1. Cosa posso dire? Avete vinto.
  2. Ci avete travolti, togliendo di mezzo il nostro [cdb]committente. So capire quando è il momento [cdb]di issare bandiera bianca.
  3. Tutto qui? Vi arrendete?
  4. Tutto qui? Vi arrendete?
  5. Vi abbiamo affrontati più di una volta, [cdb]senza mai avere la meglio.
  6. Vi abbiamo affrontati più di una volta, [cdb]senza mai avere la meglio.
  7. E per causa vostra siamo praticamente disoccupati.
  8. Come se non fosse già un problema procurarsi [cdb]nuovi clienti.
  9. La reputazione conta meno di zero, se mancano [cdb]le vittorie sul campo. Di questo passo, dovrò [cdb]rinunciare al soprannome di Spezzalame.
  10. In questo caso, perché non lavorate per noi?
  11. Per l'Impero? Uhm...
  12. È vero, le nostre truppe si sono scontrate [cdb]in più di una sanguinosa battaglia.
  13. Ma non vi battevate per questioni di principio, no? Era una mera questione di affari.
  14. Presumendo che non coviate particolare acredine [cdb]nei confronti dell'Adrestia, sarei pronta ad accogliervi [cdb]a braccia aperte.
  15. Nell'Impero il talento viene sempre premiato [cdb]in accordo con i propri meriti.
  16. Sì, passate dalla nostra parte! In fondo... ormai siamo [cdb]più che consapevoli del vostro valore.
  17. Sì, passate dalla nostra parte! In fondo... ormai siamo [cdb]più che consapevoli del vostro valore.
  18. Chiaro, di certo qualcuno avrà da ridire su questo [cdb]vostro cambiamento di fronte.
  19. Chiaro, di certo qualcuno avrà da ridire su questo [cdb]vostro cambiamento di fronte.
  20. Ma si ricrederanno non appena vedranno [cdb]quanto siete affidabili.
  21. Ma si ricrederanno non appena vedranno [cdb]quanto siete affidabili.
  22. Cosa ne pensi? Dubito fortemente che il Regno [cdb]ci farebbe un'offerta migliore, allo stato attuale.
  23. Quale occasione migliore per un nuovo inizio?
  24. Concordo.
  25. Concordo.
  26. E tu, Alois? Sarà strano avere contro [cdb]i tuoi vecchi amici cavalieri.
  27. E tu, Alois? Sarà strano avere contro [cdb]i tuoi vecchi amici cavalieri.
  28. Ho già deciso. Ho giurato di seguire questo [cdb]magnifico capitano ovunque mi condurrà!
  29. Se qualche vecchio alleato vorrà darmi filo da torcere, [cdb]troverò il modo di de-filarmi!
  30. Ah ah ah! Bella, questa.
  31. Ah ah! Se non con la spada, annienterò i nemici [cdb]con le battutacce!
  32. ...
  33. ...
  34. Bene, allora è deciso. Attendiamo le vostre direttive.
  35. Andrò a parlare con gli altri per facilitare il cambio [cdb]di rotta. Voi due restate qui con il cliente.
  36. Ricevuto, grazie.
  37. Ricevuto, grazie.
  38. Agli ordini, capitano!
  39. Anche le nostre truppe esigeranno una spiegazione, [cdb]meglio occuparcene subito.
  40. ...
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 37 2400 0 2945 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2400 0 0 40 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 5 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 35 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 38 0 0 2946 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
686 2400 0 0 2 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 0 6 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
608 2400 0 0 2 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
644 2400 0 0 5 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
620 2400 0 0 2 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 2400 0 0 7 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
667 2400 0 0 2 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 8 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
686 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
686 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 39 0 0 2947 1 0 0 0 0 0 0 0 0 0
0
InitEvent (34, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 35, 148, 31, 608, 644, 620, 667, 627, 686, NULL, NULL, NULL)
2
InitPlacesEvent (2, 3, 4, 0, 1, 5, 7, 9, 10, 6, 11, 8, NULL, NULL, NULL)
5
EnterSceneEvent (0, 110, 2, 5, 35, 148, 31, 608, 644, 620, 667, 627, 686, NULL, NULL)
6
UnkEvent 64(148, 20, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 64(31, 4294967276, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(35, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(686, 4294967266, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 166(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 102(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 102(31, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(3, 50, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(100, 15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 66(148, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (35, 0, 2411, 1, 2910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Cosa posso dire? Avete vinto.
21
TalkEvent (35, 1, NULL, 1, 2911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ci avete travolti, togliendo di mezzo il nostro [cdb]committente. So capire quando è il momento [cdb]di issare bandiera bianca.
22
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
25
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 2, 0, 4, 2912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Tutto qui? Vi arrendete?
29
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (111, 3, 0, 4, 2913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Tutto qui? Vi arrendete?
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(10, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
38
TalkEvent (148, 4, 0, 2, 2914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Vi abbiamo affrontati più di una volta, [cdb]senza mai avere la meglio.
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (149, 5, 0, 2, 2915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Vi abbiamo affrontati più di una volta, [cdb]senza mai avere la meglio.
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (35, 6, 2401, 0, 2916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # E per causa vostra siamo praticamente disoccupati.
44
TalkEvent (35, 7, NULL, 0, 2917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Come se non fosse già un problema procurarsi [cdb]nuovi clienti.
45
TalkEvent (35, 8, 2411, 0, 2918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # La reputazione conta meno di zero, se mancano [cdb]le vittorie sul campo. Di questo passo, dovrò [cdb]rinunciare al soprannome di Spezzalame.
46
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (2, 9, 0, 0, 2919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In questo caso, perché non lavorate per noi?
48
UnkEvent 26(10, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (35, 10, 0, 2, 2920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Per l'Impero? Uhm...
52
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(1, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (2, 11, 0, 0, 2921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # È vero, le nostre truppe si sono scontrate [cdb]in più di una sanguinosa battaglia.
55
TalkEvent (2, 12, NULL, 0, 2922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ma non vi battevate per questioni di principio, no? Era una mera questione di affari.
57
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (2, 13, NULL, 0, 2923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Presumendo che non coviate particolare acredine [cdb]nei confronti dell'Adrestia, sarei pronta ad accogliervi [cdb]a braccia aperte.
62
TalkEvent (2, 14, NULL, 0, 2924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nell'Impero il talento viene sempre premiato [cdb]in accordo con i propri meriti.
63
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
66
TalkEvent (110, 15, 2402, 1, 2925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sì, passate dalla nostra parte! In fondo... ormai siamo [cdb]più che consapevoli del vostro valore.
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 16, 2402, 1, 2926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sì, passate dalla nostra parte! In fondo... ormai siamo [cdb]più che consapevoli del vostro valore.
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(1000, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
72
TalkEvent (110, 17, 0, 0, 2927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Chiaro, di certo qualcuno avrà da ridire su questo [cdb]vostro cambiamento di fronte.
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (111, 18, 0, 0, 2928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Chiaro, di certo qualcuno avrà da ridire su questo [cdb]vostro cambiamento di fronte.
75
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
77
TalkEvent (110, 19, 2409, 1, 2929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ma si ricrederanno non appena vedranno [cdb]quanto siete affidabili.
78
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (111, 20, 2400, 1, 2930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ma si ricrederanno non appena vedranno [cdb]quanto siete affidabili.
80
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 26(9, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 66(35, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (35, 21, 0, 3, 2931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Cosa ne pensi? Dubito fortemente che il Regno [cdb]ci farebbe un'offerta migliore, allo stato attuale.
87
UnkEvent 66(35, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 66(148, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (35, 22, NULL, 0, 2932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Quale occasione migliore per un nuovo inizio?
92
UnkEvent 54(35, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(100, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
96
TalkEvent (148, 23, 2400, 0, 2933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Concordo.
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (149, 24, 2400, 0, 2934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Concordo.
99
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 66(35, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 102(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 54(148, 31, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 27(2, 100, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(100, 15, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
109
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (148, 25, 2403, 0, 2935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# E tu, Alois? Sarà strano avere contro [cdb]i tuoi vecchi amici cavalieri.
112
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (149, 26, 2403, 0, 2936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# E tu, Alois? Sarà strano avere contro [cdb]i tuoi vecchi amici cavalieri.
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (31, 27, NULL, 0, 2937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ho già deciso. Ho giurato di seguire questo [cdb]magnifico capitano ovunque mi condurrà!
120
UnkEvent 26(7, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 5, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (31, 28, 2402, 1, 2938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Se qualche vecchio alleato vorrà darmi filo da torcere, [cdb]troverò il modo di de-filarmi!
126
UnkEvent 54(148, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(100, 4294967281, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 66(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (35, 29, 2409, 1, 2939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah ah ah! Bella, questa.
134
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
TalkEvent (31, 30, 2409, 1, 2940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah ah! Se non con la spada, annienterò i nemici [cdb]con le battutacce!
136
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
137
TalkEvent (148, 31, 0, 0, 2896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
138
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (149, 32, 0, 0, 2897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
140
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (35, 33, 2403, 1, 2941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Bene, allora è deciso. Attendiamo le vostre direttive.
148
TalkEvent (35, 34, NULL, 0, 2942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Andrò a parlare con gli altri per facilitare il cambio [cdb]di rotta. Voi due restate qui con il cliente.
149
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
150
TalkEvent (148, 35, 2400, 0, 2943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ricevuto, grazie.
151
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (149, 36, 2400, 0, 2944, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ricevuto, grazie.
153
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (31, 37, 2400, 0, 2945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Agli ordini, capitano!
159
LeaveSceneEvent (4, 35, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
162
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (2, 38, 0, 0, 2946, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anche le nostre truppe esigeranno una spiegazione, [cdb]meglio occuparcene subito.
176
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
177
UnkEvent 54(110, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 31(2, 100, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 59(100, 8, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 27(1, 600, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(686, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 54(110, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 31(2, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 59(100, 10, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 27(1, 600, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 43(686, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
TalkEvent (140, 39, 0, 0, 2947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 20 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 4294967276 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
686 4294967266 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2411 1 2910 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Cosa posso dire? Avete vinto.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 NULL 1 2911 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Ci avete travolti, togliendo di mezzo il nostro committente. So capire quando è il momento di issare bandiera bianca.
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 4 2912 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Shez volume_up
Tutto qui? Vi arrendete?
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 4 2913 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Shez volume_up
Tutto qui? Vi arrendete?
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 2 2914 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Byleth volume_up
Vi abbiamo affrontati più di una volta, senza mai avere la meglio.
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 5 0 2 2915 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Byleth volume_up
Vi abbiamo affrontati più di una volta, senza mai avere la meglio.
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 6 2401 0 2916 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
E per causa vostra siamo praticamente disoccupati.
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 NULL 0 2917 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Come se non fosse già un problema procurarsi nuovi clienti.
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 8 2411 0 2918 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
La reputazione conta meno di zero, se mancano le vittorie sul campo. Di questo passo, dovrò rinunciare al soprannome di Spezzalame.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 0 2919 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
In questo caso, perché non lavorate per noi?
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 10 0 2 2920 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Per l'Impero? Uhm...
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 0 0 2921 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
È vero, le nostre truppe si sono scontrate in più di una sanguinosa battaglia.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 NULL 0 2922 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ma non vi battevate per questioni di principio, no? Era una mera questione di affari.
PanCameraEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 NULL 0 2923 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Presumendo che non coviate particolare acredine nei confronti dell'Adrestia, sarei pronta ad accogliervi a braccia aperte.
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 NULL 0 2924 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Nell'Impero il talento viene sempre premiato in accordo con i propri meriti.
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2402 1 2925 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Shez volume_up
Sì, passate dalla nostra parte! In fondo... ormai siamo più che consapevoli del vostro valore.
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2402 1 2926 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Shez volume_up
Sì, passate dalla nostra parte! In fondo... ormai siamo più che consapevoli del vostro valore.
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 60 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 0 2927 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Shez volume_up
Chiaro, di certo qualcuno avrà da ridire su questo vostro cambiamento di fronte.
ElseEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 0 0 2928 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Shez volume_up
Chiaro, di certo qualcuno avrà da ridire su questo vostro cambiamento di fronte.
EndIfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2409 1 2929 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Shez volume_up
Ma si ricrederanno non appena vedranno quanto siete affidabili.
ElseEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 1 2930 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Shez volume_up
Ma si ricrederanno non appena vedranno quanto siete affidabili.
EndIfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 25 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 21 0 3 2931 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Cosa ne pensi? Dubito fortemente che il Regno ci farebbe un'offerta migliore, allo stato attuale.
UnkEvent (66) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 22 NULL 0 2932 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Quale occasione migliore per un nuovo inizio?
UnkEvent (54) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 23 2400 0 2933 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 24 2400 0 2934 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 31 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 25 2403 0 2935 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Byleth volume_up
E tu, Alois? Sarà strano avere contro i tuoi vecchi amici cavalieri.
ElseEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 26 2403 0 2936 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Byleth volume_up
E tu, Alois? Sarà strano avere contro i tuoi vecchi amici cavalieri.
EndIfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 27 NULL 0 2937 1 0 0 0 0 0 0 0 0 0
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Ho già deciso. Ho giurato di seguire questo magnifico capitano ovunque mi condurrà!
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 28 2402 1 2938 1 0 0 0 0 0 0 0 0 0
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Se qualche vecchio alleato vorrà darmi filo da torcere, troverò il modo di de-filarmi!
UnkEvent (54) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 29 2409 1 2939 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Ah ah ah! Bella, questa.
UnkEvent (164) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 30 2409 1 2940 1 0 0 0 0 0 0 0 0 0
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Ah ah! Se non con la spada, annienterò i nemici con le battutacce!
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link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Bene, allora è deciso. Attendiamo le vostre direttive.
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link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Andrò a parlare con gli altri per facilitare il cambio di rotta. Voi due restate qui con il cliente.
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link [es]1_9_17_26_34_42_58_66_Byleth volume_up
Ricevuto, grazie.
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link [es]1_9_17_26_34_42_58_67_Byleth volume_up
Ricevuto, grazie.
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link [es]1_9_25_26_34_42_58_66_Alois volume_up
Agli ordini, capitano!
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link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Anche le nostre truppe esigeranno una spiegazione, meglio occuparcene subito.
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