowned military mind.
ElseEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2400 1 21625 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's an honor to get complimented by such a renowned military mind.
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 141 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1000 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Leopold volume_up
Ha! Well, if you ever wanna test your might, you know where to find me.
TalkEvent (index: 55)
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link Caspar volume_up
I don't think that was ever on the table...
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link Leopold volume_up
No? Well, that's disappointing.
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link Leopold volume_up
Anyway, Caspar, I wanted to give you something.
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link Leopold volume_up
My gauntlets, Járngreipr. They've been in our family for generations, and you don't even need a Crest to use them.
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link Caspar volume_up
I, uh... Really? Are you sure?
TalkEvent (index: 76)
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link Leopold volume_up
It's only right that they get passed down to the next generation of Bergliez warrior.
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link Caspar volume_up
You mean I've earned them?
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link Shez volume_up
Looks like all your hard work's finally paying off.
ElseEvent (index: 86)
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link Shez volume_up
Looks like all your hard work's finally paying off.
EndIfEvent (index: 90)
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link Caspar volume_up
Yeah... Thank you, Father. Truly.
TalkEvent (index: 95)
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link Caspar volume_up
I'm gonna get even stronger to keep proving I deserve the honor!
PanCameraEvent (index: 96)
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UnkEvent (59) (index: 97)
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link Leopold volume_up
Ha! Well said, my son.
UnkEvent (26) (index: 100)
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link Leopold volume_up
Now then, it would be rude of me to let the rest of you go empty-handed after all that. Here.
ElseEvent (index: 108)
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link Shez volume_up
Must be nice getting spoiled like that.
ElseEvent (index: 111)
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TalkEvent (index: 112)
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link Shez volume_up
Must be nice getting spoiled like that.
EndIfEvent (index: 113)
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IfEvent (index: 114)
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link Shez volume_up
What about me, Count? I did good out there too. Where's my magical trinket?
ElseEvent (index: 116)
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link Shez volume_up
What about me, Count? I did good out there too. Where's my magical trinket?
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link Leopold volume_up
Ahaha! I do love a brazen soul!
TalkEvent (index: 128)
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link Leopold volume_up
Don't worry—you won't leave empty-handed. Here.
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link Leopold volume_up
Anyway, here. A reward for all the work you put in.
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link Leopold volume_up
Consider this as a thank-you for letting me drag you all on my little adventure.
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link Shez volume_up
Hey, now we're talking!
ElseEvent (index: 148)
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link Shez volume_up
Hey, now we're talking!
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link Shez volume_up
After all those years as a merc, I always expect some kinda reward after a tough battle.
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link Shez volume_up
After all those years as a merc, I always expect some kinda reward after a tough battle.
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link Waldemar volume_up
You throw yourself vigorously into the fray to help your friends, yet also keep a tight grip on the strings of your purse.
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link Waldemar volume_up
You would make for a fine civil servant, if you ever had the inclination.
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link Shez volume_up
Yeah, I'd rather end up crow food out on the battlefield than sit at a desk for the rest of my life.
ElseEvent (index: 171)
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link Shez volume_up
Yeah, I'd rather end up crow food out on the battlefield than sit at a desk for the rest of my life.
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link Shez volume_up
I'm not happy if I'm not fighting. So, yeah. I'll just keep letting my sword do the talking for me.
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link Shez volume_up
I'm not happy if I'm not fighting. So, yeah. I'll just keep letting my sword do the talking for me.
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link Shez volume_up
Tempting, but I think I'd rather fight people than paperwork.
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link Shez volume_up
Tempting, but I think I'd rather fight people than paperwork.
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link Shez volume_up
Guys like me aren't cut out for the civilized life— I prefer to let my sword do the talking.
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link Shez volume_up
Gals like me aren't cut out for the civilized life— I prefer to let my sword do the talking.
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link Caspar volume_up
Wait, you have a talking sword?!
LookAtPersonEvent (index: 199)
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link Shez volume_up
What? Of course not.
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link Shez volume_up
What? Of course not.
EndIfEvent (index: 204)
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TalkEvent (index: 205)
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link Leopold volume_up
Hahaha! If only you trained your mind with the same vigor as your muscles, my son.
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LookAtPersonEvent (index: 213)
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8 7 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 54 0 1 21666 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, speaking of minds—where's Linhardt? He's been awfully quiet through all this.
ElseEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 55 0 1 21667 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, speaking of minds—where's Linhardt? He's been awfully quiet through all this.
EndIfEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 7 3 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 56 2366 0 21668 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Zzz...
LookAtPersonEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 3 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 57 2412 4 21669 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Did he seriously just pass out?
ElseEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 58 2412 4 21670 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Did he seriously just pass out?
EndIfEvent (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 59 NULL 0 21671 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Hm? Oh, are we going? Well, look at that—I have a second wind. Just enough energy to get me home and into bed.