1. 唉,真是头疼。 没想到敌人这么轻易就封住了我们佣兵团……
  2. 连雇主也被打倒了, 看来我们也只能老实投降了吧。
  3. 真的吗!? 那个杰拉尔特佣兵团居然……
  4. 你是说真的吗!? 那个杰拉尔特佣兵团居然……
  5. 我也不记得这是第几次与你们交锋了, 可我们每次都输得一塌糊涂。
  6. 我也不记得这是第几次与你们交锋了, 可我们每次都输得一塌糊涂。
  7. 嗯,没错。 唉,这下可做不成生意了。
  8. 我们每次落败都得被迫更换雇主, 就算别人再怎么夸赞我们的强大……
  9. 要是拿不出战果, 那我这个“坏刃”就要颜面扫地了。
  10. 那你愿意为帝国效力吗?
  11. 你想让我加入帝国?
  12. 我们之间的确有过多场激战。
  13. 不过……你们是为了捍卫信念 或是表忠心才主动战斗的吗?
  14. 如果不是,那帝国的大门 永远都向你们敞开。
  15. 我们帝国的做法……便是准备好 合适的舞台,让每个人才都能大放异彩。
  16. 这样最好! 我们可是亲身体会过你们到底有多强。
  17. 这样最好呀! 我们可是亲身体会过你们到底有多强。
  18. 肯定会有人持反对意见, 但我们肯定能成为伙伴的。
  19. 肯定会有人持反对意见, 但我们肯定能成为伙伴的。
  20. 等你们加入之后,大家就能体会到 你们的强大与可靠,到时候就不会有怨言了。
  21. 等你们加入之后,大家就能体会到你们的 强大与可靠,到时候也就愿意接纳你们了吧。
  22. [BYLETH_MF],你怎么想? 老实说,待在王国军还挺难受的吧?
  23. 趁这个机会做出改变…… 也不失为一个选择。
  24. 嗯, 我也有同感。
  25. 是啊, 我也这么想。
  26. 阿罗伊斯,你怎么想? 你之前所属的骑士团还在协助王国军吧?
  27. 阿罗伊斯,你不介意吗? 你之前所属的骑士团还在协助王国军吧?
  28. 我阿罗伊斯将追随阁下与团长直至天涯海角, 而我也早已做好了心理准备。
  29. 我心意已决。 过去的“同伙”就任你们“同火”去烤吧!
  30. 同伙……同火去烤…… 哈哈哈哈哈!
  31. 哇哈哈哈哈! 我必将战到最后一刻!
  32. ……
  33. ……
  34. 那就这么决定了。 之后就请你们多关照了。
  35. 我先去召集团员,跟他们说明一下。 你们就先跟他们走吧。
  36. 嗯,拜托了。
  37. 嗯,拜托你了。
  38. 明白!
  39. 我们也得去说明一下情况才行。 那我们就出发吧。
  40. ……
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148 35 2400 0 2943 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 36 2400 0 2944 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 37 2400 0 2945 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2400 0 0 40 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 5 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 35 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 38 0 0 2946 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
686 2400 0 0 2 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 0 6 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
608 2400 0 0 2 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
644 2400 0 0 5 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
620 2400 0 0 2 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 2400 0 0 7 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
667 2400 0 0 2 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 8 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
686 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
686 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 39 0 0 2947 1 0 0 0 0 0 0 0 0 0
0
InitEvent (34, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 35, 148, 31, 608, 644, 620, 667, 627, 686, NULL, NULL, NULL)
2
InitPlacesEvent (2, 3, 4, 0, 1, 5, 7, 9, 10, 6, 11, 8, NULL, NULL, NULL)
5
EnterSceneEvent (0, 110, 2, 5, 35, 148, 31, 608, 644, 620, 667, 627, 686, NULL, NULL)
6
UnkEvent 64(148, 20, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 64(31, 4294967276, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(35, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(686, 4294967266, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 166(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 102(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 102(31, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(3, 50, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(100, 15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 66(148, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (35, 0, 2411, 1, 2910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唉,真是头疼。 没想到敌人这么轻易就封住了我们佣兵团……
21
TalkEvent (35, 1, NULL, 1, 2911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 连雇主也被打倒了, 看来我们也只能老实投降了吧。
22
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
25
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 2, 0, 4, 2912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 真的吗!? 那个杰拉尔特佣兵团居然……
29
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (111, 3, 0, 4, 2913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你是说真的吗!? 那个杰拉尔特佣兵团居然……
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(10, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
38
TalkEvent (148, 4, 0, 2, 2914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我也不记得这是第几次与你们交锋了, 可我们每次都输得一塌糊涂。
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (149, 5, 0, 2, 2915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我也不记得这是第几次与你们交锋了, 可我们每次都输得一塌糊涂。
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (35, 6, 2401, 0, 2916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,没错。 唉,这下可做不成生意了。
44
TalkEvent (35, 7, NULL, 0, 2917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们每次落败都得被迫更换雇主, 就算别人再怎么夸赞我们的强大……
45
TalkEvent (35, 8, 2411, 0, 2918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要是拿不出战果, 那我这个“坏刃”就要颜面扫地了。
46
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (2, 9, 0, 0, 2919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那你愿意为帝国效力吗?
48
UnkEvent 26(10, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (35, 10, 0, 2, 2920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你想让我加入帝国?
52
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(1, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (2, 11, 0, 0, 2921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们之间的确有过多场激战。
55
TalkEvent (2, 12, NULL, 0, 2922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过……你们是为了捍卫信念 或是表忠心才主动战斗的吗?
57
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (2, 13, NULL, 0, 2923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果不是,那帝国的大门 永远都向你们敞开。
62
TalkEvent (2, 14, NULL, 0, 2924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们帝国的做法……便是准备好 合适的舞台,让每个人才都能大放异彩。
63
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
66
TalkEvent (110, 15, 2402, 1, 2925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这样最好! 我们可是亲身体会过你们到底有多强。
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 16, 2402, 1, 2926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这样最好呀! 我们可是亲身体会过你们到底有多强。
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(1000, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
72
TalkEvent (110, 17, 0, 0, 2927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 肯定会有人持反对意见, 但我们肯定能成为伙伴的。
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (111, 18, 0, 0, 2928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 肯定会有人持反对意见, 但我们肯定能成为伙伴的。
75
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
77
TalkEvent (110, 19, 2409, 1, 2929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 等你们加入之后,大家就能体会到 你们的强大与可靠,到时候就不会有怨言了。
78
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (111, 20, 2400, 1, 2930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 等你们加入之后,大家就能体会到你们的 强大与可靠,到时候也就愿意接纳你们了吧。
80
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 26(9, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 66(35, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (35, 21, 0, 3, 2931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [BYLETH_MF],你怎么想? 老实说,待在王国军还挺难受的吧?
87
UnkEvent 66(35, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 66(148, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (35, 22, NULL, 0, 2932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 趁这个机会做出改变…… 也不失为一个选择。
92
UnkEvent 54(35, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(100, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
96
TalkEvent (148, 23, 2400, 0, 2933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯, 我也有同感。
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (149, 24, 2400, 0, 2934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊, 我也这么想。
99
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 66(35, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 102(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 54(148, 31, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 27(2, 100, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(100, 15, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
109
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (148, 25, 2403, 0, 2935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 阿罗伊斯,你怎么想? 你之前所属的骑士团还在协助王国军吧?
112
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (149, 26, 2403, 0, 2936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 阿罗伊斯,你不介意吗? 你之前所属的骑士团还在协助王国军吧?
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (31, 27, NULL, 0, 2937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我阿罗伊斯将追随阁下与团长直至天涯海角, 而我也早已做好了心理准备。
120
UnkEvent 26(7, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 5, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (31, 28, 2402, 1, 2938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我心意已决。 过去的“同伙”就任你们“同火”去烤吧!
126
UnkEvent 54(148, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(100, 4294967281, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 66(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (35, 29, 2409, 1, 2939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同伙……同火去烤…… 哈哈哈哈哈!
134
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
TalkEvent (31, 30, 2409, 1, 2940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哇哈哈哈哈! 我必将战到最后一刻!
136
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
137
TalkEvent (148, 31, 0, 0, 2896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
138
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (149, 32, 0, 0, 2897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
140
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (35, 33, 2403, 1, 2941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那就这么决定了。 之后就请你们多关照了。
148
TalkEvent (35, 34, NULL, 0, 2942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我先去召集团员,跟他们说明一下。 你们就先跟他们走吧。
149
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
150
TalkEvent (148, 35, 2400, 0, 2943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,拜托了。
151
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (149, 36, 2400, 0, 2944, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,拜托你了。
153
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (31, 37, 2400, 0, 2945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 明白!
159
LeaveSceneEvent (4, 35, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
162
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (2, 38, 0, 0, 2946, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们也得去说明一下情况才行。 那我们就出发吧。
176
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
177
UnkEvent 54(110, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 31(2, 100, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 59(100, 8, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 27(1, 600, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(686, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 54(110, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 31(2, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 59(100, 10, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 27(1, 600, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 43(686, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
TalkEvent (140, 39, 0, 0, 2947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 20 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 4294967276 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
686 4294967266 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2411 1 2910 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
唉,真是头疼。 没想到敌人这么轻易就封住了我们佣兵团……
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 NULL 1 2911 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
连雇主也被打倒了, 看来我们也只能老实投降了吧。
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 4 2912 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
真的吗!? 那个杰拉尔特佣兵团居然……
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 4 2913 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你是说真的吗!? 那个杰拉尔特佣兵团居然……
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 2 2914 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
我也不记得这是第几次与你们交锋了, 可我们每次都输得一塌糊涂。
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 5 0 2 2915 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
我也不记得这是第几次与你们交锋了, 可我们每次都输得一塌糊涂。
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 6 2401 0 2916 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
嗯,没错。 唉,这下可做不成生意了。
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 NULL 0 2917 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
我们每次落败都得被迫更换雇主, 就算别人再怎么夸赞我们的强大……
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 8 2411 0 2918 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
要是拿不出战果, 那我这个“坏刃”就要颜面扫地了。
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 0 2919 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
那你愿意为帝国效力吗?
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 10 0 2 2920 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
你想让我加入帝国?
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 0 0 2921 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
我们之间的确有过多场激战。
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 NULL 0 2922 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
不过……你们是为了捍卫信念 或是表忠心才主动战斗的吗?
PanCameraEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 NULL 0 2923 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
如果不是,那帝国的大门 永远都向你们敞开。
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 NULL 0 2924 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
我们帝国的做法……便是准备好 合适的舞台,让每个人才都能大放异彩。
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2402 1 2925 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
这样最好! 我们可是亲身体会过你们到底有多强。
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2402 1 2926 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
这样最好呀! 我们可是亲身体会过你们到底有多强。
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 60 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 0 2927 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
肯定会有人持反对意见, 但我们肯定能成为伙伴的。
ElseEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 0 0 2928 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
肯定会有人持反对意见, 但我们肯定能成为伙伴的。
EndIfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2409 1 2929 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
等你们加入之后,大家就能体会到 你们的强大与可靠,到时候就不会有怨言了。
ElseEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 1 2930 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
等你们加入之后,大家就能体会到你们的 强大与可靠,到时候也就愿意接纳你们了吧。
EndIfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 25 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 21 0 3 2931 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
贝雷特,你怎么想? 老实说,待在王国军还挺难受的吧?
UnkEvent (66) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 22 NULL 0 2932 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
趁这个机会做出改变…… 也不失为一个选择。
UnkEvent (54) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 23 2400 0 2933 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
嗯, 我也有同感。
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 24 2400 0 2934 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
是啊, 我也这么想。
EndIfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 31 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 25 2403 0 2935 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
阿罗伊斯,你怎么想? 你之前所属的骑士团还在协助王国军吧?
ElseEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 26 2403 0 2936 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
阿罗伊斯,你不介意吗? 你之前所属的骑士团还在协助王国军吧?
EndIfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 27 NULL 0 2937 1 0 0 0 0 0 0 0 0 0
link 阿罗伊斯 volume_up
我阿罗伊斯将追随阁下与团长直至天涯海角, 而我也早已做好了心理准备。
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 28 2402 1 2938 1 0 0 0 0 0 0 0 0 0
link 阿罗伊斯 volume_up
我心意已决。 过去的“同伙”就任你们“同火”去烤吧!
UnkEvent (54) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 129)
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2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 130)
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TalkEvent (index: 133)
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link 杰拉尔特 volume_up
同伙……同火去烤…… 哈哈哈哈哈!
UnkEvent (164) (index: 134)
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TalkEvent (index: 135)
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31 30 2409 1 2940 1 0 0 0 0 0 0 0 0 0
link 阿罗伊斯 volume_up
哇哈哈哈哈! 我必将战到最后一刻!
IfEvent (index: 136)
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TalkEvent (index: 137)
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link 贝雷特 volume_up
……
ElseEvent (index: 138)
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TalkEvent (index: 139)
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link 贝雷丝 volume_up
……
EndIfEvent (index: 140)
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link 杰拉尔特 volume_up
那就这么决定了。 之后就请你们多关照了。
LookEvent (index: 146)
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TalkEvent (index: 148)
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link 杰拉尔特 volume_up
我先去召集团员,跟他们说明一下。 你们就先跟他们走吧。
IfEvent (index: 149)
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link 贝雷特 volume_up
嗯,拜托了。
ElseEvent (index: 151)
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TalkEvent (index: 152)
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link 贝雷丝 volume_up
嗯,拜托你了。
EndIfEvent (index: 153)
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link 阿罗伊斯 volume_up
明白!
RotateEvent (index: 157)
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link 艾黛尔贾特 volume_up
我们也得去说明一下情况才行。 那我们就出发吧。
IfEvent (index: 176)
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110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 178)
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UnkEvent (31) (index: 179)
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UnkEvent (31) (index: 187)
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TalkEvent (index: 193)
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link 拉鲁瓦 volume_up
……